Okay, so as I finally break down and use the shitty crate system (No offense, but it is shitty). I find myself looking at the stock of all these stores in RED (The poorest part of the city) and wondering if the stores are simply there for flavor in most cases.
What I mean is this, how is someone who is limited to making 2k a day, and has to dodge pickpockets both virtual and small asians (I hate that character with a passion), supposed to afford 110k items, ever? When they are paying 1400-3000 chyen a week in rent for their dingy apartment?
Better yet, how is a combat character supposed to buy armor, a weapon (if needed) and regular equipment to survive even little dogs in the park without being knocked outta commission for a rl day healing?
Now I'm not trying to be all doom and gloom about it or insult admin who coded it or any of that shit. But I don't see how any amount of roleplaying is going to get you this type of income required to do that shit. And I sorta see why so many people resort to leveling thievery so high, because they can then just sit outside the courier and goto town.
So am I missing some type of job system or something to get enough credits to just get a workable character? I mean I get that we can't be Johnny Badass two seconds out of chargin, but we shouldn't have to play a combat character as a big pussy for three months to finally have enough money to buy ONE piece of armor.
Because if I'm doing the math right, 2000 x 4 (weekly max) is 8000, so it could take actually longer than that to buy simple gear.
Let me know what I'm missing or which characters actually have the money to spend that aren't totally assholes.