- villa 5m
- Napoleon 1m Bad bish is bad.
- jwimpeney 1m
- Newbs21 2m We're all crazy here!
- Manywaters 1s youtu.be/HUxB4d_8ETM
- Lycanthorph 3m
- wiebman 20m
- Atheran 12m
- Baron17 1s
- Diani 3m Shake hands with him! Charm her!
- DiamondNine 1h
- Grey0 23s
- Storm 10m
- Malanth 3h
- Revex 19m
- Neekly 10h
- Cyberpunker 1h
- Melpothalia 20m
- YourLeftHand 15h
- Azelle 4h
a Cerberus 12h Head Builder & GM when I need to
- Chrissl1983 31m Really enjoying this awesome game to the fullest!
j Johnny 5h New Code Written Nightly. Not a GM.
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Keeping our streets clean
Those pesky street sleepers!

We always have new players who don't grasp off the bat that their character is a persistent existence inside the game even when they log off. They also don't tend to realize that there is a room they can go to for the first two weeks of their life to have free lodging.

So I suggest an advancement on what people have been trying to do. A host of IC measures have been exacted by different people to combat this problem but it still exists.

Since it is already the job of WCS to keep the streets clean and improve overall city appearances, why not give them the job of dragging the bodies to the coffins. But instead of it just being a pile of bodies in that room. Have a verb in that room that allows a WCS technician or anyone that decides to lend the city a helping to deposit the player into room underneath the coffins that has a room description that spells it out for them. Add in a verification check just like when someone goes to enter the mag-lev that asks them if they read the room desc and understand it, before they are allowed to leave said room.

Future offences after the first could be handled by a fee charged to their SIC to exit the room which could be gathered by WCS reps.