Back to the original intent of the first 'Death in Sindome' post.
There is an epidemic lately of players deciding that their characters would suicide, for some benefit to their next clone.
Are you really RPing like your character has this kind of brass and disregard for the self preservation instinct? Guess what, they don't.
Are you really RPing like your character is motivated by the kind of heroism which motivates people to go on suicide missions for the good of others? Guess what, they don't.
Are you really RPing like clone-suicide is actually likely to benefit your character's next clone and change the IC situation? Guess what, if I see this, and I don't feel like the motivation and courage is plausible, it will make the IC situation worse, not better.
The human instinct for self preservation and avoiding self harm is the strongest one there is. If I don't think your character has the force of will to do what you're making them do, it's an IC and an OOC issue which will be addressed ICly. Have fun with that.
When I was maybe 19 or 20, I was motivated to rip off my roommate who had fronted me some drugs and I was supposed to sell them and give him the money. I didn't want to pay back, and I had actually already spent the money, so I decided I'd fake a robbery. I wrapped half a brick in a towel and tried to beat myself about the eye with it to look like my story was legit.
I couldn't do it.
I just *could not make myself* hit myself in the eye with a brick. Not for a stupid shitty reason like this, anyway. Not even considering what was likely to happen when my drug dealer roommate found out I had ripped him off. If someone else brings it, that's one thing, but willing oneself to self harm can't happen without some pretty extreme motivation, and "beating someone else to it" isn't a strong motivator.
I know what's likely to come up. We're likely to hear about how there are people who manage to self harm IRL all the time. There are people who manage to suicide IRL all the time.
These are not arguments to support the IC decision to deliberately die and walk off happy in a new clone. People who achieve those things IRL are motivated by much more than... [[the IC reasons I've been seeing]] and the people who achieve this IRL are not capable of acting on some of the IC reasons I've been seeing.
If you RP sending your character into certain death, and it looks like they're doing it for convenience, or if they don't have a RP track record which makes it look like they're capable of world-saving heroism, or if they aren't ICly suicidal from depression, or if they aren't ICly neurotic from ongoing suffering, I just don't see the themeliness or the realism in a RP decision like this.
If the cloning 'safety net' existed IRL, I don't believe it would positively impact the will to overcome visceral gut instinct against acting against one's own health and very life, because the instinct is (as I said elsewhere) is 3d6 orders of magnitude stronger than any intellectual consideration.
If anyone wants to hear how the RL drugdeal story went, I'll tell it.