[OOC: Fengshui says, "please find a seat if you haven't already." ] Caffeine puts her FN P90-X away. [OOC: Cerberus says, "Jinx won't be here, no." ] Osakina eyes her surroundings warily. Glitch appears out of nowhere. [OOC: Mordith says, "Aw." ] Connor [to Vetsa]: C'mere my pet Russian. Glitch walks across the stage and sits upon one of the large leather chairs. Arachne [to Mary]: If anyone comes near me can you kill them please, baby? Connor unlatches his ZMI right shoulder holster and flips open the flap. Connor slips his finger into his ZMI right shoulder holster and pulls out a Glock 20. Connor slips his Glock 20 into his ZMI right shoulder holster in one swift motion. Connor latches his ZMI right shoulder holster securely closed. Connor burps loudly at Caffeine. Sam_Guest edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui OOCly shouts, "Spotify playlist URL: we'll be starting the playlist now... http://sindo.me/SyaelwhXb" Sydney edges into the sixth row, and picks a seat and lowers theirself into it. [OOC: Amon says, "Have a seat" ] Vetsa gets out her can of spraypaint. Dva edges into the sixth row, and picks a seat and lowers theirself into it. Arachne [to Mary]: I have to go find a real chair, I think. Mordith stands from their seat in the sixth row, and edges their way out of it into the aisle. Vetsa gets out her disposable lighter. Flash appears out of nowhere. Mireya appears out of nowhere. Nano appears out of nowhere. Fengshui OOCly shouts, "I will throw random updates out during the meeting of what song we are on" Mordith vanishes from the meeting. Arachne edges into the sixth row, and picks a seat and lowers theirself into it. Mordith appears out of nowhere. Mordith edges into the sixth row, and picks a seat and lowers theirself into it. [OOC: Cerberus says, "Try to chill out with the showing of your IC gear and equipment so as to not encourage accidental abuse of IC information" ] Cerberus's polly parrot squawks, "*speaking english* Put some clothes on!" Reinhardt twirls both of his brass knuckles in his fingers while grinning sickeningly around. Davarpe appears out of nowhere. Joe unbuttons his brightly colored Hawaiian shirt, and shrugs it from his shoulders. Joe unfastens the belts securing his Red Sun eyepatch around his head and takes it off. Joe un-buttons his Du-Wear cargo pants and slips out of them. Ximena pulls on her jet black military jacket. Joe unties his pair of BADASS canvas military boots and slips them off of his feet. Dva puts her newspaper [The Red Dossier -- Issue 1] away. Mary stands from their seat in the first row and easily moves away from it. Mary edges into the sixth row, and picks a seat and lowers theirself into it. Miguel eyes Joe warily. Mordith grins mischievously at Miguel. Reinhardt burps loudly at Connor. Ximena takes her jet black military jacket off. Ishmael says, "*speaking english, in an a calm, slightly Jamaican accented voice* Jesus people, stop with the gear changing spam.." Marzena pokes Arachne in the ribs repeatedly. Katla appears out of nowhere. Phlox starts looking at all the people. Caffeine OOCly shouts, "ANYONE NOT JOINING THE TOWNHALL IS ADVISED TO JOIN OR STAY IN YOUR CUBES" Arachne snuggles up with Mary cozily. Eisako says, "*speaking english, in a gentle and soft voice* I became dumb over time. I don't know how to sit." Connor smiles innocently at Reinhardt. Mary [to Marzena]: Do that again, motherfucker. Arachne [to Marzena]: No touchyyy. Mistral appears out of nowhere. Flash edges into the sixth row, and picks a seat and lowers theirself into it. Marzena pokes Arachne in the ribs repeatedly. Mireya vanishes from the meeting. Miguel chuckles softly. Vetsa makes a makeshift flamethrower to kill STDs, sterilizing the area around herself with a *fwoosh* Arachne shouts loudly, "STRANGER DANGER" [OOC: Amon says, "Sit <first to seventh> row" ] Davarpe sits cross-legged on the floor. Joe says, "I am now as I was spawned...naked and afraid." Davarpe stands up from the floor. Mistral edges into the fourth row, and picks a seat and lowers theirself into it. Ria stands up from the floor. Ria edges into the sixth row, and picks a seat and lowers theirself into it. Blinder [to Joe]: *speaking english* We all know you were not afraid. Eisako edges into the sixth row, and picks a seat and lowers theirself into it. Nano [to Joe]: *speaking english, in a lifting feminine Japanese accent with a youthful voice* Life finds a way. Blinder [to Joe]: We saw you start, there was no fear. Eisako says, "Aye, thanks." Osakina eyes her surroundings warily. Marcello appears out of nowhere. Cayce smiles innocently. Davarpe walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Mac glances down at his digital watch. Joe says, "There was fear. I nearly died I think." Klaus farts. Sam_Guest has disconnected. A group of gangers runs in shouting loudly and flashing gang signs before picking up Sam_Guest and carrying it off quickly. Connor [to Cayce]: Corpie. Corpie. Corpie. Broop. Broop. Broop. A cloud of pixels comes from all directions, it swirls about a point in the room, as it swirls it takes the shape of a man, the pixels finish forming him but they still look like pixels, he reaches up and pulls a small metal bar down in front him, as he does his form sharpens in focus becoming the man you know as Johnny, just johnny. Fengshui OOCly shouts, "we are starting the town hall meeting in about 1 minute." Mordith [to Connor]: Shush. Cayce sniffles and starts crying woefully as tears roll off her cheeks. Hermes appears out of nowhere. Mordith winks at Connor playfully. Bru appears out of nowhere. Hermes eyes his surroundings warily. Johnny walks across the stage and sits upon one of the large leather chairs. Epoch vigorously bounces up and down. Connor chuckles softly at Mordith. Ishmael [to Blinder]: Love the name. Vetsa offers to sterlize Connor with fire for Cayce. Reinhardt winks at Hermes playfully. Katla edges into the sixth row, and picks a seat and lowers theirself into it. Cayce adamantly nods at Vetsa. [OOC: Navi says, "Johnny's show off entrance is so flashy." ] Cayce points at Connor discreetly. Cayce nods rapidly. Connor loudly whistles a nice little tune. [OOC: Blinder says, "I'm jelly." ] Mordith [to Connor]: They'll be time for intense MOOsex later. Ishmael imitates Blinder walking around "By the order of the peaky fookin blinders" *fwoosh* goes Vetsa's spraypaint and lighter. Hafu_Guest edges into the sixth row, and picks a seat and lowers theirself into it. Hafu_Guest appears out of nowhere. [OOC: Blinder says, "Well done Ismael." ] Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak [OOC: Ishmael says, "Best show :)" ] [OOC: Katla says, "Ooooh, snazzy~" ] Fengshui walks toward the podium as music plays. he places his hands on either side of the podium and smile warmly out at the crowd, "Welcome to the June 2017 Town Hall Meeting! The second and final Town Hall meeting of this year! I'm so excited and happy that all of you could join us." Gaz appears out of nowhere. Dekkard walks across the stage and sits upon one of the large leather chairs. Hermes edges into the third row, and picks a seat and lowers theirself into it. Nano edges into the second row, and picks a seat and lowers theirself into it. Fengshui motions out over the crowd with his left hand, "These Town Halls have a long history. I attended my first Town Hall as a newbie player, way back in 2003. It was such a cool experience, everyone being together and discussing the game in a constructive and positive way." Gaz edges into the second row, and picks a seat and lowers theirself into it. Mench walks across the stage and sits upon one of the large leather chairs. Fengshui chuckles quietly as he says, "Like many things, for about a decade the Town Hall meetings fell to the wayside. That one Town Hall meeting I went to though, it stuck with me. I always circled back around to it in my head and remembered how I had felt this sense of community while I was there that I hadn't felt anywhere else." Fengshui reachs up and scratchs the side of his face idly with two fingers as he speaks, "We brought them back and have been holding them regularly, every six months, since. They've been incredibly helpful in getting new ideas, spotting issues, and hearing feedback from the most important part of the game." Fengshui motions out over the crowd again, "All of you." Fengshui Flash a white toothed smile as he says, "We've iterated our process for the Town Hall each time we've held it. This Town Hall is no different. After last Town Hall I sent out a feedback from. One of the biggest issues that came up was the lack of moderation with regards to folks talking out of turn, clapping, cheering, whispering, and other cross talk in general." Fengshui motions to the speaking queue, "I've added some new code that should help us. This is the speaking queue. When you are interested in joining the conversation on a specific topic you can 'join speaking' to join the queue. When it's your turn, the queue will ping you. You can then stand up, say your piece and sit down. I will then move the queue on to the next person. When we are drawing short on time for a topic, I will close the speaking queue and no new people will be allowed to join. When we finish with folks in the current queue, we'll switch topics." Fengshui motions around the room again, "I've also added the ability to turn moderation on and off. When it's on, only the admin and the person who's turn it is on the speaking queue can speak. This should reduce the crosstalk and let us get through more of our topics, more quickly. When moderation is turned on and off, it looks like this" Gerik appears out of nowhere. Fengshui toggles the room moderation to OFF, allowing anyone to speak. Brikks appears out of nowhere. Gerik sits cross-legged on the floor. George cheers Fengshui. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui grins and says, "It's important that you have your statement prepared--unless of course you're the first person in the queue. Please be respectful of others in your comments. Please do not reveal IC information in your comments. If you're not sure if what you're saying is IC info or not, err on the side of caution." Sophia appears out of nowhere. Fengshui leans forward on the podium, looking excited, "Again, thank you all for coming. Every Town Hall is incredibly productive, gives us a chance to fill you in on what we've accomplished in the last six months, and helps us nail down what we will be focusing on in the next six months." Nyx appears out of nowhere. Fengshui steps back from the podium, "Without further ado, our glorious leader, Supreme Ruler King, Defeater of Nations, Johnny!" Fengshui toggles the room moderation to OFF, allowing anyone to speak. Fengshui begins clapping as he moves to stand further back on the stage. Amon applauds politely at Johnny. Osakina starts applauding politely. Hermes applauds politely at Johnny. Johnny rises from the plush leather seat that rests on the stage. Cayce applauds politely at Johnny. Klaus cheers. Arachne starts applauding politely. Nyx edges into the third row, and picks a seat and lowers theirself into it. Epoch starts applauding politely. Hindelle loudly whistles a nice little tune. Hermes smiles at Raifuru and blu. Johnny steps up to the podium and adjusts the micropohone. Mordith starts applauding politely. Miguel applauds politely at Johnny. Reinhardt applauds violently at Johnny. Flash starts applauding politely. Hermes smiles innocently at Bru. Auri starts applauding rudely. Amon shouts loudly, "WOOO JOHNNY." Katla applauds cheerily. Nyx starts applauding seductively. Ishmael starts applauding politely. Kaya starts applauding politely. Johnny squints looking out at the mass of everyone. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Brikks's body goes limp as she slumps to the ground unconscious. Johnny exclaims, "*speaking english, in a scratchy, raspy voice* It's our 20th anniversary! And this is no longer the State of the MOO!" Brikks lifts her head, shaking the grogginess out. Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Johnny says, "It's now the STATE. " Johnny says, "OF." Johnny says, "THE." Johnny exclaims, "CORPORATION!" Johnny exclaims, "I address you many not as players, not as staff, but as members of The Sindome Corporation, one and all!" Johnny says, "When we started making Sindome, we had hopes and dreams that we could make a place where roleplaying would be more important than having the best stats ..." Johnny says, "Where you could get lost in your character for hours (or days) ..." Johnny says, "Where you could get so attached, that you'd feel heartache at your characters losses. " Johnny says, "We had no idea what a great community would be built along the way. Bit by bit, it has grown, fueled entirely by what you have made of it." Johnny says, "Some of our early flame-wars are still buried deep in the Bubble Gum Bitch Board. Sometimes the debates were civil, but you know how it is on the Internet." Johnny says, "The earliest of admin behaved terribly, one of the original co-founders recycling large swathes of things they had begun on before being forever banished. Rastus, Damon and myself would get into huge arguments that raged across the MOO. Rastus stole everyones passwords (after being wrongly banned from the MOO by me)." Johnny says, "But amazing things happened too. People found each other. Some would meetup, some would party, become friends, start businesses together." Johnny says, "Some would fuck, some would marry, have kids. Real long term relationships have been made here." Johnny says, "Some of us have had to leave the game for a time to focus on real life, but most of us can't just walk away." Johnny says, "We feel the grime of the mix under our fingernails, long for that false horizon at the edge of our periphery, and crave the sort of roleplaying that is hard to find anywhere else." Johnny exclaims, "So, with the strength and passion of you wonderful people powering my words, I get to say, Welcome to the 1st Sindome Corporation Townhall!" Johnny exclaims, "Looking at what we've accomplished in the last 6 months, a lot of big shit has been going on!" Johnny says, "The theme that becomes apparent is 'making things we have better.' Things we've had, things to make things better, making things faster and such." Johnny exclaims, "The first thing and most obvious thing we've made better is that we've formed our official social club, The Sindome Corporation!" Johnny says, "The Sindome Corporation is lead by myself as CEO and Slither/Feng as President. We report to the Board of Directors, made up of Glitch, Cerberus, Linekin, Jinx, Slither and myself." Johnny says, "We're still working on the final by laws, but thats something we're going to accomplish by the end of the year if not the end of the summer." [OOC: The game has been saved and backed up successfully to disk. 'help cp'] Johnny asks, "After several years without it, we brought back Rampage MOO! Did you get to take part?" Johnny toggles the room moderation to OFF, allowing anyone to speak. Fengshui says loudly, "I didn't :(" Reinhardt shouts loudly, "*speaking english, in a deep and raspy, highly authoritative mixer-accented voice* RAMPAGEEEE!" Amon says, "Yes." Osakina shakes her head and dismissively says, "No." Brikks frothses at the mouth like a zombie. Mordith says, "Nope." Epoch exclaims, "*speaking english, in a suave and mischevious Australian accented voice* My first ever!" Jessica shouts loudly, "*speaking english, in a strong Scottish accent with a musical tone voice* HELL YEAH" Auri says, "*speaking english, in a lilting, Irish-accented voice* Yes." Ximena shakes her head and dismissively says, "No." Hermes shouts loudly, "I DEEEEED" Flash shakes his head and dismissively says, "No." Miguel shakes his head and dismissively says, "No." Ishmael exclaims, "YEA!" Cayce screeeeeeeaaams. Katla cries. "NOOOOOOO!" Mordith grins mischievously at Cayce. Hindelle says, "I did a murder or four." Ishmael says, "I missed it so much" Arisruk says, "*speaking english, in a drowsy british voice* There was only death." Jessica shouts loudly, "AGAIN!" Mordith exclaims, "BLOOD!" Johnny toggles the room moderation to ON, allowing only admin and the current speaker to speak Johnny grins mischievously. Johnny says, "With our traditional day of carnage, we're able to test the limits of what we can do around here. I think we managed to force the Rampage to shut down after just 10 hours! I remember when there were so few participants that we weren't able to break things for days! " Johnny says, "We've had rarity as a concept affecting the price of items, but now we've added demand as factor too. This lets staff determine if there should be more of an item type made available due to the demand for that item being higher without affecting the price of the item." Johnny says, "We added better tools for players helping to write help docs. Letting them see what help is needed, submit their work and staff can then approve it." Johnny says, "We took our command suggestions from a 1 to an 11 by not just expanding the information available in the webclient, but available to everyone when they make a command mistake. I know this has been helpful for a number of you." Johnny says, "We made tools for managing those command suggestions, letting helpers among the players work on contributions." Johnny says, "Slither has taken a turn at obsessing over ticks. It gives me a big fat CTO boner that he's caring about performance like this. He's optimized the shit out of how NPCs find their way around." Johnny says, "He took some experimental code I wrote and implemented an auto pruning interface across a broad set of our object types, meaning the MOO does a much better job of slimming down what can be discarded when we need to clean up the game's bloat. This used to be a very manual process and now we got something to build on and take care of things. " Johnny exclaims, "He even made it so NPCs can navigate through elevators!" Johnny says, "He added the puppet queue, letting players in need @request-puppet to get their puppeting needs fulfilled better." Johnny says, "Slither made corpies tired of the struggle to get ahead starting automatically jumping off the skywalks, so thats a nice change to the weather in the mix I guess." [-][Game-Help] Rhyshmere has joined the channel. Johnny chuckles at the mental image. Johnny says, "Profiles have gotten a significant overhaul, the old system being fully retired and replaced by our snazzy new web profiles. Some of you like the favorites, others 20 questions. I like the stories people are telling in 20 questions the most." Johnny says, "Nyron made it so wounds show up in your @naked messages. I know people are loving that detail. He's also coded support for wigs I believe, but that hasn't made its way to the live server yet." Johnny says, "We took the 'optional' bit off of his work on the new grapple system too. You've all been using that since not long after the last Town Hall." Johnny says, "We've added new tools for both players and staff to manage Club Memberships. This reduces the amount of time staff have to spend supporting pad setup and lets you all better understand where our systems think you stand." Johnny says, "We've got Grid 3.0 on the cusp of being released. This major upgrade will give us the foundation for new features integrated with objects across the game world. It's the starting point for everything you're going to be able to hack finally." Johnny smiles around the amphitheater, pulling a pair of accounting glasses from his shirt pocket. Johnny exclaims, "Now that we're all members of a social club, we're going to be more open about our budget numbers, so you can better understand what your membership dues are paying for. Buckle up!" Johnny says, "Starting with Infrastructure ..." Johnny says, "For our dedicated server hardware, we pay $25/mo. There are cheaper options out there for sure. We've used some. They have never been as stable as our current platform of choice. I won't jinx us by discussing the ways the server has failed in the past." Johnny says, "For network and power for that server, we pay $38/mo. We have redundant interconnects to multiple Internet backbone networks and have 99.93% Uptime for the MOO for the past year. Thats just 6 hours of downtime in total." Johnny says, "When the datacenter was faced with a DDOS attack (a torrent of traffic that takes up all available resources, killing a site), our provider was able to secure further network interconnects to let clients like us continue to function even if another cient in the datacenter was under DDOS attack." Johnny says, "We still have our plan to stop paying the $25/mo by shipping them a server I've been working on, on the side. We would still pay for the network and power and this is still a few months off once grid 3.0 is fully released." Johnny says, "Our DNS names (that we own sindome.org, sindome.com, sindo.me) run us $60/yr, our SSL certs (security for