Well, now that we have aerodynes. We need ways to take them down. My suggestion? The tried and true of rebels everywhere, the RPG. I suggest that a standard RPG launcher is created that will fire an RPG round a maximum of two rooms in any direction so long as there isn't a physical obstruction. What's more, the round will additionally do vehicle damage to standard ground vehicles as well as antipersonnel damage comparable to the frag grenades we have available at this time. Either that, or we have differing rounds according to the situation, i.e., antipersonnel rounds will only do damage to people in a room where an RPG round detonates, whereas antivehicular rounds will do vehicular damage. And since we're talking about the typical RPG that's been around in, say, Iraq or Afghanistan, the things need to become immensely ineffective as range increases. While using the RPG, the grenadier should only be able to hold this weapon. That is, once shouldered, both weapon/object slots in the hands are taken up. Reloading times should be decent. Additionally, since RPGs require range to detonate, it should be advised that they cannot be aimed at people or objects within the same room. Or, if the case may happen, the damage may injure the grenadier as well. Since RPGs are an explosive munition, perhaps there should be a level of collateral damage to associating targets, so if target A is fired upon, individuals surrounding target A may obtain secondary damage.
I believe there's a fully desc'd material somewhere in the game for one.