Pose is a very difficult topic if you are not already familiar with it. It's similar to 'emote' but it does more, including automatically address any valid player names you use in the pose. For an interactive tutorial you can use '@tutorial'.
Enter your pose as if you were typing in a first-person voice.
-- Pose recognises the following:
Names -- Exact matches on the aliases of gendered objects in the room. Pronouns -- Pronouns will match for the last player mentioned.
Additional verbs you wish conjugated to your gender should be prefixed with a period.
-- For example:
.kick chuck, bruising him on his shin as I .laugh madly. You -> You kick chuck, bruising him on his shin as you laugh madly. Chuck -> Quinn kicks you, bruising you on your shin as he laughs madly. Room -> Quinn kicks Chuck, bruising him on his shin as he laughs madly. '.kick chuck, bruising chuck on chuck's shin...' would produce the same, except 'him' would translate to 'chuck', since a literal name was specified.
As evident above, antecedent identification is rather simple right now.
-- When using verbs ending with "sh", "ch" and "tch", you will have to add an "e" at the end for the pose to look correct to everyone else.
Example: ".watch Jimmy closely." results in "Player watchs you closely."
while ".watche Jimmy closely." results in "Player watches you closely."
-- Special subs: /all /everybody /everyone -> Produces a list of every $player in the room when used in a pose.
Example: Bob, Jack, James and Susan are in the room.
".nod to /all" would result in "Mr A nods to Bob, Jack, James and Susan."
SEE ALSO: @tutorial help emote help speaking Pose workshop log: http://sindo.me/m628j7 *Last Updated: 06/17/18 by Fengshui*