Bonsai walks across the stage and sits upon one of the large leather chairs.
Fengshui OOCly shouts, "we'll be opening the town hall in a minute. please get to a safe spot!"
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
Logic appears out of nowhere.
Morpheus appears out of nowhere.
Hivemind appears out of nowhere.
Logic walks across the stage and sits upon one of the large leather chairs.
Crashdown appears out of nowhere.
Specter appears out of nowhere.
Bix appears out of nowhere.
Vanashis appears out of nowhere.
Aera appears out of nowhere.
Morpheus walks across the stage and sits upon one of the large leather chairs.
Ikunaut appears out of nowhere.
There's no such seat around here; try somewhere else.
Sindome Amphitheater
[Town Hall Active - Description Shortened] A
Nito-Kodak Chronos has a hologram of the date rotating above it:
Sunday, February 1st, 2111 : 2:40 PM. The
Speaking Queue is empty. To listen to the playlist:
http://sindo.me/ddV5Ja3EB To see the current song:
http://sindo.me/rkyJpYLL3
Webmaster Mench is twiddling his trucolorz dildo between his fingers Kard, Bonsai and Morpheus are standing here. Spooky Specter is not. Anywhere. Logic is an amalgam of circuit boards, neon lights, and kitschy 90's hacker references. Hivemind, crashdown, Bix, Vanashis, Aera and ikunaut are standing here. Bonsai, Logic and Morpheus are seated in the large leather chairs on the stage. The podium is vacant. The first row is empty. The second row is empty. The third row is empty. The fourth row is empty. The fifth row is empty. The sixth row is empty. The seventh row is empty.
There are exits to the Coder (c), Gamemaster (gm), Builder (b).
You edge into the sixth row, and pick a seat and lower yourself into it.
crashdown edges into the sixth row, and picks a seat and lowers theirself into it.
Malanth appears out of nowhere.
Huntresskai appears out of nowhere.
Crooknose appears out of nowhere.
Necronex666 appears out of nowhere.
crashdown stands from their seat in the sixth row, and edges their way out of it into the aisle.
crashdown edges into the fifth row, and picks a seat and lowers theirself into it.
Cowbell appears out of nowhere.
Malanth edges into the sixth row, and picks a seat and lowers theirself into it.
Thrillimanjaro appears out of nowhere.
Rillem appears out of nowhere.
Knyghtskye appears out of nowhere.
Barrien appears out of nowhere.
NightHollow appears out of nowhere.
Vanashis edges into the fifth row, and picks a seat and lowers theirself into it.
Barrien edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui OOCly shouts, "You can join the town hall now."
Mench waves nonchalantly.
Aera edges into the fifth row, and picks a seat and lowers theirself into it.
Knyghtskye waves kindly.
Mench walks across the stage and sits upon one of the large leather chairs.
Duck appears out of nowhere.
Logic gets out his the mighty Guillotine.
NightHollow edges into the third row, and picks a seat and lowers theirself into it.
Acupa appears out of nowhere.
Hivemind walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mench exclaims loudly, "*speaking english, in a generic mixer type voice* Hello, welcome in!"
Knyghtskye walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Thrillimanjaro edges into the sixth row, and picks a seat and lowers theirself into it.
Necronex666 walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Rillem asks, "how do I sit in a row?"
Knyghtskye exclaims, "Wooooo!"
Fengshui OOCly shouts, "if you wanna listen to the communal town hall playlist, we'll be starting it at 2:45, the link is here: http://sindo.me/WpZ2PTJPI" Raven appears out of nowhere.
duck walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Nogodsnokings appears out of nowhere.
Thrillimanjaro stands from their seat in the sixth row, and edges their way out of it into the aisle.
Selly appears out of nowhere.
Thrillimanjaro edges into the fifth row, and picks a seat and lowers theirself into it.
nogodsnokings edges into the fifth row, and picks a seat and lowers theirself into it.
Bonsai exclaims loudly, "*speaking english* Remember to sit!"
Cowbell edges into the second row, and picks a seat and lowers theirself into it.
Knyghtskye [to Rillem]: Sit in second row!
Rillem shouts loudly, "HOW!"
Crooknose exclaims, "I want a cool row!"
Aera [to Rillem]: Like you would in came. For example, I did 'sit fifth'
Selly edges into the second row, and picks a seat and lowers theirself into it.
ikunaut edges into the second row, and picks a seat and lowers theirself into it.
Rillem walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Huntresskai edges into the second row, and picks a seat and lowers theirself into it.
You vanish from the meeting.
We were unable to move you back to where you were. The admin have been notified
BigLammo appears out of nowhere.
Acupa sits cross-legged on the floor.
Rillem exclaims, "Boom!"
Knyghtskye grooves.
Acupa stands up from the floor.
Rillem says, "Seated."
DashB appears out of nowhere.
Raven edges into the third row, and picks a seat and lowers theirself into it.
Acupa walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Bix edges into the sixth row, and picks a seat and lowers theirself into it.
Burgerwolf appears out of nowhere.
Coconut appears out of nowhere.
SmokePotion appears out of nowhere.
Kalenna appears out of nowhere.
Acupa says, "Hey newbies."
Burgerwolf walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Bix says, "wheeeee."
Villa appears out of nowhere.
DashB sits cross-legged on the floor.
Thrillimanjaro exclaims, "Hello!"
Burgerwolf says, "Aww yeah."
DashB stands up from the floor.
Logic looks out at everyone. "*speaking english, in a stream of 1's and 0's that coalesce into a voice* Hashtag crowd."
Svetlana appears out of nowhere.
Villa exclaims loudly, "The bone!"
coconut walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
villa edges into the sixth row, and picks a seat and lowers theirself into it.
Crooknose walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Pladdicus appears out of nowhere.
Selly says, "I love these."
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Knyghtskye looks around with a little nod.
Svetlana says, "Hey all."
Rillem exclaims loudly, "Been excited for this!"
Knyghtskye exclaims, "Yoooooo!"
Villa says loudly, "Hello there, fellow gamersz"
Nepika appears out of nowhere.
Bix says, "hello nerds."
BigLammo edges into the sixth row, and picks a seat and lowers theirself into it.
Kalenna exclaims, "hi!"
Pladdicus says, "Be crazy to have a cortex bomb."
Adrognik appears out of nowhere.
Ociex appears out of nowhere.
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
Pladdicus sits cross-legged on the floor.
Pladdicus stands up from the floor.
Zxq appears out of nowhere.
Bonsai exclaims loudly, "Please be sure to take a seat before the meeting begins!"
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
adrognik walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Knyghtskye chuckles softly.
zxq edges into the sixth row, and picks a seat and lowers theirself into it.
Acupa says, "There needs to be some awful thing that happens at this event to make it Sindome themed."
Ociex walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
SmokePotion says, "Third row, best row"
BigLammo says, "You're a cortex bomb."
Knyghtskye [to Acupa]: Give 'em time.
Logic goes a shuffln acros the stage like the nerd he is.
Bix says, "third row's for losers I heard."
Rillem says loudly, "Nah! FIRST ROW."
kalenna walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
SmokePotion says, "CLkose enough to be sweat on, far enolugh to see who sweatin'."
Crooknose [to SmokePotion]: Nuh-uhhh, first row's the best!
Nepika sits cross-legged on the floor.
Pladdicus exclaims, "first row, for the suck ups!"
Bonsai exclaims loudly, "Fourth row best row!"
kalenna walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Knyghtskye snickers sarcastically.
Burgerwolf vanishes from the meeting.
Acupa says, "First row is indeed best."
Lena appears out of nowhere.
A whoosh of air blows a shower of pixels into the area that take the loose form of aerodyne before it sharpens into a high-resolution Cayley K-450x Aerodyne.
Knyghtskye suddenly gasps!
BigLammo says, "Seventh's for cool kids."
Thrillimanjaro exclaims, "Whoa!"
BCingyou appears out of nowhere.
You hear a quiet clunk as the Cayley K-450x Aerodyne's doors are unlocked from within.
Burgerwolf appears out of nowhere.
Johnny opens the door and climbs out of the Cayley K-450x Aerodyne.
Burgerwolf walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny leans over and locks the doors of the Cayley K-450x Aerodyne.
Thrillimanjaro starts applauding politely.
Logic snickers sarcastically at Johnny.
BCingyou edges into the sixth row, and picks a seat and lowers theirself into it.
Lena exclaims, "WOOO!"
Frozenpizza appears out of nowhere.
Woeful appears out of nowhere.
Svetlana gives a cheer for Johnny!
Knyghtskye applauds for Johnny!
Johnny walks across the stage and sits upon one of the large leather chairs.
Crooknose exclaims, "FIRST ROW! FIRST ROW! FIRST ROW!!! WHOOOO!"
Cword appears out of nowhere.
Villa says loudly, "Now that is arriving in style."
DashB sits cross-legged on the floor.
Specter walks across the stage and sits upon one of the large leather chairs.
Kalenna exclaims loudly, "look, a trucolorz dildo!"
Woeful walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Kalenna cackles madly, her eyes lighting up with glee.
Lena edges into the fourth row, and picks a seat and lowers theirself into it.
Mench [to Johnny]: Fancy baka.
BCingyou starts applauding politely.
Cword sits cross-legged on the floor.
Frozenpizza sits cross-legged on the floor.
Pladdicus says, "I hear if you die in the townhall, you die in sindome."
Acupa stands from their seat in the first row and easily moves away from it.
Burgerwolf says, "We should have a concert."
Nepika says, "I believe that."
Knyghtskye says, "Dayum. Lots of new faces."
Knyghtskye eyes her surroundings warily.
BigLammo says, "I just never come to these things."
Fengshui appears out of nowhere.
Acupa walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Svetlana cheers for Fengshui!
Burgerwolf [to Fengshui]: Where's the party?
Knyghtskye starts applauding excitedly.
Fengshui says, "*speaking english, in an adminly voice* I've been here the wholeeeeee time."
Thrillimanjaro suddenly gasps!
Acupa says, "Kill and combat commands don't work."
Crooknose suddenly gasps!
Thrillimanjaro exclaims, "The prestige!"
Logic [to Fengshui]: Is that a game show comment?
Fengshui casually nods at Logic.
Logic [to Fengshui]: Love GameChanger.
Ioh03k appears out of nowhere.
Fengshui [to Logic]: Great show.
Lena says, "I am jamming right now....excellent song..."
Pladdicus asks, "Town hall russian roulette?"
Fengshui [to Logic]: Test.
Ioh03k sits cross-legged on the floor.
Fengshui asks loudly, "Oh, it's white because someone is talking directly to me?"
Acupa exclaims, "Wow we have a lot of players in this game!"
SmokePotion says, "I'm watching a documentary on Nie weiping while I wait for things to start. Cause I'm a dork"
Crooknose [to Fengshui]: This is your game how do you not know that!!?
SmokePotion [to Acupa]: These are only the ones that can make this slot
Raven says, "I'm not a real player."
Raven nods casually.
Logic [to Fengshui]: Got it. Good test.
Logic [to Fengshui]: Now I'm loud too.
Specter [to Logic]: *speaking english, in a screeching, super-spooky tone* Sir. You have a typo in your toes.
Bix says, "Mench put your dildo away. Jeeze."
Fengshui says loudly, "When you are using NPCs all the time, it doesn't do that. hehe."
BigLammo says, "Bot gang."
Acupa [to SmokePotion]: Yeah, wow
Villa asks loudly, "Where the guns at?"
Logic looks incredulously at his toes! "How DARE!"
-----------------------------------------------------------------------
PLAYER NAME IDLE *** WIT OR WISDOM '@wow me is ...'
----------- ---- ----- ------------------------------------------------
-Anonymous- 0s -i- AM ON INVIS
SmokePotion 1s -o- Right or wrong, I'm getting high.
Vanashis 3s -o-
Ralph 4s -in
-Anonymous- 7s -o- No @invis-wow set
-Anonymous- 9s -o- It'd be an awful waste of space.
Ioh03k 10s -o-
zxq 15s -o- Blackcastle was no ordinary prison.
Acupa 19s -o-
-Anonymous- 22s -o- No @invis-wow set
Raven 34s -o- I lost myself, in the dark charade.
Crooknose 37s -o-
-Anonymous- 41s -o- No @invis-wow set
Ociex 58s -o- Brownies for the win.
-Anonymous- 1m -o- No @invis-wow set
-Anonymous- 1m -o- No @invis-wow set
Pladdicus 1m -o- uh
Lena 1m -o- Yippee Ki-Yay
Selly 1m -o-
-Anonymous- 1m -o- No @invis-wow set
-Anonymous- 2m -o- Yes @invis-wow set
-Anonymous- 2m -o- No @invis-wow set
-Anonymous- 2m -o- Gazing Into Endless Skies...
Burgerwolf 2m -o- PANCAKES
-Anonymous- 2m -o- No @invis-wow set
Frozenpizza 2m -on
NightHollow 2m -o-
-Anonymous- 3m -o- No @invis-wow set
Cword 3m -o-
Woeful 3m -o-
Rillem 4m -o- Make it personal.
adrognik 5m -o-
-Anonymous- 6m -o- No @invis-wow set
-Anonymous- 7m -o- No @invis-wow set
-Anonymous- 7m -o- No @invis-wow set
-Anonymous- 7m -o- No @invis-wow set
-Anonymous- 8m -o- No @invis-wow set
-Anonymous- 8m -o- No @invis-wow set
Hivemind 8m -o-
-Anonymous- 8m -o- No @invis-wow set
-Anonymous- 11m -i- No @invis-wow set
geoux 32m -in Fortitudine Vincimus.
-Anonymous- 32m -i- No @invis-wow set
-Anonymous- 1h -i- No @invis-wow set
-Anonymous- 1h -i- No @invis-wow set
-Anonymous- 1h -i- No @invis-wow set
-Anonymous- 1h -i- No @invis-wow set
Sivartas 1h -i-
-----------------------------------------------------------------------
Johnny 1m ji- New Code Written Nightly. Not a GM.
Kard 1m ai-
Mench 3m ai- Doing a bit of everything.
-----------------------------------------------------------------------
There are 11 admin online. Some might be @invis.
One or more GMs are active recently. Some might be @invis.
-----------------------------------------------------------------------
Tell your friends about Sindome!
-----------------------------------------------------------------------
CP SLANG: Flash - 1. Something awesome, 2. chyen
-----------------------------------------------------------------------
Mega-sprawl amounts aren't in the city, many are in the mix and one is topside. (61)
-----------------------------------------------------------------------
SmokePotion says, "i cant flex oocly"
Crooknose exclaims, "SELLING GUNS!"
SmokePotion says, "oir i'de hsow you guns"
Bonsai exclaims loudly, "Please remember to sit down before the Town Hall begins!"
Logic [to Bix]: The wrong meat!
Acupa tests emotes.
Bix laughs gently.
Bubbles appears out of nowhere.
SmokePotion asks, "Huh, emote works, but poose doesnt?"
Knyghtskye exclaims, "WOOOO! BUBBLES!"
Acupa kills you!
Aera exclaims, "Bubbles!"
Svetlana exclaims, "YAY BUBBLES!"
Knyghtskye starts applauding excitedly.
KittyKit appears out of nowhere.
SmokePotion Does a lil dance
Svetlana starts applauding enthusiastically.
Thrillimanjaro starts applauding loudly.
Bubbles walks across the stage and sits upon one of the large leather chairs.
Bix starts applauding politely.
A thousand slithering snakes appear from various nooks and crannies and head toward the center of the room where they combine into a voltron-esque being known as Slither.
Villa [to Crooknose]: I will have one gun, please.
Bix starts applauding Bubbliciously.
Thrillimanjaro exclaims, "Bubblesss!"
Knyghtskye exclaims, "Theeeere's Slither!"
Villa excitedly slams a mean high-five to the air.
Knyghtskye starts applauding enthusiastically.
Ralph appears out of nowhere.
Lena says, "woot"
Kalenna says loudly, "ah no pose ooc"
ZedBanger appears out of nowhere.
Svetlana looks between Slither and Fengshui with a gasp!
Bubbles says, "*speaking english* Hi."
Thrillimanjaro whistles and cheers!
KittyKit sits cross-legged on the floor.
Aera [to Kalenna]: Yeah, I was disappointed by that too.
KittyKit stands up from the floor.
Kalenna says loudly, "emotes work nice"
Crooknose [to Villa]: You just wanna use it to shoot me!
ZedBanger edges into the third row, and picks a seat and lowers theirself into it.
KittyKit sits cross-legged on the floor.
Ralph sits cross-legged on the floor.
Nogodsnokings eyes his surroundings warily.
Acupa lights a cigarette, crosses her legs, and looks down at the other smart people in the front row.
Villa [to Crooknose]: How dare you, I am the most peaceful Sindome player.
Mench dances or something.
Knyghtskye winks at Acupa.
Lena says, "all these floor-sitting rebels out here"
Kalenna bounces around
Thrillimanjaro exclaims, "Floor sitters out!"
Crooknose [to Villa]: Uh-huhhhh.
Fengshui looks over at Johnny and nods before saying, "Look at this." before continuing and saying, "You can pose with more than two," he pauses, "quoted strings!"
Crooknose giggles adorably.
Burgerwolf says, "Everyone should tell really loud before they mute us."
SmokePotion exclaims, "Whaaaat!"
You regret your choice of not sitting in the front row with Member Acupa and her friends.
DashB exclaims, "absolutely! Floor sitting rebellion!"
Knyghtskye shouts loudly, "AAAAAHH"
Nepika giggles playfully.
Svetlana exclaims, "Dang!"
SmokePotion says, "That's going to help performers SO MUCH"
Mench says "Wow!" with a gasp "That's cool!" He screams "WOW!!"
Fengshui says loudly, "It's been like this for like 4 months hehe. I did post on the BGBB."
Burgerwolf shouts loudly, "AAAAAAH!"
Ikunaut says, "Imagine being a floor-sitter. Disgusting."
Aera [to Acupa]: Do not. I like it where I am.
Kalenna quacks!
SmokePotion exclaims, "Wow, how did i miss that?!"
Fengshui says loudly, "All the annoying pose issues should be fixed at this point."
Burgerwolf says, "We are eternally grateful."
Nepika exclaims, "I like my Floor seat!"
Thrillimanjaro says, "Poses are so much better now."
Ikunaut says, "Pose is amazing now."
Knyghtskye [to Ikunaut]: Filthy floor-sitters. Lowest of the low.
Frozenpizza stands up from the floor.
BigLammo says, "I've appreciated the pose updates a lot. Thanks."
Acupa [to Aera]: wanna fight?
Frozenpizza walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Villa [to Crooknose]: I am glad you are back in Snidome.
Woeful yawns.
Nepika [to Knyghtskye]: So rude!
Logic [to Specter]: Fixed! Thanks!
Kalenna looks tired and yawns sleepily.
Bix says, "The pose changes are awesome."
Kalenna snores
Knyghtskye snickers sarcastically.
JMo appears out of nowhere.
Nepika giggles playfully.
Kalenna says, "i want a social snore"
Kalenna giggles playfully.
Aera [to Acupa]: Nah, I'm good
JMo edges into the sixth row, and picks a seat and lowers theirself into it.
Knyghtskye [to Nepika]: It's okay! I'm sure you're the least-bad of them all!
Crooknose [to Villa]: Glad to be back, babe.
Lena sings loudly, "^~oo/'^~n collided with the sun... ^~oo/'^~n"
Burgerwolf says, "We should get some famous NPCs in here."
Acupa asks, "Are we going to start yet?"
Fengshui is looking down.
Svetlana says, "It's not 3pm yet."
Thrillimanjaro asks, "If you're not in the fifth row, what are you doing with your life?"
Nepika [to Knyghtskye]: Oh I'm easily the worst one!
Knyghtskye laughs musically.
Nepika winks playfully.
Acupa says, "It's almost 5PM."
Butako appears out of nowhere.
Sulfurado appears out of nowhere.
Kalenna glances down at her digital watch.
Svetlana says, "Pacific standard time."
Knyghtskye exclaims, "WOOO! BUTAKO!"
Pladdicus says, "Figuring out who plays who through which socials they prefer."
Cata appears out of nowhere.
Specter exclaims loudly, "Fengshui will start us. You'll know!"
Svetlana exclaims, "YAY BUTaKO!!!"
Butako oinks!
Mono appears out of nowhere.
Aera [to Thrillimanjaro]: Well said!
Sulfurado exclaims, "Hello!"
Sulfurado edges into the sixth row, and picks a seat and lowers theirself into it.
Nepika [to Pladdicus]: Bad Plad!
Mono walks across the stage and sits upon one of the large leather chairs.
Lena says, "Nobody ever expects...the Fourth Row..."
Crooknose says, "The most important people are in the front. Each row loses aura as they go back."
Baewulf appears out of nowhere.
Pladdicus says, "I CAN'T HELP IT."
Svetlana claps for Mono too!
Ikunaut says, "I know my place. I only have 2nd row aura."
cata sits cross-legged on the floor.
Sulfurado says, "Made it just in time I think hah"
cata stands up from the floor.
