|-||Jameson||4m||making the eternal black firmament my side bitch|
|-||kroack||1m||machine! I have invented a time|
|-||Napoleon||2m||Bad bish is bad.|
|-||Scarlyt||1h||Sindome is ace.|
|-||Newbs21||4s||We're all crazy here!|
|-||Tequilajoe||2m||Vera is my mom|
|-||Diani||1h||Shake hands with him! Charm her!|
|a||Cerberus||5h||Head Builder & GM when I need to|
|-||Chrissl1983||8h||Really enjoying this awesome game to the fullest!|
|j||Johnny||3h||New Code Written Nightly. Not a GM.|
|And 29 more hiding and/or disguised|
As a text-based game, the naming and descriptions of things are obviously going to be very important. In cyberpunk, your style is every bit as important as your substance. Sindome's Appearance System provides you with a number of description layers encompassing your character's body, clothing, visible cyberware, tattoos, and more so that you can craft exactly the sort of cyberpunk you want to play.
At the very beginning, before the description even starts, you will encounter what's known as the Short Description. The short description is a short phrase that gives only the most immediately noticeable facts about the character: a gender term (e.g. dude, woman, bloke), something noticeable that they're wearing or holding (like a gun) and even what they smell like (money). The catch, of course, is that you only control the gendered term (@shortdesc change), everything else is calculated by the game as you wear things, raise stats and hold certain kinds of items.
Just below your character's name, the first paragraph is the Broad Description. This element is free-form and controlled via @describe me as "..." at any time. This is where you describe their general height (but not exact, people's eyes aren't tape measures), their build and overall shape. This section isn't generally more than two sentences and it never contains details.
Your character's body is defined by 22 body locations from your head to your left foot (and the right one too). These get grouped into three paragraphs: head, torso, legs & groin. Several different systems can affect how each body location appears.
If the body location isn't covered by clothing, then the @naked message shows through. If certain body parts aren't covered, your short description will reflect your level of nudity accordingly and society will tend to react negatively. You're not required to define a message for every body location, but we do ask that you utilize the @nakeds to describe any details about your body.
Artists can specialize in tattoo art, applying colorful ink to a character's skin. Many works get quite detailed and people love to show them off. Of course, tattoos aren't quite as permanent in the future, so if you do change your mind, you've got a way out. Commit enough heinous crimes and earn the mark of the banished before you get cast out into the badlands.
Doctor implanted cybernetics like the skillsoft chip socket and cybernetic eyes will surface in the appropriate body location if left uncovered. Custom nanogenic compounds carefully crafted by biosculpting specialists mutate your flesh in ways mother nature didn't. Opt for a nanogenic Dermalweave and have your skin grow thick and scaly with armor.
They say "clothes make the man". Fashionable brands for business attire, outerwear, jewelry, lingerie and everything else can be found in the malls and outlet stores around town. Custom tailored clothing is a thriving industry among those who call Withmore City home. A variety of fabrics including programmable multimedia material let tailors make valuable one-of-a-kinds.
Get caught up in combat and the blood of your enemies will splatter on your clothing. Run through the sewers and come out covered in it and smelling like it! You can try and wash it out, but some parts of the city have terrible water pressure and are bad at getting out stubborn stains.
Finally, general medical conditions are the last section of someone's appearance. This is where you'll see physical health, exhaustion, fatigue recovery, signs of drug withdrawals, sickness, mutations and general cleanliness.