www.sindome.org, moo.sindome.org) are just $20/yr. We'll need to renew some of our DNS names soon and we have to renew our SSL certs every year. The Board will have to discuss how many years we want to pay for our domain names." Johnny says, "All our apps and even the code that makes up the MOO itself is archived in a online file versioning system designed for software projects. We pay a very small monthly fee for this, which I will keep classified. While there are free solutions for this, I don't want to 'get what I paid for' when it comes to our source code." Matte appears out of nowhere. Johnny says, "We use Amazon Web Services for a couple of different things. The status server you get when you click on the little green/yellow/red status cloud is a tiny little web server running in a different part of the world than where our main server is." Johnny says, "Another service we use provides database tables for all user data of the main website. If the server fails, we're not going to corrupt the database. Disaster recovery will be possible, even if game state is rolled back somewhat." Johnny says, "Finally, we use Amazon's Simple Queue Service to provide message queues that support our bi-directional Slack integration and RP Event Logging setup." Johnny exclaims, "The first two uses (our status server and user data tables) make up about 40/60% of the $22-28/mo we spend on Amazon Web Services. The last is about $0.08/mo and replaced a service that was running us $29/mo!" Miguel's body goes limp as he slumps to the ground unconscious. Johnny says, "Did you know you can check on the status of bugs you submit and leave comments about your issue via our website? Our bug system is a full Jira installation where we pay just $30/yr for what Companies pay thousands of dollars for." Johnny says, "Its offline at present btw, something I'm working on. :)" Johnny says, "We pay $164/yr for server monitoring by Pingdom. This lets us know within 5 minutes when any of our systems goes down. Additionally, the main website login process is tested constantly to make sure you can actually login." Johnny says, "We make use of a number of free services that save us hundreds and thousands of dollars ..." Johnny exclaims, "We pay ZERO for Google Apps, benefiting from a grandfathered free Google Apps account with 50 users. This provides us with our sindome.org email systems as well as all our office docs (policies, guidelines, spreadsheets, plans, etc). This would cost $250/mo if we had to pay for it!" [+][OOC-Chat] NEWBIE-ALERT: A new character has just entered the city. Do your part and help us keep new characters around! Johnny says, "We manage our domain names (where *.sindome.org goes, etc) through a grandfathered free account at a major Managed DNS Provider." Johnny exclaims, "We use If That Than This for free to feed notifications from emails to Slack channels. This lets staff get near-time alerts for systems having problems. They also get a message when I enter and leave my house so they know if they can bug me for things. I also have it change the light in my office to red when a problem occurs. All for free!" Johnny says, "Our last free service lets you stay logged into the main website for weeks on end, providing a redis database for session caching." Johnny says, "One free service I didn't mention is Slack. Slack provides text chat channels that support embedded documents, links, bots and integrations with thousands of web services. Slack has mobile clients and is an incredible tool for letting a distributed volunteer workforce keep in-sync. " Johnny says, "Our free slack gets notices about: new bugs submitted, all code changes, membership due payments, system problems. " Shakeia appears out of nowhere. Johnny says, "Our custom integrations in Slack and the MOO let admin talk back and forth on any of our admin-only MOO channels." Johnny says, "We decided to start paying for Slack. $46/mo covers 6 full accounts for the Board of Directors and other staff get access single channel guest accounts. This lets have access to a deep history of our decisions, debates, documents, etc from channels on the MOO, something we've dreamed of for a long time. The costs for this service are being paid for by board members." Shakeia edges into the second row, and picks a seat and lowers theirself into it. Conor appears out of nowhere. Matte sits cross-legged on the floor. Johnny says, "We no longer pay for CPU and RAM monitoring through Server Density, as we built sufficent real-time reporting of CPU and RAM directly into the webclient. This used to cost us $10/mo." Sophia sits cross-legged on the floor. Ashier appears out of nowhere. Johnny says, "And thats the infrastructure part of the budget. The other portion of the budget is Marketing. This is somewhat more speculative. We can set daily budgets for our marketing efforts, but it doesn't guarantee the whole budget will be spent or we might overspend too." Johnny says, "We pay for marketing in 3 ways: text ads on google search results, facebook ads and facebook post 'boosting'. We cap our daily ad budget at $5/day between the two and budget for 3 boosted posts a month." Johnny says, "Additionally, members voting and writing reviews on mud listing sites does a great deal to drive people to our community at no monetary cost to the club. " Johnny says, "All total, our infrastructure costs are up about ~$200/yr compared to last year. We cut 2 services, saving ~$350/yr, but added one costing ~$550/yr. Again, Senior admin have committed to covering the cost of that $550/yr for Slack." Conor edges into the fourth row, and picks a seat and lowers theirself into it. Johnny says, "Including our estimated marketing expenses for the year, we're looking at $4,700 each year." Johnny says, "Since the club officially started on June 1st, we need to cover costs for half the year that remains. Thats $2,350." Ashier sits cross-legged on the floor. Johnny says, "We started the corp with ~$1,125 in our bank account and have received member contributions totalling ~$690 since we started taking dues. That means we have roughly ~$525 to go until the year fully covered. (as of last week, we've gotten maybe $100 since then)" Johnny says, "Looking at next year, we return to that $4,700 total expenses estimate. Thats 122 $40 annual memberships, or 196 $25 6mo memberships." Johnny says, "Or 12 perma pads + 60 $40 annual memberships." Johnny says, "Last year we built 15 perma pads and we currently have 49 Club Members. (again, as of last week)" Johnny says, "But we don't see perma pads as being sustainable long term. They take a lot of time and energy to build and we'd rather spend the time we spend building perma pads on adding game features and expanding the world for you. " Johnny says, "Some of you have been responsive to the idea of custom pets, custom attack or finishing messages and a few other ideas. These ideas aren't finalized yet and perma pads remain available as an option to contribute towards our expenses." Johnny takes his accounting glasses off. Johnny says, "96.7MB. Thats where we're 6 months ago. Today its 98.5MB. A rate of change of just 10KB/day, which is rather excellent in my opinion compared the previous rates of 35KB and 65KB." Johnny exclaims, "The MOO, she is a fat bastard!" Johnny says, "I consider this signs that our efforts with auto pruning are working." Johnny says, "I consider this signs that you are helping to do your part by selling valuable things you're not using, reducing the number of duplicate items you have and not creating endless copies of your custom tailored materials." Johnny exclaims, "Thank you for thinking of MOO Bloat!" Johnny says, "When we last spoke, I was planning on focusing on our hosting, our stability. Grid 3.0 is in fulfillment of that goal. Getting off the old grid is key to moving forward onto our new hardware that we purchased." Johnny exclaims, "Once we get onto grid 3.0, I can work on getting us onto the new hardware. This will save us money and make us a lot faster!" Johnny says, "Then I can turn back to grid 3.0 improvements, fully realizing cybernetic limbs, and supporting the world expansion effort Cerberus is leading." Johnny says, "Finally, a note of thanks ..." Johnny says, "In all my time here, I have seen many changes. Many different faces have spent time on the staff team. More people have contributed help docs, descriptions for all sorts of things, scripts for cyberware, drugs, dreams, games and more." Johnny exclaims, "Donors of all sorts have kept the lights on since 2009. The perma pad process has resulted in a ton of innovative game elements too!" Johnny exclaims, "Thank you to everyone that has helped us make it to 20 years and thank you to everyone willing to help us make it 20 more!" Johnny toggles the room moderation to OFF, allowing anyone to speak. Fengshui starts applauding politely. Johnny steps away from the podium. Fengshui shouts loudly, "WOO!" Hermes shouts loudly, "SHIT YEAH!" Glitch starts applauding politely. Reinhardt cheers for Johnny! Epoch starts applauding politely. Arachne whistles loudly. Ximena applauds. Flash starts applauding politely. Ishmael starts applauding weirdly. Phlox says, "Yay" Connor casually nods at Johnny. Mordith goes WOOP WOOP! Matte starts applauding politely. Vicente peers about. Dekkard starts applauding politely. Muhammad exclaims, "*speaking english, in an a Deep gnashing Utah accent voice* CYBERNETICS!!!!!!" Marzena starts applauding politely. Hermes leans over and kisses Phlox quickly on the cheek. Cerberus steps up to the podium and adjusts the micropohone. Alexei appears out of nowhere. Johnny walks across the stage and sits upon one of the large leather chairs. Dekkard shouts loudly, "CYBERLIMBS" Osakina starts applauding politely. Connor [to Hermes]: Nerd. [OOC: Caffeine exclaims, "NO TOUCHING!" ] Hindelle hoots and hollers. Auri barks. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Cerberus toggles the room moderation to OFF, allowing anyone to speak. [OOC: Matte says, "lol " ] Cerberus toggles the room moderation to ON, allowing only admin and the current speaker to speak Fengshui OOCly shouts, "Playlist Update: In for the Kill just started" Fengshui steps up to the podium, "I think I speak for all of us when I say: Thank You, Johnny." Alexei edges into the sixth row, and picks a seat and lowers theirself into it. Cerberus says, "Good afternoon. We're going to cover a brief overview of the existing projects on my agenda as well as a preview of what's to come once these projects have been completed." Fengshui steps away from the podium. Cerberus says, "Apparently I interrupted my introduction, so I'ma let Feng finish." Fengshui exclaims loudly, "Cerberus, our esteemed Head Builder everyone!" Fengshui chuckles softly. Fengshui yields the podium again. Cerberus coughs. Cerberus says, "Cultural Quarters:" Cerberus says, "This project has featured the efforts of myself and Blinder on the descriptions, with some help from Mephisto on the ambient messaging of the Gulag. Support GM Radiance has contributed the food items you've likely eaten in Chinatown and the Gulag since they've been added to the IC world." Cerberus says, "As of today, Chinatown and The Gulag have completed Phase 1 and have been deployed to their respective corners of the Mix." Cerberus says, "Phase 1 includes room descriptions, ambient messaging, a 'common' or 'square' with culturally appropriate foods being served by a new vendor." Cerberus says, "Little Kyoto and the Latin quarter are next on the list and Blinder has put in a fair amount of work to establish the foundation of Little Kyoto that I will finalize and prepare for IC deployment." Cerberus says, "Phase 2 will begin its design stage once the last Cultural Quarter has completed Phase 1. Phase 2 involves revamping the NPCs from their default, and rather generic attributes such as the overwhelming amount of squat, white NPCs walking around in the gangs, and with store owners. I will diversify the MOO on Red a bit more to represent the melting pot and also the respective cultural quarters." Cerberus says, "Currently, despite some demand there are no plans to add any cultural identity topside. The culture is money and money alone." Cerberus says, "In the end, we hope that the Cultural Quarters add more depth to RPing your respective heritage. There will be additional cultural quarters added in the future in locations such as the Badlands, and Space. Some of this work can be seen already in both of those areas of the world." Cerberus says, "Drugs 2.0." Liana appears out of nowhere. Cerberus says, "There has been significant strides to turn the existing drug system into a more tolerant and RP heavy variant of itself, but we've come to the point that it appears best that we scrap the current design philosophy of drug use and use the existing code to restructure how people interact with drugs. To the point, I have done work that focuses around type and interactions between drugs. " Diesel appears out of nowhere. Diesel edges into the sixth row, and picks a seat and lowers theirself into it. Cerberus says, "The types are Stimulant, Depressant, Hallucinogen, Dissociative, Opioids, Inhalants, and Cannabis. Each drug type will either have a cancellation effect, normal effect, enhancing effect, or negative side effect when interacting with the other types of drugs." Cerberus says, "Currently we have far too many stimulants in our drug catalog, while we only have some Hallucinogens, one depressant, one opioids, 3 cannabis, and no inhalants or dissociatives. " Cerberus says, "There will be some changes and the IC explanation will be that ViriiSoma is changing it's formulas around and the production kits that have the ingredients needed to produce said drugs will have their provided ingredient packs altered. I plan to have at least 2-3 of each drug type in the end." Cerberus says, "That being said, we've also decided to re-brand drugs differently for corpie marketing and Mix street drug names, so you'll see the same drugs, of varying strengths offered and packaged differently for the target audience." Cerberus says, "The big hangup on drugs is the code. The interactions need code. New scripts are needed for withdrawals to replace the highly meta and action forcing withdrawal scripts we have today, support for addiction scripts needs to be added to help guide players into how a particular drug -could- be RP'd. " Cerberus says, "The amount of drugs you can take needs to be altered, taking 6 hits of future-super-strength drug shouldn't be a thing. The new design should make people engage in risk taking when experimenting with not only mixture of drug types but quantity of drugs. " Cerberus says, "There should be a clear and distinct risk in mixing drugs without being knowledgeable about the effects of the interactions." Liana edges into the sixth row, and picks a seat and lowers theirself into it. Cerberus says, "The Chemical Analyzer tool will need to be expanded to show safe/negative/neutral drug interactions so chemists can include that in their RP." Cerberus says, "I believe that Drugs 2.0 will allow people to utilize drugs not only for their combat gains, or general stat effects as a way of performance enhancing their character but will also provide a more fluid, and interesting dynamic to their RP without having to weigh the risks of randomly slapping your boss or a ganger, with adding depth to your characters RP." Cerberus says, "Unfortunately, This project has been on hold due to lack of coding resources and will continue to remain in this state until other high profile projects such as Grid 3.0 have been completed." Cerberus says, "Cybernetics 2.0 & Limb loss." Cerberus says, "We've taken some initial steps to hammer out the design of Cybernetics 2.0 and we've at least established a working spreadsheet to start studying and developing out to encompass what we'd like to add to the cybernetic catalog and how to diversify and modify those objects to get them where we think Cybernetics need to go." Cerberus says, "Currently, Johnny and I are tackling Cybernetics 2.0 from opposite creative positions. We both see how they interact with nanogenics and each other differently, and are working at coming to a design compromise that we think will benefit the game as a whole." Cerberus says, "At this time, Cybernetics 2.0 only exists in the design stage." Cerberus says, "Limb loss." Ashier's body goes limp as he slumps to the ground unconscious. Cerberus says, "Limb loss has some coded support, but it is far from covering all the situations and interactions you might imagine missing limbs would affect despite the fact that I've applied limb loss selectively, and manually in situations where critical hits have taken place and the player would like to RP having a missing eye, or hand. " Cerberus says, "The types of interactions that we need to consider and code have to do with movement such as crawling when a leg or foot is lost. Interacting with weapons when a hand or arm is lost. Loss of sight automatically when both eyes are lost, etc." Ashier hauls himself to his feet, rubbing his eyes. Cerberus says, "There are also a plethora of coded $actions that Sindome has that needs to be considered when a player with missing limbs tries to utilize those systems, so while we've started talking about working on this part of the game, it will take a lot more design work and consideration before we can start working on code." Cerberus says, "World Expansion." Cerberus says, "World Expansion is continuing steadily. FreeSky is at about 75% completion. It is in a state that it supports all of it's previous features, has additional storefronts, and new areas added to support soon to come features to the Space region of the game." Cerberus says, "In addition to FreeSky changes, Space will be seeing an additional new location sprouting into existence hopefully in the coming months, which will also drive more work to be completed and made IC on FreeSky." Cerberus says, "With these changes we'll likely see a reduction in fuel costs for commuters to FreeSky and Space in General, as well as a reduction in ticket prices since we're going to be introducing a way for players to make chyen in space to take back to the Dome or spend on the unique products and activities that only exist in Space." Cerberus says, "Back on earth, the Dome continues to grow at its natural pace of development. I've added multiple new locations and Blinder and Johnny have contributed to many new perma pads over the past six months." Cerberus says, "As current projects are finished and wrapped up we'll be seeing the Badlands take on a new development swing to include multiple new locations, new items, new creatures which introduces a new type of 'underground movement' that Fengshui has worked on, which will introduce a terrifying new threat to not only people walking in the sands of the Badlands, but also vehicles. " Cerberus says, "We strive to make the Badlands extremely dangerous, a risk, and ultimately an adventure that should be respected and planned for. Not something you decide to randomly do on a Saturday evening, but an player prompted event that requires the right gear, the right people and the right resolve to take on and overcome." Cerberus says, "Nanogenics & Nanogenic 2.0" Hamza appears out of nowhere. Hamza sits cross-legged on the floor. Johnny gives a big thumbs up to that badlands statement. Hamza stands up from the floor. Cerberus says, "We've made good progress in introducing new Nanogenics to the game, we've done this by focusing their introduction to the MOO through the use of ViriiSoma plots. Rather than tying the introduction of new products to the amount of OOC development time it takes, we're going to focus on giving the respective originating corporation a realistic timeline and opportunity for players to participate in their own way in researching and contributing new content to the game." Matte stands up from the floor. Ashier sits cross-legged on the floor. Cerberus says, "Nanogenic 2.0 versions will also follow this trend, but there may be some additional coding requirements on the cybernetics system to give Nanogenics the type of effects I want them to have, but that'll remain to be seen once I get around to finalizing what those effects should be with Johnny." Matte edges into the third row, and picks a seat and lowers theirself into it. Cerberus says, "Artistry Specialization." Cerberus says, "Due to the ever-increasing amount of tailors, artists, and singers that we seem to sprout out of nowhere, not only in the form of immigrants, but with seasoned and established characters who've never tailored, painted, or sung in their life suddenly deciding they want to do all three I have proposed we utilize our other specialization design methodology to split up the jobs covered under Artistry." Cerberus says, "To sum it up, you'd pick your specialization, making an IC declaration where your talent rests, and RP that talent. Performance, Art, Clothing. Relying on other players to fill the gaps in the current player market, allowing more people to participate, and hopefully reducing the amount of artistry bloat we see overall coming from all angles." Cerberus says, "Future Projects." Cerberus says, "I have at least two new space locations planned after the current iteration of Space development is completed that depend highly on the completion of other code projects." Ashier's body goes limp as he slumps to the ground unconscious. Cerberus says, "Once the badlands creatures, and new locations are done, I plan to begin taking a look at the Badlands economy and start coming up with ways to make it unique from Withmore/Space, and giving the region of the game world it's own meaningful purpose." Ashier hauls himself to his feet, rubbing his eyes. Cerberus says, "We all want Smuggling to be a thing, but in my mind in order for smuggling to be a thing, the Badlands has to have a need for products from Withmore than PCs can engage in, and Withmore will have to want something that is only found in the badlands, beyond their chyen, of course. Smuggling will be most rewarding when we can work how to make it a two way street." Ashier edges into the second row, and picks a seat and lowers theirself into it. Cerberus says, "New Creatures for Kashflo Arena, Getting the Labyrinth operational, and creating new ways to facilitate TV content and TV production RP for TV producers. Currently we rely on TV productions to be the sole originating source of the TV content they produce. I plan on generating events such as the new suicide booth code, that stores TV content to disk for the sole purpose of TV producers taking that content and cleaning it up and applying a TV format to it, to aide them in the creation of a solid and unique TV experience ICly." Viktor appears out of nowhere. Cerberus says, "We've also begun talking about a way to edit TV content off-moo in an editor rather than using the clunky in-moo editing tools that PCs struggle with today." Viktor edges into the second row, and picks a seat and lowers theirself into it. Cerberus says, "I've become trying to imagine a new generation of affordable space-specific transportation, which will involve reworking all existing movement messaging so that current and future space vehicles don't imply an interaction with atmosphere based physics." Cerberus says, "As we add more and more new locations, features, and systems to the game, it requires us to go back and polish off a lot of the existing content we have to make sure everything fits together in a complementary manner, this will be especially prominent in Space and with Grid 3.0, so as we continue on with the current agenda of projects, I imagine you'll see a lot more incidental features and integrations that come along with them, stuff that is not specifically announced or anticipated. " Brikks's body goes limp as she slumps to the ground unconscious. Cerberus says, "Heavy Weapons." Brikks lifts her head, shaking the grogginess out. Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Cerberus says, "Jinx was unable to make it today and asked me to cover on his progress on heavy weapons." [+][OOC-Chat] Baguette: ...City hall thing still going on? Cerberus says, "He has achieved a working flame thrower model and re-worked how fire damage is calculated in the MOO, to sum it up it hurts more. To compliment his changes I've gone through made some balancing tweaks to prevent molotovs and other fire producing devices from now being incredibly lethal and they are now back to being balanced again." [+][OOC-Chat] Kuzco nods. Gypsy appears out of nowhere. [+][OOC-Chat] Baguette: kk [+][OOC-Chat] HoPpiNgFrogs: Type @town-hall to join Cerberus says, "If we lit you on fire recently and a single molotov nearly killed you, sorry." Cerberus says, "As of right now the Flamethrower works but it is currently waiting on code for the combat system and natural fire spread to interact with one another." Gypsy edges into the third row, and picks a seat and lowers theirself into it. Johnny chuckles softly. Cerberus says, "Once Flamethrowers, which occupy the bottom tier of the heavy weapons catalog is completed, Jinx will move on to designing and planning the next offering, until we eventually have a fully balanced and complete catalog of Heavy Weapons that can be utilized ICly." Cerberus says, "And once the Heavy Weapons catalog is complete, Jinx will be moving on to Energy Weapons." Cerberus says, "That is all I have for this town hall meeting, as usual, I can only answer so much on questions with this content as it is all IC or will all be IC. " Cerberus says, "Thank you for your time." Cerberus steps away from the podium. Cerberus walks across the stage and sits upon one of the large leather chairs. Fengshui steps up to the podium, applauding, "Cerberus, everyone. He works extremely hard to grow the game in a variety of ways. Without him, a lot of things would get on track or fall to the wayside." Fengshui toggles the room moderation to OFF, allowing anyone to speak. Reinhardt applauds wildly at Cerberus. Blinder starts applauding politely. Osakina starts applauding politely. Johnny applauds politely at Cerberus. Epoch starts applauding politely. Matte starts applauding politely. Mistral stands from their seat in the fourth row, and edges their way out of it into the aisle. Arisruk starts applauding politely. Mistral vanishes from the meeting. Flash starts applauding politely. Arachne starts applauding politely. Mordith cheers! Mary starts applauding politely. Hermes starts applauding politely. Ximena starts applauding politely. Cayce starts applauding politely. Marzena whistles loudly Vicente starts applauding politely. Gypsy starts applauding politely. Ishmael starts applauding politely. Jessica starts applauding politely. Shakeia starts applauding rudely. George applaudses politely. Vetsa huzzahs!! Hindelle starts applauding politely. Johnny [to Cerberus]: we're gonna blow their minds. Warder starts applauding politely. Caffeine winks at Johnny playfully. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Fengshui smiles and says, "It's time for you, the players, to nominate up to 20 other players to be on the Club Membership Committee. The details of this committee are on the BGBB, but the gist is that they will meet in between Town Hall's and discuss issues with the game, then present those issues to the admin. After the nominations are over we will put them names together in a Google Form and send it out via the BGBB for you folks to vote on. The top 7 players voted on will form the council for this term, which will run until the next Town Hall. If a nominated player does not want to participate, they can recuse themselves at any time." Fengshui snaps his fingers and a NOMINATE sign appears in the air via system magic, "There's no nomination process currently, other than just shouting their name. A person only needs to be nominated once. You may only nominate one person. So, by all means" Fengshui toggles the room moderation to OFF, allowing anyone to speak. Cayce says, "*speaking english, in a gravelly, arresting voice* Amon." Fengshui waves his hands out over the crowd, "Nominate away." Arachne shouts loudly, "SYDNEY" Amon says, "*speaking english, in a gentle, raspy voice* Hermes." Brikks says, "*speaking english, in a mixed Southern-Mexican voice* Sydney." Hermes shouts loudly, "SYDNEY" Mac shouts loudly, "*speaking english, in an an east coast accented voice* HERMES!" Osakina shouts loudly, "*speaking english, in a gruff, feminine voice* HERMES!" Shakeia shouts loudly, "*speaking english, in a sino-Caribbean-accented voice* HERMES!" Hermes blinks his eyes rapidly. Fengshui says loudly, "You only need nominate someone once." George says, "CHROME" Hermes says, "Madre de Dios." Arachne giggles playfully. Epoch exclaims, "*speaking english, in a suave and mischevious Australian accented voice* Hermes!" Cerberus says loudly, "Ic name pls" Fengshui says loudly, "This isn't a vote, and please use the IC name." Arachne says, "Hindelle." Johnny says, "IC name or displayed name? lol" Fengshui says loudly, "It's just a nomination. You'll vote on the nominees later later." Osakina says, "Ishmael" Matte jokingly exclaims, "*speaking english, in a low and raspy voice* me!" Carrera exclaims loudly, "*speaking english, in a lilting almost musical Freesky accent with just a little bit of smoker's rasp to his voice* Hiro!" Marzena exclaims, "*speaking english, in a delicate but firm, Polish accented voice* Gypsy!" Gypsy says, "*speaking english, in a velvety Samoan and Mix-accented voice* Chrome's name is Gypsy. " Muhammad exclaims, "HERMES!" Gypsy chuckles softly. George says, "GYPSY" Mordith chuckles softly. Reinhardt says, "*speaking english, in a deep and raspy, highly authoritative mixer-accented voice* Connor O'Brian." Marzena exclaims, "Gypsy for the win!" Mac says, "Shakeia, since Hermes was already nominated." Reinhardt grins mischievously at Connor. Amon says, "Hiro, Cayce." Ishmael shouts loudly, "*speaking english, in an a calm, slightly Jamaican accented voice* HIRO" Fengshui nods and continue marking names down. Connor says, "Reinhardt." Klaus shouts loudly, "*speaking english, in a deep Russian dumb sounding voice* SHAKEIA!" Fengshui [to Amon]: One nomination per person. Mistral edges into the fourth row, and picks a seat and lowers theirself into it. Mistral appears out of nowhere. Gypsy says, "Amon." Hermes turns red as he blushes furiously. Fengshui says loudly, "If your person has already been nominated, you don't need to nominate them again." Fengshui asks loudly, "Are there any other nominations?" Arachne says, "Azelle." Hamza says, "*speaking english, in a deep with a slight tinge of Middle-Eastern voice* Hiro." Epoch asks, "Did someone say Hindelle?" Gypsy says, "Grumble" Mac casually nods at Epoch. Hermes says, "Hmmm Raidne." Shakeia shouts loudly, "MARY!" Hermes says, "Since Syd is nominated." Shakeia says, "shit i've already nevemrind" Viktor says, "*speaking english, in a precise, baritone voice* Liana" Katla says, "*speaking english, in a raucous feminine voice* Pfft." Hindelle eyes his surroundings warily. Katla exclaims, "Slither!" Klaus farts quietly into his hands. Fengshui says loudly, "If you've been nominated and don't want to participate you can of course, decline." Hamza exclaims, "Anderson!" Liana would like to decline! Thanks! Ashier's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "Haha, well, thank you but I must decline as it would defeat the purpose of a player run council." Ashier hauls himself to his feet, rubbing his eyes. Ishmael says, "Mordith" Epoch says, "Warder" Mordith says, "*speaking english, in a slight-accented voice* Yea no pass." Mordith chuckles softly. Connor whispers, "*something unintelligible*" to Liana. Ashier edges into the third row, and picks a seat and lowers theirself into it. Hermes does not pass. Shakeia got too much work for that shiiit. Pass, but thanks. Fengshui says loudly, "Okay, last call." Raifuru says, "*speaking english, in a bored and uncarring light russian-accented voice* no nominations from me." Mac applauds politely at Hermes. Liana eyes Connor warily. Mac tenderly gives Shakeia a warm hug. Connor eyes Liana warily. Marzena says, "gypsy for the win" Arachne says, "Vigil." Arachne giggles playfully. [OOC: Reinhardt says, "No touching." ] Hermes smiles. Gypsy turns red as she blushes furiously. Joe says, "*speaking english, in a hard and scratchy, stained by smoke and life voice* Warder seems like a nice guy." [OOC: Osakina says, "stop touching with emotes fo real" ] Fengshui says loudly, "I will send out a voting form in the near future containing the names of everyone nominated that didn't decline." Cerberus asks loudly, "One nomimation per person, can people please follow the direction?" [OOC: Osakina says, "dirty dogs" ] Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak [OOC: Katla says, "Stop watching, pervs." ] Fengshui says loudly, "Alright, one clarification. Please don't use directed emotes/socials. They literally spread disease :)" Johnny laughs loudly. Mench eyes his surroundings warily. Radiance says, "*speaking english* Enjoy your EbolAIDS." Fengshui asks loudly, "Alright! We are on schedule! We're going to open up our first discussion point. State of Mix v. Topside. Corporate RP: Player and staff thoughts on Corporate RP: deceit, concealment, and shadowy dealings. and How has the gap between corpies and mixers developed in the last 6 months?" Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Ishmael has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ishmael. Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Katla has joined the Speaking Queue. Joe has joined the Speaking Queue. Mac has joined the Speaking Queue. Nyx has joined the Speaking Queue. Mistral stands from their seat in the fourth row, and edges their way out of it into the aisle. Mistral vanishes from the meeting. Ishmael says, "What is the best way to RP a corporate from a stand point of how they treat a mixer? I have been around since before the change and have been truing to adapt." Fengshui OOCly shouts, "Playlist update: Halfway through 'Killing Strangers'" Arachne has joined the Speaking Queue. Ishmael edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui glances around at the admin, "Does someone want to take this?" Cerberus says loudly, "Sure." Johnny says, "the way you see reflected in Elysium immediately comes to mind. Being afraid of infection, grossed out by signs of filth, thinking they're all illogical brutes." Ishmael nods casually. Osakina has joined the Speaking Queue. Butako appears out of nowhere. Ishmael asks, "What about working with them? Runners and the like?" Cerberus says loudly, "As this is implied in NPC interaction with mixers topside, and the new checkpoints. If there's any question as to how Corpies think Mixers are disgusting please suggest how we can make it stronger." Johnny says, "Useful tools to be swapped out as needed." Cerberus says loudly, "Mixers are a means to an end for a corpie." Fengshui says loudly, "Mixers are tools to corpies." Johnny casually nods at Cerberus. Fengshui nods casually. Bru vanishes from the meeting. The Speaking Queue has switched to Katla. Blinder says loudly, "*speaking english* And remember, it's not a -safe- thing to be seen with them, even if you do hire them, they are a criminal under class." Katla stand. Katla says, "I've found that the overall animosity has improved greatly since the last town hall. " Amon has joined the Speaking Queue. Ashier snaps a picture of Sindome Amphitheater. Mephisto says loudly, "*speaking russian* You don't work -with- them, they work -for- you." Katla says, "Although I would like to see more blatant action from corpies towards Mixers, rather than plain indifference." [OOC: Cerberus says, "no IC pictures..." ] [OOC: Cerberus says, "Delete that from your camera." ] Sydney stands from their seat in the sixth row, and edges their way out of it into the aisle. Caffeine teleports Nito-Kodak PhotoPlus camera out. Caffeine teleports Nito-Kodak PhotoPlus camera in. Sydney vanishes from the meeting. Caffeine gets out her Nito-Kodak PhotoPlus camera. Osakina has left the Speaking Queue. The Speaking Queue has switched to Joe. Joe stands from their seat in the first row and easily moves away from it. Cerberus says loudly, "I agree with you Katla, I'd love to be more blatant reactions from corpie PCs." Caffeine hands Nito-Kodak PhotoPlus camera to Ashier. Caffeine says loudly, "*speaking english* GMs have made a concerted effort to increase the divide, via ambiance and IC consequences." Viktor has joined the Speaking Queue. Mephisto says loudly, "I think the Mixers need to react towards Corpies too. Don't accept their nice gestures, take offense to them, like it's so unusual you assume they're pitying you." Caffeine says loudly, "A lot of players balked initially because of past precedents, but I think everyone is getting the groove now." Cerberus says loudly, "Please have your comments ready to paste in, we're on a timeline." Joe exclaims, "Hi. I'm Joe. So far, my experience going topside has been one where I'm afraid I will be arrested, shot, or thrown off a building or skywalk. It's been a rush sometimes. So, that's been my experience. Seems about right. Thanks!" Joe walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui casually nods at Joe. Johnny grins mischievously at Joe. Blinder says loudly, "Good." Fengshui [to Joe]: That's what we're going for. The Speaking Queue has switched to Mac. Mac stands from their seat in the sixth row, and edges their way out of it into the aisle. Mac says, "As a Mixer RPer, it appears corpies are all lovey-lovey with eachother. Across corporations, etc. So, good job? If deceit and deception is happening, it's not obvious. And on the other side, it appears the gap between corpies and mixers is so large that corpies don't use mixers in a way I would imagine. They don't use them as tools. As has been talked about lately, it appears most corpies do things themselves as evidenced by my first impression. This does not spread RP." Johnny smiles innocently. Mac says, "Again, my perceptions. " Fengshui nods casually. Davarpe has joined the Speaking Queue. Mac edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui [to Mac]: That's something we should all work on. The Speaking Queue has switched to Nyx. Caffeine [to Mac]: Good. There's a lot going on behind the scenes. Nyx stands from their seat in the third row, and edges their way out of it into the aisle. Sydney appears out of nowhere. Sydney edges into the sixth row, and picks a seat and lowers theirself into it. [OOC: Marzena asks, "How do i leave?" ] [OOC: Fengshui says, "@town-hall" ] Hamza vanishes from the meeting. Marzena stands from their seat in the first row and easily moves away from it. Mordith stands from their seat in the sixth row, and edges their way out of it into the aisle. Marzena vanishes from the meeting. Mordith vanishes from the meeting. Viktor has left the Speaking Queue. Nyx says loudly, "*speaking english, in a thick British accent, with a soft feminine voice* I'm curious what the staff, and players think make a good Judge, and what those players who are ones responsibilities are." Cerberus says loudly, "Players should also try to focus on the fact you won't always see things as they happen, so the more you can embrace that it IS going on where you can't see it, the more satisfied your general perception will be." Nyx edges into the third row, and picks a seat and lowers theirself into it. Hermes has joined the Speaking Queue. Cerberus says loudly, "You'll find out in the Cadet Academy." Fengshui says loudly, "It depends on the Judge. There are judges that are by the book and judges that are corrupt. Enforcing the law, and intimidating folks are always good traits in a Judge." Brikks has joined the Speaking Queue. Fengshui has closed the Speaking Queue for this topic. Caffeine OOCly shouts, "IF YOU LEAVE THE TOWN HALL, IT IS NOT AN INVITATION TO START RPING AGAIN UNTIL THE TOWN HALL IS OVER" Mordith appears out of nowhere. Mordith edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Judges are super important and need to be aware of their RP and power." The Speaking Queue has switched to Arachne. Arachne stands from their seat in the sixth row, and edges their way out of it into the aisle. Arachne says, "I'm loving the current terrorist type stuff coming up from the Mix, attacks on topside targets, etc. I feel like it reminds me, as a corpie, that there's disquiet brewing right under our idyllic streets. I also love the Cleen Green stuff! Watching Mixers get stuck in a queue at the lev, hassled by guards, and ultimately thrown out of Rosa's his hilarious. As for overt actions against Mixers on corpie 'turf', that's what the WJF is for. We can whine on SIC and then sit back and watch as sweet Justice is dispensed. As for Mac's comments, I think he has points about corpies beind too nice to each other, but it can be difficult to know how--and more realistically, -why--to backstab each other. Doing it just to do it is a good way to burn bridges. Corpies are, by their nature, more patient than Mixers, IMO." Mephisto says loudly, "Mixers are all presumed guilty until proven innocent." Arachne sits cross-legged on the floor. Arachne stands up from the floor. Arachne edges into the sixth row, and picks a seat and lowers theirself into it. Mench hiccups as he takes a swig from his jug of moonshine. Caffeine casually nods at Arachne. Ximena stands from their seat in the second row, and edges their way out of it into the aisle. Ximena vanishes from the meeting. Caffeine says loudly, "tl:dr Theme is good." Fengshui says loudly, "Good thoughts on the subject. It's important for us to consider why we would back stab or betray. Sometimes it comes down to needing to /make/ enemies, so you have someone to backstab." The Speaking Queue has switched to Amon. Amon stands from their seat in the first row and easily moves away from it. Amon says, "Hi. I've played on both ends and I must say that topsiders don't only despise Mixers for being what they consider illiterate brutes and dirty filthbags but they should also USE and ABUSE them for their dirty deeds. Exploit them as tools since Mixers will work for any measly amount of chyen and topsiders have abundant amounts of it. There are things that can be only found in Red and that only Mixers can provide. If a topsider wants to frame their boss but doesn't want to get their hands dirty this is maybe where a Mixer could take part in their plot to do the dirty deed. Those things support the divide greatly and moves it beyond just pure old fashioned classism, letting both sectors interact with each other in a shady and underhanded way. Corpies need to be less afraid of SPENDING their money on MIXERS to do shit for them, instead of doing it all by themselves." Marzena appears out of nowhere. Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Caffeine casually nods at Amon. Marzena walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. The Speaking Queue has switched to Davarpe. Davarpe stands from their seat in the first row and easily moves away from it. Davarpe says, "*speaking english, in a soft, calm, european hispanic voice* As a new player, i had trouble to start in the world. So this is most about starting in the game. Not only it was difficult due to the big amount of commands, but also due to the social status. I wonder, now, if you start as a Mixer, as a new player, it is very difficult to develop your character if you want to get to the top side. Is there any posibility for a middle class, or not being seen as a mixer right when you are an immie? I know i have seen some people talk about "workers" coming trough one of the corporations (afraid i don't remember that). Is it possible to RP as if you came as one of those? If so, what happends during that time where you are "mixer" until you can actually start in gold? (I see that it has improved with the lev fee taken as a courier, and the cheap price of the nights, maybe adding that info in the newbie part would be nice, make it clear that there are different status, and where you stay will define you a lot)." Mephisto says loudly, "I think it's also important to -make- a reason why it profits you to backstab someone." Davarpe sits cross-legged on the floor. Caffeine says loudly, "I'd like to touch on something Amon just said." Davarpe stands up from the floor. Davarpe walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Caffeine says loudly, "There's a misconception about stacking flash as a corpie, being insular with your effects on the economy." Caffeine says loudly, "Money isn't just there to buy shit for yourself, it's to make THINGS happen." Caffeine says loudly, "Go. Do." Mephisto says loudly, "Davarpe, if you're a civilized person and you enter through Red, you better want to get the fuck out of there ASAP and move to whatever you can afford topside and find a job." Cerberus says loudly, "There is no middle class between Corpie and Mixer, no. You have to strive and make effort to be recognized as a Corpie coming from a Mixer origin. It's the way the game is designed, a struggle upwards." Caitrin appears out of nowhere. Fengshui [to Davarpe]: It's supposed to be a struggle. It's supposed to be hard. Everyone starts as a Mixer, for the most part. You apply for jobs, you work your way up. Just like you would in real life. Part of learning the game is learning the commands. There is a bit of a learning curve there. Fengshui [to Davarpe]: Keep at it and you'll find your way. Everyone does. It just takes time. And RP :) Mordith stands from their seat in the sixth row, and edges their way out of it into the aisle. Mordith vanishes from the meeting. The Speaking Queue has switched to Hermes. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Hermes says loudly, "Responding to Nyx. What makes a good judge? First of all, understanding (and I quote Altered Carbon loosely) that the WJF is a gang, just THE biggest gang. They mainly care about two things: their resources (personnel included) and reputation regarding corporations. This should be at the forefront of their Judge RP. Second, take advantage of their amazing and terrifying power. Anderson was AWESOME at this. Third, remember your Judge is human. There should be space for inner struggle and turnoil at how inhumane Justice can be. On how everyone wants to wield you as a tool for their own plots... My two chyen cents." Hermes edges into the third row, and picks a seat and lowers theirself into it. Caitrin edges into the third row, and picks a seat and lowers theirself into it. Johnny says, "Middle class here means someone living beyond their means at the edge of corpie-dom." Johnny says, "If you're a corpie with an empty bank account. Thats you." Johnny grins mischievously. Marzena stands from their seat in the first row and easily moves away from it. Marzena vanishes from the meeting. Fengshui nods to Hermes, "I agree. And I enjoy your quote." The Speaking Queue has switched to Brikks. Brikks stands from their seat in the fourth row, and edges their way out of it into the aisle. Brikks says, "Something I'm curious about. It always seems like people dredge out of the trash-lands of the Mix and into corporate positions with very little issue, so long as they put themselves to it. I did it myself as a brand new player, even, and it left me dazed and confused on the theme of the game as well as resulted in me having distorted expectations as to what I would be simply handed. I'm sure there's a lot of back-room dealings with people holding more cards, but it seems oddly effortless for people to ascend to topside as immigrants." Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Mephisto says loudly, "That's a convenience of the metagame." [+][OOC-Chat] Nemer dab Brikks says, "Understood." Fengshui [to Brikks]: New immigrants enter the game through the Mix, but if your goal is to become a corpie we aren't going to stop you. Especially if your stats/skills/history and RP back that up. If you stay a corpie though... that's down to your RP. Cerberus says loudly, "We do have to fill positions, we go off of the players intent with their character." Mephisto says loudly, "It depends on your character, we're making efforts to differentiate based on your style and attitude." Mordith edges into the sixth row, and picks a seat and lowers theirself into it. Mordith appears out of nowhere. Mephisto says loudly, "If you go to NLM dressed in thrift store clothes you'll get at least the stink eye and at worst a warning shot to the head." Fengshui chuckles softly. The Speaking Queue flashes to notify everyone that the queue is clear. Cerberus says loudly, "It's important that if you want to struggle more and more on your path upwards, you embrace the struggle and RP it through and through." Mench looks down at his MP3 player and asks "*speaking english* What song we on?" Blinder says loudly, "We also tend to make it easier for newer immies to do it vs established mixers looking to change." Weronika appears out of nowhere. Weronika sits cross-legged on the floor. Fengshui OOCly shouts, "Playlist Update: We just started the end is the beginning is the end" Weronika stands up from the floor. Weronika walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui says loudly, "Alright-- we've got some time for open discussion on IC topics. If there is something you want to raise, now is the time." Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Johnny says, "I like to say the game is fundamentally a ladder of success. For corpies, they experience struggle keeping their position, in falling from it. For mixers, their struggle is in the climb, getting better." Mac has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Mac. Mac stands from their seat in the sixth row, and edges their way out of it into the aisle. Ashier has joined the Speaking Queue. Mac says, "I was curious how 'cross' corp/mix professions should be viewed. WCS, Chex, etc." Joe has joined the Speaking Queue. Cerberus says loudly, "Filthy corpse hauling mixers." Caffeine [to Mac]: Still Mixers. Mac says, "And as such, more direct/obvious tools to corpies." Mac nods casually. Blinder says loudly, "But mixers you may -have- to publicly deal with." Mac edges into the sixth row, and picks a seat and lowers theirself into it. Caffeine says loudly, "The -Help-." Blinder says loudly, "But only in the line of work. Ordering a WCS worker to remove a corpse, taking a cab." Cerberus says loudly, "By joining the WCS, you're signing up to literally be a tool of the city." Ishmael has joined the Speaking Queue. Blinder says loudly, "But you would -never- socialize with them." Blinder says loudly, "The very thought." Fengshui has closed the Speaking Queue for this topic. Blinder swoons Mac casually nods at Blinder. The Speaking Queue has switched to Ashier. Ashier stands from their seat in the third row, and edges their way out of it into the aisle. Ashier asks, "*speaking english, in an elegnant, silky smooth feminine voice* Logically speaking regarding corpie and mixer, you should /slowly/ adjust your attitude towards mixers if your character used to be one because many topsiders used to be a mixer so it shouldn't be /boom/, mixer hate once you land a job on the topside, you should RP a bit of internal struggle because that's realism and character advancement. Should this be RPed out or skipped?" Ashier edges into the second row, and picks a seat and lowers theirself into it. Fengshui [to Ashier]: I'd say if it makes sense for your character, do it. Ashier nods casually. [+][OOC-Chat] Bruh asks, "Did it start yet?" Blinder says loudly, "It should certainly be RPed out, but remember your public face may need to be a BOOM switch if you wanna keep your job." Andreas appears out of nowhere. [+][OOC-Chat] tetsuo: Yes. @town-hall [+][OOC-Chat] whatislove6969: about an hour in yes Fengshui [to Ashier]: If you -want- to just drop everyone you used to know when you get that corporate job-- that's good RP too! Mephisto says loudly, "You should RP everything out but if you're a Mix sympathizer then IDK WTF you're doing in the -civilized- world." Cerberus says loudly, "Some people harbor terrible resentment for mixers as a mixer." Cerberus says loudly, "You cannot measure someones 'changeover'" Johnny says, "Once you've played a mixer, and if you're last character wasn't one, corpie is available for more experienced players starting on their next character." [+][OOC-Chat] Bruh: I'll be there just to log it and read trough it later. xD. Playing starbound ATM The Speaking Queue has switched to Joe. Joe says, "What if you dont want to climb? What if your interested in staying in the mix, and the filth. Can you find rewarding RP and such there? I dont know what the future holds, I just find it difficult to picture my character topside." [+][OOC-Chat] GeneriCorp has left the channel. Fengshui [to Joe]: 100%. Blinder says loudly, "Certainly." Cerberus asks loudly, "I think you're already finding rewarding RP aren't you?" Raidne appears out of nowhere. Cross appears out of nowhere. Blinder says loudly, "There are incredibly powerful mixers." Fengshui [to Joe]: I have played a mixer for 14 years. Fengshui [to Joe]: I prefer playing a Mixer. Fuck the law. Fengshui [to Joe]: Baka ass Judges. Brikks's body goes limp as she slumps to the ground unconscious. Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Brikks lifts her head, shaking the grogginess out. Joe says, "Cool, just did not know if we were all supposed to be reaching for the top. My tops the bottom I guess? Who knows." Blinder says loudly, "You can be a mixer who has much more influence and money than most PC corpies. " Seth appears out of nowhere. Radiance says loudly, "Fuck the Jakes, et cetera." Mench nods casually. Mephisto says loudly, "And conversely you don't -have- to fall to the Mix as a corpie, at least not before you've struggled to the very peak of your ability." Glitch says loudly, "*speaking english* Very much so." Raidne edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui [to Joe]: But really, there is so much rich RP in the Mix. The ladder is just a bit different. You can join a syndicate. You can start or join a gang. You can become a Fixer, drug dealer, ripper doc, or all around criminal. The Speaking Queue has switched to Ishmael. Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Cerberus says loudly, "Or you can live in a dumpster for 10 yrs and enjoy your RP" Ishmael says, "For characters who work topside but have other dealings in the mix (extra jobs, faction based things, property ownership etc), is there a different set of RP that should occur, both from how they treat mixers, or how they treat their trips downside? Should they act as if they are putting on their gloves to take care of the trash, or should they be more hardened than the average corporate on the matter (such as a fixer, solo character, etc)" Mench says loudly, "*speaking english, in a typical American Redneck voice voice* One thing I will always remember from the end of my first character; Never underestimate the power you hold as a Mixer. Even just by your social status, the respect people have for your character." Cerberus says loudly, "You don't need an end goal." Fengshui OOCly shouts, "81 online!" Johnny says, "You might chose to play a self destructive alcoholic who messes everything up, but he's amazing with a blade and has been known to tear the fuck out of a bar when he's shitfaced. That might be your success at Sindome." Blinder says loudly, "It's walking a line Ishmael, the additional RP is that you have to hide every action you make, and every trip down to the mix can -ruin- your image topside or kill you." Blinder says loudly, "Unlike mixers, what you risk is your image and lifestyle, not your street cred or your prized fucking bit of armor." Fengshui says loudly, "I'd say hiring a Mixer to handle things mix-side is a good way to approach that." The Speaking Queue flashes to notify everyone that the queue is clear. Ishmael edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Alright, we're going to move on to OOC topics starting with cooperative competition, communicating OOCly and things of that nature. I've got some words I'm going to throw at you before we discuss." Fengshui drops his hand back to the podium, "My favorite topic of conversation. Cooperative Competition." [+][OOC-Chat] Staff Mench: http://sindo.me/SkagMO3~Z.png Fengshui motions out to the crowd with his left hand, "Were all here to compete In Character, in one way or another. It could be physical confrontations, political backstabbing, power plays, power struggles, romance, renown, infamy or any number of other motivations." Fengshui turns his palm upward and flicks an eyebrow up, "Does that mean we compete Out of Character? No. Does that mean that whatever bleed we feel about something that happened to us In Character should change how we feel about a member of the community Out of Character? No." [+][OOC-Chat] Staff Johnny Channel 5: you should post that to facebook. lol Fengshui makes eye contact with a few members of the crowd and says, "Take a look around. Not at the stage but at the people sitting to your right and to your left. The ones in front of you and behind you. This is your community. Your family, even." Fengshui chuckles and says, "Communities have issues, families fight. It happens. However, when you approach the situation from a perspective of Cooperative Competition, that being We cooperate Out of Character so we can better compete In Character, it can change your perspective on the interactions you want to provide and receive from your fellow community members." Fengshui chuckles again and says, "Lets leave the hostility In Character. Treat your fellow community members with respect, lead by example, be above the fray if something does come up, and reach out to an Admin if you feel like an OOC situation is becoming unmanageable on OOC chat, the BGBB or in some other medium of communication." Fengshui motions to the crowd again, "Harmony Out of Character, Discord In Character." Fengshui hooks his thumb at his chest and says, "If you want to discuss this concept with me, be it an idea you have or a critique, feel free to email me or open a topic on the BGBB." Fengshui nods out to the crowd again, "Some are you are familiar with FOIG or Find Out In Game. Sometimes we say, 'Find out ICly' or 'that's IC' or 'that's IC info'. They all pretty much boil down to the same thing." Fengshui smiles and says, We get a lot of questions about this. Basically, any information about the workings of the game that is not purely OOC (or Out of Character), must be attained ICly (aka In character). Fengshui pauses for a moment before continuing, "This is to maintain the fairness of the game and keep everyone on the same footing. It can sometimes be hard to learn what is IC info and what is OOC info. Broad strokes, things like locations of NPCs or stores, where to pay your SIC bill, what a SIC deadzone is, where to access the Grid those are IC topics you must find out in character. Things like 'how to send a message on the sic' and 'how to I open a door' are OOC questions. Your character knows how to open a door, your character knows how to send a message on the SIC. You, the player, are having trouble figuring out the commands." Fengshui motions around, "Telling someone to FOIG or find out ICly are common responses to questions that pertain to IC info. One of the learning curves on Sindome is figuring out what questions you can ask OOCly and what questions strictly have to be asked ICly." Fengshui nods and says, "If you are told to find out ICly, your best bet, if it's not secret info you are looking for, is to ask on the public SIC." Fengshui frowns slightly, "We haven't had a problem with people sharing IC info OOCly in a while. However, I think it is still important to mention this. It's really bad for the game. If you're unsure of why this is, ask your fellow players. Search the BGBB for the numerous posts about it. And most of all, just don't do it. It can be tempting at times, but it's going to ruin the game for you and those around you." Fengshui lifts an eyebrow as he looks out at the crowd, "Questions on FOIG or Cooperative Competition?" Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Blinder has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Blinder. Cayce has joined the Speaking Queue. Hermes has joined the Speaking Queue. Blinder says loudly, "Hey, so I want to say something real quick, not so much a question." Blinder says loudly, "We get a lot of people feeling like they have trouble plotting or fucking someone over IC because they feel like an asshole OOC." Jakk appears out of nowhere. Blinder says loudly, "This is something that can be hard, but remember, it's why we -all- play this game, and you can't make enemies that are justifiable if no one hurts each other." Blinder says loudly, "And you can manipulate and plot and use people without being dicks to them, bot IC and OOC. " Blinder says loudly, "But fucking people over for gain, or any reason really, is a major part of what gives people stuff to do." Blinder says loudly, "Look at how much RP these terrorist attacks have made for example." Blinder says loudly, "That's all, remember, hurting someone IC isn't hurting them OOC." Fengshui nods casually. Fengshui says loudly, "Well said." The Speaking Queue has switched to Cayce. Cayce stands from their seat in the third row, and edges their way out of it into the aisle. Cayce says loudly, "*speaking english, in a gravelly, arresting voice* I want to underline the game is much more enjoyable when you create conflict. If anything, you're doing the other player a service, whether they know it or not. The more hassle you create, the more RP spreads. And the appreciation is communicated by continuing that RP. Do your friend a favor and fuck them over." Cayce edges into the third row, and picks a seat and lowers theirself into it. Brikks's body goes limp as she slumps to the ground unconscious. Fengshui chuckles softly. Fengshui nods casually. [-][Game-Help] jwimpeney has joined the channel. The Speaking Queue has switched to Hermes. