Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Kisaki 5s Don't Stop Music...
- wiebman 12m
- Baron17 1s
- FancyPenguin 33m
- Malakai 25s
- Malanth 14s
- Stingray 25m
- ZaCyril 1m https://youtu.be/9r4WD60uM18
- stylo 8m
- crashdown 12m
- Grey0 24m
- DiamondNine 29s
j Johnny 7h New Code Written Nightly. Not a GM.
- Napoleon 1m Bad bish is bad.
- Azelle 12h
a Cerberus 11h Head Builder & GM when I need to
- jsmith225 8h
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Better banking...
Improvements to the banking system

I'd like to put  forward a few  ideas about the banking system. I think they are improvements and would enable players to do things that are  currently impossible.

Withmore Savings Bank is aptly named, basically because all it is is an individuals savings bank/piggy bank with a little interest. I like the fact that funds can be transfered electronically to another players account, but you have to use their alias/name.

(A) If we moved to a code based system that allowed you to transfer sums to a bank account #, then a wonderfully anonymous system of payment could be estblished. Currently -physical contact- is required in practicaly all cases for money to exchange hands. Yes, I count couriers/go betweens/drop offs as physical contact.

(B) A number based system also would make for multiple bank accounts. What would be the  point of having more than one account?  It just makes sense. Maybe the limit could be set at two accounts per player, with the ability to open and close accounts at will (or change account numbers). Funds could be devided so as to provide a safety in the event of a decker somehow cleaning one account out.

(C) This idea is one I  favor very strongly. I think one should be able to open  an account where several players could deposit sums but would have to reach  a mutual agreement/consensus in order to withdraw anything. This would create the possibility of a kind of 'fund' with multiple stakeholders. People would add money as they saw fit, everyone paying the same or some contributing more than others, then invest the pot it in a project of some kind together, either  evenly or broken down by percentages. Currently, people trying to bring their money together in the interest of some goal have to either 1) Trust all the money to one person, or 2) put the money somewhere where everyone can  access it. Meaning that people collecting money as a group simply does not happen in Sindome. This sucks.

(D) ...oh yes, and D. Banking on the Grid. It would be neat to be able to transfer funds to someone elses account from the Grid and manipulate the above features if they were ever implemented. I bank online in 06. Its 2091! We can't let 06 tech surpass Sindome now can we (even though most of the tech that supposedly surpasses current tech is non-functional...)? Hopeless..heh.

That's all. For me (A) and (C) are the most important.

(Edited by BuddhaBrand at 1:55 am on May 4, 2006)

(E) SIC Banking
And yes, that means having your SIC # not your $name tied to your bank account.

And the WJf should be allowed to freez funds and look up peoples bank records :-)

Last I checked, you could allow multiple people to add and remove funds from a business account, as well as transfer that account to other people, under the aegis of the business account's name.

Just my two chyen.