- Speccy 2m
- Melpothalia 5m
- ZaCyril 8s https://youtu.be/9r4WD60uM18
- Valentine 3m
- JustSomeGuy 48s
- crashdown 3m
- SolBro 2m
- ComradeNitro 7m
a Glitch 11s I am the one who puppets.
- Lycanthorph 3s
- Baron17 2m
- Storm 12s
- MrJDucky2 1h
- Crucioux343 2m
- villa 1m
- Manywaters 14s youtu.be/HUxB4d_8ETM
- Hippo 2h
- Barrien 28m
- Neekly 17s
- RealHumanBean 1m Something?
- Atheran 8m
- Malanth 21s
- FancyPenguin 1h
- Baguette 2h ye boi
- Grey0 1m
- jsmith225 10m
- Rangerkrauser 1h
- Azelle 20h
a Cerberus 1d Head Builder & GM when I need to
- Chrissl1983 3h Really enjoying this awesome game to the fullest!
j Johnny 11h New Code Written Nightly. Not a GM.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Immies in a coma
Does that character really have a dragon head?

We always have a steady amount of new players come onto the game and try it out for a little while. Some of them write up very funny descriptions and then disconnect forever. I.E.

"Billy is here and he is here to stay. He carried around a mighty bladed sword and a never ending pistol of fire. He is the macho. You tremble in fear if he looks at you due to his glowing scar.

.

,

done

howdo i end this"

Personally, I always get a laugh at this stuff. The only reason I bring it up is because it could be giving potentional newcomers the wrong idea about the logging off system, description system, and give the overall appearance of a game riddled with nothing but sloppy logoffs in the 'beginning' of the game.

Is there a way us players can help with this? Is it okay to contact GM's to have a coma'd immy that is riding a T-rex so they can be removed from IC?

I'd think that their presence would tend to clue the next immy about what happens when you logout. Beyond that, if the sleepers get dragged and released into the coffin room, they're no longer as obvious and probably won't even be seen or looked at (it'd be hard for a real noob to do either of those things).