AdamBlue9000 appears out of nowhere.
Fengshui OOCly shouts, "we will be getting started in 5 minutes, if you haven't joined us, please do so."
Nepika exclaims, "I don't conform to your seating arrangements!"
AdamBlue9000 exclaims, "Heeeey yooouuu guyyyyyyyys!"
Villa says loudly, "Sixth row - we are the underdogs."
Baewulf says, "rar"
Lena laughs loudly.
Kalenna [to Pladdicus]: Don't do this or you'll have to stop playing with everyone
Vysela appears out of nowhere.
Burgerwolf says, "Good eye mayne."
Nepika snickers sarcastically.
Mench puts his Progia gridphone away.
Pladdicus [to Kalenna]: Aaaaaaaaa
Thrillimanjaro says, "Actually the back rows are for containing our aura. The front row are aura deficient."
Knyghtskye exclaims, "Heeeeeyyyy yooouuuu guuuuys!"
Mench quickly operates the complex machinery, drawing out a cup of cappuccino.
Manywaters appears out of nowhere.
Wh1ppet appears out of nowhere.
Mench picks up a cappuccino from the coffee counter.
Manywaters edges into the third row, and picks a seat and lowers theirself into it.
Knyghtskye suddenly gasps!
Crooknose [to Ikunaut]: Only me and Coconut have first row aura.
Baewulf says, "ya mama's a sixth row"
Mono exclaims loudly, "*speaking english, in a voice deep as the bones of the earth with a heavy Haitian accent* Sit wherever, as long as you sit!"
baewulf sits cross-legged on the floor.
cata edges into the sixth row, and picks a seat and lowers theirself into it.
AdamBlue9000 edges into the sixth row, and picks a seat and lowers theirself into it.
Acupa says, "Your mom is a sixth row."
Villa says loudly, "Six row means I can watch all of your balding heads."
Mench takes a sip of his steaming cappuchino.
baewulf stands up from the floor.
Knyghtskye says, "Man I want some cappuchino."
baewulf edges into the sixth row, and picks a seat and lowers theirself into it.
BigLammo exclaims, "Seven rows, thank you!"
Svetlana gets out zir slice of apple pie.
Svetlana takes a bite of zir slice of apple pie and chews for a few moments before swallowing.
Svetlana finishes zir slice of apple pie and disposes of the remains.
Ikunaut [to Crooknose]: I aspire to be you.
Vysela edges into the sixth row, and picks a seat and lowers theirself into it.
Baguette appears out of nowhere.
Cata exclaims, "Woooo! Seventh row!"
Lena says, "aw hell yeah"
Logic checks his watch. He isn't wearing one.
Baguette edges into the second row, and picks a seat and lowers theirself into it.
Vysela exclaims, "First town hall, I'm excited!"
Crooknose [to Ikunaut]: Awww!
AdamBlue9000 points at Cayley K-450x Aerodyne discreetly.
Lena says, "this is strut stuff"
BigLammo [to Svetlana]: Can I have some?
wh1ppet edges into the sixth row, and picks a seat and lowers theirself into it.
Gragulon appears out of nowhere.
Svetlana [to BigLammo]: I ate it all!
Kalenna pokes Pladdicus's nose and laughs
Butako takes a sip of her cup of English toffee cappuccino and swallows. She takes the glass from her mouth with a satisfied sigh.
Ikunaut looks tired and yawns reluctantly.
Brungus appears out of nowhere.
AdamBlue9000 excitedly slams Cayley K-450x Aerodyne a mean high-five!
Raven chuckles softly.
BigLammo exclaims, "Damnit! All I brought was drugs!"
Knyghtskye chuckles softly.
Brungus edges into the sixth row, and picks a seat and lowers theirself into it.
Acupa shares IC information with you secretly.
Pladdicus exclaims, "Share the marcy for the meeting!"
Baewulf burps loudly.
Bonsai exclaims loudly, "Please find a seat!"
Thrillimanjaro gazes off into space dreamily.
Knyghtskye snickers sarcastically.
Svetlana [to Acupa]: No thanks.
Kalenna says, "ops..."
Nepika says, "I'm flawlessly charismatic without the marcy."
Pladdicus suddenly gasps!
Nepika winks playfully.
BigLammo exclaims, "My drugs!"
Gragulon sits cross-legged on the floor.
Lena sings loudly, "^~oo/'^~n red rum..red rum redrum ^~oo/'^~n"
Butako takes a sip of her cup of English toffee cappuccino and swallows. She takes the glass from her mouth with a satisfied sigh.
Nepika snickers haughtily.
Kalenna pokes and pokes Pladdicus's nose and laughs
Logic gets out his hamburger.
Logic takes a bite of his hamburger and chews for a few moments before swallowing.
Butako says, "*speaking english, in a piggie-sounding voice* Man this is a good cappucino."
Kalenna laughs loudly.
AdamBlue9000 [to Logic]: Borgar...
Thrillimanjaro exclaims, "Logic over here hiding the burgs!"
Burgerwolf says, "Hello."
Mench takes a sip of his steaming cappuchino.
AdamBlue9000 says, "God bless Eagle Burger."
Logic noms the heck outta his pocket borgar.
Kalenna snores loudly
Thrillimanjaro dances around happily.
Butako salutes eagle burger, then shoots of a round into the sky.
Kalenna says, "night all"
You promise never to give Member Acupa FOIC as an answer to a question.
Fengshui OOCly shouts, "okay we're going to get started in a moment!"
Knyghtskye tickles Kalenna's nose.
Knyghtskye loudly whistles a nice little tune.
Kalenna squeaks!
Svetlana says, "Please stop using 'You' in your emotes."
Cata readies a cup of tea for the meeting, sticking their pinky out!
Lena starts applauding politely.
Lena starts applauding politely.
Lena starts applauding politely.
SmokePotion grabs a beer
Ociex drinks copious amounts of coffee and slams a burger into their face while screaming.
Ociex starts applauding politely.
Thrillimanjaro starts applauding politely.
Crooknose exclaims, "STOP POWER POSING AT ME!"
Lena starts applauding politely.
Knyghtskye starts applauding politely.
Lena starts applauding politely.
JMo starts applauding politely.
Fengshui says loudly, "well @bug that you spoof with You to start the string."
AdamBlue9000 power poses.
Lena starts applauding politely.
Sulfurado starts applauding loudly.
Burgerwolf starts applauding politely.
Lena starts applauding politely.
Cata starts applauding politely.
Svetlana starts applauding enthusiastically.
Vysela starts applauding politely.
Lena starts applauding politely.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui approaches the podium leaving a vapor trail of pixelated light as he moves. He places his hands on either side of the podium, greeting the crowd with a warm smile before he says "Welcome to the Winter 2026 Town Hall Meeting!"
Fengshui motions to himself and says, "My name is Slither and I've been a player on Sindome since early 2003. The first character I played that actually stuck longer than 1 day turned 22 four months ago, and is now several years older than I was when I started playing. Over the years, I've had the privilege of serving in various roles such as admin, GM, builder, and coder."
Fengshui motions out over the crowd with his left hand, causing rainbow confetti to begin falling inches above the heads of each participant, "Since 2003, we've been holding Town Hall meetings intermittently, but it wasn't until 2015 that we made them a regular occurrence. We did them twice a year for a while, but we seem to have settled on a yearly cadence."
Jawbox01 edges into the second row, and picks a seat and lowers theirself into it.
Fengshui motions to the speaking queue, "The speaking queue is an effective tool that helps us stay on topic and keep track of whose turn it is to speak. To participate in the conversation on a specific topic, you can simply 'join speaking' to join the queue."
Fengshui has closed the Speaking Queue for this topic.
Fengshui pats the speaking queue onna head, "If the queue is open, you will be able to join."
Fengshui lies a hand on the speaking queue, causing it to vibrate and purr like a kitten, "Once it's your turn to speak, the queue will notify you, and you can stand up and address the group. When you've finished speaking, you can sit down to indicate that you're done. If you're asking a question, you can remain standing until you receive an answer, in case you have any follow-up comments to add."
Fengshui flicks a glance over the crowd, "To avoid any confusion, please be sure to sit down after you've finished speaking, as this is the only indicator that you're done. I will then move on to the next person in the queue. In situations where we're running short on time for a particular topic, I may close the speaking queue to ensure that we can cover everything that needs to be discussed. Once we've finished hearing from everyone in the current queue, we'll move on to the next topic."
Fengshui jerks a thumb over at the queue again as he says, "The queue has some additional features that let us manage the Town Hall with a minimum of hassle. If you 'look queue' or 'look speaking' you'll see some nifty information such as the current topic and if the queue is open or closed. Hopefully this makes keeping track of things a bit easier for everyone. When we switch topics, the queue will announce the new topic."
Johnny walks across the stage and sits upon one of the large leather chairs.
Logic walks across the stage and sits upon one of the large leather chairs.
Fengshui nods and says, "Speaking of topics, hopefully everyone has reviewed the Agenda and pre-read items so we can jump right into the discussion. If you have not, it is here: http://sindo.me/wdGV1DXWq" Fengshui continues speaking, "To keep things running smoothly, we kindly ask that you pre-type your comments. The agenda already includes all the topics we'll be discussing, so you can write your initial statements ahead of time. By doing so, you can stand up, speak your piece, and we can immediately jump into discussing your topic without any awkward silence while you type."
Risikio sits cross-legged on the floor.
Fengshui motions around the room again, "To help minimize crosstalk and ensure that we can cover as much ground as possible, Staff members have the ability to enable or disable moderation. When moderation is on, only Staff and the person who is currently speaking will be able to communicate. This means that we can get through more feedback and questions in a shorter amount of time. When moderation is enabled or disabled, you'll see a notification like this..."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui ticks a few things off on his fingers as he speaks, "We want to make sure that everyone feels comfortable and respected during this Town Hall meeting. Please keep this in mind when making your comments and be respectful of others. Additionally, we ask that you do not reveal any in-character information in your statements. If you're unsure whether what you're about to say is IC info or not, we encourage you to err on the side of caution and refrain from mentioning it."
Fengshui smiles and says, "We're going to cover a lot of stuff today. We will start with speeches, like this one, from the Staff and then we will move on to the rest of the agenda."
Sivartas edges into the third row, and picks a seat and lowers theirself into it.
Fengshui drums his fingers against the podium, "We have a limited time, and I want to keep us mostly on track to hit all the topics in the agenda. Any topics we have to close before the discussion is fully finished can be moved to the BGBB for continued discussion, or we can set time aside to have a future Guided Discussion on the topic."
Fengshui leans forward on the podium, looking excited, "I want to thank you all of you for being here today. These Town Hall meetings provide us with a chance to come together as a community, celebrate our successes, and discuss our goals for the future. Your input and feedback are invaluable in helping us identify areas where we need to improve and make important changes. Most importantly, these meetings are a celebration of our community and the hard work that each and every member puts into making Sindome the best game possible."
Fengshui steps back from the podium, "Without further ado, our fearless leader, Johnny!"
Fengshui snaps his fingers and gigantic glowing neon signs appear in the air in front of the stage reading [APPLAUSE] [APPLAUSE] [APPLAUSE].
Johnny rises from the plush leather seat that rests on the stage.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Knyghtskye starts applauding politely.
Lena starts applauding politely.
Fengshui starts applauding politely.
Bonsai starts applauding politely.
Burgerwolf starts applauding politely.
Logic starts applauding politely.
Sulfurado starts applauding politely.
Aera starts applauding politely.
Bix starts applauding politely.
Kalenna starts applauding politely.
Svetlana starts applauding enthusiastically.
Nepika starts applauding politely.
AdamBlue9000 starts applauding politely.
Burgerwolf shouts loudly, "AAAAAAH "
Johnny appears out of nowhere.
JMo disgustingly releases some methane.
Jawbox01 starts applauding politely.
Kalenna cheers!
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Johnny steps up to the podium and adjusts the micropohone.
The Speaking Queue topic has switched to Chief Justice - State of the Corp
Johnny exclaims, "*speaking english, in a brash, overbearing voice* Welcome to the 2026 Town Hall everyone!"
Johnny says, "I'm back with another trip down memory lane. I'll go over our votes, our finances, and various stats about the game and the community."
Johnny says, "It looks like it's been a pretty stable year from the community stand point, a pretty productive year from a staff stand point and a pretty expensive year from a financial stand point. I'll get into each of these in more depth soon."
Johnny says, "Let's get started by going over the votes since last year's town hall."
Johnny says, "We had 31 votes since February of 2025."
Johnny says, "From February 2025 through January 2026, we held a wide range of votes covering player discipline, staff changes, and game policy updates. 31 votes in all."
Johnny says, "In late February, we voted to permanently suspend a player for community harm and xhelp abuse after repeated prior suspensions and continued toxic behavior."
Mindhunter edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says, "At the beginning of March, we voted to bring on a new Support GM."
Johnny says, "Later in March, we voted to grant Mono $Agent privileges to support Head GM duties."
Johnny says, "In late March, we voted to update help sleeper with clearer guidelines on interacting with sleeping characters."
Johnny says, "At the end of March, we voted to raise both IC and OOC minimum age requirements to 18, following long-standing community discussion."
Johnny says, "In late April, we voted to bring on a new Support GM."
Johnny says, "Near the end of April, we voted to indefinitely suspend a player for persistent rule skirting, staff hostility, and ongoing community disruption."
Johnny says, "At the beginning of May, we voted to permanently remove a staff member for sharing confidential staff information externally."
Johnny says, "At the same time, we voted to indefinitely suspend that staff members player alt due to the risks posed by their access to sensitive information."
Johnny says, "In mid-May, we voted to bring on a new Support GM."
Johnny says, "At the end of June, we voted to adjust biomod mechanics, removing controllers while rebalancing PDS load to improve quality of life without eliminating tradeoffs."
Johnny says, "In early July, we voted to permanently suspend a player for multiple rule violations, at their own request."
Johnny says, "In mid-July, we voted to appoint F9DFCQ as a BGBB forum moderator."
Johnny says, "Also in mid-July, we voted to suspend a player for two weeks for IC and OOC rule violations, taking prior behavior and cooperation into account."
Johnny says, "Later in July, we voted to suspend a player for three days to address escalating OOC bleed and repeated warnings."
Johnny says, "In mid-August, we voted to grant Logic $Creator privileges to assist with building work."
Johnny says, "Shortly after, we voted to bring on a new SGM."
Johnny says, "In late August, we voted to suspend a player for three days for metagaming after sharing access information from a former character."
Johnny says, "In mid-September, we voted to bring on a new Support GM."
Johnny says, "At the beginning of October, we voted to bring Bonsai back on as a Builder after time away."
Johnny says, "In mid-October, we voted to reelect Mono as Head GM and Butako as Head Builder for another six-month term."
Johnny says, "In early November, we voted to outlaw coordinated disguise use in combat to reduce small-worlding behavior."
Johnny says, "Shortly after, we voted to indefinitely suspend a player for continued community harm following a prior suspension."
Johnny says, "In early December, we voted to permanently remove two player accounts belonging to a banned player."
Johnny says, "In mid-December, we voted to suspend a player for six months for repeated multiplaying violations."
Mono appears out of nowhere.
Johnny says, "Near the end of December, we voted to suspend a player for two weeks for reroll abuse and improper reuse of character assets."
Johnny says, "At the end of December, we voted to update help death and help cloning to reinforce rules around character continuity and meta-gaming."
Johnny says, "Shortly after, we voted to extend a players suspension to one year for ban evasion and creating a new alt."
Johnny says, "At the start of January 2026, we voted to NPC-ize a staff-associated character into a permanent in-world role."
Johnny says, "At the end of January, we voted to bring on a new Support GM for a three-month term."
Butako appears out of nowhere.
Johnny says, "As always, these votes reflect our ongoing effort to balance fairness, accountability, and the long-term health of the game and its community."
Johnny says, "Ok, lets go over Sindome's Finances next."
Johnny says, "Amazon continued to be a major drain on our finances for the first half of last year. I continued to have little time to work on the situation. "
Johnny says, "Both Slither and I made outsized donations to deal with the problem in the short term while brainstorming approaches to reduce costs."
Johnny says, "This culminated in a series of changes Slither implemented in late summer / early fall."
Johnny says, "He consolidated some of our micro service instances together to reduce server costs."
Johnny says, "He upgraded our postgres database to reduce what we discovered was a penalty cost Amazon uses to force upgrades."
Johnny says, "We also renewed our reserved instances to get the best prices again. "
Johnny says, "This reduced our monthly AWS costs from almost $380 to just $144, which is 38% of what it was."
Johnny says, "We continue to explore moving to IPv6, but we have concerns about it shutting out some of the community dependent on special software, so we haven't pulled the trigger. It could save us another $25 a month or so."
Johnny says, "Outside of AWS, our costs total less than $100 for the whole year, or about 3% of our overall expenses. Obviously, we'll be keeping a close eye on our month to month spend with AWS."
Johnny says, "Looking at Withmore Hope donations, there's a lot going on there."
Johnny says, "Combining the donations to Withmore Hope, the contributions Withmore Hope makes to projects (including Sindome), then Sindome's expenses, we get a comprehensive chart of donations and where those donations are going over time."
Reganza sits cross-legged on the floor.
Reganza stands up from the floor.
Johnny says, "Withmore Hope overall funding is shown in red, blue lines going up show incoming donations and blue lines going down show expenses. The faint yellow line shows the trend of Withmore Hope's available funds."
Johnny says, "If Withmore Hope continues to have costs around $300/mo, we have enough money on hand (w/o further donations) for a little more than 2 years. (last year it was 3 years)"
Reganza sits cross-legged on the floor.
Johnny says, "If we reduce costs to around $200/mo, we'll have enough for a little less than 4 years. (last year it was a little more than 4)"
Johnny says, "You can check out
http://withmorehope.org to get more information on how Withmore Hope is supporting accessible text-based gaming through donations of time and money for running games, technology development, game services, and finding new games."
Johnny exclaims, "Thanks for supporting accessible text gaming!"
Johnny says, "Next, lets look at in-game activity "
Johnny says, "Looking at the 4 weeks row, we can see that last townhall, we had 155 players that connected within the last 4 weeks or sooner. Today that number is at 165, which is a 6.5% increased."
Johnny says, "According to the 6 days row, we previously had 117 connecting in the last 6 days are now at 118 - - holding steady."
Johnny says, "Thats what these connection stats tell me overall, we're in the same place more or less than we were last time we got together."
Johnny says, "In previous town halls, I used our @analytics command to get numbers on certain kinds of things like xhelps sent, puppets requested, etc. "
Johnny says, "It's been pointed out to me that the numbers as I previously communicated them were wrong."
Johnny says, "I thought I was seeing the numbers of these things done by players over the course of 6 months. Instead, the numbers are over the players entire lifetime for those players who connected in the last 6 months."
Johnny says, "So, for those of you who've connected over the last 6 months, these are how many you've done collectively over your lifetime here."
Johnny says, "You've sent over 45,000 xhelps, almost 6,600 puppet requests, over 1,800 service requests and left close to 34,600 notes."
Johnny says, "All these metrics are lower than last town hall. 15% fewer xhelps, 8.4% fewer puppet requests, 10% fewer service requests, 3.1% fewer notes."
Johnny says, "You've killed almost 4,000 others and died almost 3,700 times. You've collectively gotten laid more than 6,300 times and received fines totalling 2.64 million chyen."
Johnny says, "Compared to the last town hall, you're a less murderous and slightly more cautious (or experienced) bunch, with murders down 15% and deaths down 5.5%. "
Johnny says, "8.5% less fun between the sheets. "
Johnny says, "The good news for the judges is that fines are up 8.1%. "
Johnny says, "The numbers of clothing cleanup (60,600 - up 13.4%) and game help karma (4,160 - up 6.6%) are both higher. Keep on giving back, this is always great to see."
Johnny says, "You've played Sindome for over 650,676 hours now, which is an 8.5% increase compared to last town hall. That's 74 years of game play by the way."
Johnny says, "To make the chart somewhat sane, the numbers are largely expressed in thousands, with the exception of the fines, which are in millions of chyen. "
Johnny says, "Memberships are slightly down, with 6 month memberships down 5.4% and 12 month memberships down 4.3% in 2025 compared to 2024.
https://i.imgur.com/K02ZO4w.png"
geoux edges into the third row, and picks a seat and lowers theirself into it.
Johnny says, "We're still healthy, but we could be healthier with more friends."
Johnny says, "This is the portion of the town hall where in the past, I would go over a big list of the things we've added or bugs we've fixed, but Slither has already done a great job of doing a year end wrap up of all that extraordinary work."
Johnny says, "The highlights to me are 82% of bugs submitted in 2025 being resolved, more than 500 updates or an average of 43 updates each month."
Johnny says, "What I'd really like to talk about here is the work Slither did outside the MOO."
Johnny says, "The website has been updated to a more modern version of Node.js, improving its performance, stability and maintainability."
Johnny says, "It's got a whole new dev console with more tools for admin including health charts, caching controls, BGBB Moderator management and more."
Johnny says, "I really love the Recent Activity section of the BGBB. Its a great way to stay on top of what's being discussed without having to click into every forum. Upvotes and the board titles based on post counts or being admin are also great additions."
Johnny says, "The webclient has gotten some great updates, making it faster, more stable and cleaner to understand the code when we need to make changes to it. That it's got a tab-based code editor for the coders is just the cherry on top."
Johnny says, "Basically all our Node.js stuff except Grid 3.0 is on a more modern codebase now so we can keep doing all the awesome stuff we do long into the future."
Johnny says, "This work also let us consolidate our AWS servers, helping us save more money."
Johnny says, "Slither did all this while keeping the wheels running on your experience -- with minimal disruption to your game play."
Johnny says, "This sort of thing isn't easy to do and I want to say a big thank you to Slither for doing this almost entirely on his own."
Fengshui blushes.
Mench starts applauding politely.
Johnny says, "My personal situation hasn't improved. My health isn't the best, my eyes are getting really bad, my age catching up with me. I have thankfully lost more than 70 pounds since June."
Mono applauds politely at Fengshui.
Johnny says, "I'm working more than ever too. Probably worked 3 out of 4 weekends last year just keeping up with everything."
Butako oinks and shoots a big piggy thumbs up to Fengshui!
Johnny says, "I miss just hanging out with the staff and coding fun stuff for everyone. I am trying to reclaim my personal time, but right now what little time I have, I'm spending with my family, even though my wife would love to see me get back to "my other child" as she calls Sindome."
Johnny says, "I'm not done with Sindome. It's still in my heart, but I've got to get to a better place before I really come back contributing again."
Johnny says, "I'd like to say a big thank you to all the staff for all they do. Everyone stepping up to do their part is what makes Sindome keep humming. It brings me great pride to see it doing so well without me sticking my nose into everyone's business. "
Johnny says, "All the hard work our staff puts in is really amazing. I'm looking forward to hearing what the Builders and GMs have to say about the past year."
Johnny says, "Thank you all for continuing to be here, being part of our community, coming up with creative characters, taking part in crazy storylines and having fun in our dark, twisted cyberpunk world."
Johnny exclaims, "Here's to a great 2026!"
Johnny steps away from the podium.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Mench respectfully bows to Johnny.
AdamBlue9000 starts applauding politely.
Lena says, "that's bloody brilliant work chums. Charts on charts on charts! We heart JMan! "
Fengshui starts applauding politely.
Crooknose shouts loudly, "WHOOOOOO!"
Svetlana starts applauding enthusiastically.
Bonsai starts applauding politely.
Raven starts applauding politely.
Crooknose starts applauding politely.
Kalenna starts applauding politely.
Knyghtskye starts applauding happily.
Sulfurado starts applauding politely.
SmokePotion claps
Ociex starts applauding politely.
Pladdicus exclaims, "Woooo!"
Thrillimanjaro starts applauding politely.
Bix starts applauding impressedly.
Lena starts applauding politely.
Cata starts applauding politely.
Svetlana exclaims, "WOO JOHNNY!"
Knyghtskye shouts loudly, "WOOOOO!"
Jawbox01 starts applauding politely.
Kalenna loudly whistles a nice little tune.
Nepika exclaims, "WOooooo!"
Crashdown starts applauding politely.
Johnny bows respectfully.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Reganza stands up from the floor.
Reganza edges into the third row, and picks a seat and lowers theirself into it.
Johnny walks across the stage and sits upon one of the large leather chairs.
Fengshui steps up to the podium and says, "We'll hear from our Head Builder, Butako now."
Fengshui steps away from the podium.
Butako pounds over to the podium, piggy flab flabbeling as she does!
Butako steps up to the podium and adjusts the micropohone.
Butako exclaims loudly, "Hello, everyone!"
Logic claps with ferocity of a quantum processor. Feel the wave.
Butako says loudly, "Ill keep this brief, as a lot of what the build team does is behind the scenes - fixing typos, redecorating, setting up items for plots, shuffling people around various pads, and handling all the little fixes that keep things running smoothly."
Butako says loudly, "I sat down to work out what I was going to talk about for this speech, and I was at a loss for a moment. There are Six projects that the build team has worked on since the last town hall that are either on the cusp of being done, or done and waiting to be introduced into the world..."
Butako says loudly, "And I cant tell you about any of them! Not a one! But I can tell you that some will add a lot of flavor and intrigue to those of you that encounter them, one will offer convenience and one will introduce a new game mechanic."
Mench chuckles softly.
Butako exclaims loudly, "Shortly after the last town hall I lost Bonsai for a good long while to the craziness of life, and I was alone again. But then Logic stepped up to become a builder, and was followed shortly after by Specter! And finally we were able to welcome Bonsai back! With Daddy Mench to help us figure out code, the team is looking great!"
Butako exclaims loudly, "Im excited for all of their ideas, and they each bring different perspectives and interests to the team!"
Mono eyes Mench warily.
Butako asks loudly, "Now Id like to talk about something that Im not sure if you know about! Did you know that you can order custom seating for your pad?"
Mench says loudly, "*speaking english, in a generic mixer type voice* Please never call me that again."
Mench gags sarcastically.
Butako says loudly, "Now, many apartments are thematic, and we arent always going to agree to change things around, and we also need to take sectors into account... a gorgeous leather luxury davenport doesnt go in red as well as a shitty canvas hammock with cigarette burns that smells like pee... but if you have an idea you cant live without, you can make a @service-request to builders and we can discuss."
The Speaking Queue topic has switched to Statement from the Head Builder
Butako says loudly, "After we agree to do the seating, we will work out a price for it that is appropriate, and you can RP buying it, building it, or acquiring it however with your chums if they ask."
Butako says loudly, "With that, Im coming toward the end of my speech. Some things we are looking forward to in the future are harvesting dune dragon leather for crafting, Mixware, mix offices, unique corporate armor, and... .. . . ."
Butako looks from side to side, shifty, and then whispers, "... chickens."
Fengshui raises his eyebrow curiously.
Butako exclaims loudly, "If youre interested in joining the build team to help with the many projects in our backlog, it all starts with an SGM application, which you can find on the BGBB. If you love the idea of adding your own creative mark to the game, I encourage you to apply!"
Logic looks at nothing in particular, and smirks arrogantly.
Butako exclaims loudly, "If you are just interested in helping out with smaller things, I invite you to fill out a service request to join the fix-it team so we can get you added to the channel, where we ask for things like descriptions or @nakeds for NPCs!"
Butako exclaims loudly, "Thank you everyone for your time!"
Butako steps away from the podium.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
AdamBlue9000 exclaims, "THE CORPIE FEARS THE MIXER INDOOR CHICKEN FARMER!!!"
Lena vigorously bounces up and down.
Fengshui starts applauding politely.
Knyghtskye shouts loudly, "BA-GAWK!"
Logic claps with ferocity of a quantum processor. Feel the wave.
Sulfurado starts applauding politely.
Svetlana starts applauding enthusiastically.
Knyghtskye starts applauding politely.
Thrillimanjaro shouts loudly, "OINK!"
Lena vigorously bounces up and down.
Raven shouts loudly, "CHICKENS"
Specter shouts loudly, "*speaking english, in a screeching, super-spooky tone* WE LOVE YOU BUTAKO!!"
Crooknose starts applauding politely.
Burgerwolf shouts loudly, "CHICKEN"
Kalenna exclaims, "chiiiiiiickeeeen!"
Adrognik starts applauding politely.
Kalenna starts applauding politely.
Pladdicus exclaims, "Woooo!"
Crashdown starts applauding politely.
Butako wobbles back over to her spot.
Nepika exclaims, "Daddy Mench!"
Johnny says, "now I'm hungry for chicken."
Lena starts applauding politely.
Mench shouts loudly, "B-B-BKAAAAWWWK!"
Sulfurado exclaims, "BWKAWK!"
BigLammo exclaims, "Leather!"
SmokePotion shouts loudly, "WOOOO!"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui steps up to the podium and says, "We'll now here from the Head GM."
Fengshui steps away from the podium.
Mono rises from the plush leather seat that rests on the stage.
The Speaking Queue topic has switched to Statement from the GMs
Mono steps up to the podium and adjusts the micropohone.
Mono exclaims loudly, "*speaking english, in a voice deep as the bones of the earth with a heavy Haitian accent* Hi, Domekin! It's me, Mono, Head GM and the architect of all your misery! Hooray! Welcome to the GM portion of the town hall!"
Mench says "You stink" to Nepika.
Mono exclaims loudly, "Real quickly here, let's do some numbers for our admin team since the last town hall!"
Mono says loudly, "For @puppet-requests completed, Fengshui and Kard tied at 3 each, Mench did 5, Bonsai cleared 8, Butako took care of 12, Logic wiped out 48, Specter stamped out 54, Mono (that's me!) came in at a nice 69, and Bubbles put us all to shame with 558."
Mono says loudly, "For xhelp messages sent, Bonsai kept mum with 10, Kard raised 113, Butako responded with 166, Logic brought up 310, Specter enunciated 31, Mono (me again!) blabbed about 491, Mench mentioned 1489, Fengshui fed back 1675, and Bubbles on average talked to every player at least 20 times with 3291."
Fengshui says loudly, "Jesus."
Specter wink-winks, nudge-nudges Mono.
Mono says loudly, "(Psssst...Bubbles is a really hard worker and we love them!)"
Mono says loudly, "So with numbers safely in the past, we can now talk about something critical to the game that all of you can help with. And that something is cooperative competition."
Mono says loudly, "The world of Sindome is, quite frankly, shitty. It's a rat race with no finish line. Everyone takes what they can because in the end, all you can do inevitiably is extend your own comfort, your own status before someone more powerful than you takes it away, often in a brutal fashion."
Mono says loudly, "This can lead to the development of enemies. In fact, it should. If everyone is getting along, something has gone really far off the rails. And we will never discourage you from sticking it to your enemies."
Mono says loudly, "That said, Sindome is a roleplaying game, and in fact, is RPI or roleplay intensive. We, all of us, are here to roleplay, or at least I hope so. Part of that is accepting loss, which is a topic I've spoken on many times throughout the years. So making enemies and having them defeat or foil you is all part of the experience."
Mono says loudly, "What we need to remember, though, is even if we hate a character's guts IC, that there's still a real person on the other end of a keyboard far away. And they came to Sindome for the exact same reason as you. Roleplay. Immersive stories that are fun, terrifying, gripping, and that overall invoke our emotions."
Mono says loudly, "And that is the heart and soul of cooperative competition. We can be enemies IC, but at the end of the day, we should still be helping each other have those kinds of experiences because that's what we're all here for."
Mono says loudly, "Does that mean we all have to hold hands and guide people on the long walk after we brutally murder them? Do you have to have a long talk with that corpie loudmouth you ambushed on Green before you blast them down to the vats? Not at all."
Mono says loudly, "But when you're planning something like that, it's important to engage your empathy. Would you find it enjoyable if someone jumped out of the shadows, creased you, and then said nothing after you came out of the vat? Death and cloning are traumatic experiences for characters, so while there's a bit of RP generated there, most of it is internal. No one wants to roleplay being down forever, after all. We get enough of that shit IRL."
Mono says loudly, "Think about how much more you could do with a simple little taunt on SIC. Maybe sell them back a personal possession you took off them. Leave the door open to become enemies, even if it does result in you dying."
Mono says loudly, "Because if you give that kind of consideration, help write that piece of an enemy's story, then they're more likely to do the same for you."
Mono says loudly, "And ultimately, that's what we're here for. Not to increment kill counts and stack up imaginary money, but to tell, play, and write a story. Together."
Mono says loudly, "And back by popular demand, we're going to have a little chat about smallworlding because it ties into the idea of cooperative competition."
Mono says loudly, "Withmore has over 100,000,000 people in it. That's the population of Vietnam, crammed into a smaller footprint than Los Angeles. For reference, the country of Vietnam is 250 times larger."
Mono says loudly, "If you, the player, knows a PC who uses two bolo machetes exclusively, and you see a shroud walking down a street with two bolo machete, you might make the connection because that's the only PC you, the player know who goes around armed like that."
Mono says loudly, "But that's because there are under 100 players on at any given time, generally. Your PC is going to see tens of thousands of people every day, and many of them might be swinging a couple of bolos depending on where you go."
Mono says loudly, "It's important to keep the wall between what you the player know and what your character knows, and to really see through their eyes. You see a message telling you that it's [CROWDED], but your character is in the middle of a chase scene from the original Blade Runner. (https://www.youtube.com/watch?v=4lj2ISTrfnE)" Skuller appears out of nowhere.
Skuller walks across the stage and sits upon one of the large leather chairs.
Mono says loudly, "And one final note. We've recently added guidance in our helpfiles regarding permanent death and new characters. Namely, while it's not a rule, we should try to avoid returning to the same RP partners that we had on a previous character."
Logic walks across the stage and sits upon one of the large leather chairs.
Mono says loudly, "We have so many really stellar RPers playing here, and there are so many ways to celebrate that by working ourselves into their stories. The admin team all want you to see as much of the game as you can and to have fun, unique stories for all of your characters, and meeting new people and experiencing new stories is a critical part of that."
Mono says loudly, "We, the admin team aren't saying you can't interact with your previous RP partners. Some people are good at drawing others into their orbit, and some people you get to know no matter what. All we want is for you to branch out. See what everyone on the game has to offer as much as you can. Everyone, no matter how old, salty, and jaded of a veteran, appreciates someone coming to RP with them."
eggsaresides sits cross-legged on the floor.
Mono says loudly, "Thanks for attending, everyone. Be excellent to each other while also being absolute bastards to each other."
eggsaresides stands up from the floor.
eggsaresides edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui starts applauding politely.
Bix says, "I love Bubbles hard."
Lena exclaims, "Yeah!! Sindome: IT'S PEOPLE!!"
BigLammo exclaims, "Thank you Bubbles, and everyone else on the team! And players, please kill my characters! It's fun!"
Butako starts applauding politely.
Knyghtskye starts applauding politely.
Thrillimanjaro shouts loudly, "WOO! KILL EACH OTHER!"
Svetlana starts applauding enthusiastically.
Raven meows
Mindhunter starts applauding politely.
Crooknose shouts loudly, "GO BUBBLES!!!!!!!!"
Lena starts applauding politely.
Acupa shouts loudly, "HI DADDY!"
Kalenna starts applauding politely.
Bix starts applauding politely.
Mono steps away from the podium.
Crashdown starts applauding politely.
Lena starts applauding politely.
Jawbox01 starts applauding politely.
Kalenna exclaims loudly, "69!"
Sulfurado starts applauding loudly.
Pladdicus exclaims, "Woooo!"
Rillem shouts loudly, "WOOOOOO!"
Cata starts applauding politely.
Nepika starts applauding politely.
Kalenna cackles madly, her eyes lighting up with glee.
Svetlana exclaims, "YAY BUBBLES!"
Vysela starts applauding enthusiastically.
Nepika exclaims, "Wooooooo!"
Specter shouts loudly, "I'M HERE FOR THE LOOT!"
Baewulf says, "nice"
Pladdicus exclaims, "MURDER! MURDER! MURDER!"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench starts applauding politely.
Butako says loudly, "Poor Mench."
Fengshui steps back up to the podium and nods out at the crowd, "I'm going to tackle the coding speech. There were some code-related topics in the Town Hall thread that didn't make the cut for the agenda, so I'll cover my thoughts on those here as well."
Mono walks across the stage and sits upon one of the large leather chairs.
Fengshui says loudly, ""I just recently posted the Year End Wrap, which has a ton of data on what we accomplished in 2025, and Johnny went over some of the high notes as well, so I'm going to talk about future-facing things and what I'd like to see and develop in 2026.""
Fengshui says loudly, "First off, Grid 4. I'm not the only one who can develop further features for it. In fact, Kard has already contributed some really cool code that lets deckers manipulate the Mag-Lev in fun ways. I want to see more of that. Grid 4 has been mostly bug-free, and I consider the rollout a success. That doesn't mean we are done, though! I know we'll be talking about feedback and ideas later in the agenda, so I will keep it brief and say that we plan to continue investing in the Grid 4 code in 2026. I'd like to add some additional quality of life improvements, such as pagination for long forum threads, which is a top-requested feature."
Fengshui says loudly, "Shrouds and disguises, and expanding the disguise system is not making my list of things that need improvement right now. This system offers a good amount already. I'm always open to hearing feedback, especially on the BGBB, about how we could improve it, though."
Fengshui says loudly, "We use generative AI when you ask for chatter, and for summarizing news articles for our newsie NPCs, and for helping us find typos and grammatical errors in room descriptions, as well as in a few other areas of the game. It does those things really well. We aren't planning to replace GMing with talking to AI-backed NPCs, or to write all our room descriptions with LLMs. We also use them as a coding aide, as Claude and ChatGPT have gotten really good at debugging and even writing MOO code."
Fengshui says loudly, "Generative AI is helping us spend more time focusing on the important things, and less time doing repetitive tasks that need to be done but don't have a high return on investment for our time."
Fengshui says loudly, "In terms of you all, we can't stop you from using it, but if we discover you're using it to do your IC job or make money, we consider that a violation of our rules. Don't use it to create art, or tailored clothing, or anything you plan to sell. Consider not using it for your @describe and @nakeds. Much of the fun of this game is spending endless time tweaking how your character presents themselves to the world. Don't miss out on that by having an AI generate it all for you."
Fengshui says loudly, "Chemistry additions. We lowered the barrier to entry for chemistry a lot this year when we cut some prices and also made labs more forgiving in terms of how often they blow up. There are also some partially finished but IC machines at Viriisoma that I added early on in 2025 that utilize chemistry to analyze samples that can be collected from the IC world, and with the help of GMs, you can make some unique substances."
Fengshui says loudly, "I do want to finish those machines and make the whole process a tad more automated, but other than that, I don't have any big plans for chemistry at this time."
Fengshui says loudly, "New chrome. There have been some discussions of new chrome and nanos on the staff side. I'm in support of them. I think it's something that Kard and Mench could tackle. I'm not currently focused on new Chrome, but if a good idea comes up, I would be willing to lean into it and try to get it implemented."
Fengshui says loudly, "Other tech skills, specifically secure tech, could likely use some love. Secure tech is good for things like vehicle theft, security system debugging, security installs/uninstalls, and security device resets. Those are fairly specific situations. We either need to add more situations to increase the usability of the skill or perhaps consider combining electro tech and secure tech, so that the resulting skill has more overall usage. I don't have a plan for this currently, but it is rattling around in my head."
Fengshui says loudly, "Vehicle combat: I don't have any plans to further touch vehicle combat at this time. I fixed a bunch of the bugs that had been reported, and continue to fix bugs as they come up, but it is not something that I see being used overly much, or that more than a handful of people are interested in. I think our development efforts would be better spent in other areas at this point."
Papertiger edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "In terms of what I do have on my roadmap: Bug fixes! I continue to want to reduce the overall number of bugs that are submitted, polish existing systems, and reduce the friction players feel when engaging with some of our less commonly used systems. We made good progress here in 2025, but there is more work to be done."
Fengshui says loudly, "As I mentioned, I also want to continue to expand the list of grid-enabled devices, further integrating the grid with the IC world and making it even more possible to have a meaningful impact on RP using decker-related skills."
Fengshui says loudly, "I want to finish upgrading Grid 3.0 to a more modern Node application that is easier to maintain and expand on, and then start rolling some (but likely not all) Grid 4 features into it. I also plan to continue to refine the features we offer on the website and webclient."
Fengshui says loudly, "I'd like to expand the player side usage of the updated webclient local editor window so that you can write notes/gridmail/other stuff in a pop-out editor, the same way GMs do. I've already incorporated this into editing nodes, which I think makes that whole process much less tedious. I'd like to reduce tedium all around if possible."
Fengshui says loudly, "I've also got some rather complicated work to do on the actual ToastStunt server code. There is a memory issue with checkpoints relating to our SQL code that needs to be resolved so that checkpoints don't hog more memory than they should."
Fengshui says loudly, "I've also been spending a good amount of time over the past couple of weeks writing up an expansive guide to learning MOO. This is something I'll publish on GitHub to help the whole MOO community. It will touch on how to get a server running, what database to pick, common commands, how to build your MOO out, and, of course, how to code. My hope is that this will help more people get into MOO coding over the coming years by lowering the barrier to entry. It will also help any hopeful MOO programmers, as well as the part-time coders we currently have, like Mench and Kard, to learn the deep details of how the MOO works. This will, over what I assume will be many years, make it easier for us to find and train MOO coders. At least, that's my hope."
Fengshui says loudly, "I'm reserving a decent amount of my time for ideas that come out of this Town Hall. Your perspectives, ideas, and feedback are always really invigorating and provide a lot of inspiration."
Fengshui says loudly, "That's all I've got! Thank you."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Svetlana starts applauding enthusiastically.
Mindhunter starts applauding politely.
AdamBlue9000 starts applauding politely.
Kalenna starts applauding politely.
SmokePotion shouts loudly, "WHOOOOOOOOOO!"
Sulfurado starts applauding politely.
Crashdown starts applauding politely.
Lena says, "I must try this new webclient tabs feature...sounds really nice..."
Bix starts applauding happily.
