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a Cerberus 1d Head Builder & GM when I need to
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And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Ambience for RED
A hellzone as it should be...

I believe that the entire RED locale should have constant reminders that you in a shitty place other than mere descriptions and ugly people *chuckles*.  Take for instance the sewers, there is not a moment that goes by you aren't reminded that your crawling through a shit-filled tunnel full of all sorts of gross things.  I think RED needs gunfire everynow and then, just comes outta nowhere and doesn't affect players since there are 65mil people in Withmore and someone other than us is going to get shot at.  Maybe shouts, like on ganger turf one might overhear "SINNER TURF, BACK THE FUCK UP YOU DICK LOVIN ART!".  Just automatic, and not too constant, just every now and then a little reminder that your in hell.  Any better ideas for ambient messages would be nice to see...

Wow...I think I broke this page..

I agree. It's interesting that at soon as people hear a gunshot or a shout that they all of a sudden get paranoyed and shit. They should be used to it unless they are a corpie or brand new to the city. After a couple weeks or even maybe a month you'd get used to that sort of thing. And it if really bothered your character, get the F* out. Ya?

I agree, I think more messages would be awesome.  I dunno if it's a moo lag thing that stops it from taking place or what.. but I like the idea of ambient gun shots that sound just like normal gun shots.

Quote: from Lillith on 10:51 pm on Oct. 19, 2006[br]I agree. It's interesting that at soon as people hear a gunshot or a shout that they all of a sudden get paranoyed and shit.

Paranoid? What happened to everybody running towards the sounds of gunfire?

Quote: from Spaze on 8:13 pm on Nov. 27, 2006[br]
Quote: from Lillith on 10:51 pm on Oct. 19, 2006[br]I agree. It's interesting that at soon as people hear a gunshot or a shout that they all of a sudden get paranoyed and shit.

Paranoid? What happened to everybody running towards the sounds of gunfire?


I still do... and I get killed alot.

Same code that works for the sewers should work in all locations if/when appropriate messages are added to the system.

It's waaaay back in time, but I distinctly remember touching the code involved. I think Purity wrote the original system in the sewers only and I'm fairly sure I altered it to be global... or maybe I just thought about it.

Heh... I wrote quite a few of those sewer ambiance messages. Dolls heads, distant screams, figures in the darkness and such iirc.

Edit: @Nemisis - Lag/load shouldn't be even the slightest problem. Pretty sure the messages were triggered on :enterfunc so the message code is only ever called in rooms currently occupied by players. System could no doubt be refined and improved, but if it stands how I think I left it, it is global and reasonably efficient.

(Edited by Rastus2 at 10:25 am on Nov. 29, 2006)

Simple job kids, write some scripts and they can be put in place to do just what you asked.

You have the power!

What the hell are you talking about?
We can write scripts?
Who the hell is this Iga dude?

Crazy... :shocked:

I think it'd be cool if there were tell-tale signs of recent fighting in streets....the rattle of shells against sewer grates, a wounded NPC from a stray bullet hoveling on the ground...is there any way babble on could reference some stuff on a more global scale?

IE

Combat occured here (start)
The weapon(s) used were (if firearm emote shells and blarghoo)

Hrm...this is remotely indescript but someone hit me up on the other end, I could totally do this if the variables I need could be fed into the script.

*eyes horde of half completed scripts stored on gmail he forgot to backup after wiping his HD for the millionth time*

Oh yeah...and stimsims...we gotta...:boom: