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Prioritise advantage over Disadvantage
Don't break character builds early + Less admin

Currently when picking advantages you are assigned disadvantages immediately and can no longer pick those disadvantages to have an advantage in. This could lock you out of an advantage on something else that was going to be a core skill (and into disadvantage on that core skill). Resolving character breaking disadvantages requires a mulligan which requires staff attention AND you only get one of.

What I am proposing is that you can overwrite disadvantages with advantages when you pick your next advantage. This avoids breaking character builds and avoids wasting staff time with mulligans.

It'd be neat if you rolled for all your advantages at the same time so those applied first, then the game rolled to see what disadvantages you get. The mulligan system always seemed clumsy to me too, even if I get that there's supposed to be a chance you end up with a disadvantage you don't like.

Having to change parts of your character's @history over a roll is never going to be something I'm a fan of, especially when sometimes you've been planning a certain character for months or even years.

Naw, be good roleplayer and accept that your character has flaws.

Probably, very likely, won't change.

Good roleplayers usually plan out their character flaws. That's typically what I do. Disadvantages often break those plans. But yeah I figured it wouldn't. Some things you can't decide in your character design. Like exact height, apparently.
Flaws are fine, the game still imposes flaws on your character with the proposed adjustment. Being flawed at the thing that was supposed to be your characters bread and butter doesn't benefit anyone though.

I rather resent the implication that I'm a poor roleplayer for making suggestions that I feel would improve the player experience.

You get one guaranteed advantage - the first one - put it into the thing that matters. And if you then automatically get disadvantage to 2nd most thing that matters for your character, you got a muligan to get a solid chance to fix it - pretty unlikely that you will get the same disadvantage at first go again.

But if the fate still tells you "nope, your decker is amazing at programming, but will be slightly worse at systems" or whatever skill combo are we talking here, that's… Cool, now you got a flaw to roleplay. And just because dice rolls are going to be slightly worse, that doesn't mean it's a net loss for roleplay, just that you will have slightly less of a cookie cutter build, that's all.

The disadvantages will not break your build or nullify your UE expenditure, they're actually minor and it won't make or break your character.
Yeah, normally I agree with mench, but that seemed a little uncalled for.

Back to the post topic though. That fact that you can mulligan your advantages already means there is already some sort of acceptance that the system doesn't always do what you have in mind for your character.

Allow you to pick all the advantages first would allow you to do away with the mulligan entirely.

I believe you get three mulligans, technically. You can pick new ones with your original mulligan, again after two years with an approved respec, and the respec resets your mulligan as well. Right? Three?