The Speaking Queue topic has switched to Statement from the Coders
Mench starts applauding politely.
Lena starts applauding politely.
Specter shouts loudly, "THANK YOU FOR EVERYTHING YOU DO FENG!"
Cata starts applauding politely.
Jawbox01 starts applauding politely.
Eggsaresides says, "Make me a dev."
Fengshui waves nonchalantly.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui exclaims loudly, "Okay, we're moving on to the meat of our agenda and your topics!"
The Speaking Queue topic has switched to Healthy Conflict: What does this look like? Vatting versus non-vatting? How do you decide when to escalate versus when to step back or let an enemy take a win?
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Svetlana has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: svetlana.
Mono says loudly, "I mentioned this in my speech, but this topic really strikes home when it comes to cooperative competition. It's important to make conflict healthy and appropriate. A max UE hitter shouldn't take a contract on a random immy under most normal circumstances. They should possibly be insulted that someone came to them for such a small fish. Being at the top of the game doesn't mean that you have to flex on literally everyone, even if you can. Cultivate a reputation for taking on hard targets or crazy contracts."
Pladdicus has joined the Speaking Queue.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "Remember, please have your stuff typed out already if you can."
Svetlana says loudly, "This kinda goes along with the powerful organization topic but it also fits here. An issue I've been noticing recently is the fact that when a powerful org only has one or two PC players, people seem to attribute all the actions of that org to those few players, to the point of demonizing them and targeting them over and over. I feel kind of uncertain what to do in these cases. I've heard that it's encouraged to target PCs in a powerful org instead of targeting the powerful org itself as an abstract entity. However, when there's only a few people in a corp and folks treat a corpie PC as if they're the decision-making CEO instead of just a cog in the machine, it makes me wonder how I can continue pushing a conflict and a theme against, for example, a specific large organization if everyone is just going to smallworld and narrowly target the PCs in that organization. "
Fengshui says loudly, "Stand when its your turn, sit when you are done so we know to move on."
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Mono says loudly, "It's always important to keep in mind that practically no PC has any real temporal power in their organizations."
Fengshui says loudly, "If you're stuck and don't know how to proceed, you can always xhelp and talk to a GM about it. But targetting the same PCs over and over again can definitely be a drag."
The Speaking Queue has switched to Pladdicus.
Mono says loudly, "We occasionally have a few shotcallers, but most of the time it's grunts and drudges, which means that if those are the only people you're trying to hurt, you're not really going to get much attention from the org."
Pladdicus stands from their seat in the first row and easily moves away from it.
Pladdicus says, "Conflict in Sindome has been easily the best in any game I've played. People have been aggressive, hit hard, but every one of my conflicts felt fair, and in the spirit of the game, stories and conflicts. This is due to the somewhat OOC/IC nature of 'good biz' of reciprocal responses, of allowing me outs when a situation is escalating all but telegraphed plainly. Whether vatted or not, I've never been entirely caught off guard by a death, and that's been extremely good. It took a little getting used to, the minimal OOC contact was tricky, as it was often my lifeline to say hey no sweat gg, but for me it's felt like everyone was on the same page. I think if it kept happening after I ICly backed down, I wasn't given outs, or someone dealt me a truly brutal financial setback it'd be a little harder to stomach so I've been lucky in that respect. But yeah for me it's worked quite well despite coming from a much more friendly OOC first approach I've had in other PVP allowed RPI settings. Death stinks, so it feels meaningful, but players have kept it from feeling oppressive more than any of the other game systems."
Cowbell has joined the Speaking Queue.
Pladdicus says, "say On the note of small worlding, the one exception I have is that I never seem to get a chance to roleplay at all with conflict. I get why. But it stinks the only reasonable way to approach jumping someone is to hit them with no real emoting or says or anything because combat is fast, sic is problematic and backup is a concern. And because of the consequences, often I don't even know who my enemy is. It'd be nice if there was a little less heat given and ways to roleplay the intro of a fight without having to panic spam flees and pubsics and such and more encouragement to allow that."
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
SmokePotion has joined the Speaking Queue.
Fengshui nods casually.
Bubbles says loudly, "*speaking english* For svetlana, remember people might have their own agendas to target someone for personal reasons, but mask them as targeting them for organizational actions."
Logic nods casually.
Fengshui says loudly, "I think that speaks to what Mono was saying earlier about reaching out to people ICly after a beatdown, trip to the vats, etc. That is often where the best RP happens. Take a victory lap, gloat, make a mistake and let them know who you are or hint at it, or hell, hint that you are someone else that they might target for revenge."
Mono says loudly, "So it definitely stinks to get a no-RP vatting with no follow up. That's why I specifically used that as an example. Sometimes, circumstances mean you have to go in for the fast kill."
The Speaking Queue has switched to Cowbell.
Mono says loudly, "But there should be follow-up in that case."
Cowbell stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "I shoot for follow-up 60-75% of the time. You can't always do it."
Cowbell says, "I'd like to tack on something to what Mono was talking about earlier about this being a RPI game. I see a lot of conflict that practically has no narrative, RP or story behind it and sometimes comes down to just wanting to kill another player or character. And that's fine if you have reasoning, but weaving and creating a story into your PvP conflict is very important in my opinion for healthy competition. Even if you have your own IC reasons, if it's not communicated to the rest of the playerbase, that's one potential storyline just extinguished. It might keep you safe from consequences, but sometimes playing to lose for the sake of the story is the best thing to do, and might lead to further opportunities for you that you might not have expected. I think we all should keep that in mind."
Cowbell edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "A good point. You the player can be super smart, but it's fun if your character makes mistakes, or reveals a bit too much, as part of their personality. Being perfect can be boring."
The Speaking Queue has switched to SmokePotion.
Mono asks loudly, "In terms of CP, you're not building any kind of legacy if you're in the shadows all the time, too. If you succeed but no one knows about it, does it really matter when it's all said and done?"
Lena has joined the Speaking Queue.
Svetlana has joined the Speaking Queue.
Fengshui says loudly, "SmokePotion, you're up."
Fengshui has closed the Speaking Queue for this topic.
SmokePotion stands from their seat in the third row, and edges their way out of it into the aisle.
SmokePotion says, "On the topic of jumping people. I'de just like to remind people, that you can emote in a fight. Combat is swift, but slow enough you can throw in poses and emotes. Some of my favorite fights in the two years I've been playing this game had emotes as little as the other person going 'Gah!' when I hit them. Little bits add flare, and make it feel more IC and less personal. Which helps with bleed and spiraling out."
Fengshui nods casually.
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Lena.
Logic agrees. "*speaking english, in a stream of 1's and 0's that coalesce into a voice* Some of the best shout outs I've gotten as a player is for poses and comments in combat. It's fun."
Mono says loudly, "Very true. Nothing wrong with adding a bit of style to your fighting. Poses can really stick out in the red text of battle."
Specter walks across the stage and sits upon one of the large leather chairs.
Lena stands from their seat in the fourth row, and edges their way out of it into the aisle.
Lena says, "Two chy on vatting. If you are going to hit somebody, you don't know how they will react. We all need to know that we can and should react. It's not really on the person who carries out the hit to know if vatting you is going to push you over the edge or not. Historically, the IC narrative is that toughguys pressure certain people to give up by repeated vattings. That is the break point, for me. There has got to be a better way. If you die once in a blue moon though, then somebody vatting you is really just an opportunity for roleplay. Make them regret it, or not, you know? And on the emoting in combat, this is old school but, we used to practice fighting in front of others for the sake of getting some poses and style in there. There still are and need to continue to be opportunities for those who are fighters to put on a style show, and not have it be to their detriment."
Lena sits cross-legged on the floor.
Lena stands up from the floor.
Lena edges into the fourth row, and picks a seat and lowers theirself into it.
Specter edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Good call outs."
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Svetlana asks loudly, "Joining again to talk about another aspect of Conflict. I wanted to touch on friend groups and IC friends in general. I think more people need to understand that it's okay to separate from their IC 'friends' in terms of who they talk to, who they biz with, who they take jobs for, without always worrying what their 'friends' will think. I used to worry a lot about what IC friends would think of my character if my PC did certain things that would make sense for plot purposes but would be 'unpopular' with friends. It held me back from taking on interesting plot opportunities and working with interesting people. You don't have to tell your IC 'friends' everything. You can keep things from your friends and have it not be a betrayal. Hell, you can even kill your friends and have it be just biz. That is themely, right?"
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Logic says, "It is."
Fengshui says loudly, "Totally agree. Friends are there as a vehicle for betrayal and intrigue as much as they are there for support and other friendly RP."
Fengshui says loudly, "The best RP I've ever had has been with people I'm not ICly close with, or who I'm at odds with. Nothing like an odd couple of enemies having to show a united front to tackle a shared problem before betraying the shit out of each other at the last moment."
The Speaking Queue flashes to notify everyone that the queue is clear.
Fengshui nods casually.
Johnny says, "*speaking english, in a brash, overbearing voice* Friends are benefits to be used and expended as needed."
Fengshui chuckles softly.
The Speaking Queue topic has switched to Organizational Power: How we represent it for Mega Corps, Syndicates, Gangs, etc.
Fengshui says loudly, "Okay, organizational power! Let's talk about it. How can we reinforce this so that people are more aware of it? How can we set player expectations of what going up against one of these organizations (directly, or by getting into conflict with someone that belongs to them) is going to involve? It's supposed to be scary, dangerous, and likely to end bloody."
Fengshui says loudly, "Corps, syndicates, even gangs -- they are supposed to be scary and messing with them is supposed to be done with care."
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
NightHollow has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: NightHollow.
Knyghtskye has joined the Speaking Queue.
Svetlana has joined the Speaking Queue.
NightHollow stands from their seat in the third row, and edges their way out of it into the aisle.
Mono says loudly, "Do not expect victory. If you go against an organization in Sindome, you might win a battle or two, but ultimately you will not win, and losing will be ugly."
NightHollow says, "I broke my question down into 4 lines so it's easier to read, please bear with me."
Mono says loudly, "Be prepared for that."
Pladdicus has joined the Speaking Queue.
NightHollow asks, "If Syndicates are intended to be portrayed as extremely powerful organizationswith vast resources, deep corporate-style pockets, and an implied level of protection that makes them dangerous to opposedoes it make sense from a cooperative competition standpoint for Syndicate members to insert themselves into mid-level bounties or conflicts?"
NightHollow says, "Specifically, when Syndicate players engage in content aimed at mid-tier or developing characters, it can create a situation where unaffiliated players who try to compete or even get dragged into a situation involuntarily while actually managing to defeat them may trigger GM intervention to reinforce Syndicate strength for thematic consistency. That dynamic can feel demoralizing and may discourage competition altogether, teaching playersboth IC and OOCthat avoidance is the safest response whenever a Syndicate presence is involved."
NightHollow asks, "Do you feel this approach meaningfully supports roleplay and healthy competition? Or would it better serve the game for Syndicate members, given their institutional advantages and protections, to operate more indirectlycreating opportunities, pressure, and story hooks for less established players rather than directly occupying content that serves as character growth?"
NightHollow says, "Thinking back to Mono's statement as Head GM, I want to attest that none of my personal experiences with the syndicate world whether being directly involved or indirectly by association have really felt all that compelling, or engaging, there has been no hint of a story as Cowbell mentioned earlier, or any meaningful follow up or new opportunities. Rather it has largely just felt punitive and I think there is a lot of room for improvement to bring it up to the Head GM's standards for cooperative story telling for all to enjoy, whether those experiences are in loss or victory."
NightHollow says, "Thank you."
NightHollow edges into the third row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "While the GMs formulate a response, I'll weigh in."
Fengshui says loudly, "Being in a syndicate does not mean you have to remove yourself from the RP going on in the world, or not engage with the world."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
SmokePotion has joined the Speaking Queue.
Fengshui says loudly, "However, I do think there is a responsibility, on the player side of syndicate play, to recognize the institutional advantage, and to let RP happen without -always- being involved."
Fengshui says loudly, "At the same time, syndicates are a big part of the world, and they are going to be involved at a number of levels in the criminal goings on of the city."
Mono says loudly, "I feel like this is a problem of perception. Information is limited and filtered through what PCs are capable of being aware of. An individual experiencing what they may see as unfair may have causes that go deeper than what they're aware of. But overall, if players choose to become involved, inimically, with large, powerful organizations, see how I started this topic. Expect defeat in the end, even if you can get some short term wins."
Eggsaresides has joined the Speaking Queue.
Logic nods casually.
Fengshui says loudly, "Sometimes Goliath steps on David, and all."
Raven has joined the Speaking Queue.
The Speaking Queue has switched to Knyghtskye.
Knyghtskye stands from their seat in the first row and easily moves away from it.
Knyghtskye says, "It is generally understood that tangling with organized factions (MegaCorps, Gangs, Syndicates, etc) is likely to draw in other parties; the potential for collateral damage grows as conflict expands, leading to growing chances even uninvolved parties will be targeted. I think that over the past few months, the growing topside conflict, especially, has shown signs of this - individuals not necessarily important in the grand scheme of the overall conflict end up getting targeted more often due to a lack of other more juicy potential targets. Ive noticed that executives & PCs with a higher level of status & weight sometimes dont get drawn into the conflict as often as lower-ranking PCs. I cant help but wonder if this doesnt have a negative effect on ooc morale & motivation for players who are around more often than others. "
Knyghtskye asks, "Id like to see a shift where, in such high-level conflicts among MegaCorps (for example), lower-level Staff are targeted less and a greater focus is put on targets with a higher level of IC reach, reputation, status, and impact on a Corps overall bottom line. What is staff input on this?"
Knyghtskye walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I think there is a natural inclination to target what you can see, or the people you can 'get' to in order to make higher ups 'feel the pain' so to speak."
NightHollow has joined the Speaking Queue.
Mono says loudly, "I already mentioned this earlier. If you're plotting against an organization and you're not going for the big dogs, the organization isn't going to push back as hard as it would, otherwise. But aiming for the top is also going to have the most barriers to success and the harshest punishments."
Knyghtskye nods faintly.
Mono says loudly, "It's a plot to kill a well-placed low-level manager. It's a whole damn scheme to try to cap a CEO and live to tell the tale."
Knyghtskye asks, "Is there a way Staff would suggest on how to mitigate that, or is it acceptable to go after NPCs instead of players sometimes too?"
Bubbles says loudly, "PCs and staff will run higher end targets for corp-vs-corp, faction-vs-faction conflict. But a lot of that conflict is going to also be stirred and ask to be stirred by players versus players. Characters might have resistance to that for personal reasons, or friendships, or it doesn't advance their personal goals rather than the corporation's goals. But conflict is part of the game. You will be asked to be in conflict with people you may not want to be. How your character responds to, dives into or gets out of that is up to them. "
Bubbles says loudly, "If a character wants to redirect from an ally, a friend, a lover, etc to another enemy or an NPC, they can try to get that done."
Knyghtskye nods faintly.
Fengshui says loudly, "*speaking english, in an adminly voice* Going after NPCs is fine. They exist in the world the same as players. But you should do your homework. If you target someone, and you don't know the full story about who they are, or who they know -- you might end up surprised by the response if they fight back or try to get revenge."
Knyghtskye nods faintly.
Fengshui says loudly, "Could be the CEOs son, or some shit -- and the world is going to respond accordingly. But yeah, do ya homework, go after NPCs, just give us a heads up."
Kard says loudly, "*speaking english* We've had high-ranking NPCs get taken out before, with lots of plotting and pre-work and other stuff going into it, or as parts of larger plots that involve high-ranking NPCs deaths with player involvement. It just takes big effort of a crew to be able to take on that kind of assassination."
Fengshui nods casually.
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Svetlana says loudly, "When I make the decision to go against an organization such as a corp, I do it because I find the narrative potential to be incredibly engaging. I enjoy RP'ing the mix-corp conflict because the theme of fighting valiantly against an unmovable status quo is a story I love to be a part of. (1/4)"
Svetlana says loudly, "I feel super lucky to have gotten to experience the full force of one of these powerful organizations. I'd like to thank the GM team for giving me the opportunity to face a really cryo IC challenge this past year and for bringing organizational power to life through that RP. The game world has felt so much more big and powerful and -interesting- due to this. Y'all are amazing. Shoutout to Bubbles in particular! (2/4)"
Svetlana says loudly, "This being said, I think the game world should be a lot louder about the stuff that corps and syndicates get up to. I have heard people saying they have no idea why the corps are bad because they weren't around when the corps did something bad. Same for syndicate activity. If you don't directly see something go down, it's as if it doesn't happen. PubSIC is too ephemeral to push powerful organizational theme. PCs who put hours of RP into pushing oppressive organization theme or making content to memorialize past events are great, but can't be around at every hour of the day. (3/4)"
Svetlana says loudly, "I would like to lean in more to the theme of oppressively powerful organizations but sometimes I wish that the game world i.e. staff backed this up more when players can't carry all this on their backs alone. It seems like staff-created works have more 'lasting power' than player-created content, unfortunately, or are seen as more 'legitimate'. How can the game push the theme of powerful organizations in a more enduring way? Instead of covering their evil actions up and hide them, maybe powerful orgs can boast about them more blatantly instead? Like, it's a galaxy-wide megacorp, if a corp exec wants to brag about how they unleashed Ebola onto the mix, what are all those dirty peasant mixers gonna do about it? (4/4)"
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Mono says loudly, "*speaking english, in a voice deep as the bones of the earth with a heavy Haitian accent* Without giving away too much, I'd say you can probably safely hold your breath on that one."
Fengshui has closed the Speaking Queue for this topic.
Svetlana nods casually.
Svetlana chuckles softly.
Fengshui says loudly, "It's easy to remember the WJF have institutional power because they are pretty public about what they do, w/r/t fines, judgements, etc. So it's a fair point that syndicates and other corps don't get as much visibility there."
The Speaking Queue has switched to Pladdicus.
Pladdicus stands from their seat in the first row and easily moves away from it.
Pladdicus says, "On my end, it is already pants shittingly scary. Gangs less so than corps and syndicates who're kinda tied. I've really had a few examples of syndicates flexing when someone doesn't give them their due. But I haven't been on the receiving end of that so if it's too much or unfun for recipients I can't speak on that. Sometimes, corps do seem kinda toothless. Especially those without IC players in their security orgs. Almost to a goofy degree? It's tricky. One thing of note I wanna touch on is that the systems incentives and rewards (mechanical, like, ue, chy, equipment, resources, friends, allies, etc) really promote passive over bold play for someone who cares about that kinda stuff. So it's hard to want to do things that put you on the losing end when it realistically can set you back months of progress over a single mistake with little opportunity to recoup other than slow week to week efforts. On the note of Syndicates, them reaching out more to offer assistance to those down and out in exchange for 'a favor' is something that is definitely cool and having them play dangerous benefactor for the desperate seems like a good position to shore up and support the players who do things at often a net loss for themselves materially outside of the structure of corporate requisition/compensation. "
Mono says loudly, "That said, part of the problem is that organizations are pervasive. Gangs actually do run the Mix. Corps own the money in Withmore. The WJF has massive surveillance technology and can interpret the law as they see fit."
Pladdicus says, "And yeah, one of the things about corps and mixers and such, is, none of the organizations seem very good regardless of where you are."
NightHollow has left the Speaking Queue.
Fengshui nods casually.
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "Syndicates reaching out and being the dangerous benefactor to someone down on their luck is a lovely point and I'd love to see more of that."
The Speaking Queue has switched to SmokePotion.
SmokePotion stands from their seat in the third row, and edges their way out of it into the aisle.
SmokePotion says, "I feel like it SHOULD be somewhat demoralizing to swing at a made member of any Syndicate. There are unassociated positions, and there are, as far as I know, rules on the actually associated roles. Sometimes people need to be reminded that these Syndicates sit on the corporate councel, and help rule this city we play in. If you shoot someone who works for NLM, you expect NLM to respond. Well, I'de expect a syndicate to respond in a more vulgar fashion. Depending on the theme of that faction, of course. Collatoral damage is another way of saying 'More Roleplay.' I do feel like more medium or low level syndicate npc's should be seen around town though. Yakuza Biker having it out with a Mafia buttonman, a Triad showing up to a strip club to throw around money and show off the factions wealth. Stufff like that."
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Fair point. I do have code that makes gang members go chill at bars and order a drink. Could add that for syndicates."
The Speaking Queue has switched to eggsaresides.
eggsaresides stands from their seat in the sixth row, and edges their way out of it into the aisle.
Eggsaresides asks, "GM's should not get involved in PvP for people in 'powerful' organizations. They should have to figure out their own problems and operate with the support of the contacts they made on their way into their positions, and monetary and gear support they already receive from their organization. Just cuz their employees may get shit on, don't mean it need some grand response from the boss or organization itself. Their employees are expendable assets, not XYZ's boss' grandchild. Expect more from the people that you put in these positions. They are there for a reason, right?"
eggsaresides edges into the sixth row, and picks a seat and lowers theirself into it.
Raven has left the Speaking Queue.
Logic says, "Staff involvement in those situations is taken to enforce the theme that you can't face off against an entire org without consequences."
