Updated references to the karaoke bar to be Okey Dokey instead of the problematic old name.
There was a bug in my code which was causing all successes, no matter how good, to fall into the amateur bucket. I have fixed this bug. There are 5 levels of enhancement that increase the damage and # of uses before the enhancement fades. Everyone was locked into the first level.
With the bug fix, those that are enhancing and have put more into stats/skills will see a big difference moving forward. This will also be represented when inspecting the enhanced weapon.
Thanks for the bug report!
We had an option for not showing the full room description when transitioning between rooms, but we had not integrated it with @access. It has been added so that those with screen readers don't have to experience as much scroll when moving around the game world. Typing 'look' will still show the full room description.
I have updated the code to show the contents of items integrated into the room (cars, bikes, signs, terms, etc). As well as weather and graffiti.
If anyone using a screen reader has feedback, I'd love to hear it (I worked with one player but more input is always helpful).
(Edited by Slither at 12:13 pm on 7/10/2025)
There was a bug in the code that checked your skill when installing/uninstalling parts on robots.
Different parts defined skills that were used, some used the best of auto tech or aero tech, some just used electro tech.
The bug was that if you had ANY aero tech, even 1 point, when you tried an install/uninstall, it would instead use your electro tech skill.
This would cause 2 issues when installing or uninstalling a part that used the best of aero or auto:
For people with good aero tech and bad electro tech, they would fail to install/uninstall.
For people with bad aero tech and good electro tech, they would succed to install/uninstall even when they shouldn't.
I've fixed the bug but it leaves us in a weird place where people who were succeeding for years at something would now be failing. I didn't want to punish these people, as looking through who has what, this could have impacted a bunch of people.
Instead, I've simply made all robot parts installable/uninstallable using the best of aero, auto, or electro skills.
For most people, this should result in no change as you were already seeing most of this stuff work due to the unintended side effect of the bug, for those that were failing when they shouldn't you should see it start working again.
I wasn't going to announce this in hopes that people who currently roleplay without OOC fear/objections/whateverWordYouPrefer would go out and find the change organically and appreciate it. But from recent posts, I can tell that there are people who have trouble getting past OOC objections about PDS and experiencing it or consequences for loading up on chrome.
So, as of 4 days ago, all 3 levels of the PDS scripts have been updated with new ones that have different messages and symptoms, giving a broader experience and depth to the roleplay.
I will continue to update these in the future to keep things fresh and cycle things out depending on feedback.
(Edited by Mench at 8:00 am on 7/29/2025)
There was a long standing bug in the color code where the color would be off by one. This was due to some complicated color shit and the fix is to simply present the color #s in @colors 256 as +1, as an actual code fix would break all previously created art. So, @colors 256 has been updated and shows the color # that should actually be used for canvases.
The grid makes liberal use of $cu:read and $cu:read_lines which can technically return an error in some situations. I needed to add checks for error responses from this verb to 20+ verbs, to make sure there wasn't a TB and instead it provided an IC error. This is done.
(Edited by Slither at 10:09 pm on 7/30/2025)