That's an incorrect assumption, ReeferMadness.
It doesn't completely fuck players out of their chance to permakill Joe Douchebag. �But it sure as hell makes it harder to do so the longer one stands around in hiding with a gun drawn while wearing a mask.
With high enough marks in certain skills and stats, sure you could stand around in ambush mode for a long time, but that shouldn't mean you could keep doing it indefinitely. �Even in the real world, people take notice of suspicious activities.
I don't want to make it impossible to permakill anybody. �I just think people have gotten very used to the tried and true permakill method and are doing that by rote--I know, because it works--rather than coming up with inventive, out of the box ways of fucking over their adversaries. �To tell you the truth, the tried and true method is down to a science now.
How does the tied and true method work? (We should all know this by now, so play along.) Well, first off, the assailants walk into Genetek or maybe wait at its exits and hide, the victim comes out, gets attacked, maybe flees or doesn't flee, possibly dies or survives, possibly kills one or more of the assailants. But after that, what? You've got a violent commotion in a corporate building and security or the police aren't showing up. �What next? Provided he or she survives, the clone kill victim probably heads to a Gold-side stash, to the bank, or goes into hiding, and the killers try to catch up and wait for him at either the bank or at Sensenet. �Have I got it right so far? So, what happens next? �Another commotion insues provided our victim follows the typical permakill script, probably at the bank, in the open, or at SenseNet/CD. �So, we have at this point one or more incidents wherein the WJF or corpsec should be called, and it isn't happening. �
Permakilling should be high risk, high reward. You are striking your opponent at their very weakest in the heart of the city, surrounded by crowds of people in a highly surveilled area teaming with cops and security. �You are curb stomping your enemy while they are down and at their most vulnerable, but to do so, you have to risk being outed by the very same people who inhabit that locale, being collared by the WJF or Corpsec, or possibly being exposed for your actions and face judgement and retribution. �
But let me add a possible counterweight to this that might actually allay your fears of fluffybunny-ism.
Maybe a balance to my suggestion would be that there's a delay period of twenty-four to forty-eight hours between cloning at SenseNet and receipt of the the clone data at Genetek. So if Joe Douchebag is clone killed and heads over to SenseNet to get a new clone, he's got a couple of days where he's not got clone protection at all, wherein he could be permakilled at any time provided the circumstances were right. �
Does that sound like a fair trade for my initial proposed idea?