Eggsaresides says, "An individual is not an entire organization."
Mono says loudly, "Exactly. When you're taking on a member of a powerful organization, you're in part taking on that organization, not just the person. Now, again, if you're just chewing at the org's ankles, there might be a pretty tepid response. But if you start aiming for vital parts, you're going to get smacked down."
Johnny says loudly, "Dealing with the response from a powerful organization is a core aspect of the Cyberpunk theme. We'd be doing a disservice if they didn't respond. "
Johnny says loudly, "I see it as a key way to generate RP - the organization tasks other PCs with taking actions on its behalf."
Fengshui says loudly, "If there were thousands of players and dozens or more in each org in the game, that might be more possible. But that isn't the case, and the world is going to respond to some situations. We take those situations seriously and put a lot of thought into the responses. They don't happen as knee jerk reactions, and the organizations are not at the beck and call of their members (aside from say, Judges and gangers that can boss other members around)."
The Speaking Queue flashes to notify everyone that the queue is clear.
Fengshui says loudly, "Okay, we are behind schedule. Time to move a bit quicker :)"
The Speaking Queue topic has switched to New Player Experience: What does the ideal new immigrant/new player experience look like? Have the improvements made to this experience been working? New Players are encouraged to tell us about your experience here as well.
Sulfurado has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Sulfurado.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Svetlana has joined the Speaking Queue.
Kalenna has joined the Speaking Queue.
Sulfurado stands from their seat in the sixth row, and edges their way out of it into the aisle.
Sulfurado says, "So I used to play this game a few years ago, and I returned recently, so I can't really share a pure immy perspective. But in my opinion, the immy experience is pretty good. Losing the greeters sounds bad, but it also means that players from all classes have all the more reason to engage with new players without it being seen as an obligation, or something that you avoid because it would be taking the job away from official greeters. However, I think truly new players should be given a better introduction to the world and its deep problems *before* going through the gates, so the characters they show up with at the start don't run against theme hard enough to require a rough correction."
Sulfurado says, "As a bit of an aside, while talking about greeters. Why do we still have the sicads and tv ads advertising the Greeter program? Only serves to confuse new players."
Mono exclaims loudly, "Because WCS is overworked and underpaid, chum! You expect them to take care of EVERYTHING?!"
Fengshui says loudly, "We can get rid of them if we decide to OOCly not continue the program."
Mono grins mischievously.
Sulfurado nods casually.
Sulfurado edges into the sixth row, and picks a seat and lowers theirself into it.
Bubbles says loudly, "If you're a new player or a returning player after an absence, this is a great time to give us feedback about the current greeter removal. This is a test period for us to see how it goes because we wanted to see how it would help with theme."
Logic casually nods at Bubbles.
Fengshui says loudly, "We're seeing how it goes. I'm interested to hear what people think about losing it as a paid position. We added it because of burn out people were facing trying to ICly greet everyone and you know, people don't always stick around, so it can feel like ice skating uphill sometimes."
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Svetlana says loudly, "I was really shocked that the WCS Immy Aide/Greeter program was suspended. I disagree with this decision and it really feels to me like there was not a strong IC reasoning behind it. There wasn't any Globe article or anything describing why the city suspended it. I wrote this in advance so you did mention some things about it already but I would like to know why this decision was made by the staff, because I used to be super proud of SD's IC Greeting infrastructure to help new players/characters, and now it's just... Gone."
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Villa has joined the Speaking Queue.
SmokePotion has joined the Speaking Queue.
Ikunaut has joined the Speaking Queue.
Knyghtskye has joined the Speaking Queue.
Fengshui has closed the Speaking Queue for this topic.
Fengshui says loudly, "I was surprised as well when I learned about it -- but I was also informed that a lot of players who weren't doing it previously, are now doing it."
Fengshui says loudly, "And doing in some cases, a more thematic job of it."
Svetlana nods casually.
Fengshui says loudly, "It was previously being treated as a bit of a checklist, so they could get paid, which was not the intention of the role."
Mono says loudly, "So answering this question is tricky because of the nature of the greeter position. It was always a bit of a hybrid IC/OOC job, originally intended to reward players who were taking their own time to welcome new players into the game. However, over time, we began to feel like it became a bit more rote and a bit less themely, hence the pull."
Logic nods casually.
Svetlana says loudly, "That makes sense, especially the monetary bonus for the more immies someone Greets."
Fengshui says loudly, "That was my idea, I think. To try to reward people cause it is pretty hard IC work to do that job effectively."
Fengshui says loudly, "But it sounds like we weren't getting the squeeze from the juice."
Mono says loudly, "And it is just a trial. There was no huge announcement because writing Globe articles takes time, and we did announce IC to affected parties the reasoning when it happened."
Mench says loudly, "*speaking english, in a generic mixer type voice* And the greeting experience isn't gone, we still routinely see people greeting, just like before we had the greeter job. People who enjoy the game and want to see it grow, and have the time, will do the work to bring them in and keep them around."
Fengshui nods casually.
The Speaking Queue has switched to kalenna.
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Logic says, "*speaking english, in a stream of 1's and 0's that coalesce into a voice* I love greeters. But really, an automated job isn't necessarily required to take care of new characters. Plenty of roles can take an interest in immies. Corporations want to cultivate new talent early. Gangers can teach immies how to hustle for their own gain. Individuals can look for immies to sway them to their causes."
kalenna stands from their seat in the first row and easily moves away from it.
Kalenna asks loudly, "I think there must be a balance, a way of showing that the game is not difficult to play, but the world itself is difficult to live in. some way of maintaining a type of greeters, more for the experience of new players who are not used to it, rather than to give ic information. maybe new tutorials? an improvement in the hologram?"
kalenna walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I'm open to ideas of how we can automate shit. For years now I've thought of giving new players an IC SIC companion AI that gives them helpful hints and shit. But I dunno how to do it in a way that doesn't feel tooo un-ic or tutorially."
Mono says loudly, "Say, pose, kill. The three most important commands."
The Speaking Queue has switched to villa.
villa stands from their seat in the sixth row, and edges their way out of it into the aisle.
Villa says loudly, "My feedback about the immy greeter removal: it's fine. There were no immy greeters many years ago, and people still figured it out. What we had was badass characters who would give you jobs, they who knew those tasks were trivial and kinda pointless but wanted to set me up in the theme and show what's possible in Sindome. I stayed because I was given a job and a purpose and someone to talk to. Not because I had someone read me a script and have me sign a tablet! I am in favor of a less hand-holdy, casual experience In Character. I am also in favor of immy aides not being filthy rich and cheesing out immies for chy. Our welcoming efforts should be more around involving them in gameplay and being kind to them OOCly. When there are no greeters, we are all greeters. And remember, no one suspects of the immigrants."
Sivartas stands from their seat in the third row, and edges their way out of it into the aisle.
villa edges into the sixth row, and picks a seat and lowers theirself into it.
Mono nods casually.
Fengshui chuckles softly.
The Speaking Queue has switched to SmokePotion.
SmokePotion stands from their seat in the third row, and edges their way out of it into the aisle.
SmokePotion says, "say I first played like 20 years ago, I think? It was when Blue just opened. And back then, there were no greeters. My character used to help new immies with resumes and find jobs. And he used this as a way to get strings EVERYWHERE. This was great rp for everyone involved. Now, with the removal of the greeter program, that void has been filled by exactly who you would expect. Terrorists, neer-do-wells, corpie plants. ANd I think this is amazing for the game. it's generating a lot more RP for everyone involved, firstly. And secondly, they aren't told by someone who seems to have some kinda official authority, not to do x,y, or Z. Have a couple people been mauled to death by park dogs, or fallen off ladders and died? Sure. But it seems like the person makes a new character, so they must of had fun exploring. I think the greeter program should stay decomissioned. "
Knyghtskye has left the Speaking Queue.
The Speaking Queue has switched to ikunaut.
ikunaut stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui nods casually.
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
Ikunaut says, "One big downside to an 'official' greeter program is that it gives Greeters some air of authority for people entering Withmore (both IC and OOC). It also makes non-Greeters players feel like they shouldn't take part in onboarding newbies. Personally, I have felt /more/ incentive to reach out to new characters and help them find meaningful gameplay since the Greeter program was closed."
ikunaut sits cross-legged on the floor.
ikunaut stands up from the floor.
Fengshui says loudly, "I had a similar experience, SmokePotion."
ikunaut edges into the second row, and picks a seat and lowers theirself into it.
Bonsai walks across the stage and sits upon one of the large leather chairs.
Fengshui nods casually.
Fengshui says loudly, "That's feedback I've heard from the GMs as well, that more people are stepping up in a variety of situations instead of leaving it to the official greeters."
The Speaking Queue flashes to notify everyone that the queue is clear.
Bubbles says loudly, "When we decided to remove immigration aides as a trial, that's what we were hoping for - more players, experienced players, across all walks filling the gap and giving people the type of experience that villa spoke about."
Fengshui says loudly, "okay, good feedback. Thank you all. We will continue to monitor, and if anyone has more thoughts, toss a thread of the BGBB."
The Speaking Queue topic has switched to Grid 4: How it is going, feedback, how do people feel about deckers now, what's missing, ideas for what would make it better.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Baguette has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Baguette.
geoux sits cross-legged on the floor.
Baguette stands from their seat in the second row, and edges their way out of it into the aisle.
Ikunaut has joined the Speaking Queue.
Baguette says loudly, "While Grid 4 has been a massive improvement in regards to giving deckers more to do and opening up roleplay opportunities for them, it seems like the things they're currently capable of either aren't of much interest to most characters, or those characters aren't aware of what exactly deckers are capable of now. The Grid and the things connected to it seem more like a playground exclusively for deckers, which nobody else cares about, and generally gives it a very empty feel. In addition to this, a lot of deckers are themselves unsure of what they're able to pull off, as there's no easy way to tell if a device is Grid-enabled or not."
Baguette says loudly, "While this is part of the inherent risk of scanning a device, it seems like an unnecessary amount of risk to have to find your way past potentially several tiers of physical security just to scan something that may not yet be connected to the Grid and will just tell you go to pound sand. I don't really have any specific suggestions for these problems, I'm more just wondering if there are any plans to help the Grid feel more alive and help people recognize how deckers can be part of their roleplay. Some kind of indicator on devices to signal that they're Grid-enabled might be nice, too."
Baguette edges into the second row, and picks a seat and lowers theirself into it.
Pladdicus has joined the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "My hope has been that deckers, as they learn about what they can do, will create IC documentation, that other deckers can discover."
Svetlana has joined the Speaking Queue.
JMo edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "In terms of what deckers can do right now, they can do a lot of info gathering, as well as have impacts on the IC world like shutting off cameras, disabling or enabling SIC in an area, controlling what's on certain TV channels, and you know, fucking with the mag-lev, getting into certain places for free, or getting others in."
Johnny says loudly, "*speaking english, in a brash, overbearing voice* "Grid Inside" for everything."
Lena has joined the Speaking Queue.
Sulfurado has joined the Speaking Queue.
Fengshui says loudly, "It takes time for some of this info to make its way through the IC world. You can always find a decker NPC and ask them if they think XYZ item is grid enabled -right now-. We'll help in that direction if we can."
Baguette says loudly, "Right, but my experience has been that people don't seem to... care about those things that much."
Fengshui says loudly, "Also, we can make it so you can tell if a device is grid enabled, but you'd still need to -get- to that device to inspect it."
Fengshui says loudly, "Time to make them care. Make the case for why the job they are doing needs a decker to kill the cameras."
Fengshui says loudly, "We're talking about small worlding but like, who wouldn't want a decker on payroll to knock the cameras out on the turf they are attacking or in the building they are going to hit or store they are going to rob, stuff like that."
Fengshui says loudly, "Some of this is marketing yourself and what you can do."
Baguette edges into the second row, and picks a seat and lowers theirself into it.
Baguette says loudly, "Sorry, thought I had already sat down."
Baguette edges into the second row, and picks a seat and lowers theirself into it.
Johnny asks loudly, "maybe some articles about recent decker misadventures and the damage they've caused to promote these things more generally?"
Fengshui says loudly, "Sindome existed for almost 30 years without this kind of integration, it's going to take a bit for the meta of the IC world to catch up with what a decker can do, but any deckers can help people figure that out by marketing their services."
Fengshui says loudly, "That could be good too."
The Speaking Queue has switched to ikunaut.
ikunaut stands from their seat in the second row, and edges their way out of it into the aisle.
Baguette edges into the second row, and picks a seat and lowers theirself into it.
Ikunaut says, "The Grid 4 systems have a /ton/ of future potential and for its first 6-ish months it has worked extremely well. The amount of effort put into building it really shows. I love that I can jump in and out of the Grid without leaving the MOO. That aspect alone helps my gameplay and RP flow a lot."
Ikunaut says, "Moving forward, I am excited to see what kinds of creative functionality will be exposed via GridTerm programming. It's really exciting to have opportunities for non-combat PCs to be part of action in real-time. Coordinating a complex op with characters with diverse skill-sets is really, really fun and I've already seen this open up some more over the past few months."
Ikunaut says, "Maybe the biggest gap is finding ways to make non-Deckers aware of what the possibilities are so I'd love some ideas on how to improve visibility and knowledge of those skills. Especially since some people seem to have not figured out how to use Grid 4 at all yet (or I at least see characters complaining about it being complex)."
ikunaut edges into the second row, and picks a seat and lowers theirself into it.
Lena stands from their seat in the fourth row, and edges their way out of it into the aisle.
Lena edges into the fourth row, and picks a seat and lowers theirself into it.
Mono says loudly, "Start your own meatspace newspaper highlighting sweet hacks you've done."
Fengshui says loudly, "Nodes are a good way to market your services, SIC ads too, and just generally telling everyone you meet about the cool shit you can do, possibly with a demonstration. Hell, fuck with people. Disable the SIC for them when you know they are having a convo, just to be a dick. That'll put it in their head that you can do that."
Mono says loudly, "Post it in public on a burner grid account taking credit for shit."
Ikunaut nods affirmatively.
Fengshui says loudly, "I saw someone knock out all the cameras on a gangs main street, then disable the SIC for all the rooms, then another gang attacked. They didn't get nearly as much backup as a result, and couldn't easily ID the attackers. It was dope."
The Speaking Queue has switched to Pladdicus.
Pladdicus stands from their seat in the first row and easily moves away from it.
Pladdicus says, "More feed back, more aliai for commands, you mentioned loving that recent topics on the main site for the ooc forum, I'd love it for the grid to just talk in the active topics without sweating forum! Generally just a bunch of little quality of life stuff to make the grid less of a pain for folks to just start chattin'. The feed is in a great spot. One really fun thing I'm sure would amuse deckers is if they could make some echos in rooms. Flickering lights, hijacking the infinite screens everywhere you are to announce things, communicate or even spy on public/semi private rooms silently. The grid is everywhere, screens are everywhere. Cameras, microphones, so on. It'd be nice to be able to have a decker be able to leverage that more broadly, albeit with the inherent risks. Then to similarly need a decker to avoid the spies in the wires you find yourself surrounded by, to scan rooms, clear them and otherwise interface the physical with the virtual. Also give people more money making incentives for grid stuff, lots of untapped potential there, especially for corp nodes to get writers and content."
Wulf sits cross-legged on the floor.
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "The latter part of what you said is technically already possible. Deckers can get into a camera and get a snapshot of what is happening in that room. It's not a real time feed, because that is a bit difficult to manage, but you can also have ice installed on cameras (and other devices) so that someone can't just take control of the camera."
Fengshui says loudly, "But agreed, more of that would be cool."
Morpheus walks across the stage and sits upon one of the large leather chairs.
Fengshui says loudly, "Taking control of a TV in a room and broadcasting some pirate shit would be cool."
Specter walks across the stage and sits upon one of the large leather chairs.
The Speaking Queue has switched to svetlana.
Mench says loudly, "Just for my own comfort of reading, if you're going to speak, can you 'speak loudly' before you type your thing. The brighter white is easier to read."
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Svetlana says loudly, "Omg hijacking the ad-blimps and TV's would be SO cryo. In any case, I worry that there is a risk of people hoarding gridterms because people may have geocodes and devices saved on a specific gridterm and you can't transfer that over to another term. I wonder if putting a limit on the amount of 'uses' a geocode or device has before you have to go scan it again, but allowing people to transfer this data from one term to another (removing the data from the original term) might be a good compromise? Maybe items scanned on a more expensive term start with more uses? "
Svetlana says loudly, "Or a 'dumb gridterm' that doesn't have any scanning/programming capability but just used as a way to surf the Grid casually."
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Hmm. Fair points."
Fengshui says loudly, "it's been brought up a few times now. I don't want people hoarding, but I also don't want them to have zero risk by just using basic terms to do the scanning while their real deck is safe at home."
Fengshui says loudly, "Maybe we need a class of term that is basic like you said, and doesn't have any of the decking related stuff, for the non-decker users, so we never encounter an issue with people hoarding the items everyone needs to use the grid."
Fengshui says loudly, "I'll think on that."
The Speaking Queue has switched to Lena.
Lena stands from their seat in the fourth row, and edges their way out of it into the aisle.
Lena says loudly, "(1/2) Thanks for all the work done in Grid 4, loving it. Now some critiques: This is similar to Svetlana's good point on a potential compromise change. IMHO knowing a device or location's Grid ID should be enough to target it again in the future. Scanning it once with one term and done. Shouldn't need to go back and scan it again with another term to be able to reference it in the code on that term. I believe this would open up a lot more collaborative work for teams employing one person for access, another to deck, and then the knowledge of the network terrain itself becomes valuable over the years. Instead of 10 deckers each trying to access the same terminal, or the same decker like several times doing the same heist, just to scan the terminal again that they lost when their term got lifted. That's just sort of silly, an exercise in frustration. You own a highly targeted device? Well sucks to be you, invest in security. Make the corps pay to rotate out equipment or something if they are worried about access."
Lena says loudly, "(2/2) grid node search exists, but having the same or different command run a grid forum topic search would be good too, unless that exists and I just missed it. When you crack a node you should get editing permissions not just ability to add yourself to the ACL. I think the threshold for programming skill is too high, but that's fine. Also think that there needs to be a path into every device type and some specific things that people want to do with them. Other good things to get would be: more quick money options; SIC IDs need to be grid enabled; Satellite & Radio hacking."
Lena says loudly, "(3/2) On baguette's point & Feng's response about documentation IC, I think there might just be a tiny lag there in what first rolled out, like all the Brlang help nodes were made already, and the scripting nodes afterward, and after some time new deckers will try to populate content onto the grid if that isn't already being done for them. Building forums or some way of communicating as a group is something we are still all sort of figuring out how to do best IC right now. No new functions needed there I think. And I get the sense that there are gonna be deckers that are out in the field risking themselves, and deckers that can write the programs to the high end shit, and those are two different camps that will be driven by skill and investment disparity. Just a hunch."
Lena edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Cracking a node just brings down the defenses, allowing you to add yourself to the ACL. It's designed like that on purpose."
Lena says loudly, "Yes, but you should be able to more than just read the node after you shim in. "
Fengshui says loudly, "You can."
Fengshui says loudly, "If you're on the ACL, you can read the node, and edit it."
Kard says loudly, "*speaking english* And change the ACL I believe."
Fengshui says loudly, "You just can't transfer the node, or make a backup of it."
Lena says loudly, "I was thinking view and delete backups."
Fengshui says loudly, "Those are reserved for the actual owner, because otherwise someone could get your node, fuck with your backups, and actually delete all your hard work with no IC way to recover it."
Fengshui says loudly, "Which would be OOCly frustrating."
Lena says loudly, "Alright."
Lena chuckles softly.
Fengshui says loudly, "Grid stuff for nodes is intentionally 'temporary' and fairly easy to undo for the owner, to prevent people being actually pissed off that their shit was hacked and deleted."
Fengshui says loudly, "But I hear ya on the other points."
The Speaking Queue has switched to Sulfurado.
Sulfurado stands from their seat in the sixth row, and edges their way out of it into the aisle.
Logic asks loudly, "As an idea, maybe backups could be stored locally on the term you last logged a back up on. So a backup could be permanently deleted if you steal the last term it was logged to and THEN hack the node?"
Sulfurado asks loudly, "I have no clue how code looks on the backend, but is it possible to give nodes some more interactivity? Like, having a way to tell people you engage with their content baked into code. Signatures, likes, view counters?"
Logic shrugs unceremoniously.
Fengshui says loudly, "Yes, and no."
Fengshui says loudly, "The issue with a hit counter is like, it will have 8 hits because only like 100 people are on the grid each week"
Sulfurado nods casually.
Fengshui says loudly, "The 'popular nodes' feature is an example of this. I could show a hit count, in fact I think we even have one, at least on a weekly basis, but the numbers would be so low -- it just isn't IC to show them."
Pladdicus has joined the Speaking Queue.
Sulfurado says loudly, "Yeah, that makes sense."
Sulfurado edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "But things like 'likes' might be interesting. I'd be interested in hearing on the BGBB some ideas for how we could make it more interactive."
The Speaking Queue has switched to Pladdicus.