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Hermes says loudly, "I just want to say that I feel like sometimes some powerful people get ICly justified to mess a character, but OOCly it can drag for so long and so overwhelmingly against the target's odds that it gets boring. Please remember we're here to have OOC fun, or at least entertainment. If you've won, consider backing off, chances are you've made your point alread." Hermes edges into the third row, and picks a seat and lowers theirself into it. [-][Game-Help] jwimpeney: Hey, what's the command to look at stuff you lost from a DC again? [-][Game-Help] jwimpeney: Like rollback or something? Kerri appears out of nowhere. Fengshui nods casually. [-][Game-Help] Kuzco: @rewind? Blinder says loudly, "You don't have to perm every enemy." [-][Game-Help] MrJDucky2: @rewind is for ooc chat. Blinder says loudly, "For example." Brikks lifts her head, shaking the grogginess out. Hermes says loudly, "For instance." Brikks edges into the fourth row, and picks a seat and lowers theirself into it. [-][Game-Help] jwimpeney: Nothing for IC though? [-][Game-Help] Kuzco: Nope. Kerri sits cross-legged on the floor. [-][Game-Help] jwimpeney: Damn, rip my nakeds then. Oh well. Thanks! Amon has joined the Speaking Queue. Navi says loudly, "*speaking english* Not all conflict needs to end in the permadeath of your conflict. Permanently dead conflict is boring, for everyone involved." Weronika has joined the Speaking Queue. Fengshui [to Hermes]: I agree. We're all here to have fun. I believe what Hermes is saying is that there are times when it makes sense to let sleeping dogs lie for a bit. Don't spend months crushing someone else and just keep it going forever because you have nothing to do. When you've made your point, move on to the next target. Cerberus says loudly, "I tend to disagree. If you've beaten your enemy down so badly, that perming them sets them free to explore other avenues of RP on a different char, it's a positive." Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Caffeine casually nods at Cerberus. Hermes says loudly, "Perming should be -very- justified imho." Cross's body goes limp as he slumps to the ground unconscious. Hermes says loudly, "But yeah totes legit then." Hermes edges into the third row, and picks a seat and lowers theirself into it. Weronika has left the Speaking Queue. Cerberus says loudly, "A threat to your livelihood so bad, it may mess up your own efforts to go higher and higher, is justification." Hermes hmmms, considering this. Cerberus says loudly, "Sometimes its better to take the loss and suffer, but only you know when it's worth taking the extra risk of a permanent kill." Mephisto says loudly, "Any believable justification a characters makes for themselves is justification enough IMO." Blinder says loudly, "The point I was making by brining up perming is that it isn't -always- the solution, there are many other things you can do to fuck someone, or to leave a grudge behind." Cerberus says loudly, "It's not so easy to get away with a permanent kill, by the way." Bru appears out of nowhere. Fengshui says loudly, "This goes both ways though. If someone is continually messing with you-- try to make inroads to creating a peace. Offer them something, offer to do jobs for them, try to make peace. It's not just on the person who's coming after you to make things right." Bru edges into the fourth row, and picks a seat and lowers theirself into it. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Liana has joined the Speaking Queue. Hermes [to Mephisto]: I disagree. Hermes [to Mephisto]: Any justification for perming when you have 3,000 ue under your belt can be a death sentence within minutes. Hermes [to Mephisto]: Do it, but be responsible about it. Hermes flexesses his muscles. Hermes edges into the third row, and picks a seat and lowers theirself into it. Liana has left the Speaking Queue. Cerberus says loudly, "I think the overall point is, no one really knows what you mean when you say be responsible about it." Fengshui nods casually. The Speaking Queue has switched to Amon. Raidne has joined the Speaking Queue. Amon stands from their seat in the first row and easily moves away from it. Weronika has joined the Speaking Queue. Amon asks, "In scenarios where you have to kill someone because it'd be extremely unthemely to NOT do that, but you feel 'bad' about it because you feel you could've done more RP, i.e. torturing, maiming, adding a sense of urgency, giving your victim the very slim chance of running and getting away, and making it a life-death situations instead of a definitive death sentence (at the expense of risking your failure, just to have a bigger thrill), etc instead of just sneaking behind them then popping up shooting them on the head which can be very OOCly frustrating for that player instead of a rewarding loss. What do you recommend?" Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui [to Amon]: I've been in that situation a lot. Mephisto says loudly, "I disagree, showing how definitely you can perm someone is a great way to show how brutal the game is." Cerberus says loudly, "Hey, if you don't want to be permed, maybe don't push someone into a corner where they feel like the only way to save face or preserve their livelihood is to get rid of you for good. Remember, perming isn't something someone decides to do without a reason." Caffeine [to Amon]: Some people don't like torture RP. Ishmael has joined the Speaking Queue. Fengshui says loudly, "Perming SHOULDNT be something someone decides to do without good reason, is the takeaway here." Cerberus says loudly, "Also, if you don't like torture RP, ask for a fade to black, but it's still going to happen." Caffeine casually nods at Cerberus. Blinder asks loudly, "Question for Cerb involving this. If you do fade to black, is it then assumed you gave up the intel?" Fengshui [to Amon]: I usually err on the side of what is going to be the most fun for me and for the other person. Sure, just killing everyone that messes with my character is going to ensure that no one ever gets powerful enough to stop him, but sometimes turning a blind eye or leaving that opening for them to escape is going to be more fun. Just because YOU see something, doesn't mean your character has to. Blinder says loudly, "In some way at least." Amon says, "My question is whether you'd purposefully expose yourself to being caught BUT adding more RP. Or just sneaking and killing them for a random and maybe OOCly frustration. It's not related to torture. It's about what will be the most fun RP." Cerberus says loudly, "You have to agree on that." Amon casually nods at Fengshui. The Speaking Queue has switched to Raidne. Raidne stands from their seat in the fourth row, and edges their way out of it into the aisle. Caffeine [to Amon]: Hard to communicate that sort of intent on the fly, I agree. Raidne says, "*speaking english, in a soft, Middle-Eastern accented voice* I think there's something to be said for developing interesting long-term conflicts with other characters. Perming can often remove the potential for your enemy to learn and grow to the point where they can provide greater challenges to you and your RP; and the more complex conflict becomes, the more people get involved. Knowing when to back off and pursue other RP lines for a while, rather than ending a character's life completely, can be a positive. If you let someone live to plot another day, you leave them free to scrounge around, hone their 'battle' skills, and up the ante. And that's good for all of us." Mephisto says loudly, "I don't think you should intentionally do something dumb ICly, we need more powerful PCs, not more 'losers' of the cyberpunk world." Fengshui casually nods at Raidne. Cerberus says loudly, "Again, as the victim you also need to know when the back off." Fengshui [to Raidne]: I agree. Cerberus says loudly, "We cannot put the entire onus on the person with the guts to attempt a perm kill." Mephisto says loudly, "You should definitely think about your IC intelligence and guts though." Jakk's body goes limp as he slumps to the ground unconscious. Cerberus says loudly, "I've never seen anyone want to perm kill someone without a reason that made me feel that the perm kill relieves some kind of stress on their RP." Fengshui says loudly, "I think there is a difference between doing something 'dumb' and doing something 'interesting'. There are always reasons for keeping someone alive if that's what you want to do. Meet them at the vats and tell them they came THIS close to perming, and that you want their loyalty from now on. I've done that plenty of times and it's worked out at least 50% of the time." Fengshui chuckles softly. Blinder says loudly, "Tattoo "poor Impulse control" on their forehead." Mench chuckles softly. Mephisto says loudly, "Sure, but to me it's all about the RP, not about OOC considerations." Fengshui says loudly, "Sometimes letting someone live as an object lesson to others is just as powerful." Blinder says loudly, "You've proved you -could- perm them, not you have power over them, even if it's minimal." Raidne says, "I agree, Cerberus. Every good storyline has an expiry date, whether it's RP, a book, or a TV show. We certainly don't have to abandon RP lines, but I think it's a matter of knowing when to give things a break for a while to 'refresh' and come back eventually with something interesting and fun (or not)." Brikks's body goes limp as she slumps to the ground unconscious. Sydney stands from their seat in the sixth row, and edges their way out of it into the aisle. Sydney vanishes from the meeting. [OOC: Diesel asks, "How do you join the speaking que?" ] [OOC: Ishmael says, "join queue" ] Brikks lifts her head, shaking the grogginess out. Brikks edges into the fourth row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Weronika. Cerberus says loudly, "Like I said, be in touch with how far you think you need to go." Raidne sits cross-legged on the floor. Weronika stands from their seat in the first row and easily moves away from it. Weronika says, "*speaking english, in an in a soft-spoken, somewhat shaky, slightly German-accented voice* Uh, I think that, while a lot of conflict can make for RP, it won't always." Fengshui OOCly shouts, "Playlist Update: Shelter has just started playing." Mephisto asks loudly, "What other than conflict, then?" Vetsa has joined the Speaking Queue. Weronika says, "E.g. Plotting with a new immigrant, versus robbing a new immigrant" Mephisto says loudly, "To plot with someone you need to plot with them AGAINST someone." Cerberus says loudly, "I got a comment on that." Weronika says, "One could be very fun for the, while the other one will just suck, and probably turn them off slightly." Fengshui says loudly, "New immigrants are... slightly different than normal RPers. Some of them stick around, some don't." Cerberus says loudly, "Too many people with over 2 yrs UE are robbing and killing immigrants. " Cerberus says loudly, "Thats worse than perming sometimes, as we lose new players more regularly to veteran players being bullies for no reason." Weronika says, "Uhuh, but what I mean is, new immys are for instance good people to plot with, while long-term people are maybe better to plot against." Mephisto says loudly, "That's a legitimate OOC consideration for not destroying someone." Fengshui [to Weronika]: A fair point. Weronika says, "Robbing an immy, versus a club owner is going to create different conflict." Cerberus says loudly, "So if you need to decide between robbing and plotting with an immie. Just choose plotting." Weronika nods casually. Weronika says, "That is all." Weronika dab Weronika walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. The Speaking Queue has switched to Ishmael. Blinder says loudly, "Yes Weronika, you are right, new immies make great tools for plotting, it gives them RP that is cool, and you a minion." Fengshui has closed the Speaking Queue for this topic. Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Blinder says loudly, "But in using them, try not to make sure they perm, or get super fucked over. " Fengshui motions to Ishmael. Fengshui OOCly shouts, "85 online!" Ishmael says, "One thing that peeves me about conflict ICly is when it is jumped into without provoking. Example of this would be walking around the street and attacking someone without any reason." Mephisto asks loudly, "Does this happen a lot in your opinion?" Caffeine says loudly, "You can't assume people have no reason." Veronique appears out of nowhere. Ishmael asks, "Just to try it. Are there any other things that the GM's or population feel are similarly along this vein (drug use for boosting means in a meta fashion, theft, etc) that need to be worked on?" Glitch says loudly, "Especially if you're an established character and they are too." Ishmael says, "I am just referring to the immies attacking gangsters, etc. " Caffeine says loudly, "They learn by getting beat down." Mephisto says loudly, "Immies attack gangsters bc they have no idea how to play." Caffeine flexes. Ishmael says, "Are there meta-gaming sort of game activities that should be worked on then? A better question." Caffeine asks loudly, "Are you saying doing combat drugs for combat is meta?" Caffeine eyes her surroundings warily. Blinder says loudly, "Some like disguises that we have on the agenda already." Mephisto says loudly, "Yeah, not taking yourself seriously enough to succeed ICly." Ishmael says, "Or avoided. An example I've come across lately is drug stacking/use because I want a combat game. Some are combat oriented, some are not. " Mephisto says loudly, "You should stop doing that." Glitch nods casually. Blinder says loudly, "But shooting drugs right at you are attacked is totally IC often." Ishmael says, "Exactly. And I have. Are there others that are similar? " Fengshui says loudly, "I don't think there is anything wrong with doing a reasonable amount of drugs before or during combat." Fengshui says loudly, "We keep an eye on that and ping people when they seem to be abusing it." Fengshui says loudly, "And there is now a timer on how fast you can inject drugs." Mephisto says loudly, "By all means don't start putting on eyedrops while slashing someone down." Mench laughs loudly. Fengshui says loudly, "Technically you can, because you'll lose a combat round for doing it." Ishmael says, "Understood. Anything else? I know disguise meta gaming has been touched on in the BGBB. " Mephisto says loudly, "Huh. Then go right ahead." Fengshui says loudly, "We'll be touching on disguise in the next topic. That's the only thing I can think of though Ish, so I'm going to move on." Fengshui chuckles softly. Ishmael nods casually. Ishmael says, "Thank you" Ishmael edges into the sixth row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Vetsa. Vetsa stands from their seat in the third row, and edges their way out of it into the aisle. Vetsa asks, "*speaking english, in a silvery, slightly accented voice* In all situations where kill/maim/perm as a result of escalating character conflict is concerned, it's a mixed bag of context, the RP that occured before hand, during, the background/temperment and motivational drives of characters involved, etc. Most importantly is that PC's -CAN'T- know all the context, like say another PC has a tick where they just violently enraged at the sight of bunny slippers. I'm curious about admin opinions on balancing this play field, because they do know or at least can find out, all of the context.. As in, things like, direct intervention to stop PCs from colluding hostile actions against someone elses PC, or assisting an otherwise unassisted PC to achieve a hostile objective against their enemies. Just in general, what is the stance on conflict intervention?" Fengshui says loudly, "It's situational. Do you have a faction backing you up, with a bunch of NPCs at your disposal? If so, the GMs may get involved. If you're doing this on your own as PC v. PC-- the GMs are much less likely to get involved. Unless the person you're going after has backing from an organization." Blinder says loudly, "And we do often give some limits to using NPCs in your faction for shit." Mephisto says loudly, "You have to be aware you need a certain rank for some organizations to care enough to back you up." Fengshui nods casually. Fengshui says loudly, "This isn't a fair game, and it's not supposed to be. The GMs aren't the fairness police. We do what makes sense with the theme." Veronique edges into the fifth row, and picks a seat and lowers theirself into it. Vetsa nods. Mephisto says loudly, "It's all about the RP." Fengshui nods casually. The Speaking Queue flashes to notify everyone that the queue is clear. Vetsa edges into the third row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Alright, we're moving on to disguise! How to make disguise deduction realistic, fun and themely. I think the GMs have a few things to say on this before we jump in." Blinder says loudly, "But if you are about to take every corpsec NPC at a corp down to fix a personal grudge, GM's will be involved in one way or another." Fengshui looks around to the admin. [+][OOC-Chat] Kuzco: Can anyone post the TH log please? [+][OOC-Chat] Vayl-Unkown asks, "Town halls' done?" Joe's body goes limp as he slumps to the ground unconscious. [+][OOC-Chat] Kuzco: No. [+][OOC-Chat] Kuzco: The agenda, sorry. [+][OOC-Chat] Staff Mench: No it's not and Logs will be posted after it's finished. [+][OOC-Chat] Kuzco: Agenda agenda plz. [+][OOC-Chat] crashdown: http://sindo.me/Bys8afh7b [+][OOC-Chat] Kuzco: thx Fengshui says loudly, "Disguise is tough. There are millions of people around you." Blinder says loudly, "Never forget the ambient population guys." Fengshui says loudly, "Just because you see someone in a brown shroud does not mean it's the same person in a brown shroud you saw an hour ago." Joe hauls himself to his feet, rubbing his eyes. Fengshui says loudly, "If there disguise doesn't slip-- and you don't hear their voice, and you don't see something on them that you DEFINITELY recognize-- you don't know who that person is." Cerberus says loudly, "I've said this a lot lately." Cerberus says loudly, "If the disguise doesn't break, you need to treat every interaction with that person as a clue to their identity." Cerberus says loudly, "Treat it was curiosity, assume any assumptions you make will be meta, and investigate, follow them stealthily, link their activities to thinks you surely know ICly" Cerberus says loudly, "INVESTIGATE." Cerberus says loudly, "That's how you get rewarding RP out of disguises." Hana appears out of nowhere. Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Cerberus says loudly, "For both yourself, and the person you're stalking." Raidne has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Raidne. Hana edges into the sixth row, and picks a seat and lowers theirself into it. Phlox has joined the Speaking Queue. Ishmael has joined the Speaking Queue. Raidne asks, "I'm wondering about @describes. Should we be changing them when disguised?" Mephisto says loudly, "You may, but it shouldn't be necessary to other people not being meta about it." Hafu_Guest has disconnected. A group of gangers runs in shouting loudly and flashing gang signs before picking up Hafu_Guest and carrying it off quickly. Cerberus says loudly, "We're waiting for the code to be finished to auto change them." Mephisto says loudly, "For now I would do it just in case." Cerberus says loudly, "The coder who was set to work on that has stepped away from the game for right now" Raidne nods casually. Matte drains her White Russian, ice-clinking audibly in the old-fashioned glass before placing the glass down. Fengshui says loudly, "I suggest setting an @macro with your disguised description and one with your undisguised one." Raidne stands up from the floor. Brikks has joined the Speaking Queue. Fengshui says loudly, "And I suggest not giving people the meta info of who you are by not changing your description. But that's my personal opinion." Raidne asks, "I often see people with shrouds with very vague descriptions, like 'this is an average sized humanoid'. Should we be providing more clues, perhaps? Demeanour, limps?" Bru stands from their seat in the fourth row, and edges their way out of it into the aisle. Bru vanishes from the meeting. Vetsa has joined the Speaking Queue. Amon has joined the Speaking Queue. Hermes's body goes limp as he slumps to the ground unconscious. Hermes begins to stir. Hermes's body goes limp as he slumps to the ground unconscious. Gaijin_Guest appears out of nowhere. Hermes begins to stir. Fengshui says loudly, "Height, weight, posture-- if you have high disguise you can fudge this a bit. Change your posture, change the way you walk or hold yourself." Hermes edges into the third row, and picks a seat and lowers theirself into it. Gaijin_Guest edges into the third row, and picks a seat and lowers theirself into it. Mephisto says loudly, "The point of the disguise skill is that you -don't- act like your usual self." Cerberus says loudly, "Like I said though, once the coding is complete depending on the type of disguise we will communicate what is visible" Raidne sits cross-legged on the floor. The Speaking Queue has switched to Phlox. Sora appears out of nowhere. Caitrin stands from their seat in the third row, and edges their way out of it into the aisle. Shakeia has joined the Speaking Queue. Phlox asks, "*speaking english, in a confident, youthful voice* What about more mundane disguises that don't codedly hide one's identity? For example, stealing a corpsec outfit and trying to blend in as a guard. How would one be expected to react to that?" Caitrin vanishes from the meeting. Phlox stands from their seat in the third row, and edges their way out of it into the aisle. Fengshui OOCly shouts, "87 online!" Cerberus OOCly shouts, "New Record." [-][Game-Help] Dawnshot throws C~O~N~F~E~T~T~I into the air. Sora sits cross-legged on the floor. [+][OOC-Chat] Some Nerd throws C~O~N~F~E~T~T~I into the air. Phlox asks loudly, "What about more mundane disguises that don't codedly hide one's identity? For example, stealing a corpsec outfit and trying to blend in as a guard. How would one be expected to react to that?" June appears out of nowhere. Fengshui says loudly, "I would say that is up to those you are RPing with and around." [+][OOC-Chat] cn says, "Wooo" Cerberus says loudly, "Thats not a disguise." June edges into the second row, and picks a seat and lowers theirself into it. Amon has left the Speaking Queue. Sora stands up from the floor. Sora edges into the third row, and picks a seat and lowers theirself into it. Cerberus says loudly, "We're going to be adding wigs and other identity masking means to disguise yourself." Cerberus says loudly, "Contacts and Wigs, etc." Shakeia has left the Speaking Queue. Cerberus says loudly, "They should make you unfamiliar like a disguise does, masking your name, maybe. I dunno yet." Phlox says loudly, "Neat." Ria's body goes limp as she slumps to the ground unconscious. Ria hauls herself to her feet, rubbing her eyes. Fengshui OOCly shouts, "88! new record. at least for a sec." Phlox edges into the third row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Ishmael. Ishmael asks, "Is there a plan to have different disguise methods last a different amount of time/steps? For example, a shroud being harder to slip out of compared to a hoodie or mask?" Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Cerberus says loudly, "Thats a skill dependency" Ishmael says, "Because I feel like a shroud, which covers body shape size, and ever gear underneath, should be harder to recognize someone than in a balaclava which just covers the face." Fengshui says loudly, "There is not a plan for that but I think that's a cool idea and you should post it on the BGBB." Ishmael shakes his head and dismissively says, "No." Ishmael nods casually. Ishmael says, "Will do." Ishmael edges into the sixth row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Brikks. Brikks stands from their seat in the fourth row, and edges their way out of it into the aisle. Brikks says, "*speaking english, in a mixed Southern-Mexican voice* It'd be cool if we removed gender from disguises where it makes sense, especially ones that are too bulky or concealing to actually show figure underneath." Brikks edges into the fourth row, and picks a seat and lowers theirself into it. [+][OOC-Chat] Virgin asks, "What is happening?" [+][OOC-Chat] Staff Mench: Town-Hall =) [+][OOC-Chat] The Director: @town-hall. Fengshui says loudly, "I like that idea too. Please post that in the same thread as Ish's idea." [+][OOC-Chat] Staff Mench: Currently discussing Disguises, you can join us at @town-hall. Brikks flicks a thumb up. The Speaking Queue has switched to Vetsa. Vetsa stands from their seat in the third row, and edges their way out of it into the aisle. Vetsa says, "If you want to be stealthy. Do not wear your ultra flash unique custom foil patchwork pants. Buy immie clothes. Set your voice to speak raspy. Change your desc. to something more generic about your weight/height. Assume a funny walk. Soak yourself in weird perfume. Hunch over. Change your shortdesc to hag or something and shuffle. Bring spare disguises and change in the bathroom. Pretend you don't speak english. A hood should never be a carte blanche. IMHO Disguised people, played well, with appropriate RP, can and do completely overstep the meta. I have seen as much. That is all." Megan appears out of nowhere. Vetsa edges into the third row, and picks a seat and lowers theirself into it. Fengshui [to Vetsa]: Could not agree more. Caffeine says loudly, "If you want to change your voice, have an appropriate Disguise skill to match though." Vetsa casually nods at Caffeine. Fengshui says loudly, "Or, make it obvious that it's an affectation" Blinder asks loudly, "And how high would you say that is Caff?" Caffeine says loudly, "Do not sound like Tom Waits gargling gravel if you normally sound like a valley girl." Fengshui says loudly, "*in a voice that is definitely not his own*" Blinder says loudly, "I think that's something people may be confused by." Caffeine says loudly, "That's hard to quantify. Be reasonable." Megan vanishes from the meeting. Blinder says loudly, "Not knowing at what skill level what thing is appropriate." Fengshui says loudly, "Average." Ria vanishes from the meeting. Fengshui says loudly, "Let's go with average." Cerberus says loudly, "Your skill sucks at anything below competant" Cerberus says loudly, "Average is also dog shit" Blinder chuckles softly. Mephisto says loudly, "I second Cerb." Megan appears out of nowhere. The Speaking Queue flashes to notify everyone that the queue is clear. Cerberus says loudly, "The curve has always been our 'middle ground' between bad and good." Cerberus says loudly, "Use that." Fengshui asks loudly, "Alright, we're going to move on from this to a discussion about Artistry Value, objective or not? What about more skilled People? What's fair?" Cerberus says loudly, "Value is codedly set." Hermes has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Hermes. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Cerberus asks loudly, "Not sure what the question is?" Fengshui asks loudly, "I think it's about people who are better at writing descriptions than others?" Cerberus says loudly, "Ah well, the code handles value based on stat and skill." Cerberus says loudly, "So no need to worry about that." Hermes says loudly, "*speaking english, in a hushed and raspy voice* It irks me to no end that so many players are unthemely about skill level. Or ignorant. I know art has a hugely subjective dimension, but come on. An Expert tailor deserves more credit than a competent one. This applies also to non 'scrutinize-able' art like tattoos." Bru appears out of nowhere. Cerberus says loudly, "Then again, feel free to argue price from a subjective RP perspective." Bru edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui [to Hermes]: Do you have any suggestions for how we can make this better? Hermes hmmmms. Hermes [to Fengshui]: I think that people should be able to scrut art and get a glimpse of the quality, like some skills enable better gauging of certain items. Or just get rid of art prices. Caffeine says loudly, "If you want to do art, don't write 'a t-shirt' as Professional Artistry and expect 500k." Cerberus says loudly, "I've never seen this done..." Fengshui asks loudly, "Isn't that what inspect does?" Arachne has joined the Speaking Queue. Fengshui says loudly, "I believe that inspect lets you see the value you estimate something has..." Hermes [to Fengshui]: String length=price should be revised. But I disagree that coverage should be worth more. Hermes says loudly, "Yeah totes." Hermes says loudly, "But I mran" Cerberus says loudly, "inspect gives the coded value based on skill/stat, yes." [++] New post to topic 'Differences in Disguises' in Ideas [++] http://sindo.me/H1nJA_2~b Davarpe stands from their seat in the first row and easily moves away from it. Johnny asks, "*speaking english, in a scratchy, raspy voice* maybe tying skill to how long the string can be?" Davarpe vanishes from the meeting. Hermes says loudly, "People just don't seem to respect it from my experience." Blinder casually nods at Hermes. Fengshui asks loudly, "How is that lack of respect expressed?" Hermes [to Johnny]: If you ask me all user created strings should have a cap of like 200 chars. Fengshui asks loudly, "Some way to look at someone else and try to gauge how expensive their clothes are?" Hermes [to Fengshui]: I see people wearing cheap shit coded as good or exquisite. Or horrendous tattoo artists making complex ink, which can't be insoected. Phlox has joined the Speaking Queue. Hermes [to Fengshui]: I'd love that! Johnny asks, "can you tell the kind of material something is made from?" Radiance says loudly, "*speaking english* Yes." Blinder says loudly, "I would like that to go to tattoo's as well Feng." Hermes [to Johnny]: I proposed a mandatory %quality pronoun a long time ago. Radiance says loudly, "If you @check it, or if the tailor uses %material in their @worn/@describe." Cerberus says loudly, "You seem to be making a lot of assumptions about people's skill level as well. :P" Johnny thoughtfully nods at Hermes. Hermes [to Cerberus]: I speak from a lot of experience. Cerberus says loudly, "Which is assumption." Mac has joined the Speaking Queue. Cerberus says loudly, "Unless you're admitting to cheating." Hermes [to Cerberus]: But ultimately it's assumption yes. Hermes [to Cerberus]: I'm too cool to cheat. Hermes nods firmly. Fengshui says loudly, "So, tattoos are a bit difficult because like, you can't get rid of them. It's also subjective so we tend to be more free form with that. I thought there was a skillcheck on length of a tattoo-- like you couldn't tat something too long without high enough skill." Radiance says loudly, "There is." Hermes shrugs: "No idea there." Johnny casually nods at Fengshui. Fengshui says loudly, "So, are we talking about adding meta information about the quality of the tattoo? That might not be a bad idea. 'A *insert skill level here* tattoo of: *tattoo here*'" Hermes speaks more softly now: "But I see bad artists getting the same praise as expert artists. And it's not the customer's fault either." Cerberus says loudly, "I'm on board for that." Hermes [to Fengshui]: Is what I meant by %quality. Cerberus says loudly, "A masterful tattoo." Johnny [to Fengshui]: we've always avoided a limit with tailoring items out of the great deal of respect we maintain for the creativity of the players contributions. Cerberus says loudly, "A terrible tattoo." Hermes nods at cerberus. Fengshui says loudly, "I don't hate this idea." Mephisto says loudly, "More ways to judge each others' worth and laugh at each other for paying a lot for shitty work sounds great." Hermes exclaims, "Exactly!" Blinder [to Johnny]: But rather than limit, having a % may be a fine judge, then people also know what they are getting into before purchase. Fengshui asks loudly, "We need to move forward, but can we get a BGBB thread about quality with regards to tattoos and threads?" Hermes says, "Make everyone laugh at the coat you brought for KMB =3" Hermes nods nods. Hermes bows respectfully. Caffeine says loudly, "There is the problem of people writing terrible stuff OOCly while having great IC skill." Hermes edges into the third row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Arachne. Radiance casually nods at Caffeine. Arachne stands from their seat in the sixth row, and edges their way out of it into the aisle. Blinder [to Caffeine]: Same is true of most skills, people who have really high flying but suck at the commands. Arachne says, "*speaking english, in a dreamy incantation, the hypnosis of lullaby lacing her voice* To back up what Hermes was saying, I don't think that having an item cover more slots, nor the length of the description beyond a certain point, should have such a huge impact on the final value. It leads to making very wordy garments and sometimes I question if anyone is ever reading them, which sort of defeats the purpose. Just my opinion, as someone who has made crazy detailed pieces of clothing just to feel like they're as 'valuable' from an inspection standpoint as I think they should be. I disagree with putting character caps on, though. That just removes the freedom to -be- wordy, in the other direction. The idea of a %quality makes a lot of sense to me, then you could be as brief or extravagant as you want and it wouldn't matter to the value." Vetsa has joined the Speaking Queue. Arachne says, "I know, which just covered a bunch of that." Blinder [to Caffeine]: Or high stats but terrible use of postures. Arachne edges into the sixth row, and picks a seat and lowers theirself into it. Brikks's body goes limp as she slumps to the ground unconscious. Fengshui nods casually. Fengshui [to Arachne]: Please post that in the BGBB thread. Arachne nods casually. The Speaking Queue has switched to Phlox. Fengshui has closed the Speaking Queue for this topic. Phlox asks loudly, "This'll probably be covered in that BGBB thread, but can player-tailored items give Charisma boosts based on quality?" Fengshui [to Phlox]: Another good idea. Let's add that to the thread. Cerberus says loudly, "I am only okay with this if we limit it at the last 4 tiers of skills." Fengshui says loudly, "Yeah, it would have to be a very high skill thing you can do." Cerberus says loudly, "+1 +2 +3 +4, expert, professional, masterful, unrivaled." The Speaking Queue has switched to Mac. Mac stands from their seat in the sixth row, and edges their way out of it into the aisle. Mac says, "*speaking english, in an an east coast accented voice* Can we make %material a requirement in the @worn like %color? That might help what Hermes was saying, along with %quality. I can voice that in the BGBB thread." Mac edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui casually nods at Mac. The Speaking Queue has switched to Vetsa. Vetsa stands from their seat in the third row, and edges their way out of it into the aisle. Vetsa asks, "I think there *really* needs to be a well defined helpfile on the RP'ing artistry developed. Something that outlines HOW to know what you're capable of and defines how to responsibly RP such a skillset. This would be useful especially for performances, which can't be tagged with a code. Like writing stories, singing or dancing. And like things such as does journalism count, since wordcrafting can be considered as an art form. (any novelist would agree I'm sure!) It's tough to know what is acceptable, since skill in art is very VERY subjective and code is VERY very fixed.. Maybe this kind of helpfile is something the new player committee can examine even?" Brikks lifts her head, shaking the grogginess out. Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Cerberus says loudly, "This is why we need artistry specialization." Glitch casually nods at Cerberus. Cerberus says loudly, "Journalism is a form of performance." Glitch says loudly, "*speaking english* I tend to agree." Fengshui says loudly, "I would be interested in seeing what the player committee came up with on this subject." Cerberus says loudly, "It's easier to educate an artist on their particular field, rather than all 3 of them at once." Mench says loudly, "*speaking english, in a typical American Redneck voice voice* If you have idea's for Help files then feel free to throw them in this thread; http://sindo.me/H1oqphEM-" Cerberus says loudly, "We're also a MOO with skills and stat checks." Fengshui [to Vetsa]: Another thing for the BGBB thread. Fengshui grins mischievously. The Speaking Queue flashes to notify everyone that the queue is clear. Vetsa edges into the third row, and picks a seat and lowers theirself into it. Fengshui says loudly, "We have to move on to a discussion of cost of living. If you have thoughts on this, please join the queue." Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Ishmael has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ishmael. Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Ishmael says, "While I understand if not possible, but could there be a slightly lowered amount for the minimum rent on Green? 7000 is alot for a new corpie, and while roommates/having to get established make sense, some corps expect you to live there, while not giving enough pay to afford it." [++] New post to topic 'Differences in Disguises' in Ideas [++] http://sindo.me/H1nJA_2~b Fengshui says loudly, "If you have thoughts on cost of NPC doctors, please prepare them now. So we can mvoe this on quickly." Johnny says, "there are some corporations that help with housing costs." Johnny says, "Some corporations help with other costs." Glitch casually nods at Johnny. Blinder says loudly, "Just gotta work for the not cheap ones, heh." Cerberus says loudly, "Most." Ishmael nods casually. Fengshui says loudly, "There is also living on Gold until you get a better paying corpie job. It's not supposed to be THAT easy to be a corpie." Weronika has joined the Speaking Queue. Amon has joined the Speaking Queue. The Speaking Queue has switched to Weronika. Weronika stands from their seat in the first row and easily moves away from it. Radiance says loudly, "But expect to be looked down on for being a suit living out of a Hab-X cube." Ishmael edges into the sixth row, and picks a seat and lowers theirself into it. Amon stands from their seat in the first row and easily moves away from it. Arachne has joined the Speaking Queue. Caffeine casually nods at Radiance. Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Jessica has joined the Speaking Queue. Weronika says, "*speaking english, in an in a soft-spoken, somewhat shaky, slightly German-accented voice* I agree with the above, it's a very high cost, and because of the whole corpies and mixers don't mix, you can't live the mix live first, to get the money." Safeya appears out of nowhere. Weronika says, "And even if you'd live the mix life, it's still pretty expensive." Jessica has left the Speaking Queue. Weronika walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui says loudly, "Gold has cubes that are not expensive." Safeya's body goes limp as she slumps to the ground unconscious. Viktor has joined the Speaking Queue. Fengshui says loudly, "It's not the most respectable place to live, Hab-X, but it's not the Mix either." Fengshui says loudly, "And it's much less expensive than Green-- which is supposed to be extremely expensive." Blinder says loudly, "And you may have to remove some graffiti to make it livable. " Safeya hauls herself to her feet, rubbing her eyes. Blinder says loudly, "You cheap mooks." Caffeine says loudly, "Hab-X is not long term." Caffeine eyes her surroundings warily. Fengshui says loudly, "But we will continue this discussion on the admin side and see if we think the pricing is correct for Green." The Speaking Queue has switched to Amon. Amon stands from their seat in the first row and easily moves away from it. Amon says, "*speaking english, in a gentle, raspy voice* Why would rent in Green be cheaper than rent in Red? I think it makes sense for new shirts to struggle to fit in the harsh corporate world. They need to find a solution, find a roomie, secretly live in a cube while they boast about living in Belgrave, fence for that promotion and better discounts and payments. Plus it's much better than before with the newly deployed job system and balance of salaries. Any less than 7000 would mean that your average Mixer could afford it and that seems a little unthemely for me. Things are the way they are meant to be in my opinion. " Molovian appears out of nowhere. [+][OOC-Chat] cn says, "90" Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Hermes has joined the Speaking Queue. Caffeine casually nods at Amon. Fengshui nods casually. Caffeine says loudly, "Hustle, baby." The Speaking Queue has switched to Arachne. Arachne stands from their seat in the sixth row, and edges their way out of it into the aisle. Radiance says loudly, "Yarp." Blinder says loudly, "Belgrave is traaaaash" Arachne says, "To Ishmael's point about lower corpie rents, I feel like having to look for and also trust a roommate drives RP and creates character bonds--or antipathy. Also, totes agree with Amon." Arachne edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui nods casually. The Speaking Queue has switched to Viktor. Cerberus says loudly, "I just think people are settlng into the wrong jobs. 100% of REAL corpies have cost of living subsidies, just saying" Viktor stands from their seat in the second row, and edges their way out of it into the aisle. Johnny says, "I worked for the Walt Disney Company for 8 months before I had anything but a futon mattress, my laptop for a tv and a microwave. For real." Viktor asks, "*speaking english, in a precise, baritone voice* I have seen a new corpie being told that living in a hab-x cube was not permitted. Is this still the case or was it ever the case?" Viktor edges into the second row, and picks a seat and lowers theirself into it. Blinder asks loudly, "Is it fair to say if you don't you are a wageslave Cerb?" Fengshui [to Viktor]: It's also illegal to kill someone, but plenty of people get away with that every day :) Fengshui [to Viktor]: Don't get caught! Viktor nods. Mephisto says loudly, "Not that you asked me but you're worse than a wageslave." Cerberus says loudly, "everyone is a wage slave unless you're net income is positive month to month." Fengshui [to Viktor]: Shroud up in a parking garage before going to your cube or something. Caffeine [to Viktor]: Highly suggested against. We don't want someone aiming at THE CORPIE DREAM and aiming for executive living out of a Hab-X. Caffeine says loudly, "But if you want to RP being a cheapskate ratbastard, you better -own- it." Shengar appears out of nowhere. Fengshui says loudly, "The idea of being a corpie is that you WANT more than you HAVE. Always. Always. Always. If you HAVE to spend time in Hab-X because you can't afford elsewhere, you shouldn't be there forever." Fengshui says loudly, "We don't want people living there when they CAN afford other places. Because it's unthemely, and we push back against unthemely things." Shengar sits cross-legged on the floor. Fengshui says loudly, "We all know there is little functional difference between a 1 bedroom on green and a cube." Shengar stands up from the floor. Cerberus says loudly, "Some people spend all their income on alcohol while they RP, but not enough people own this type of RP, and never RP it as a problem, I mean you're clearly an alcoholic. " Fengshui says loudly, "We MAKE the difference in our RP and in our adherence to the theme." The Speaking Queue has switched to Hermes. Caffeine says loudly, "Get a car because STATUS. Get a rolex because PRESTIGE." Caffeine exclaims loudly, "And then rub it in a motherfucker's face!" Joe has joined the Speaking Queue. Caffeine laughs maniacally. Fengshui has closed the Speaking Queue for this topic. