- Atheran 11s
- arm0r3r 3m
- SpaceLatency 7m 'And he gave me Venus.'
- Kisaki 1m Do Re Mi, I Love You
- Jonquille 25m
- Vera 2s youtu.be/-ACGeYMKYVE
- Lukas 46s
- Grey0 2s
- Rapidvalj 1m
- Vivvykins 2h
- Baron17 3m
- Ed 3m
- SacredWest 3h
- crashdown 17m
- Jaydon2317 3m
- Warlord203 1m
- lukess 4h
- Zeroo 6h
j Johnny 1h New Code Written Nightly. Not a GM.
- Speccy 3h
- pfh 26s
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Just call me the Cleaner
Evidence removal in SD

So, there are two sides to every coin, and two sides to every skill set in SD when you think about it. We have a great tool in the form of forensics. With forensics we can learn a lot about what has happened to a body and the items on and around that body (hopefully with additional information in the form of details involving the room in which certain crimes are committed in the near future.)  With the appropriate tools, an individual can determine who has touched a particular piece of gear, or meddled with a corpse or a crime scene.  That being the case, individuals with a high enough level of forensics skill should be able to 'scrub' items, corpses, or crime scenes of available data, in the process ruining the chance that specific details are passed on to those who are actively searching for it.  Scrubbing a corpse doesn't really seem feasible, though having some sort of 'dispose' command along with the appropriate tools (sulfuric acid and hacksaw anyone?) might allow people to ICly trash corpses. Although, having a way to disfigure a corpse to the point that it is unrecognizable might allow for corpses to remain but have physical details altered such that fresh corpses are nameless and disfigured of identifying details.

Just a few random early morning thoughts.

2CH,

Grim

Just hide them better.


....what?

I haven't even heard of a PC using the forensics system...in...well...ever.

It's used.. maybe not widely, but it's used. I'd have to agree with Grim on this one. I think it's a pretty good idea, and opens up new avenues for characters to take.

Maybe this could be paired with forensics in general? Somebody knows how to learn things from forensics probably has a general understanding of cleaning things up and vice versa.  A crime scene investigator who develops a shady lifestyle would probably clean their tracks rather well.  A criminal who can clean his tracks effectively probably knows how to make basic deductions about a crime scene.

Well that was the gist of my post.

Or hiding tracks in the desert, human footprints or vehiclular. Fremen-style.

OOH maybe you could have an add-on to your dune buggy that sweeps behind the tires and scrubs your tracks.

Although come to think of it, haven't ever seen vehicles make tracks ICly in the desert or anywhere else.

If they did, could we add vehicle track matching to the forensics skill?

And would rain erase the footprints/vehicle tracks, in city and out?

Man...this could be totally sweet...