Mono says loudly, "Maybe instead of counting likes, you just get a heat score."
Pladdicus says, "Very quick suggestion, could have it be inflated, so the real answer is the first digit, and the rest are inflated for simulation. To a magnitude per '10' it receives, aka, 10 visits means it'll be like 1000, and 100 could be 10000, with some different numbers for the other digits"
Pladdicus stands from their seat in the first row and easily moves away from it.
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I thoguht about that, yeah, and we could likely do something like that. "
Fengshui has closed the Speaking Queue for this topic.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to The UE Cap: Why is it where it is? What would happen if it is raised? What might happen if it is removed completely?
Fengshui says loudly, "UE Cap - If we didn't have one, and I have never NPCized my original character, I would have 25,000ue. And there would need to be NPCs out there that had an equal amount of UE in order to compete with my character. Those NPCs would inevitably also be used for challenging any of your characters. It creates a very difficult balancing act for the GMs in terms of what NPCs to use, for what situations, and how we balance combat. And it makes it very difficult to balance combat between players, where one might have been playing for a year, and another for 20 years, along with all the UE that they accrued during that time. It creates even more of a tiered system where you have no hope of beating someone, no matter how you RP it. The UE cap effectively prevents that and prevents NPCs from needing to have bloated stats to compete and challenge long lived player characters. We don't change the stats of NPCs very often, because we have the cap, so we can balance things once."
Fengshui says loudly, "We also would have characters who are experts in everything, because they have unlimited time and UE to spend upgrading their stats, and they would never need someone else to accomplish something. I lived that life. Before the UE cap I had like, 7500 UE, and I was at 11UE a raise in 11 skills or something like that."
Fengshui says loudly, "Personally, I wish we didn't have the UE cap because it would increase my enjoyment of playing, but that's a selfish desire. In the end, the UE cap is a good thing for the balance and playability of the game. "
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Knyghtskye has joined the Speaking Queue.
Svetlana has joined the Speaking Queue.
Necronex666 has joined the Speaking Queue.
NightHollow has joined the Speaking Queue.
Zxq has joined the Speaking Queue.
Acupa has joined the Speaking Queue.
Pladdicus has joined the Speaking Queue.
Risikio has joined the Speaking Queue.
AdamBlue9000 has joined the Speaking Queue.
SmokePotion has joined the Speaking Queue.
Fengshui has closed the Speaking Queue for this topic.
Fengshui says loudly, "We're behind schedule so I'm going to keep this one briefer"
The Speaking Queue buzzes and the current speaker flashes: Necronex666.
Necronex666 stands from their seat in the first row and easily moves away from it.
Necronex666 says loudly, "Partially rehashing what Feng said because I don't wanna rewrite."
Necronex666 says loudly, "say The UE cap is at a fairly balanced place right now: you have enough UE to specialize and become a true expert in one or two fields, or have a functional jack-of-all-trades build. Most characters do not make it to the cap and it can be difficult for newer ones to compete with max UE characters, but that's fine as long as we're mindful of keeping PvP accessible and not stomping them out on a whim. It should not be raised. On similar games even when there's a skill/stat curve characters who've been around longer invariably end up with an insurmountable lead. People already complain about 2.5 years being too long to hit cap. "
Necronex666 says loudly, "What happens when a character has accrued five, seven, or ten years of UE? At 3.5 years as a combat character you'd probably already have a nearly perfect build. Sometimes max UE characters band together and it imbalances the game, inhibiting conflict and frustrating people who are being kept from their goals. Two 2.5 year UE chars are a formidable threat. A team of two characters, having 5 years of UE each, would barely be able to be stopped by anything short of staff action. Exacerbating the issue is people really hate rerolling. We'd be incentivized to remain on the same character even longer because if it takes you much longer to catch up to the strongest characters, why risk making a new one and leaving hypothetically-uncapped characters to widen the gap? We should be encouraging players to create a vacation character or reroll if they want to experience a new story or try a different build instead. Thanks."
Necronex666 walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Pladdicus has left the Speaking Queue.
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Logic nods casually.
Fengshui nods casually.
The Speaking Queue has switched to Knyghtskye.
Knyghtskye stands from their seat in the first row and easily moves away from it.
victormark121 edges into the fifth row, and picks a seat and lowers theirself into it.
Knyghtskye says loudly, "As seasons change in SD and priorities change IC, juggling between PDS levels, chrome demands, cost of Skillsofts, and the importance of certain skills to certain roles becomes more difficult to manage, the UE cap does still feel a little restrictive. Im well-aware that no character can ever truly be a jack of all trades, and balance has to be maintained, but personally I would like to see a small raise to the potential UE cap to allow for a bit more diversification to a players skills. For characters with an interest in combat, but who also want to be useful in other ways, it feels like you have to save up a TON OF CHY to invest into skillsofts later in a characters life, and especially for Corpo-Cits, unless you delve into selling Corporate Secrets (which holds zero interest for me) youre basically limited to hustling as an artist or selling candy. One idea I had on how to help this would be allowing a players skill to be forgotten from a higher point in their training - maybe even at any time in their life, to allow for small changes as a character evolves. "
Fengshui dreams of his 25000 ue.
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Fengshui says loudly, "I've always liked the idea of skills degrading if you don't use them, and slowly losing their UE, which you could then use for other things."
Knyghtskye nods firmly.
Fengshui says loudly, "the cap on forgetting a skill currently, is fairly low, mostly to stop people boothing when they put 7ue into a skill but don't want to listen when we say that is literally nothing compared to what they will end up spending over time."
Fengshui says loudly, "I think it has served that purpose fairly well, but slowly forgetting a skill and putting the ue into another one has always seemed like a good idea to me."
Mench recycles all the generic skillsofts with a mad cackle.
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Knyghtskye walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Svetlana says loudly, "Do not remove the UE cap because there are those of us who enjoy telling longer-term stories that take years. If we kept earning UE the whole time, it wouldn't be fair to new characters starting from 0, and then longer-term characters would face more OOCly-motivated pressure (like I've seen occasionally on XOOC chat) from people trying to make folks retire. We have enough of that already."
Fengshui says loudly, "Gotta keep us moving due to schedule."
Svetlana says loudly, "I do think it would be nice to earn UE more quickly to make the prospect of rerolling less daunting and also so that players can more easily reach their goal in terms of skill and stat ability. The UE grind is not a fun part of the game. Rather, it's the RP you do with your skills and stats that offers the most fun. But this has been debated for as long as the game has been a thing, and I am fine with the current state of things ultimately."
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to NightHollow.
NightHollow stands from their seat in the third row, and edges their way out of it into the aisle.
NightHollow says, "If a player dedicates a decade or more to a single character, shouldn't they be allowed to embody a 'legendary' status that makes them a true pillar or obstacle in the world? If the scaling from Z to A eventually hits a hard cap where further improvements (like drugs or nanos) no longer yield results, does an 'A-rank' character truly break the game? Furthermore, considering a potential very high DCD risk for such an old character, isn't the threat of treatment costs a sufficient natural balance against their lack of need for artificial enhancement, similar to someone losing a full compliment of cybernetics each death? 1/2"
NightHollow says, "Following up on character progression, if we were to remove or raise the UE cap to allow for those legendary niches, would you consider implementing individual skill or category caps instead? The goal would be to prevent a 20-year veteran from being a 'Master of Everything,' which could invalidate skill chips and build diversity. Wouldn't a system that limits the breadth of mastery, rather than the depth, create a more interesting environment where players are sought out for their specific, world-class expertise rather than just fitting a meta-capped template? A cap on how many skills you can have. 2/2"
NightHollow edges into the third row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "As someone who has lived that life -- no."
Fengshui says loudly, "Being a legend is less about stats and skills and more about actions and risk."
Mono is now thinking of Slither with 250 UE per weaponskill raise.
Fengshui says loudly, "the max is 150 I think."
NightHollow stands from their seat in the third row, and edges their way out of it into the aisle.
Fengshui says loudly, "Continuing to accure UE usually pushes people to be a jack of all trades"
NightHollow says, "As a newer player I feel like most of the mentorship I've received steers me into a kind of predictable meta, and that seems less interesting in the long run, but I understand."
NightHollow edges into the third row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Because yes, eventually, you get tired of raising your agility which costs 50ue, and decide, well, I'll just get all the medical skills now."
NightHollow says, "A cap on how many skills you can have would prevent that."
Mono says, "Well, fuck the meta. Play a character, not a character sheet."
Mench nods casually.
Fengshui says loudly, "That just pushes people to raise all their stats across the board."
Mench says loudly, "I've never been one to follow an 'archetype' - I just throw shit at the wall and hope it sticks, then RP and add stuff as my character grows."
Mono says loudly, "For those in the back who didn't hear me because I wasn't loud: fuck the meta. Play a character, not a character sheet."
NightHollow says, "I do appreciate that ideal but in order to feel competitive at the highest levels it feels risky to diverge. "
NightHollow says, "But I respect the vibe."
Mono says loudly, "The game isn't about winning, chummer. It's about playing, and losing is part of that."
Fengshui says loudly, "Old monsters is a cool trope, but it breaks that overall balance of the game. Only a handful of NPCs have more than the max UE -- and they are special cases. If you know you know. But that's only possible because we know where the scaling stops. If we had to have 25k UE npcs, it fucks the whole balance up."
Fengshui says loudly, "Trust me, I wish we could, cause I want my 25k."
Mono says loudly, "None of us want Feng to have his 25k."
Fengshui nods casually.
NightHollow says, "I think everyone likes to win sometimes, can't always lose, you have to build to be able to sometimes win."
Fengshui nods casually.
Logic says loudly, "I think a cap allows weaker players to allow for the chance to catch up to tenured once without having to spend a decade or w/e working on maxing your character sheet across the board. I also think no cap incentivizes a notion that you should never reroll, which can be bad for the game space imo. No cap also strips away all weaknesses over time and no, I don't think any character should become a lengendary skill capped God with everything maxed on a character sheet. Part of cooperative competition is embracing weaknesses in both character flaws and mechanical ability and I think having no UE cap runs directly counter to the latter. It's also key to good story telling if you ask me."
Logic says loudly, "It is ok to have weaknesses. It is ok to reach a peak that doesnt include maxing out every conceivable stat block on a character sheet. It is ok for stories to end. It makes characters feel real."
Mono says loudly, "Oh, you can definitely always lose. Ask me how I know."
Mono chuckles softly.
Fengshui says loudly, "I need to keep us moving."
The Speaking Queue beeps and Acupa vanishes from the queue list for not being present.
The Speaking Queue has switched to zxq.
zxq stands from their seat in the sixth row, and edges their way out of it into the aisle.
Zxq says loudly, "I don't support removing the UE cap since it would create an insurmountable skill gap between newbies and oldbies, but I do support raising it by ~50%. Doing so would allow more flexibility if your character's focus dramatically changes, encourage players to explore different game systems, and possibly encourage characters to use multiple types of weapons, which could help the economy by increasing interest in underused weapon types."
Zxq says loudly, "Having said that, the UE cap always affects first time players much, much more harshly than people playing their second, third, etc. character because of (possibly unconciously) utilized meta knowledge. Removing the cap on forgetting skills and adding a way to forget stats (maybe 5-10 points at a time or per day) would result in a more even playing field while also allowing more flexibility and ability to experiment without needing to increase the UE cap."
zxq edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Risikio.
Risikio stands up from the floor.
Risikio says loudly, "I think that UE should take on the form of some logarithm scale instead of a straight 3 UE/day for eternity while extending the UE cap to approximately 5 to 8 years. Have the UE frontloaded at a larger amount but trickle down over the playtime to next to nothing. Starting six months of playtime might be something like 5 UE a day but at the end of a number of years you might only be seeing 1/4 of a UE per day. This way players can still get in and become part of the action quicker while allowing more breathing room and variety in the upper echelons of the player counts. If adapted, even Feng's 25,000 would be drastically lower because at some point he'd only be earning 1 UE per WEEK."
Risikio sits cross-legged on the floor.
Fengshui nods casually.
The Speaking Queue has switched to AdamBlue9000.
AdamBlue9000 stands from their seat in the sixth row, and edges their way out of it into the aisle.
AdamBlue9000 says, "Hello! I think that maybe some more minor ability to adjust one's skills later in a character's life, might be helpful, since the UE system has a tiny bit of jank when you get to the end of the road, especially when trying to take into account that languages exist both within and outside of the UE system. I also think that you should be able to accrue UE even when being maxed, because as it currently stands you simply stop gaining UE when you're maxed out, which means everyone at the end-game is holding onto a few UE that they're specifically using just for learning languages. I also am not sure how the 'hints' system works out in terms of them also giving you bonus UE. While a fun idea, I wish that you'd just let us redeem them and see what those hints are, and if they're potentially 'holding' UE, that could be a pain in the butt."
Risikio sits cross-legged on the floor.
AdamBlue9000 says, "If there's a way to stop people from spending UE on anything BUT languages once they hit the cap, but still accrue it regularly, would be cool."
Risikio sits cross-legged on the floor.
AdamBlue9000 edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Risikio edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Hints you haven't seen are either from deprecated systems, or systems you haven't messed with."
Johnny says loudly, "*speaking english, in a brash, overbearing voice* Just a quick note for anyone in the EU or UK that couldn't view the imgur hosted charts I shared before, here's an alternative I put up for you: https://postimg.cc/gallery/ZBvMRFQ" Fengshui says loudly, "There's probably a 'hint' for doing some vehicle mod or something, not everyone is going to get that."
AdamBlue9000 exclaims loudly, "Then let us cash 'em out!"
Fengshui says loudly, "I hear the feedback that people would like more customization in the late stages of the game."
Fengshui says loudly, "If you could create a BGBB ideas thread for us to further iterate on the idea, that would be good."
The Speaking Queue has switched to SmokePotion.
SmokePotion stands from their seat in the third row, and edges their way out of it into the aisle.
SmokePotion says loudly, "I BEG you not to remove the UE cap. As a new player, this was a big reason for me sticking around through what felt like a HUGE amount of kicking down. I knew that I would eventually be on the same level as the people kicking me. I just had to pay my dues. But if you remove the cap, you never stop paying dues. Instead of allowing more UE. I would look into ways to add more customizing of the max characters abilities. Maybe deckers can specialize into certain types of programs. Maybe new chrome is made to open up more interesting chrome builds. The crafting system expansion looks like a really good way to touch on this feeling stale at higher levels. Some people might be like 'Just sunset.' But the game NEEDS max UE characters. Immies need people to look up to. I do think the respec we get needs to be worked on a bit. As I understand it, it completely sets you back to square 1, which means rerolling flaws and perks. but like, my characters flaws are baked into his roleplay. And if they suddely changed, I'de kinda hate it. And finally. I don't like the idea of dforgetting skills willy-nilly. Because it will lead to cheesing the code. 100%."
Logic says loudly, "Always felt like waiting to learn all languages until you're at the end of your UE gains was cheesy. "
Logic shrugs unceremoniously.
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Okay, thanks for this feedback. Let's continue more discussion on this on the BGBB."
The Speaking Queue topic has switched to How Do We Make Corporate Security More Attractive?
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Zxq has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: zxq.
Mono says loudly, "I'm very curious why people think this isn't interesting. Corpsec is one of the most involved and more powerful positions in the game with a lot of latitude for action and plotting, all without needing to commit to being a player GM."
Baewulf has joined the Speaking Queue.
Knyghtskye has joined the Speaking Queue.
zxq stands from their seat in the sixth row, and edges their way out of it into the aisle.
Zxq says loudly, "CorpSec is far too focused on doing things in the shadows & hiring out for dirty work. Making CorpSec an action-oriented job where hiring out is the last resort would make it far more appealing, result in real need for them to have weapons and armor, and make requisitions an actually useful position."
Pladdicus has joined the Speaking Queue.
zxq edges into the sixth row, and picks a seat and lowers theirself into it.
NightHollow has joined the Speaking Queue.
SmokePotion has joined the Speaking Queue.
Johnny says loudly, "sounds like the pendulum has swung a bit too far in the opposite direction from when the commentary was they were too action-oriented."
The Speaking Queue has switched to baewulf.
baewulf stands from their seat in the sixth row, and edges their way out of it into the aisle.
Baewulf says, "So, wanted to elaborate a bit more on my thoughts about this topic, a major reason why I think corporate security play currently feels lacking at the current moment and has little player interest in it is because it's always looked a lot more passive than how it -should- be, at least from my experience playing the game so far. It feels like a lot of what they do is something more akin to management/investigative than anything else? And the very rare cases of 'defend the tower' when someone is brave enough to FAFO at their headquarters. In most cyberpunk media, you'll see plenty of scenes of corporate security goons getting into a bunch of action and doing the dirty work for their corp. What's stopping Staff from replicating something like this with corpsec PCs at a more regular basis? Puppet corporate/corpsec NPCs to give tasks to the corpsec PCs to go down into the Mix and mess with a rival corporation's assets there, or maybe engage with the resources/assets of a syndicate that the corporation has conflicting interests with for example."
Baewulf says, "My reasonings to make corporate security play more combative and actionable is because: 1. It will tap into the pool of playerbase that WANTS to do the nitty gritty action combat stuff, therefore potentially drawing more interest for those people to actually want to play corpsec roles. As it stands, the role of corpsec feels much more passive than how they really should be which I feel there's a lot of untouched potential there. 2. In my opinion, seeing more gear and money being circulated in the game is very healthy for the game economy. Corpsec people are already quite hard to hit/target as it is, that's a bunch of cold gear and chyen sitting passively to be hoarded and used, what, once in a blue moon? Which I have a heavy dislike towards. Increasing the risk of them dying and losing their gear means more chyen circulation. Money/resources drives plots and roleplay, them sitting around in corpo pads forever won't do the game much good. Of course, this means that corpsec people should be allowed potentially more reimbursements and more room for failures so it won't be too punishing for them. Corporations have the wealth and the infrastructure to keep outfitting their agents to do their dirty work after all. 3. It makes conflict in the game a lot more unpredictable and in turn lessen the potential of smallworlding. Increasing the potential of corpsec PCs mucking around in Mixside conflict more directly, whether fully on blast or disguised, just overall will make it feel healthier for the current state of conflict within the game, and this also helps break the Topside-Mix barrier somewhat, in a way increasing even more interaction between topside and Mixside players, just bloodily so. And solos/mercenaries can very much still be integrated like this, I'd say it'll make it even more dynamic - more chances for betrayal, faction-on-faction conflict, stuff like that."
Baewulf exclaims, "Sorry for the walls of text, guys. That's all!"
Butako is blown back like Marty McFly in front of a wall of speakers.
Fengshui chuckles softly.
baewulf edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Well, first and foremost, we do want to do thigns with corpsec where they have special missions and shit. The problem is the GM time that goes into stuff like that. So at a core level, we need a gameplay loop that doesn't rely -only- on GM backed RP for the job to be fun."
Risikio has joined the Speaking Queue.
Acupa has joined the Speaking Queue.
Mono says loudly, "So part of the reason for this direction is to encourage the solo/merc market, as you noted. But the other reason is that just because you're corpsec, that doesn't mean you can infiltrate the Mix and just start mowing down people. The gangs are everywhere, and corpsec in the MIx gets called out quickly and flatlined almost as quickly."
Fengshui says loudly, "we need to move faster"
Fengshui says loudly, "So I apologize if I move us on."
Baewulf nods easily.
The Speaking Queue beeps and Acupa vanishes from the queue list for not being present.
The Speaking Queue has switched to Knyghtskye.
Knyghtskye stands from their seat in the first row and easily moves away from it.
Knyghtskye asks loudly, "Theres always been a shortage of Corpo-interested combat-aligned characters, and while some of that has changed over the past six months, I still think theres a deficit. I do like how interest is growing in the non-existent Solo profession and how some PCs out there are helping to drive more engagement in this area, but unfortunately the separation between sectors holds strong with the majority of these personalities seeming firmly entrenched within Red Sector itself. Is this a failing of Topside to seem less welcoming or conducive to the kind of play-cycle these characters enjoy? Should topside be a bit more welcoming to potentially-hostile or shady types to allow for a more diverse recruiting pool? Should more risks be taken by players topside to engage with this potential pool of talent? Should Solo-types on Red Sector feel more encouraged to step out of their comfort zone so to speak? What is Staffs opinion on this?"
Bubbles says loudly, "*speaking english* Also to backend Mono, just becaus maybe going down to infiltrate the Mix and mow everyone down isn't a great idea, there's nothing stopping corpsec from trying to go into the MIx for activities. Apologize instead of ask permission, that kind of stuff. Or ask."
Knyghtskye walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I think topside and the mix need to strike a balance. You don't need to like each other. But money talks."
Fengshui says loudly, "And this is an RPG. -actually- not interacting with people because they are filthy mixers, or untrustworthy corpie shills, is not conducive to good RP."
Fengshui says loudly, "Do it reluctantly."
Bubbles says loudly, "Also I will stress until I'm blue in the face - reimbursements for corporate characters is not an issue. There is a LOT of reimbursement money going out right now. A LOT. If you're worried you can't reimbursements or confused why maybe something wasn't allowed, ask your HR, ask your department head. We want desperately to give out reimbursements where it makes sense and is allowed."
