Existing players used to logging in with their character name and moo password must signup for a website account.
- Veleth 4m
- Sivartas 22m
- Fogchild1 24m
- Rillem 5m Make it personal.
c Logic 29s
- Dale 1m
- cata 2m
- Diamond 2h After Winter, must come Spring.
- SmokePotion 26s Right or wrong, I'm getting high.
- BubbleKangaroo 12s
- zxq 21m Blackcastle was no ordinary prison.
- NightHollow 3m
- LadyLogic 1h
- Vanashis 3h
a Mench 51m Doing a bit of everything.
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.