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Disarming
Quickdraw gets pwned

As it is, disarm is somewhat useless.
Disarmer knocks the weapon away, and it falls on the ground, picked up in nearly an instant by the person who lost it, and since the disarmer loses two rounds of combat, the disarmee can pwn in that short time.

I think, that it would just be awesome, if disarm knocked the weapons to an adjacent room, and if your on a roof, maybe off to the street below, thus making it impossible to merely pick back up.

This has been posted before. I last "solution' was for the player to police themselves and not instantly grab the weapon. Which is ok, but on the other end, the disarmer has to do the same, and nine times out of ten, one or the other is going to snatch it up real quick.
A coded solution is preferred.

I agree with your post on this, coded solution is preferred.
I don't want to lose a fight because I tried to act realistically and not pickup a weapon, only to see said weapon picked up just a moment after I decide not to hit enter.  It doesn't happen to me, simply because of what my char is, but I think it'd be a good addition.

Quote: from Damarung on 7:04 pm on Jan. 3, 2008[br]I agree with your post on this, coded solution is preferred.
I don't want to lose a fight because I tried to act realistically and not pickup a weapon, only to see said weapon picked up just a moment after I decide not to hit enter. �It doesn't happen to me, simply because of what my char is, but I think it'd be a good addition.


Of course if everyone agreed on waiting after like, 2 rounds of combat or whatever to type get enforcer or get magnum or whatev, the players could save the coders some work.

and if you're holding out on the coded solution, carry two guns.

Next time I disarm someone, albeit...next time I'm a combat dude...

I'm picking the weapon up and hurling it out of the room. End of story.