Fengshui says loudly, "RP the reluctance, and the annoyance, or the desperation."
Fengshui says loudly, "But don't just not interact."
Bubbles says loudly, "You won't get reimbursed on every activity. Or everything you want. But you can get a LOT."
Mench says loudly, "Talk shit publicly, take money under the table behind the scenes."
Bubbles says loudly, "You also don't have to ICly be honest about reimbursements. But if you're lying IC and embezzling, write a note so we know."
Mono says loudly, "A lot of bring on combat characters topside should also fall on corporate characters to try to recruit solos they're hiring. If you find someone who does good work and is reliable, pitch to them, even if you're not in HR."
Cata has joined the Speaking Queue.
Fengshui says loudly, "We want a themely divide. We don't want mixers walking around Green in their disgusting garbage clothes not getting targeted by Judges. We don't want corpies walking around the Mix with their bling blong on full display not getting robbed. We want reluctant encounters, intrigue, and paranoia."
Mono [to Fengshui]: What's a bling blong?
Fengshui [to Mono]: Juicy Vee.
Johnny says loudly, "keep that in your pants, please."
The Speaking Queue has switched to Pladdicus.
Pladdicus stands from their seat in the first row and easily moves away from it.
Mono says loudly, "Hot tip from Johnny: Always keep your Juicy Vee in your pants."
Pladdicus says loudly, "In my experience. Corp-sec is a villain role, and those who play it more as passive security, slash protective are seemingly not doing the job right. For those who do it 'right' and well they are forever seemingly shoved into the woodchipper of bad guy nobody likes. It isn't very attractive for anyone who wants long term social gameplay to go along with their shadow scheming and security work. Those who take the job seem to feel like social pariahs in the game, like they're denied the denouement of the conflict and the resolution that even the most violent gang members get. Just my feeling."
Pladdicus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mono says loudly, "c"
Mono says loudly, "Honestly, corpsec is really supposed to be a bunch of killers who might have inclination toward managing other killers."
Mono says loudly, "They're not officially military. They're the people the corp keeps on a leash to get things done for them."
The Speaking Queue has switched to NightHollow.
NightHollow stands from their seat in the third row, and edges their way out of it into the aisle.
NightHollow says, "I think it would be really interesting if CorpSec did take more direct action with their own squads going to the Mix rather than always relying on a potentially limited solo population. Having to submit an action plan to your NPC supervisor, that details your intended target and plan of action and get approval so a GM can be hands off after that. There doesn't seem like there is much diversity in the solo community and it feels really small world when you're expecting the same person all the time to come at you. I have a caveat to that though... if a Corporate hit squad hits the Mix and dies a horrible death, I think it should be considered a write off for the corporation, and not an open door for the corporation to start targeting a wider breadth of individuals for revenge. That could just make everything chaotic and feel way too targeted on an individual level, it could cascade and never end if everyone always had to be punished for getting involved in something happening in the streets. "
Fengshui has closed the Speaking Queue for this topic.
NightHollow sits cross-legged on the floor.
Fengshui says loudly, "I think the GMs would support what you're describing right now, no change in policy needed."
Mench says loudly, "Please 'speak loudly' before you say your stuff, makes it easier for me to read. Thank"
[OOC: Fengshui says, "everyone can just type 'speak loudly' right now and be done with it. hehe" ]
NightHollow exclaims loudly, "Oops sorry, and that's great to hear Fengshui!"
Fengshui nods casually.
Fengshui says loudly, "Good to bring it up and let people know though."
The Speaking Queue has switched to SmokePotion.
SmokePotion stands from their seat in the third row, and edges their way out of it into the aisle.
SmokePotion asks loudly, "say I think corpsec agents act to much like 'Secret Agents' and less like the corporate jack-boots they tend to be in cyberpunk. I remember back when I first played 20ish years back. NLM corpsec took an APC into the mix and was running folks over. They showed their power. Now, they hire the same like 2 solo PC's to do the same jobs, over and over. And that is stale. Even as a player that loves to pull strings from behind the curtain, I'de probably not like corpsec, from what I've seen. In it's current iteration. It just doesn't fit the fantasy. And it doesn't need to be kicking down on the poors. Corp vs Corp fights SHOULD be more prevelent. Because this will, as we mentioned earlier in the powerful factions things, bring in more surrounding people, and that means more rp for everyone. Some of the most excitemnt I saw among characters, was the space race recently. Pretty much everyone I interacted with was excited,concerned, or interested in what was going to happen. And by corp vs corp. I don't just mean topside megacorporations. The Syndicates are Megacorps too. VS vs Triads when?"
Fengshui says loudly, "Sounds like we need a game play loop that allows corpsec to fuck with other corpsec, in a way not dissimilar from the gangs."
The Speaking Queue has switched to Risikio.
Bubbles says loudly, "We would. We don't want to send corpsec into the Mix for everything or heavily, because it sort of squashes solos and the need for helping low to mid to old solos. But there's nothing that'll stop CorpSec from doing a lot of this stuff. I recently had a conversation with a PC to impress upon them how they could work in the Mix for operations. When in doubt or at a loss, have your PC talk with their boss about what options and roads might be open to them. Or just don't ask permission, ask forgiveness after."
SmokePotion edges into the third row, and picks a seat and lowers theirself into it.
Risikio stands from their seat in the sixth row, and edges their way out of it into the aisle.
Risikio asks loudly, "Something that I have wondered is why NLM and PRI do not have Arms Tech positions while VS does. The sheer amount of television shows requiring real firearms would necessitate a Weapons Specialist to keep track of stock and arm contestants. While firearms may not be legal out of the Tower but that doesn't stop them from being handed out like candy to contestants behind closed doors. Also PRI is the company dedicated to very slow, very large land vehicles and gigantic killbots who are strong enough to wield miniguns. Both of these job choices seem to scream the need for someone to know heavy weaponry in and out but it just never seems to have manifested. Is there a reason why Arms Tech is kept primarily to Viriisoma?"
Risikio edges into the sixth row, and picks a seat and lowers theirself into it.
Mono says loudly, "It's in-line with security philosophies within the corporations."
Bubbles appears out of nowhere.
Bubbles walks across the stage and sits upon one of the large leather chairs.
Fengshui says loudly, "*speaking english, in an adminly voice* Armstech is fairly new in its current form."
Bubbles says loudly, "The WJF also has a weapon tech position. We could look into adding them to the other corps, but sometimes we have to balance positions out so one corp doesn't get to do everything or to help intrigue other career paths to a corporation that might not have as much as the next."
Fengshui says loudly, "We'll talk it over and see about adding it to another corp or two, if we get agreement."
The Speaking Queue has switched to cata.
cata stands from their seat in the sixth row, and edges their way out of it into the aisle.
Cata exclaims loudly, "Similarly to something that was discussed a bit earlier, I'm of the opinion that while corpsec *does* do a lot of fun, interesting work, the shadowy nature of the job likely obscures a lot of this gameplay from the outside-looking-in, and makes a lot of corpsec work look toothless or uninteresting from an outsider perspective. I wonder if IC encouragement (or reassurance that this won't cost you your job) to boast, brag, or be more open about your accomplishments as a member of Sec, maybe even when it comes to something larger-scale like cross-corporate conflict. corpsec's about making sure people Know not to fuck with your corporation, and unlike some other factions, corps are meant to have a HUGE, overwhelming, in-your-face presence within the game workd. I'd like to see it encouraged to make that loud and clear, if possible. I'd also agree that it feels like something meant to be played as a 'villain role', but I think that playing the 'villain role', provided that it comes with interesting action and fun plots/schemes to enact, is a lot of fun!"
gssmr sits cross-legged on the floor.
cata edges into the sixth row, and picks a seat and lowers theirself into it.
Selly edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Good call out about it being more in your face."
Fengshui asks loudly, "What do the GMs think about this?"
Fengshui says loudly, "While they think, I'm moving us on."
The Speaking Queue flashes to notify everyone that the queue is clear.
Bubbles says loudly, "Nothing's stopping someone from being loud and boastful. But I don't think any of us want to force players who like quieter playstyles into having to be loud. "
Fengshui says loudly, "I think it's more about reassuring the players that they aren't going to see IC consequences from their boss if they are corpsec and are loud."
The Speaking Queue topic has switched to Player Agency & Staff Shortage: How to accomplish things & reduce staff workloads when the staff is busy / the game is short staffed?
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Mono says loudly, "*speaking english, in a voice deep as the bones of the earth with a heavy Haitian accent* I don't know that we ever have, really."
Bubbles says loudly, "For that I'd say you can look at current characters right now and there's loud ones. And there's been loud ones in the past. "
Fengshui nods casually.
Fengshui says loudly, "Sounds like you won't get in trouble for it ICly, so go for it :)"
Fengshui says loudly, "Okay, moving on... Player Agency & Staff workloads"
Fengshui says loudly, "I think a few staffers had thoughts on this, but feel free to join the queue if you have things to add."
Mono says loudly, "If you put in a @puppet-request, please try to limit yourself to what you've requested in it when we are able to work on it. Not all of the staff we have on hand are capable of making the necessary decisions or providing you with the information, and that can really drag out the interaction. If you need to add onto an existing puppet, please go back, talk to the NPC again, and let us know everything you need."
Specter says, "*speaking english, in a screeching, super-spooky tone* Mench revised the puppet requests to attempt to guide players toward submitting all the information we need. This has helped a lot. Unfortunately, I still often find fields that are left incomplete or are so bare bones that I need to poke around in different spots to find what I need to run the puppet. Sometimes this is just part of the job we signed up for - we're fine with consulting notes, but anything you can offer to make that job easier will not only speed the likelihood of you getting that puppet before I have to go make dinner, but also improve the quality of the puppet you receive. "
Specter says loudly, "Mench revised the puppet requests to attempt to guide players toward submitting all the information we need. This has helped a lot. Unfortunately, I still often find fields that are left incomplete or are so bare bones that I need to poke around in different spots to find what I need to run the puppet. Sometimes this is just part of the job we signed up for - we're fine with consulting notes, but anything you can offer to make that job easier will not only speed the likelihood of you getting that puppet before I have to go make dinner, but also improve the quality of the puppet you receive. "
Specter says loudly, "For example - please don't just submit that you 'left your alias', tell us which one you left. If you want a cyberware install, tell us exactly what wares you want installed (even if they're ones you're bringing in yourself). While full gms may know quite a bit and can more easily fill in the gaps, those of us who are trying to support their efforts may not have all the context and info all the time, or just may have a crappy memory (me) or limited bandwidth. Feel free to mention exact note titles if you have some supporting context to your puppet requests. It's really helpful. Please don't just say you want to ask a question, tell us what the question is, even if you haven't asked it yet so that we can prepare and research to potentially give you the answer right there. This isn't to discourage you to roleplay with the NPC, but can make the puppet more fruitful for you. "
Acupa has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Acupa.
Fengshui says loudly, "Basically, don't puppet request one thing, and when the NPC responds, ask for 3 other things. SGMs are trained to handle certain situations but not all."
Acupa stands from their seat in the first row and easily moves away from it.
Acupa asks loudly, "I have played a lot of different RPIs and easily, hands down, the number one way to give more agency to players is to allow them to adjust the @tp of objects in a room. For the purpose of staging. Easy to set up easy to take down. Abuse is easy to regulate because you just take away the ability to use that from that player. Is this possible?"
Acupa walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Lena has joined the Speaking Queue.
Bubbles says loudly, "We recently put into one of the help files to please apply for one job at a time these days, whether through puppet-request or gridmail. Please just apply for one at a time until you hear back or if you want to apply for something else, let the last one you applied for know you're no longer interested or cancel the puppet-request. Also you don't need to puppet-request for gridmails."
Mono says loudly, "You can do this with prop art pieces, although generally not things that already exist in the game."
Raven has joined the Speaking Queue.
Fengshui says loudly, "I dunno that we've ever really considered setting a temp place for items in the room."
Svetlana has joined the Speaking Queue.
Fengshui asks loudly, "I'm not against it, off the bat, but I think we need to have a longer discussion on it. Could you BGBB idea thread that so we can dive in deeper?"
Acupa thumbs up
Fengshui exclaims loudly, "Thank you!"
Fengshui says loudly, "Cool idea."
Fengshui has closed the Speaking Queue for this topic.
Fengshui says loudly, "Also for anyone interested in how you can contribute, we have 'help contributing' which details many ways you can help as a non staff member."
Bubbles says loudly, "When considering staff shortages, please don't take longer puppet-request responses personally. Because we're so few and because of how COI works, not everyone can take care of everyone or every ask. I empathize with the frustration that builds up, but because of COIs and because of how busy people are outside the game, sometimes stuff will just take longer."
Fengshui says loudly, "In the past, we didn't have as strict COI rules as we do now. That made it easier for any admin to handle any thing. But as time went on, it became clear through issues and feedback, that having stricter COI rules would be a better long term benefit to the game."
Fengshui says loudly, "That way we are less likely to have issues where someone says "X admin handled this and it was unfair because they are involved ICly" or whatever. But there are a lot of COIs in a game like this. so we gotta be careful."
The Speaking Queue has switched to Lena.
Specter says loudly, "Sorry - on the topic of player empowerment - While it's difficult to answer exactly what players are empowered to do, it does help to pull your perspective back when requesting staff support. We recognize that players would really like to make an impact on the world in some way or another. One lesson that I learned as I played Sindome longer and worked my way up the chain was that it's great to use systems that are already in place in the game to create story not only for myself, but for others too. Asking staff to create entirely new systems, items, or things outside of what is already available is necessarily going to cause us to weigh a lot of things. Time commitment, impact, relevance to theme, current resources and know-how. Creating rp using current PCs and systems already available in game rather is going to be easier for staff to greenlight than creating a whole new weapon named after your character or creating a world plot that involves your character and NPCs alone."
Lena stands from their seat in the fourth row, and edges their way out of it into the aisle.
Lena says loudly, "Is the history of the game and the associated documentation something that staff find accessible enough to meet all puppet requests? Genuinely not sure if this is a problem or not. The lore. Contributing to wiki etc only gets us so far right. Also....what is COI? Community of...interest? Oh nevermind, conflict of interest."
Fengshui points at Specter discreetly.
Fengshui says loudly, "Exactly that."
Kard says loudly, "*speaking english* To piggy-back on what Bubbles said, be aware that there's really only 2 full-time GMs right now, and the rest of us are pitching in to help but often times don't have the full set of history with a situation, or set of circumstances. So please bear with us if you come in for a lowish-level puppet like chrome installs or something and then get the "Hrm setup another appointment with me to discuss that?" if something else comes up during the puppet."
Lena edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "The staff have a detailed wiki, maintained by Logic, and others, to help us keep track of the lore."
Bubbles says loudly, "Also some PQs that have been up for less time but get answered faster are because they're fast to do. It's easier to do a chrome install and less draining than maybe go have to have a 30-60 minute conversation on a bigger plot that a staff member just might not be able to take care of right then."
Fengshui says loudly, "But there is a lot of it, and it's not just about the global lore but about knowing whats going on with specific characters, factions, etc, in real time. That's where admin notes and player notes play a big role."
The Speaking Queue has switched to Raven.
Raven stands from their seat in the third row, and edges their way out of it into the aisle.
Raven asks loudly, "This is in response to what Bubbles said. If someone is no longer interested in a job, but they sent an application as a gridmail, there's no way to cancel that. How should they go about handling that situation?"
Bubbles says loudly, "Send another gridmail and say you're withdrawing."
Fengshui says loudly, "Send a gridmail say-- yeah"
Raven nods casually.
Raven says loudly, "Thanks."
Mono says loudly, "Bubbles is too fast."
Raven edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the second row, and edges their way out of it into the aisle.
Svetlana asks loudly, "I get worried that I'm bothering staff when I xhelp or whatnot, or write long @notes etc. You have all taken on so much and I don't want to see any of y'all burn out. Aside from basics like being polite and understanding, what can we do as players to help staff avoid burnout?"
svetlana edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Don't cheat."
Logic points at Fengshui discreetly.
Fengshui says loudly, "Don't break the IC / OOC rules."
Mono says loudly, "Please don't cheat."
Mono says loudly, "It's so fucking disheartening."
Fengshui says loudly, "That leads to a lot of frustration and burnout when we have to investigate stuff like that."
Bubbles says loudly, "I don't mind reading notes. Notes are easy to read. I'd ask people use to learn paragraphs if they aren't to help break up large walls of texts, but that's about it for notes. Controlling bleed is also another way to help avoid burnout. If you're bleeding, I empathize, but please don't spend days to weeks rehashing it over and over with OOC allusions in it. It's rough."
Fengshui says loudly, "Be patient, try not to fall into the thinking that we are out to get you or don't like you if something bad happens to your character. "
Specter exclaims loudly, "The cheating and bleed is a bummer, yeah. If you need a break take it. We all need breaks sometimes!"
Bubbles says loudly, "Just @ooc and step away for a bit or log off and spend some time coming down. If you need or want to talk to staff about it, leave us a note or an xhelp."
Mono says loudly, "Or if you can't even stand to log in, email us. We check that, too."
Fengshui says loudly, "Breaks are good. Manage yourself, and all that. Being polite helps. Recognizing we don't always have time to give a long explaination and might just say 'dont do that again please'."
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Biggest time sinks on staff side
The Speaking Queue topic has switched to Increased transparency on what players are empowered to do
The Speaking Queue topic has switched to Smallworlding: What it is, how to avoid it, current policy, proposals, etc.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fengshui says loudly, "Last topic we'll be able to hit. I'll BGBB post the topside theme one."
Ikunaut has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: ikunaut.
ikunaut stands from their seat in the second row, and edges their way out of it into the aisle.
[++] New post to topic 'Topside Theme: Corpies pushing theme' in Theme
Ikunaut says loudly, "Sometimes you can codedly cover your tracks so well that it is nearly impossible to identify who did it via IC means. This /may/ make sense for the plot depending on the situation. Also, random crime exists and sometimes PCs are the perpetrators and victims of that random crime. (1/3)"
Ikunaut says loudly, "On the other hand, it is OOCly frustrating when you know exactly who attacks you but ICly it's impossible to pin it down so you just feel like a punching bag. I've seen cases where a character is 'sending a message' but it feels like they are expecting the other player to smallworld and intuit who did it and why (Which we all as responsible players would never do!)"
[++] New post to topic 'Topside Theme: Corpies pushing theme' in Theme
Ikunaut says loudly, "I guess my request here is that we consider the perspective of other characters and don't /force/ players to smallworld to figure it out. Leave some clues or literally send a message IC when it makes sense to do so. If you're wondering why another player hasn't been drawn into your really cool plot idea, it may be that the other player is /trying/ to engage you but you haven't given them a proper way to do it ICly. If you are on the receiving end consider that maybe you missed something, or that there is more coming down the pike and now you have time to prepare."
ikunaut edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Fair advice."
Mono says loudly, "The best way to combat smallworlding is to compete cooperatively."
Mono nods casually.
Fengshui says loudly, "Yeah, it's okay to be explicit about fucking with someone, or drawing them into a plot."
The Speaking Queue flashes to notify everyone that the queue is clear.
Fengshui asks loudly, "Anyone have anything else on the topic of small worlding?"
Villa has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: villa.
Logic says loudly, "*speaking english, in a stream of 1's and 0's that coalesce into a voice* I'd like to see some BGBB discussion about enhancing forensics as a skill to help better track down conflict creators without people feeling the need to smallworld for difficult things."
Villa asks loudly, "Do you have any comments regarding IC meme commentary like Johnny Whiteshroud or Johnny Conciliator or the other IC gags around a single character known for using a certain gun?"
Logic says loudly, "I'm interesting in seeing forensics get some love."
Logic shrugs unceremoniously.
Bubbles says loudly, "Smallworlding ruins conflict. We recently saw this playout because a large number of experienced and new characters thought prominent NPCs only show up on SIC when something is happening, so a PC must've been meeting them. This led to a series of disastrous circumstances that I don't think any of us staff side want to see repeated any time soon."
Villa says loudly, "These memes can feel immersion breaking sometimes."
Mono says loudly, "Honestly, the IC memes feel like something a horribly jaded, world weary population could come up with, at least to me."
NightHollow has joined the Speaking Queue.
Fengshui has closed the Speaking Queue for this topic.
villa edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to NightHollow.
NightHollow stands up from the floor.
Mono says loudly, "That said, they can definitely go beyond just being jokes and into the 'yeah, just say it's Johnny Whiteshroud for a quick laugh.' Make fun of people who do that."
NightHollow says loudly, "To back Villa up on his question, SIC does feel like a constant pit of memes day after day, it does make the world feel smaller and smaller and it's really distracting."
Fengshui says loudly, "If you don't want to deal with it, you can ci to turn off pub sic."
Johnny says loudly, "*speaking english, in a brash, overbearing voice* twitter in your brain, yo"
Mono says loudly, "To invoke an old SIC meme, ci chat, free your mind."
Fengshui says loudly, "But I think we should all be using SIC to enforce the theme, with themely commentary, not memes."
