This game is nothing like the cyberpunk I've played before (i.e. Shadowrun, 2020, etc.). At least the way we did it, running jobs (courier/hacks/espionage) work was ubiquitous. Also, fixers existed to pull together crews to do heists and separate the customer from the dirty work.
All I've seen so far here is ghetto drama, a crap ton of gangers, and couriers spamming the SIC with promo. My impression is that a direct service (i.e. a courier, a doctor, a chemist) is much more valuable than being the guy that knows a guy. On top of that, you don't really even need charisma/trading to be a good fixer. My fixer's high charisma stat isn't doing her and favors in a game where all interaction is RP. And trading? Why bother? It doesn't lower shop prices, there's no other NPCs to sell to and make a profit and it doesn't have an impact on negotiations with other players (all RP). I've seen it already. Characters with crap charisma (i.e. "ugly" or similar descriptors) having a ton of juice because they RP'd into it. It's like, you might as well make someone that's functionally capable in something, stats on social skills are a waste of ue.
I had though of doing a chemist (or other crafter) at one point, but after working in the factory, I have a funny feeling that amounts to just sitting at a keyboard typing "chemistry" (or something similar) once in a while so the game doesn't think you've gone totally afk. I've also heard around that decking is a little lackluster in terms of gameplay.
I figure a runner gets to explore, but if the market is saturated, then the lack of work would wear thin. I'm not sure what else would be interesting, though, and am looking for suggestions.