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Featuresgrading your stat

I have a few ideas,

A big one would be a player defined functions, like you can shorten commands or change them to suit yourself, that why you define the lingo and the language of the commands, plus a return to default one each one just incase.

or maybe add a right click or something action to view possible actions? might come in handy when you want to stop attacking someone and not have to write it? or maybe just a better tree system.

Also maybe an option to stop a tree from repeating so often, say you are upgrading your stats, you can set the thing to clear just the last data entry and update it with the new stat count. etc;

Thats all I can think of for now.

@macros are available to condense multiple commands into a single command.

Adding a 'right click' to the web client would put people who don't use the web client at an unfair disadvantage. It would also be unusable for visually impaired people.

Also maybe an option to stop a tree from repeating so often, say you are upgrading your stats, you can set the thing to clear just the last data entry and update it with the new stat count. etc;

Are you talking about chargen? I'm not sure I understand what's meant by this.

I think (s)he assumes that stat descriptions only change when something in the game updates instead of when they're lifted or lowered past certain thresholds?

Hi!

OP wrote: Also maybe an option to stop a tree from repeating so often, say you are upgrading your stats, you can set the thing to clear just the last data entry and update it with the new stat count. etc;

We're not sure what you mean by this, but, if you mean spending ue and eventually the stat changes, this is done on its own depending on the stat and how much you increased it by. You may not see any changes at first in your @stats but you still benefit.

It's not something you choose a description word for. Those are already set. (And there are more now than in the past.) ;)

If that's not what you meant, then will you please clarify?