Mench says loudly, "*speaking english, in a generic mixer type voice* Just imagine SIC Irl. Twitter on steroids."
NightHollow says loudly, "I don't really participate in social media so maybe that is my disconnect, thank you."
NightHollow sits cross-legged on the floor.
Fengshui says loudly, "So, pause before you send a SIC message, and ask yourself if you are small worlding, or if what you are about to say makes sense in a city wide chat room."
The Speaking Queue flashes to notify everyone that the queue is clear.
Kard says loudly, "Though it's entirely themely to make fun of people or aliases that are failing at being witty."
Mono says loudly, "Modern memes should definitely be out. It's 85 years in the future. We have new, stupider memes."
Fengshui steps back up to the podium for one final time, "Thank you all for your participation in this Town Hall meeting. Your feedback and insights are valuable to us, and we appreciate your time and effort in making Sindome a better community for everyone. Please check the BGBB for a log of this event and feel free to continue the conversation on any topics we discussed today by creating a new BGBB topic. Our next Town Hall meeting will take place in Winter 2027. Thank you again!"
Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended HOWEVER, the RP awards are up next. Stick around! After the RP awards the admin are going to stick around if you want to continue chatting with us, but this room is so spammy that we're going to break off into a few different rooms. Feel free to stay here and jabber, head back to game, or follow us into one of these rooms to continue conversing after the RP awards."
Fengshui shouts loudly, "AS A REMINDER, IT'S @TOWN-HALL TO LEAVE WHEN YOU WANT TO"
Fengshui bursts into a million holographic pieces and reappears in the center of the crowd, smiling.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Lena starts applauding politely.
Crooknose starts applauding politely.
Svetlana starts applauding enthusiastically.
Vysela starts applauding politely.
Sulfurado starts applauding politely.
Zxq starts applauding politely.
Knyghtskye starts applauding politely.
Thrillimanjaro starts applauding politely.
Raven says loudly, "Meow."
Ociex starts applauding politely.
Knyghtskye exclaims, "WOOOOO!"
Brungus vanishes from the meeting.
Bonsai starts applauding politely.
Bix starts applauding appreciatively.
Jawbox01 starts applauding politely.
Crashdown starts applauding politely.
AdamBlue9000 starts applauding politely.
Gssmr starts applauding politely.
Logic claps with ferocity of a quantum processor. Feel the wave.
Baewulf starts applauding politely.
Mench rises from the plush leather seat that rests on the stage.
Zxq [to Raven]: Meow meow.
Butako oinks!
Butako appears out of nowhere.
Mench takes a sip of his steaming cappuchino.
Ralph says, "my name is ralph"
Fengshui wipes sweat from his brow, "Phew."
Sulfurado says loudly, "WOLE PLAY AWAWDS"
Villa cackles madly, his eyes lighting up with glee.
Vanashis starts applauding politely.
Wulf says, "i got an rp award once"
Villa says loudly, "Ralph for President."
Mench nods slowly.
Ikunaut exclaims loudly, "No! We all missed the autopruner game!"
Adrognik starts applauding politely.
Butako takes a sip of her cup of English toffee cappuccino and swallows. She takes the glass from her mouth with a satisfied sigh.
Lena suddenly gasps!
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Ralph says, "vote me 2028"
Fengshui says loudly, "I voted in it... did it finish"
Ociex sips on a vivance grande whip cream full mochaiato milk coffee.
Mench says loudly, "it did"
Sulfurado says, "I hope I win best immy"
Mench says loudly, "Autopruner has finished running and cleaned up 7,694,734 bytes "
Raven says loudly, "You won, Slither"
Lena says loudly, "slightly sus"
Fengshui says loudly, "I thought Mench won..."
Mono says loudly, "Hey, a win's a win."
Crooknose [to Sulfurado]: Is that even a category!?
Burgerwolf starts applauding politely.
Lena says, "Affectionately sus."
Butako says, "*speaking english, in a piggie-sounding voice* I tried to put the highest number I could, so it probably wasn't me."
Sulfurado [to Crooknose]: No
Rillem says loudly, "I wanna win another award like last year. If I don't I have disgraced my family."
Sulfurado giggles playfully.
Fengshui says loudly, "I went over at 8 megs."
Mench says loudly, "I won, hah, ahahahahahahah"
Baewulf [to Sulfurado]: it should be tho
Fengshui says loudly, "I almost never win."
Mench cackles madly, his eyes lighting up with glee.
Specter says loudly, "Cheater."
Logic asks loudly, "I think I've won once in seven years?"
Raven says loudly, "The winner shows up in the discord :P"
Ociex says, "I've never won, and that is fine."
Baewulf exclaims, "here is ten gaziliob chyens!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Mench nods casually.
Mench is suddenly surrounded by cascading lines of neon code that lift him from his seat, digital streams carrying him smoothly to the podium.
Mench steps up to the podium and adjusts the micropohone.
Mench brushes imaginary dust off his jacket and grips the microphone with both hands, his eyes scanning the crowd.
Mono says loudly, "Ooh, so fancy."
Mench bobbles his head from side to side in agreement.
Mench takes a breath and announces with enthusiasm, "Alright choombas, Town Hall is officially wrapped! Time to celebrate what you really came for - the RP Awards!" as his words ripple through the amphitheater.
Logic takes a bite of his hamburger and chews for a few moments before swallowing.
Mench says loudly, "Year after year, the quality of roleplay here blows my mind. Every single one of you adds flavor to our neon-soaked streets. We'd chrome everyone with awards if we could, but the megacorps are still price-gouging metals, so we had to make some tough calls."
Mench exclaims loudly, "First things first - massive props to everyone who voted. These awards don't happen without you, and your voices matter!"
Logic takes a bite of his hamburger and chews for a few moments before swallowing.
Logic nods casually.
Mench gestures broadly "Here's the deal: Gold, Silver, and Bronze for each category! You've seen it before, you know how it goes. If you don't, you do now."
Mench snaps his fingers, materializing a holographic trophy that rotates slowly above the crowd, displaying -Best Pose'r- in glowing chrome letters.
Mench exclaims loudly, "Kicking things off with those masters of narrative who make every action count, every detail matter!"
Mench exclaims loudly, "For Silver, we've got a tie between... Liat and Colt! Your prose draws us in every time!"
Mench exclaims loudly, "And claiming Gold... Stroud! Your poses are pure artistry!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Thrillimanjaro starts applauding politely.
Lena starts applauding politely.
Crooknose starts applauding politely.
Svetlana starts applauding enthusiastically.
Knyghtskye oooooohs and aaaaahhhs with wide googly-eyes.
Gssmr starts applauding politely.
Baewulf starts applauding politely.
Burgerwolf starts applauding politely.
Bix starts applauding politely.
Ociex starts applauding politely.
Jawbox01 starts applauding politely.
AdamBlue9000 starts applauding politely.
Sulfurado exclaims, "WOOOO!"
Pladdicus exclaims loudly, "HECK YEAH!"
Zxq starts applauding loudly.
Knyghtskye shouts loudly, "WOOOOOOOOOOOOO!"
Sulfurado starts applauding politely.
Vanashis starts applauding politely.
Ikunaut starts applauding politely.
Huntresskai exclaims, "Congrats!"
Vysela starts applauding enthusiastically.
Nepika exclaims loudly, "WOOOOOO!"
Baguette starts applauding politely.
Gssmr says, "Let's goooo"
BigLammo says, "Yeeeeah. It's true."
Logic claps with ferocity of a quantum processor. Feel the wave.
Villa starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench waves his hand, the trophy fragmenting into pixels before reassembling with "Best Accent" gleaming.
Mench exclaims loudly, "Now we're honoring those linguistic legends whose speech patterns make our hearts sing!"
Fengshui says loudly, "I'm going to win this, this year."
Mench chuckles softly at Fengshui.
Mench exclaims loudly, "Bronze medal goes to... Kase! Your distinctive voice carries weight!"
Mench exclaims loudly, "Silver belongs to... Liat! You make language dance!"
Mench exclaims loudly, "And sweeping Gold with serious support... Twitchy! Your accent is absolutely iconic!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Lena starts applauding politely.
Knyghtskye shouts loudly, "WOOOP!"
Baguette starts applauding politely.
Thrillimanjaro starts applauding politely.
Zxq starts applauding politely.
Burgerwolf starts applauding politely.
Svetlana starts applauding enthusiastically.
Bix starts applauding politely.
Knyghtskye laughs musically.
Gssmr starts applauding politely.
Crooknose starts applauding politely.
Nepika starts applauding politely.
Cata starts applauding politely.
Sulfurado starts applauding politely.
Logic claps with ferocity of a quantum processor. Feel the wave.
Adrognik starts applauding politely.
Jawbox01 starts applauding politely.
Raven starts applauding politely.
SmokePotion claps
BigLammo giggles playfully.
Fengshui says loudly, "I ain't kin fuckin' believe dis shit -- fuckin' 8 years in ah row you muh fuckahs vote fer summat else."
Vanashis starts applauding politely.
Baewulf starts applauding politely.
Huntresskai exclaims, "WOO!"
Pladdicus says loudly, "Woop woop"
Adrognik shouts loudly, "WOO!"
Nepika giggles playfully.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench flicks his wrist, transforming the display to showcase "Most Themely".
Mench exclaims loudly, "Next category celebrates those who bleed chrome and breathe dystopia in everything they touch!"
Mench exclaims loudly, "Bronze goes to... Arachne! You capture the vibe perfectly!"
Mench exclaims loudly, "Silver is claimed by... Eden! The theme runs deep with you!"
Mench exclaims loudly, "And taking Gold... Kase! Pure cyberpunk through and through!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Lena starts applauding politely.
Cowbell starts applauding courteously.
Zxq starts applauding politely.
Thrillimanjaro starts applauding politely.
Baguette starts applauding politely.
Svetlana starts applauding enthusiastically.
Burgerwolf starts applauding politely.
Crooknose shouts loudly, "OH WOWW!"
Fengshui starts applauding politely.
Logic starts applauding politely.
Bix starts applauding politely.
Vanashis starts applauding politely.
Baewulf starts applauding politely.
Ociex starts applauding politely.
Knyghtskye starts applauding enthusiastically.
Nepika starts applauding politely.
Sulfurado starts applauding energetically.
Gssmr starts applauding politely.
BigLammo exclaims, "Perfect choices!"
Pladdicus says loudly, "Yessss"
Mono starts applauding politely.
Baguette says loudly, "'CHA"
Logic claps with ferocity of a quantum processor. Feel the wave.
Knyghtskye shouts loudly, "GO KASE NOVA!"
Nepika exclaims loudly, "WOOOOO!"
Vysela shouts loudly, "WHOO!"
Jawbox01 starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench causes the holographic display to glitch and reform with style.
Mench exclaims loudly, "Time to recognize our Quickest Wit category! These netrunners slice conversations faster than ICE!"
The door leading Builder makes a loud beep and its entry light flashes bright green.
Mench exclaims loudly, "Bronze medal for... Sid! Your timing is sharp!"
Mench exclaims loudly, "Silver goes to... Bowen! Lightning-fast responses that land hard!"
Mench takes a sip of his steaming cappuchino.
Mench hmms quietly.
Mench exclaims loudly, "And dominating Gold... Kase! Your wit cuts like a monofilament blade!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Vanashis starts applauding politely.
Gssmr starts applauding politely.
Lena starts applauding politely.
Gssmr starts applauding politely.
Zxq starts applauding loudly.
Gssmr starts applauding politely.
Baguette starts applauding politely.
Svetlana starts applauding enthusiastically.
Thrillimanjaro starts applauding politely.
Logic claps with ferocity of a quantum processor. Feel the wave.
Bix starts applauding politely.
Knyghtskye starts applauding politely.
Cowbell starts applauding courteously.
Ociex starts applauding politely.
Crooknose shouts loudly, "WHOOO!"
Nepika starts applauding politely.
Sulfurado starts applauding energetically.
Baewulf starts applauding politely.
Jawbox01 starts applauding politely.
Fengshui starts applauding politely.
Burgerwolf shouts loudly, "KASE WAVE"
Knyghtskye shouts loudly, "GO BOWEN!"
Raven meows.
Cata starts applauding politely.
Mono starts applauding politely.
BigLammo exclaims, "Wooo!"
Gssmr says, "booweeennn"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench straightens his posture and grins wider.
Mench exclaims loudly, "For Best Described, we're celebrating those who paint themselves into existence with words!"
Mench exclaims loudly, "Bronze belongs to... Lisa! Your character comes alive through description!"
Mench exclaims loudly, "Silver goes to... Jewel! Vivid and memorable every time!"
Mench exclaims loudly, "And our Gold winner... Arachne! Your descriptions are masterpieces!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Lena starts applauding politely.
Baguette starts applauding politely.
Gssmr starts applauding politely.
Burgerwolf starts applauding politely.
Zxq starts applauding loudly.
Gssmr starts applauding politely.
Bix starts applauding politely.
Cowbell starts applauding courteously.
Svetlana starts applauding enthusiastically.
Crooknose shouts loudly, "YAYYYYYYY!!!!"
Sulfurado starts applauding energetically.
Vanashis starts applauding politely.
BigLammo exclaims, "Wonderful picks! Good jobs all around!"
Mindhunter starts applauding politely.
Knyghtskye shouts loudly, "WOOOO! WELL EARNED!"
Thrillimanjaro starts applauding politely.
Pladdicus exclaims loudly, "WOOOOO!"
Cata starts applauding politely.
Acupa says loudly, "BooooooooooooooooOooOoo heheh"
Jawbox01 starts applauding politely.
Nepika exclaims loudly, "WOOOOOOOOOO!"
Svetlana exclaims loudly, "Well deserved!"
Ociex starts applauding politely.
Mono starts applauding politely.
Vysela shouts loudly, "WHOOOO!"
Logic claps with ferocity of a quantum processor. Feel the wave.
Baewulf starts applauding politely.
Nepika starts applauding politely.
Fengshui starts applauding politely.
Adrognik starts applauding politely.
Baguette says loudly, "we all knew she was gonna win that one lol"
Mench chuckles softly.
Wulf says, "knees"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench conjures a cascade of glittering data streams above the audience.
Mench exclaims loudly, "Now for Cooperative Competition - the real MVPs who lift this community higher!"
Fengshui says loudly, "If I don't win this..."
Mench says loudly, "We've got a Bronze tie between Reinhardt and Crashdown! Your help means everything! (I was also tied in this, but plz don't vote for staff)"
Logic [to Fengshui]: You are MISTER Cooperative Competition.
Fengshui says loudly, "VOTE FOR ME"
Mench says loudly, "Include Froggy and Raven in that as well."
Mench says loudly, "And we'll change that to silver/bronze. They all got the same votes."
Johnny says loudly, "thats really cooperative"
Mench says loudly, "And absolutely dominating Gold... Svetlana! Your dedication to others is unmatched! We truly appreciate all the help that you give in Game-Help to our old and new players."
Logic nods casually.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Lena starts applauding politely.
Pladdicus exclaims loudly, "HELL YEAH!"
Fengshui claps angrily.
Nepika exclaims loudly, "YEAAAAAAH!"
Cowbell starts applauding courteously.
Bix starts applauding politely.
Baewulf cackles madly, his eyes lighting up with glee.
Svetlana gasps!
Zxq starts applauding politely.
Crooknose starts applauding loudly.
Knyghtskye shouts loudly, "WOOOO!"
Raven exclaims, "Woo!~ I got something!"
Thrillimanjaro starts applauding politely.
Vanashis starts applauding politely.
Baewulf shouts loudly, "WOOOOOO"
Logic claps with ferocity of a quantum processor. Feel the wave.
Sulfurado starts applauding energetically.
Mindhunter starts applauding politely.
Jawbox01 starts applauding politely.
Gssmr says, "yeeeeEEEEEEEEEEE"
Nepika exclaims loudly, "WOOOOOOO!"
Adrognik starts applauding politely.
Knyghtskye starts applauding politely.
Svetlana smiles brightly.
Nepika starts applauding politely.
Thrillimanjaro exclaims, "Well deserved!"
Mono starts applauding politely.
BigLammo laughs loudly.
Crooknose shouts loudly, "GO TEAM!!!"
ZedBanger vanishes from the meeting.
Vysela starts applauding politely.
AdamBlue9000 exclaims loudly, "Congrats to everyone for sharing the cooperation award!"
Baguette starts applauding politely.
Ociex starts applauding politely.
Fengshui exclaims loudly, "Good job, y'all!"
Mono asks loudly, "*speaking english, in a voice deep as the bones of the earth with a heavy Haitian accent* Is it cooperation? Or collusion?"
Mono eyes his surroundings warily.
Burgerwolf starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench manifests a skull wreathed in digital flames that leers at the crowd.
Logic says loudly, "xgame fixing..."
Fengshui calls down the lightning.
Mench exclaims loudly, "Time for Most Intimidating! These are the operators who own their space and make it known!"
Mono says loudly, "The karma cartel."
A bolt of electricity arcs out from a nearby electrical socket and strikes Fengshui!
Mench giggles playfully.
Fengshui says loudly, "Hah, tickles."
Logic snickers sarcastically.
Mench exclaims loudly, "Bronze goes to... Yohan! Your presence commands respect!"
Mench exclaims loudly, "Silver belongs to... Dillon! You bring the fear factor!"
Mench exclaims loudly, "And crushing Gold with overwhelming votes... Colt! You are intimidation personified!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Zxq starts applauding politely.
Jawbox01 starts applauding politely.
Burgerwolf starts applauding politely.
Baewulf shouts loudly, "WOOOOOOOOOOOOO!"
Baguette starts applauding politely.
Svetlana starts applauding enthusiastically.
Logic claps with ferocity of a quantum processor. Feel the wave.
Cata starts applauding politely.
Bix starts applauding loudly.
Fengshui starts applauding politely.
Mindhunter starts applauding politely.
Crooknose shouts loudly, "WHOOOOO!!! GO ALL THREE OF YOU!!!"
SmokePotion clapos
Thrillimanjaro starts applauding politely.
Mono starts applauding politely.
Cowbell starts applauding courteously.
Lena starts applauding politely.
Gssmr starts applauding politely.
Knyghtskye shouts loudly, "MIA FAMIGLIA!"
Mindhunter says, "Well earned"
Sulfurado starts applauding energetically.
Ikunaut starts applauding politely.
Gssmr starts applauding politely.
Gssmr starts applauding politely.
BigLammo exclaims, "Awesome picks!"
Bix shouts loudly, "WOOOOOH!"
Rillem shouts loudly, "WOOOO!"
Pladdicus exclaims loudly, "Scary when I don't recognize a name D:!!!!"
Vysela shouts loudly, "CONGRATULATIONS TO THE WINNERS!"
Nepika exclaims loudly, "WOOOOOOO!"
Ociex starts applauding politely.
Vanashis starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench projects his voice with dramatic flair "And now, the crown jewel of the evening - Best In MOO!"
Mono whispers loudly to Logic, "I don't think it's Fengshui."
Mench exclaims loudly, "Bronze goes to... Yohan!"
Fengshui snarls, showing his teeth and growls angrily.
Mench says loudly, "Silver goes to........."
Mench exclaims loudly, "Aida! You make this place shine!"
Mench says loudly, "And sharing Gold..."
Mench exclaims loudly, "We have a tie for the highest honor... Radar and Kase! You both exemplify everything that makes Sindome legendary!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Crooknose shouts loudly, "WHOOOOOOOOO!!!!!!!!"
Nepika exclaims loudly, "WOOOOOOOOOOOOOOO!"
Burgerwolf starts applauding politely.
Baguette starts applauding politely.
Mindhunter blinks his eyes rapidly.
Zxq starts applauding politely.
Vysela shouts loudly, "WHOOOOO!"
Vanashis starts applauding politely.
Svetlana starts applauding enthusiastically.
BigLammo exclaims, "Awww! Thanks for making the place fun, you four!"
Thrillimanjaro starts applauding politely.
Ociex starts applauding politely.
Fengshui starts applauding politely.
Cowbell starts applauding courteously.
Jawbox01 starts applauding politely.
Lena starts applauding politely.
Nogodsnokings starts applauding politely.
Gssmr starts applauding politely.
Mono starts applauding politely.
Gssmr starts applauding politely.
Sulfurado starts applauding energetically.
SmokePotion claps
Nepika starts applauding politely.
Logic claps with ferocity of a quantum processor. Feel the wave.
Ociex exclaims loudly, "Woooooo!"
Bix starts applauding loudly.
Ikunaut starts applauding politely.
Cata exclaims, "WOOOOOO!! Congrats, everyone!!"
Mindhunter says, "Oh wow. Cool."
Fengshui says loudly, "Congrats to all the winners! You earned it."
Raven says, "Hmph."
Baewulf shouts loudly, "WOOOOOO!"
Villa starts applauding politely.
Baewulf shouts loudly, "HELL YEAH"
Baguette says loudly, "i'm feeling the wave i think"
Knyghtskye starts applauding politely.
Adrognik starts applauding politely.
Bubbles cheers.
Nepika exclaims loudly, "Thank you Daddy Mench!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench says loudly, "Hate."