First off, I think magna-cuffs need some work done to them, I remember way back in the day when you were cuffed you couldn't run from the Judge who cuffed you. Maybe that needs to come back again?
Also, the code to put cuffed people into the cruisers works fantastically, buy maybe there needs to be some verb to get them out. My problem was that even if they were incapacitated I couldn't boot them out, they just dodged me. When IRL you can't really dodge that while cuffed, not to mention unconscious.
Any other ideas you guys have are welcome here, this is just what I thought of in the little time I've sat here and decided to post.
Maybe redoing the Judge armor is in order to make it more streamlined. I'm not saying it isn't good armor, but maybe some recoding should be done for the nametags, or authorization to wear it. I was thinking if someone who wasn't authorrized to wear the armor put it on, then on the nametag would glow red and everyone would know.
Maybe some accessories could be added to it/taken off at will. I mean the basics would remain, but maybe you should be able to add certain things, like maybe a container to hold clips or more hand cuffs.
And the radio, it's a fantastic invention, and perfect for the Judge helmet but it isn't used as much. Maybe we need to figure out a way to utilize it more then the SIC. More then once criminals have been able to figure out what I'm doing, because they saw chatter on the encrypted SIC. Maybe a way to talk to Ops on the radios so the general populations have no idea what's going on is in order.
Here's a list of things I think need to be added to the HoJ:
-A way to purchase Enforcers, maybe it could log who's buying it to prevent Judges from hacking them and selling them on the market if that's a problem.
-A way to purchase Judge Armor, holsters, accessories with your name on it, if recoding it isn't going to happen, so that we're not walking around without things and missing helmets and stuff.
-A way to lock down the HoJ. I toured the local police station about a year ago, and they are able to lock down the entire building in a matter of seconds if need be, maybe we need the same thing?
Along with all these new things, some things need to be added to the memento Judges themselves. More then once I've gotten into battles and other Judges came to help and they either wouldn't have their enforcer out, or they were out of ammo, or they were carrying something around like a tac-comp or a newspaper and they start thwapping them with it, doing little damage. The garage doors have been broken for some time now, so I'm buying the cruisers Ethanol right now, which costs a lot of money.
Any other ideas?
Also, I know you guys are busy so if this isn't priority number one that's ok. I'm just putting this up to maybe get some ideas rolling for when the time does come to do some work on the WJF.
(Edited by Salvatore at 1:54 pm on Aug. 24, 2008)