To cut a long rant short, last night i was playing and i got disconnected for a few hours and it was out of my control. my character, who was probably my best so far, was left unconscious on the street, in a situation that would probably not have occured in reality unless he had a specific disease. it was also late at night, so i went to sleep, and woke up early this morning to get my character to safety, only to find that i was dead for no apparent reason. I didn't even have any known enemies yet. The reason I care so much about it is I'd been putting a lot of tedious work into the guy for the past while, and was just beginning to make the connections I needed for some half-decent RP.
Anyway is there any possibility that sleeping characters can be made immune to death to deal with situations like this? i know it'd be less realistic and stuff and there are a few other bad points, but I would have had no qualms with the incident if it hadn't happened partially because of OOC connection problems anyway.
I see it like, you should still be able to manipulate sleepers in every other way, beat the utter shit out of them, drag them away and leave them in the sewers if you fancy it, steal their stuff, just not actually kill them. If you want to finish off someone's character i think it should be done when you can be sure you're not taking advantage of computer problems on their part, or anything similar. My char may well have lived through some great RP if I hadn't been disconnected at that crucial moment.
I'm expecting a lot of disagreement with this, but are there many other players that suffer from these kinds of problems? I specifically mean connection/computer problems that interfere with play, but anything else is good too.