- Azriel 3m
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- Jaydon2317 27m
- Baron17 33m
- Melpothalia 54m That's Mrs. Broken Brain [Bottom Text] to you!
- NovaQuinn 1s
- Fire 1s https://i.imgur.com/CF2ywFy.jpg
- ramsey 2h
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j Johnny 1h New Code Written Nightly. Not a GM.
- Vera 26s https://twitter.com/dril/status/218160412510785536
- JMo 0s I'm impotent man! Get away from me bitch!
- Baguette 2h ye boi
- Oberst 29s
c Mephisto 4m Malt doch nicht immer den Teufel an die Wand.
- jsmith225 1m
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- Strummer 35s
w Storm 5m
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- coconut 3s
- FairyBlue 5m
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- KalaniPup 1h
- SacredWest 44m
a Cerberus 8h Head Builder & GM when I need to
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Vision flags through windows.
He's where, exactly?

When there's a window in a room, you can see player characters move in and out of the rooms it views into. However, when you're busy doing things, or maybe just tired, it's sometimes hard to tell what's happening through a window, and what's happening in the room you're sitting in, leading to unfortunate things like jumping out of your skin when a character appears to walk through a locked door, and past you further inside, only to realize after searching that you missed the "through the window" flag in front of that action being performed.

I think it might be helpful to flag when something happens through a window in a more notable way, so you can't confuse something happening outside for something happening inside. Something as simple as making "Through the window" a different color would do.