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Deception
How good is YOUR poker face?

The hypnotism post got me thinking about social roles, as did certain IC innovations. There is a lack of social-related code, especially since one's only clue to another's Charisma score is their shortdesc. Don't get me wrong, RP handles most of it, but I just wish having a mechanically high Cha score had more weight.

One idea is a 'deceive' command, or something similar. Basically, every time your character is hiding something from another character (in person) you type this command to roll Charisma vs Perception (specifically Personality vs Awareness.) If you win, they never know you rolled it. If they win, however, they get a message like, . o O ( Something is off here... )

This would not just be for outright lying. This would extend to half-truths, poker faces, hiding emotion, etcetera.

Obviously, certain chrome would guarantee success.

Discuss.

My contribution to this discussion is that if they're going to cooperate with executing a coded roll, then they're willing to RP the clues which the "victim" character may or may not pick up on.

More coded solutions to RP-required "features", no thanks.

And aside from what bean_dip is saying:

If the possible results of the roll are a) no result or b) failure, why would any character ever use it, ever?

I don't see that as "aside" at all, it's the same thing.

If they're willing to give a chance at being detected at all, then, we don't need a "deceive" command, we already have pose, emote, @voice, to and say.

ROLEPLAY it. This is almost exactly like people who used to use meta "think"ing instead of roleplaying the attitude or other perceptible clues to help the other character guess what the internal dialogue was.

In other words, people who aren't willing to use the RP tools we already have are not going to be willing to use "deceive", and people who would be willing to roll "deceive" already have tools.

This is an RP issue, not a code issue.

Heck, even "think" is now part of the RP solution. Add that to the list of tools I already gave.

Also welcome back Tricky, it seems like it's been a while.

@beandip: The problem with roleplaying it is this: not everyone is gonna roleplay the minutiae of their facial expressions all the time, and as soon as you do RP giving yourself away, everyone is going to RP noticing it. Also, because of the way the game is set up, I don't actually know how much Personality or Awareness my character has. I would like to have a tool beyond paragraph-posing all the time to simulate deception and face-reading.

RP'ing little quirks or RP'ing slight things that could give away you're hiding something from someone is better than any roll.

H o w good are people really in hiding their reactions? People stiffen, eyes twitch, someone might flick their eyes to the side when telling you something, maybe embarrassing or maybe a lie or other things.

- -

How well do you know how to read strangers compared to someone you know well?

Plus, it's also a perception thing to catch things. Not only perception as in being close and facing each other to see a facial reaction but in perception level stats. If your perception isn't high, just how much of your environment will you actually catch? Particularly if you're not a trained soldier, Street Samurai, ferryman, or even a Doc or techie of some sort.

Just a thought.

One, it doesn't take a paragraph.

::'s eyes shift slightly. "Hell yes."

Two, anything which depends on the deceiver opting in to using it or not using it is nothing which should suck up coders' time and effort. It's totally unenforceable.

@bean_dip

This.

Exactly.

Short and sweet.

- -

How is this any different from thinking all the time being unenforceable?

Without knowing code very well, this seems like a pretty easy thing to implement.

I still don't know whether my character would catch someone's subtle tells.

If people want to RP them, that's great. If coders have time for this, I for one would make use of it, and announcements could be made to attract people's attention to it.

How is this any different from thinking all the time being unenforceable?

Without knowing code very well, this seems like a pretty easy thing to implement.

I still don't know whether my character would catch someone's subtle tells.

If people want to RP them, that's great. If coders have time for this, I for one would make use of it, and announcements could be made to attract people's attention to it.

The problem with this idea is players actually using it. You offer it as a fix to people whose perception shouldn't be high enough to notice those quirks that have been emoted, noticing them. If this were implemented the reverse would be true. People whose charisma or whatever isn't high enough to deceive someone would just opt out of the roll, and none would be the wiser.