Quote: from DigitalTyranny on 4:45 pm on Feb. 16, 2011[br]Rastus is Rastus but...
Wut? Feel free to elaborate. :-)
I really, really, REALLY wanted to ignore this thread, but hell, some bullet point thoughts:
Players complain that alpha player is too powerful, game needs to be reset, waah, waah, waah. This happened before any of you guys played, it happens in most games. It happens in pen & paper RPGs, it happens in modern MMOs. Just because you're not an alpha player doesn't mean the game needs to be reset/rebalanced, it just means you're shit at it. ;-)
SD's stat/skill checking system is vicious and extremely intolerant of weakness. UE isn't the cause of balance problems, a reset would only rebalance things in the very short term. If you wanted the game to be "fairer", the core stat/skill system would need to be completely changed. (This isn't going to happen.) I patched in the critical hit/miss system and postures to make it less brutal in combat, trust me, things used to be far worse. These days a weaker player can have some chance in combat, as originally intended the stat/skill system would mean a slightly weaker player would miss every attack they made and be hit by every attack made on them... combat, as it was intended to be, really sucks.
There's several chars who have substantially more UE invested than Seven Ecks. Just because you can't kill him, doesn't mean others couldn't. Playing smart counts for far more than UE, there's been a couple of notable players who've laid waste to oldbies and wreaked havoc in general within months of leaving chargen. (Playing smart also includes not perming yourself every few months in a fit of pique and going on to become a UE-gorged oldbie :-)).
Oldbies are balls deep in the UE curve and it slows them down MASSIVELY. There's chars who take 30-40 times the UE to advance one point, they argue the curve is too steep because it lets middlbies gain ground on them far too quickly.
This level playing field you speak of wouldn't generate more RP, you want to believe it's some kind of magic bullet that would "fix" everything. It isn't. It wouldn't.
SD history tends to suggest when players are fairly evenly matched they RP less and try to kill each other more. When all else is equal, cold hard game mechanics are your edge and players will use them to win rather than being a sitting duck while they RP.
The IC logistics of a blank slate are horrific. Reset stats, keep chars, everything gets wonky. Over-night the whole power structure of the world changes, Judges auto-lose combat to lone NPC gangers, bad-asses have to flee the slightest threat, the whole IC world just becomes one epic failure. Over 10 years of RP, inter-twining stories, NPC's and factions developed around characters past and present. Twisted. Explain it? Mass hysteria? Or just pretend it never existed? Neither works.
The admin logistics of a reset are just as horrific. It's not just a case of perming everyones characters and getting on with it. You think admin don't do enough for you now? Imagine what it'd be like when every item in the game needs to be collected up, checked, reset to default if necessary and fed back into the economy. Imagine everyone wanting histories checked, xhelps answering and NPCs puppeting, wanting little tweaks to the game to set themselves up, job applications, new roles, creating gear, describing homes... Sure, it's not like we have hundreds of players but most of our time is already spent doing this day in, day out with a minimal trickle of newbies and new chars.
Ultimately, if Johnny said there'll be a reset when a list of things are completed and the game comes out of beta, then it'll happen the day the list is finished, the game comes out of beta and Johnny hits the reset.
And while I'm on, quit griping about how shit GM's are and how little we do for the game behind our backs then telling us how much you appreciate what we do to our faces. When we're on, we do shit, most of it happens to be trivial: answering xhelps, sorting shit out, reading notes, fixing or tweaking code and carrying out the general maintenance that needs doing. We'd rather be running events, RP and storylines if we had the time and manpower, it's sure as hell more fun than janitorial duties.
(Edited by Rastus2 at 7:58 pm on Feb. 17, 2011)
(Edited by Rastus2 at 8:03 pm on Feb. 17, 2011)