Recently, I inquired during town hall:
"Is there a scale which a player should take into consideration when trying to start a plot? Like. With rising to a CEO being game breaking, what constitutes a 'game breaking' plot arc. In general terms?"
Slither asked if I would start a post to gather some community opinions and get a discourse going on it. So! Lets try that out.
Cuz, while there are lots of things we, as a bunch of self-serving, ravenous psychopaths -could- do.. there must be some reasonable limits and expectations set.
When causing chaos (awwww yus..)
Killing ten people? Twenty?
Blowing up an entire building?
Bankrupting a corporate entity?
Crashing a bus full of orphans into a bus full of nuns because it's a Thursday and a little voice told you?
When 'making' things or making them 'happen'
Starting a mini feed the homeless shelter?
Opening a free coats for immies store?
Creating a black market for selling immies into slavery?
Inventing the long blade equivalent to Nailz(tm)?
How much is too much? What should be allowed and what shouldn't with PC start up plots?