What I am proposing is that you can overwrite disadvantages with advantages when you pick your next advantage. This avoids breaking character builds and avoids wasting staff time with mulligans.
What I am proposing is that you can overwrite disadvantages with advantages when you pick your next advantage. This avoids breaking character builds and avoids wasting staff time with mulligans.
Having to change parts of your character's @history over a roll is never going to be something I'm a fan of, especially when sometimes you've been planning a certain character for months or even years.
I rather resent the implication that I'm a poor roleplayer for making suggestions that I feel would improve the player experience.
But if the fate still tells you "nope, your decker is amazing at programming, but will be slightly worse at systems" or whatever skill combo are we talking here, that's… Cool, now you got a flaw to roleplay. And just because dice rolls are going to be slightly worse, that doesn't mean it's a net loss for roleplay, just that you will have slightly less of a cookie cutter build, that's all.
Back to the post topic though. That fact that you can mulligan your advantages already means there is already some sort of acceptance that the system doesn't always do what you have in mind for your character.
Allow you to pick all the advantages first would allow you to do away with the mulligan entirely.