Phase 1 of Drugs 3.0 - THE STATS
These are some VERY significant changes, the drugs you think you know have been refuckulated to provide specific experiences in regards to their effects and after effects to your @stats.
RECREATIONAL DRUGS -
***********IMPORTANT**********
RECREATIONAL DRUGS DO NOT HELP YOU BEAT SEVEN ECKS IN SWORDS.
Th2-c, HP-2, Humbolt - Very much just weed products that alter your mind, outlook on the world, and charismatic disposition.
Lna-3z and Na-3z - Very much just acid products that alter your mind, outlook on the world, and charismatic disposition
Jackel and MRc - Marcy is what you take when you wanna laser focus on technical shit, and be charismatic while doing it, also seems to improve your outlook on the world in the process. Jackel is a mellowed out dose of MRc thanks to the addition of max-chill weed.
MEDICINAL DRUGS -
**********IMPORTANT***********
MEDICINAL DRUGS DO NOT MAKE YOU BETTER AT SWORDS THAN SEVEN ECKS
Endoprine is a fucking pain killer, it slows you down and toughens you up.
Dezraldin is a fucking anti-depressant, it slows you down and makes you more cheerful and hate the world less.
Nevadone is just adderall you laser-focused, twitchy junkie.
EverUp and SoberUp now make you slightly grumpy from use.
COMBAT STIMULANTS -
******* IMPORTANT **********
COMBAT STIMULANTS MAY MAKE YOU FASTER THAN SEVEN ECKS.
Ex-D7 - HULK SMASH, but hulk is sluggish and runs out of stamina faster.
V-202 - Muthafuckas was fast as lightning, but no longer as fast as lightning and as strong as the hulk, because that was dumb and there was never a need to use the other combat stims.
******* - it's rare, I won't tell you what its called cause it's rare. Get rekt.
I am going to be reviewing potency, overdose_amounts and such later tonight and making more adjustments after I get organized around the other props on the objects.
More to come. No code changes though, this is all done without any new symptoms, withdrawals, use scripts, etc.