Login to post. Membership required.
Wrote to the admin about this on xhelp last night without a response.
Currently you cannot jump off an edge while in combat.
You MAY be able to stop attacking and jump off an edge - I'm not sure about that.
What do YOU think? Does this make sense? Has this disrupted anything for you or players you know? Will it make sense to a new player?
By Lena at Oct 12, 2014, 10:55 AM
|
0
GATO
534 posts
I'm not about to intercept someone jumping off a roof in a fight. Realistically, of course.
By Esther at Oct 12, 2014, 10:56 AM
|
0
SPLATJOB
49 posts
I think it would be a good option that worked in conjunction with flee. i.e.
Flee n edge, etc.
By ReeferMadness at Oct 12, 2014, 10:58 AM
|
0
LEGEND
2,059 posts
Esther, you are saying there should be a roll to determine if you are intercepted before jumping off the roof?
By Lena at Oct 12, 2014, 10:59 AM
|
0
GATO
534 posts
Esther, you are saying there should be a roll to determine if you are intercepted before jumping off the roof?
By Lena at Oct 12, 2014, 10:59 AM
|
0
GATO
534 posts
I approve of this, just so we can have (very cyberpunk) moments like this:
https://www.youtube.com/watch?v=g5RRjdhbxPk
By Azzameen at Oct 12, 2014, 11:02 AM
|
0
SPLATJOB
31 posts
Or this.
http://youtu.be/epI36-fRvEU
By olpolok at Oct 12, 2014, 11:07 AM
|
0
SPLATJOB
41 posts
By Lena at Oct 12, 2014, 11:11 AM
|
0
GATO
534 posts
If someone's jumping *across* an edge interception might be viable. Otherwise I wouldn't risk someone just flat out jumping off a roof. But some characters might. I just think it would risk falling too.
By Esther at Oct 12, 2014, 11:12 AM
|
0
SPLATJOB
49 posts
I think that's what makes it great. Some people run characters that are so god damn cocky, that they'd rather take the risk and not give their opponent the satisfaction - than let them kill them outright.
After all: style is everything.
By Azzameen at Oct 12, 2014, 11:14 AM
|
0
SPLATJOB
31 posts
Not to mention your character might have access to skills or tools that make jumping off a roof an attractive alternative to fighting!
By BattleJenkins at Oct 12, 2014, 11:18 AM
|
0
BAKALAKA
119 posts
If at all possible then it should definitely have a roll associated to the attempt, just like with flee. It's the same thing as turning and trying to run. I'd also say that it should be more difficult to avoid damage when jumping off a roof top or across a roof while dodging bullets or a knife. It's more of a freak decision than a planned jumped.
By Cerberus at Oct 12, 2014, 12:22 PM
|
0
STREET SAM
474 posts
It doesn't neccisarily have to be a 'freak' decision. Maybe you're cowering behind some obstacle on the roof, getting bullets fired all around you. You take a few moments to decide, do I dare peek out from behind here to shoot back or just run from the cover of this busted AC unit to dive off the roof?
By stryder at Oct 12, 2014, 3:03 PM
|
0
CHUMMER
181 posts
Yeah but that's not how combat is represented. You're ENGAGED in combat. anything else is a distraction. An attempt to flee is an interruption to combat. Jumping off the roof is an attempt to flee. You lose a round and it rolls a check. This is how combat works.
By Cerberus at Oct 12, 2014, 3:05 PM
|
0
STREET SAM
474 posts
Stryder, I think the point being made is that if this were to be possible (fleejumping off an edge while in combat) that there should be greater risk of taking damage from the jump.
Makes sense to me.
It's not like the character spent the time deliberately lining up a running start, sticking their footing on their jumpoff spot, and eyeing for their landing zone. If they did concentrate their TIME and effort that way, they'd just get tripped or worse by the attacker or something and fuck it up anyway, so, it's a snap decision and a panic jump.
It's all hypothetical anyway until there's actually any way for fleejumping to work.
By Vetra at Oct 12, 2014, 3:15 PM
|
0
BATA
214 posts
I like the idea of it being an option and I agree with the 'flee' check to see if the jump is successful and a penalty to agility even if it is.
Also, in the past (this seems to fit the theme of this thread) I've ran into the problem of when having someone grappled not being able to jump of an edge(not across, not plausible that way). I mean, honestly, if you were crazy enough to grapple someone and keep a hold on them and wanted to take them out along with yourself I don't see whay that shouldn't be possible. Of course as long as all the proper skillchecks are passed (probably multiple skillchecks: grapple/resist and shove/resist in one command?)
By Swashbuckler at Oct 17, 2014, 3:05 AM
|
0
BAKALAKA
104 posts
I like this idea.
Someone who knows the rooftops, knows they can jump it or even if they can't, better alternative to remaining on the roof.
Jumping across the street while still "engaged" in a fight as part of a flee option besides just flee - love this.
By thecraftydragon at Dec 12, 2014, 1:11 AM
|
0
GATO
533 posts