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Alexei glances down at his titanium rolex. Hermes says, "I dislike that some rent prices in the mix equal some Green costs. Is all." Jessica lifts up her arm, looking at her wrist, where you can make out glowing deep purple markings. Hermes edges into the third row, and picks a seat and lowers theirself into it. Mephisto asks loudly, "Before or after subsidies?" Sophia glances down at her titanium rolex. Hermes [to Mephisto]: What do I look like, a HR corpie fuck? Hermes chuckles softly. Blinder laughs loudly. Caffeine eyes Hermes warily. Mephisto says loudly, "You may have a point there and we'll consider that." Hermes happily nods at Mephisto. [+][OOC-Chat] Virgin says, "I dunno how to join the queue so my voice don't get hurd" Fengshui [to Hermes]: Fair point and we have noted it for future discussion on our end. Hermes [to Mephisto]: <3 The Speaking Queue has switched to Joe. Joe says, "*speaking english, in a hard and scratchy, stained by smoke and life voice* On booze. Just thought I would share, I had the same thought that being addicted to booze should be an issue. Is it addicting? If not, it should be. Just a thought." [+][OOC-Chat] HoPpiNgFrogs: Join queue Joe walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. [+][OOC-Chat] HoPpiNgFrogs: That's the command. Literally. Mephisto says loudly, "It doesn't have coded withdrawals, no." Mephisto says loudly, "You build up tolerance as you drink more." Fengshui [to Joe]: It's subjective. Make it addictive with your RP. Get drunk and spill about some secret you shouldn't have. Do something dumb. Throw a rock at a judge. Mephisto says loudly, "At the moment you have to take yourself seriously enough to RP it." Mephisto casually nods at Fengshui. Fengshui says loudly, "It's good RP." Fengshui says loudly, "Play to lose, sometimes." Mephisto says loudly, "You can also take advantage of that by building up a tolerance but -pretending- it hits you hard." The Speaking Queue flashes to notify everyone that the queue is clear. Fengshui says loudly, "We're running a bit behind schedule. NPC doctors and their pricing and how we can get PCs using PCs when they are avaialble. Go." Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Jessica has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Jessica. Jessica stands from their seat in the first row and easily moves away from it. Jessica says, "*speaking english, in a strong Scottish accent with a musical tone voice* NPC doctors should really only be a last resort in my opinion. If you can't find a cyberneticist or a PC doctor then go to them. But realistically you should have to visit the PCs first" Brikks has joined the Speaking Queue. Viktor has joined the Speaking Queue. Fengshui says loudly, "For cybernetics we try to enforce this with our NPCs as much as possible." Roxi has joined the Speaking Queue. Fengshui says loudly, "For regular docs, it's on both the docs to be available and present and the PCs to use them FIRST when they are." Ishmael has joined the Speaking Queue. Jessica walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Jessica nods. Fengshui says loudly, "There aren't always docs around and we don't want to punish people with high prices or shittier healing just because there aren't PC docs." Amon has joined the Speaking Queue. The Speaking Queue has switched to Brikks. Brikks stands from their seat in the fourth row, and edges their way out of it into the aisle. Brikks says, "*speaking english, in a mixed Southern-Mexican voice* Player docs are shafted by players with the Health Insurance perk, forcing them to respect it and gain less money or charge the player more than the NPC doc would. Give player docs a way to benefit from healing those with Health Insurance." Mephisto says loudly, "Being a cyberdoctor takes patience and activity, you have to be present and checks regularly for people looking for an appointment." Fengshui asks loudly, "How does payment work with players that have the health insurance perk now?" Osakina has joined the Speaking Queue. Cerberus says loudly, "Perks aren't decided with PCs in mind" Fengshui asks loudly, "Aren't doctors that work at hospitals paid a salary?" Brikks says, "The NPC doc charges me less automatically, much like Corporate Housing Subsidies." Cerberus says loudly, "Yes." Cerberus says loudly, "but FSMC collects a standard fee." Cerberus says loudly, "FSMC doesn't give a fuck about your perks." Cerberus says loudly, ":D" Fengshui says loudly, "Technically all docs that are being paid for their services at a GOLD or GREEN hospital should be giving that money to their boss." Fengshui says loudly, "You are paid for your job by your job." Fengshui says loudly, "Not the people that come in." Johnny says, "we need to take care of the medicare payments to doctors part of healthcare, got it." Brikks says, "Thanks." Brikks edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "If you wanna get paid extra, go do field work-- I think that would be a good way to get people to pay full cost." The Speaking Queue has switched to Viktor. Viktor stands from their seat in the second row, and edges their way out of it into the aisle. Viktor says, "When it comes to basic healing, I think that difference in skill might cause players to seek NPC doctors sometimes. At the very least, in addition to PC healing on occasion. Just an observation." Viktor edges into the second row, and picks a seat and lowers theirself into it. Fengshui nods casually. [-][Game-Help] P_aixx has joined the channel. Fengshui says loudly, "Some PC docs suck. We can't really change that. We don't want to make low skill do the same work as high skill. Cyberdocs specifically on Red are not as talented as Gold or Green." Fengshui says loudly, "Regular docs on red too" Fengshui says loudly, "They will fuck up your resuscitation much more often, for example" Fengshui says loudly, "They will heal you for less health than a gold doctor" Cerberus says loudly, "Oh, don't you worry folks.. I intend on adding infections to Red clinics and doctors to justify the high costs." Caffeine starts applauding excitedly. Cerberus says loudly, "topside." Mephisto cackles madly, his eyes lighting up with glee. Fengshui says loudly, "I'm open to hearing suggestions for how we can improve Doctoring on the BGBB." Fengshui says loudly, "That is probably a better place for a long form conersation about it." The Speaking Queue has switched to Roxi. Roxi stands up from the floor. Roxi says, "*speaking english, in a soft and silvery feminine voice* I was just going to agree with Jessica. I have seen someone use a NPC doc when the PC was standing right there." Fengshui nods casually. Roxi sits cross-legged on the floor. The Speaking Queue has switched to Ishmael. Ishmael stands from their seat in the sixth row, and edges their way out of it into the aisle. Ishmael says, "Could it be possible for NPC doctors to do -less- to medically help than their PC counterparts? For example, they will patch you so you don't die, but you will still have some bruises, cuts, be exhausted, etc when a PC doctor is online? Making people seek out PC doctors that way may help this issue." Fengshui [to Ishmael]: Not really. There are not always PC docs around and when there aren't, it would mean you couldn't get back to RPing the way you would if there was a PC. Fengshui [to Ishmael]: There might be ways to do it, but I suggest you mention it in a BGBB thread so we can discuss it and hash out some ideas. Ishmael says, "No, the debuff would only occur when a PC doc was online" Fengshui says loudly, "Online does not equal around." Fengshui says loudly, "They could be on Red." Ishmael says, "True." Fengshui says loudly, "But it's something to think about" Fengshui OOCly shouts, "89 online!" Ishmael nods casually. Ishmael sits cross-legged on the floor. The Speaking Queue has switched to Amon. Amon stands from their seat in the first row and easily moves away from it. Amon says, "I think people resort to NPCs because of the heavy sense of urgency. A PC might be AFK or might be in another sector and there's only so few minutes before a character dies while on the death funnel. There's a basic instinct to save your friends' ass instead of just waiting for a PC knowing they could become a corpse just at any second. That is why some players prefer to resort to the NPC because they know it's effective and immediately available not to mention free, contrary to a PC which may imply a risk of a death if the PC doesn't arrive on time. Maybe increasing this time of grace before you become a corpse or adjusting it to your circumstances (i.e. being shot on the head vs. being beat up by a ganger) would help but I feel like it's not that simple and needs to be discussed more. " Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Cerberus says loudly, "I've seen exactly this happen." Fengshui casually nods at Amon. Cerberus says loudly, "I don't blame people for hitting the NPC fast when Adrenaline is pumping." Fengshui says loudly, "Maybe we need to look at expanding what PC docs do or are capable of beyond basic healing and stabilizing and resusciating" Fengshui says loudly, "We used to have PC docs that you could hire to go around with you while you did dangerous stuff." Fengshui says loudly, "And you'd pay them to heal you right away." Cerberus says loudly, "What we need is to get more STDs out there." Fengshui chuckles softly. Cerberus says loudly, "So doctors can administer injections more often." Radiance says loudly, "Yes." Cerberus says loudly, "Instead of just healing." Amon says, "Not only STDs but more common illnesses and diseases." Megan has joined the Speaking Queue. Blinder says loudly, "Or any sicknesses. " Amon says, "Doctors are pretty much glorified paramedics." Cerberus says loudly, "I ain't got time for that." Blinder says loudly, "More colds and shit." Megan sits cross-legged on the floor. Fengshui says loudly, "Let's include that in our BGBB thread-- what ways we can add to doctors doctoring." The Speaking Queue has switched to Osakina. Osakina stands from their seat in the fifth row, and edges their way out of it into the aisle. Osakina asks, "*speaking english, in a gruff, feminine voice* The reason people use NPC doctors is because they're most usually always available, and they seem to have a higher medical skill than most PC medical people 'on duty', in my experiences, and as Viktor stated. I've seen PC paramedics/ect get ignored for the soul reason the NPC doctor was available, because they're faster, better, and people want their wounds healed as fast as possible. It's just hard to compete with the NPC generic doctors as a PC, I feel, though I don't have any solutions in my mind at the moment. But perhaps expanding on Ishmael's idea, if the PC was in their working clinic/hospital it could enact the de-buff?" Osakina edges into the fifth row, and picks a seat and lowers theirself into it. Fengshui casually nods at Osakina. The Speaking Queue has switched to Megan. Ashier's body goes limp as he slumps to the ground unconscious. Megan stands up from the floor. Megan says, "*speaking english, in a slight japanese-inflected, yet dusky voice voice* This is a common theme I have seen across every TORG i have played. PC docs tend to get shafted because NPC docs are always better, cheaper, and more reliable" Megan says, "My thoughts on this are to expand beyond the typical injury types" Megan says, "For example, a npc doc might be able to heal normal cuts or gunshot wounds" Megan says, "but throw in infections, diseases, colds, flus, and such that only a pc could cure" Fengshui nods casually. Diesel has joined the Speaking Queue. Fengshui has closed the Speaking Queue for this topic. Megan sits cross-legged on the floor. The Speaking Queue has switched to Diesel. Ashier hauls himself to his feet, rubbing his eyes. Diesel stands from their seat in the sixth row, and edges their way out of it into the aisle. Ashier edges into the second row, and picks a seat and lowers theirself into it. Radiance says loudly, "I don't agree with 'only a PC', because then we run into the same thing where people go to NPCs for cyberware if no PCs are available, but I get the idea." Weronika's body goes limp as she slumps to the ground unconscious. Diesel asks, "*speaking english* It seems as though a potential solution is coming up soon with programming changes. Once arms and limbs can be severed there WILL be a greater need for medical doctors and these seem like processes that would require booking a surgery. Perhaps treating anything like re-attaching limbs or other more severe injuries should be player only?" Fengshui says loudly, "Get your thoughts on Player Run Shops ready." Nyx stands from their seat in the third row, and edges their way out of it into the aisle. Nyx vanishes from the meeting. [++] New post to topic 'Artistry and quality' in Theme [++] http://sindo.me/r18oIK3Q- Fengshui [to Diesel]: It would definitely create more of a demand, though we wouldn't be able to have folks only be able to go to PCs for something that critical. The Speaking Queue flashes to notify everyone that the queue is clear. Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Glitch casually nods at Fengshui. Diesel edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Player Run Shops." Ishmael has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ishmael. Ishmael stands up from the floor. Hermes has joined the Speaking Queue. Megan has joined the Speaking Queue. Fengshui says loudly, "We are behind schedule so we need to make this a quick one." Johnny says, "We had limb loss enabled early on. But we disabled it because too many were killing their characters due to the cheap cost of the replacement clone. But attitudes have changed around the appropriateness of 'gaming' clones in such a way." Ishmael says, "For player run shops/businesses, are there plans to make ambient pay? Or is that already implemented. I tinkered with starting a business but went against it because the cost of waiting for specific IC situations for it to work wouldn't be worth it, because of PC interaction." Cerberus asks loudly, "Make ambient pay?" Fengshui [to Ishmael]: Ambient income for shops has been a thing for 15 years. Ishmael nods casually. The Speaking Queue has switched to Hermes. Annika appears out of nowhere. Bru stands from their seat in the fourth row, and edges their way out of it into the aisle. Bru vanishes from the meeting. Annika edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui [to Hermes]: You're up. Cerberus says loudly, "Important though that not all shops get ambient income. You have to be a retail space." Fengshui has closed the Speaking Queue for this topic. Ishmael sits cross-legged on the floor. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Hermes says, "say RP shops have it rough from my POV. They have to compete with gear shops which can make money automatically while the RP shop owner has to be there in most cases, or hired PCs (an extra expenditure). In many cases chars have the same options that the RP shop brings, out of it. Taking into account that automated weekly pay seems insufficient too, ultimately I see that there is, monetarily speaking, little incentive to lease RP shops. Better to offer the same services without dunking hundreds of thousands of chyen in a lease." Fengshui asks loudly, "What even is an RP shop?" Hermes asks, "Am I allowed to say an IC example?" Johnny says, "It's often that a shop thats established ICly comes in part thanks to outside investment." Fengshui says loudly, "Give me a vague example." Cerberus says loudly, "The ambient payments mirror the sector average income" Cerberus says loudly, "Businesses are NOT your ticket to financial stardom" Johnny says, "The bank owns the establishment." Cerberus says loudly, "It's the equivilent to having a moderate job." Hermes says, "Xhelped examples." Fengshui asks loudly, "So like a tattoo parlor or a place people pay an entrance fee to get into?" Mench blinks his eyes rapidly. Mench chuckles softly. Fengshui says loudly, "Those places typically get ambient income, as well as regular income from patrons." Hermes says, "I don't mean you have to become insta rich from it. It should cost work. But they seem unfavored." Cerberus says loudly, "They are unfavored." Cerberus says loudly, "Nothing is favored." Hermes says, "I believe they are unfavored compared to other shops which seem far less unfavored." Hermes says, "Makes me want to stay away from those shops." Glitch says loudly, "*speaking english* The lesson to take from this would be - get your shit together and get out there and hustle." Fengshui asks loudly, "Hmm. Okay. I want to discuss this more but we don't have a ton of time. Can you create a BGBB post about this?" Cerberus says loudly, "That seems like a weird response." The Speaking Queue has switched to Megan. Megan stands up from the floor. Hermes edges into the third row, and picks a seat and lowers theirself into it. Fengshui says loudly, "We HAVE to move on." Cerberus asks loudly, "You want to stay away cause the owner makes an average income for their sector?" Cerberus says loudly, "Alright." Fengshui says loudly, "I apologize for moving quickly." Fengshui [to Megan]: Go ahead. Johnny [to Hermes]: the ambient income to guarantee a base level, meaning what they really earn is what they hustle for. Megan says, "A huge problem with pc shops tends to be the availability of a vnpc economy. While this can be represented as the ambient income, what I have been seeing with current examples of pc shops has been a ton of product that no one buys because a) no one can afford it or b) no one needs or wants it" Diesel stands from their seat in the sixth row, and edges their way out of it into the aisle. Diesel vanishes from the meeting. Megan sits cross-legged on the floor. Fengshui says loudly, "If you have questions or thoughts on Grid 3.0, that will be our last topic. Please get them ready now. I think we already covered cybernetic expansion and Cred Chips at Gold/Green/Blue are a thing we want, but it requires code so it's on 'the list'." Cerberus says loudly, "Well thats why the ambient income exists, yes." Fengshui says loudly, "I think that has something to do with pricing things. And also not buying things to sell that no one wants..." Fengshui says loudly, "Shops work the same in game that they do in real life. People buy what they want." Fengshui says loudly, "If there isn't demand, create a demand. If there isn't a supply issue, create one." [-][Game-Help] Ostheim has joined the channel. The Speaking Queue flashes to notify everyone that the queue is clear. Fengshui says loudly, "OKAY Grid 3.0. Questions? Suggestions? This is our last topic. We have 10 minutes." Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Nano has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Nano. Amon has joined the Speaking Queue. Nano stands from their seat in the second row, and edges their way out of it into the aisle. Nano asks, "*speaking english, in a lifting feminine Japanese accent with a youthful voice* Are we ever going to have the ability to select from a list of pre-made avatars at any point?" Nano edges into the second row, and picks a seat and lowers theirself into it. Hindelle has joined the Speaking Queue. Johnny says, "I think we might just need to finish the 'save' on the profile view on grid 3.0" The Speaking Queue has switched to Amon. Johnny says, "it was letting you pick from a huge number of avatars I believe." Amon stands from their seat in the first row and easily moves away from it. Amon exclaims, "I'd like to see all security systems integrated into Grid 3.0 in a way or another perhaps as encrypted data in secure nodes. That includes vague data for combolocks, authorized people for retinal scanners, and a storage for ICU replay camera feeds for future review and to remove its very tight limit. Also make it easier to remain anonymous over the grid so people aren't so scared of stirring the pot over there!!" Johnny says, "you just click on one side of the image or another." Fengshui says loudly, "Yeah it's basically done. We just need to finish it." Amon walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui casually nods at Amon. Cerberus asks loudly, "I've got a question. Are we going to make it so PCs are unable to make their nodes 'disappear' from the search function like Grid 2.0?" The Speaking Queue has switched to Hindelle. Johnny [to Amon]: I agree on all 3 of those points. Hindelle stands from their seat in the first row and easily moves away from it. Hindelle asks loudly, "*speaking english, in a sonorous, middle-eastern accented voice* Can you give us a snapshot of how things are coming along? Getting regular updates on the thread was a great treat. Also, this ties in with the future of cybernetics, but has there been any discussion on the proposed idea of having what amounts to a cybernetic quick/lite?" Fengshui [to Cerberus]: I believe that will be the case, baka! Ishmael has joined the Speaking Queue. Hindelle walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Cerberus says loudly, "Good, cause too many PCs do it by default now." Fengshui [to Hindelle]: A cool idea. Cybernetic quickterm. Shakeia has joined the Speaking Queue. Johnny says, "Well, for the past 5 weeks, I have been off Grid 3.0 working on getting all the code in place for the social club rollout on June 1st" Hindelle casually nods at Johnny. Johnny says, "Grid 3.0 rollout for real is pending a codefix for the encoding problem present in grid 3.0 nodes and forum posts." Johnny says, "I believe the problem is in the data migration portion, so we can't switch over to grid 3.0 for real until that is resolved." Hindelle says, "Well, I know the Social Club was a huge undertaking, but it'll be great to see how things progress from here." The Speaking Queue has switched to Ishmael. Ishmael stands up from the floor. [+][OOC-Chat] NEWBIE-ALERT: A new character has just entered the city. Do your part and help us keep new characters around! Cerberus says loudly, "In case anyone didn't hear, making your grid nod 'unsearchable' is not something we support. :P" Shakeia has left the Speaking Queue. Johnny says, "Well" Ishmael says, "I would like to see various other things besides cameras, door codes, etc added to the grid, such as lights in big corps, maybe even other things to act as distractions, should be able to be hacked in Grid 3.0" Johnny says, "its more that you'll be able to hide stuff all over" Cerberus says loudly, "In Grid 3.0" Ishmael says, "It would give a reason to get IC grid hackers to be on your team if doing a heist, an attack, etc. " Cerberus says loudly, "But in 2.0 it's just breaking the system, Is what I mean." Liana has joined the Speaking Queue. The Speaking Queue has switched to Liana. Johnny says, "I have a huge list of potentials for grid interface" Cerberus says loudly, "I think Johnny and I have a huge list of integrated systems we want to make hackable, but hacking is not going to be easy, and it's definitely going to be a challenging endeavour." Ishmael sits cross-legged on the floor. Johnny says, "the weather, traffic, time of day in the dome itself" Blinder says loudly, "So you'll have to higher a GOOD hacker." Hana stands from their seat in the sixth row, and edges their way out of it into the aisle. Hana vanishes from the meeting. Fengshui [to Liana]: Go ahead. Fengshui has closed the Speaking Queue for this topic. Gaijin_Guest has disconnected. A group of gangers runs in shouting loudly and flashing gang signs before picking up Gaijin_Guest and carrying it off quickly. Liana stands from their seat in the sixth row, and edges their way out of it into the aisle. Liana asks, "*speaking english, in a lightly accented, tired voice* I just have a brief question. What would be the difference between hacking on the Grid (access to mentioned door codes, cameras) and secure systems then?" Mench bobs his head along to his MP3 player with a large smile as he glances at all the faces in the Amphitheatre. Liana says, "Oh. Secure tech." Cerberus says loudly, "A different avenue of attack." Johnny says, "we have a notion of searching for paydata, which you collect and take to a data broker who gives you gridcoin." Hafu_Guest appears out of nowhere. Hafu_Guest edges into the third row, and picks a seat and lowers theirself into it. Muhammad's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "Different skills perhaps as well." Fengshui says loudly, "Or combinations there of." The Speaking Queue flashes to notify everyone that the queue is clear. Fengshui steps back up to the podium for one final time, "Thats it folks. Thank you so much for attending, for your feedback, for everything. We will be posting a log of the event on the BGBB for everyone to review, and for those who missed it. If you dont see a BGBB topic for something we decided to continue discussing-- create one when youre ready and lets keep this conversation going! The next town hall will be January, 2018!" Johnny says, "just because its on the grid doesn't mean your secure_tech can't come into play either." Liana edges into the second row, and picks a seat and lowers theirself into it. Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended. @town-hall to leave or stick around for a bit and chat with admin, socialize, discuss more ideas whatever! Socializing begins now!" Fengshui toggles the room moderation to OFF, allowing anyone to speak. Vicente starts applauding politely. Viktor stands from their seat in the second row, and edges their way out of it into the aisle. Veronique starts applauding politely. Mordith starts applauding politely. Mac starts applauding politely. Arachne starts applauding politely. Osakina starts applauding politely. Epoch starts applauding wildly. Fengshui bursts into a million holographic pieces and reappears in the center of the crowd, smiling. Dekkard starts applauding politely. Liana cheers, "Thanks!" Ashier starts applauding politely. June starts applauding politely. Hindelle says, "Woop woop." Ishmael starts applauding politely. Osakina exclaims, "REEEEE!" Reinhardt starts applauding. Mordith exclaims, "*speaking english, in a slight-accented voice* Well done meeting!" Hermes starts applauding politely. Veronique exclaims, "*speaking english, in an a pleasant soft saprano with accented undertones in her voice* Yay!" Mench shouts loudly, "*speaking english, in a typical American Redneck voice voice* THANKS FOR COMING ALONG! " Arisruk starts applauding politely. Vetsa claps all the claps she's been holding in. Dekkard rises from the plush leather seat that rests on the stage. Fengshui says loudly, "Nailed it at 9:00 exactly." Ashier stands from their seat in the second row, and edges their way out of it into the aisle. Hermes says, "Shit yeah"" Veronique giggles playfully. Veronique stands from their seat in the fifth row, and edges their way out of it into the aisle. Ashier vanishes from the meeting. Brikks stands from their seat in the fourth row, and edges their way out of it into the aisle. Jessica stands from their seat in the first row and easily moves away from it. Shakeia looks tired and yawns sleepily. Veronique waves nonchalantly. Mac whispers, ", "*:peak:ng engli:h: :n an :n ea:: coa:t :ccented :oi::: ::m v::: glad K::: is:': :::n: on va::tio:"" to Shakeia. Gypsy stands from their seat in the third row, and edges their way out of it into the aisle. Mordith CHEERS! Vicente claps a bit more than Vetsa did. June stands from their seat in the second row, and edges their way out of it into the aisle. Fengshui grins mischievously. Caffeine whispers, "*something unintelligible*" to Warder. Jessica vanishes from the meeting. Mordith stands from their seat in the sixth row, and edges their way out of it into the aisle. Hermes [to Vetsa]: I'm your day one fan BTW. Gypsy vanishes from the meeting. Kaya stands from their seat in the second row, and edges their way out of it into the aisle. Mordith vanishes from the meeting. Johnny rises from the plush leather seat that rests on the stage. Vicente stands from their seat in the second row, and edges their way out of it into the aisle. Warder bows his head slightly and frowns sadly. Gaz stands from their seat in the second row, and edges their way out of it into the aisle. Veronique claps and giggles. George says, "*speaking english, in a slow drawl, with a deeply rumbling voice* Well run, and loved the moderation. Made it much more understandable." Warder [to Caffeine]: *speaking english, in a gravelly, masculine voice* Why. Arachne waves to June! Mench rises from the plush leather seat that rests on the stage. Caffeine pats Warder onna head parentally. Radiance laughs loudly at Caffeine. Auri covers her mouth and loudly sneezes. Cayce stands from their seat in the third row, and edges their way out of it into the aisle. Kaya vanishes from the meeting. Amon says loudly, "You're all about to die." Glitch chuckles softly. Osakina stands from their seat in the fifth row, and edges their way out of it into the aisle. Veronique says, "Nooo" June glomps onto Arachne. Mary stands from their seat in the sixth row, and edges their way out of it into the aisle. Cayce winks at Amon playfully. Hermes [to Amon]: <3 George stands from their seat in the fifth row, and edges their way out of it into the aisle. Fengshui OOCly shouts, "thank you everyone for attending! town hall over. you may return to RPing." Mary vanishes from the meeting. Warder [to Caffeine]: Just leave me alone okay. Veronique says, "No dead" Auri stands from their seat in the fifth row, and edges their way out of it into the aisle. Vicente vanishes from the meeting. Flash stands from their seat in the sixth row, and edges their way out of it into the aisle. Butako vanishes from the meeting. Osakina shouts loudly, "CHAAAARGE" Nano drops a grenade at her feet. Osakina vanishes from the meeting. Liana uses @social to infect everybody with diseases! George vanishes from the meeting. Arachne stands from their seat in the sixth row, and edges their way out of it into the aisle. Raidne stands up from the floor. Caffeine [to Warder]: Haunt you... Raidne vanishes from the meeting. Flash vanishes from the meeting. Auri vanishes from the meeting. Epoch stands from their seat in the first row and easily moves away from it. Sora stands from their seat in the third row, and edges their way out of it into the aisle. Nano exclaims, "Oh no, my potato!" Carrera [to Amon]: *speaking english, in a lilting almost musical Freesky accent with just a little bit of smoker's rasp to his voice* I love you man. Reinhardt laughs loudly. Mac exclaims, "Molotov rainnnnnn!" Arisruk stands from their seat in the sixth row, and edges their way out of it into the aisle. Vetsa stands from their seat in the third row, and edges their way out of it into the aisle. Mephisto exclaims loudly, "*speaking russian* Don't touch each other just because the hall is over!" Arisruk vanishes from the meeting. Hermes stands from their seat in the third row, and edges their way out of it into the aisle. Sora vanishes from the meeting. Cayce [to Amon]: *speaking english, in a gravelly, arresting voice* Hey. Epoch vigorously bounces up and down. Veronique growlses warningly. Carrera [to Amon]: You play a great villain. Mephisto exclaims loudly, "STDs can and will spread!" Glitch says loudly, "I'll be hanging around for a while." Viktor vanishes from the meeting. Arachne [to Amon]: Glad you're back, mano! Vetsa eyes her surroundings warily. Cayce [to Amon]: Do you know what nemesis means? Warder stands from their seat in the first row and easily moves away from it. Hermes bows respectfully. Liana touches everybody! Arachne vanishes from the meeting. Hermes [to Vetsa]: <3 Cayce smiles innocently. Carrera [to Amon]: it reminds me of Rico from Judge Dredd. Radiance says loudly, "You all better be eating the foods I slaved away over." Amon [to Cayce]: Yes. Veronique dies. Veronique giggles playfully. Carrera [to Amon]: So well fucking done. Mac exclaims, "Kush is my favorite character!" Cayce laughs loudly at Amon. Radiance says loudly, "Or I'll haunt you." Kerri stands up from the floor. Kerri vanishes from the meeting. Seth's body goes limp as he slumps to the ground unconscious. Connor burps loudly at Hermes. Connor stands from their seat in the fourth row, and edges their way out of it into the aisle. Diesel edges into the sixth row, and picks a seat and lowers theirself into it. Cayce vanishes from the meeting. Diesel appears out of nowhere. Ishmael stands up from the floor. Ishmael vanishes from the meeting. Warder vanishes from the meeting. Brikks [to Radiance]: *speaking english, in a mixed Southern-Mexican voice* It isn't filling! I tried! Sophia stands up from the floor. Connor snuffs out his lit Havana Altanero cigar. Hermes [to Connor]: Eww Roxi stands up from the floor. Connor puts his Havana Altanero cigar away. Roxi vanishes from the meeting. Seth hauls himself to his feet, rubbing his eyes. Annika chuckles softly. Hermes exclaims, "HEY!" Veronique says, "Bye y'all. I'll see you on the flipside." Reinhardt stands from their seat in the fourth row, and edges their way out of it into the aisle. Radiance [to Brikks]: Eat more kitten kebabs. [OOC: Cerberus says, "alright, if you're not going to be participate in any discussion, we should limit the circle jerk to a minimum and get people back IC." ] Veronique vanishes from the meeting. Hermes shouts loudly, "ARE WE GONNA HAVE EMPANADAS?" Radiance winks at Hermes playfully. [+][OOC-Chat] The Crawling Chaos: Town Hall: https://www.youtube.com/watch?v=_LEJ6tZI7_k&t=6s Seth vanishes from the meeting. Fengshui chuckles softly. Mac circlejerks. Radiance disappears. Megan stands up from the floor. Megan vanishes from the meeting. Mac waves nonchalantly. Reinhardt puts his brass knuckles away. Reinhardt puts his brass knuckles away. Connor vanishes from the meeting. Epoch vanishes from the meeting. Hermes totes is serious about it. Mac stands from their seat in the sixth row, and edges their way out of it into the aisle. Shakeia stands from their seat in the second row, and edges their way out of it into the aisle. June winks at Carrera playfully. Reinhardt vanishes from the meeting. Caffeine exclaims loudly, "I'M OUTTA HERE, NERDS!" Shakeia disgustingly releases some methane. Caffeine vanishes from the meeting. Amon says loudly, "Thank you.See you IC." Gaz vanishes from the meeting. Shakeia vanishes from the meeting. Annika stands from their seat in the sixth row, and edges their way out of it into the aisle. [+][OOC-Chat] whatislove6969: essteedeez Hermes bows respectfully. Mac vanishes from the meeting. Hermes vanishes from the meeting. [+][OOC-Chat] Some Nerd peers about. [+][OOC-Chat] The Director peers about. Navi rises from the plush leather seat that rests on the stage. Brikks vanishes from the meeting. June vanishes from the meeting. Annika vanishes from the meeting. Vetsa circlejerks just a little. Casually. Walking backwards through a portal or something. Amon stands from their seat in the first row and easily moves away from it. Amon vanishes from the meeting. Vetsa vanishes from the meeting. Joe stands from their seat in the first row and easily moves away from it. Carrera stands from their seat in the first row and easily moves away from it. Carrera vanishes from the meeting. Liana stands from their seat in the second row, and edges their way out of it into the aisle. [OOC: Cerberus asks, "Anyone have any questions about any of my crap?" ] Hindelle stands from their seat in the first row and easily moves away from it. Hindelle disgustingly releases some methane. Hindelle vanishes from the meeting. Radiance appears out of nowhere. [OOC: Hafu_Guest says, "nothing i can't just put on mail" ] [OOC: Cerberus says, "no" ] Matte stands from their seat in the third row, and edges their way out of it into the aisle. [OOC: Cerberus says, "3.0 isn't out yet" ] [OOC: Cerberus says, "oops." ] Sindome Amphitheater The Brobdingnagian structure encompassing you lends heavily to classical stylings from the Italian Renaissance, characterized by transcendent marble arches. Tens of thousands of seats comfortably furnished with the finest upholstery surround the arena in tiers, each laboriously designated with hand engraved golden plates. Sleek displays are available in front of every chair, appointed to relay information from whatever function the arena is hosting at the time in a variety of languages and an assortment of touch-screen options. The landings of each tier bear floor plaques lionizing the mega-corporations involved in the funding of the gargantuan building project, lending special thanks to names that only anybody who is anybody has heard of, fettered to the tongues of the unwashed masses. You would only have to wonder for a moment how such the revenue for such an exorbitant expense could be justified before being assaulted by innumerable holographic advertisements flickering into life along the rows, others being projected as gigantic slogans and logos in the air, the products owned by the largest and most influential corporations dominating the airspace by a huge margin. The advertisements blink out of existence just as rapidly as they had appeared, working on an annoyingly regular timer chosen by market psychologists to be as disorientating as distracting as possible to the average consumer. Recycling chutes located alongside every aisle hint promisingly towards a flourishing income stream provided by confections, fast-foods and consumer drugs. Overhead awaits a dizzying sight as anybody who were to look up would find themselves staring out into the captifying panorama of space. Long-dead stars burn fiercely billions of light years away from here, with a clarity unknown to your typical mudboy who has only seen the sky as a perversion marred by human pollutants. Lurid nebulas that cannot be seen by the human eye from here are as conspicuous as earthly clouds. A Nito-Kodak Chronos has a hologram of the date rotating above it: Saturday, June 24th, 2102 : 6:04 PM. The Speaking Queue is empty. A photograph of Slither Fengshui is pinned up on the wall. Redneck Mench is standing here with a jug on Moonshine in hand and a chicken in the other. Slither Fengshui is standing on the stage, decked out in classic Xo3 battlemesh. Unsettling Radiance is looming here. Dumpster Joe is shuffling along. Fox-Girl Raifuru is slav-squatting. Marcello Mono is black & white. HardHat Johnny is literally making up things as he goes. Sophia is standing here. Matte is confident, beaming, though walking a bit funny like she's had a good fuck. Liana is strolling along as she lets her eyes wander around the streets. Custodian Andreas, Safeya Blackburn and Explorer Molovian are standing here. Shengar is scribbling in a notebook Guard Miguel is sleeping here, snoring softly. Muhammad is sleeping here, Retard fell asleep standing with his eyes open Weronika is sleeping here, sleeping here, stretched out on the bed, one of her arms dangling off the edge. Cross and Jakk are sleeping here. Staff-Judge Gerik is sitting on the floor. Peaky Blinder, Mephisto Pheles and Glitch are seated in the large leather chairs on the stage. The podium is vacant. Madman Szpital is sitting in the first row. Klaus and FoxTrot Nano are sitting in the second row. Tabitha Phlox and Hafu_Guest are sitting in the third row. Conor Duffy is sitting in the fourth row. The fifth row is empty. You, Dva, Doctor Eisako, Hafu_Guest, Alexei and Diesel are sitting in the sixth row. Seven Ecks, Azelle and Katla are sitting in the seventh row. There are no visible exits. Joe exclaims, "*speaking english, in a hard and scratchy, stained by smoke and life voice* I forget how to leave!" Dva asks, Earlier there was mention about WCS and CHEX if they are Mixers or Corpie. What about Bartenders/CommonShops/Clone Angels? Sorry for not asking earlier. Joe sniffles and starts crying woefully as tears roll off his cheeks. Mordith appears out of nowhere. [OOC: Fengshui says, "@town-hall to leave" ] [OOC: Liana says, "@town-hall" ] [OOC: Glitch says, "Use @town-hall" ] Mordith peers about. Joe vanishes from the meeting. Shengar says, "*speaking english* thatks" Matte stretches as she rises from her seat. [OOC: Phlox says, "to cerb I'm really excited about new drugs." ] [OOC: Cerberus says, "Bartenders, common shops, clone angels, they're not corpies." ] Matte vanishes from the meeting. [+][OOC-Chat] Staff Mench: Record of 90 players online! Thanks everyone <3 http://sindo.me/SyoSzK27Z.png Shengar vanishes from the meeting. [+][OOC-Chat] Some Nerd: Awesome! XHELP Your message has been sent. [OOC: Cerberus says, "Mixers with a purpose." ] XHELP Fengshui [responding to you]: slither@sindome.org