Sindome Amphitheater [Town Hall Active - Description Shortened] A Nito-Kodak Chronos! has a hologram of the date rotating above it: Saturday, January 19th, 2104 : 3:01 PM. [35g 6cm, immobile] The Speaking Queue! is empty. [0g 1cm, immobile] A photograph of Slither Fengshui! is pinned up on the wall. [5g 9cm] To listen to the playlist visit - www.twitch.tv/SindomeTV!. [0g 7cm, immobile] Fengshui says, "Okay, we'll get started in just a sec. If you aren't watching the twitch, you're missing out on my awesome playlist. You should isten. The link is in the room description." Slither Fengshui is a priest in the church of folded steel. Dreamer, Catboi Siken and Azelle are standing here. Fiber-Optic Solaria is a corporate display of Japanese heritage. Gimp Mench, Peaky Blinder, Glitch, HardHat Johnny, Kwisatz Haderach, Storm and Druggie Dekkard are seated in the large leather chairs on the stage. The podium is vacant. You, Icarus Carrera, Scarred Thana, Lala, Dexta, Bombass Ravenus, Angel Naviel, Luise, Judge Reina and Suntanned Phlox are sitting in the first row. Father Conall, Elana Merrick, Greg, Rayne, Constantine, Imani, Princess Shuri, Demonslayer Archer, Charming Taro and Enforcer Amon are sitting in the second row. Partying Leerika, Auri, Muller, Mil-spec Milo, DisposalTech Lusitano, Buirdly Gaz and Virgil Rose are sitting in the third row. Ivan, Carolina Dethrow, Sebastian Graves, Royce Glover and Arachne are sitting in the fourth row. Pincer, Bot, Lucius Sco, Rafael, Emery, Withmore-Ghoul Yunika, Androgynous Yoi, MediCat Evony and Svetlana Khrushcheva are sitting in the fifth row. Mia Hellion, Anntia, Banshee Immram, Ambiguous Rei, Corrus, Lovely Loretta and Delivery Darcy are sitting in the sixth row. Niko, Barrett Artos, Field-Medic Rejind, Staff-Judge Gerik, Nicolai, Blaze, Alivia Phillips, Jo and Avarius Pike are sitting in the seventh row. There are no visible exits. Mephisto walks across the stage and sits upon one of the large leather chairs. Mench takes a sip of his steaming cappuchino. Siken edges into the third row, and picks a seat and lowers theirself into it. Dreamer walks across the stage and sits upon one of the large leather chairs. Fengshui flickers in and out of this realm of consciousness to the beat of the music as he approachs the podium, leaving a vapor trail of light as he moves. he places his hands on either side of the podium and smiles warmly out at the crowd, "Welcome to the January 2019 Town Hall Meeting! The first of two Town Hall meetings of this year!" Mia's body goes limp as she slumps to the ground unconscious. Solaria edges into the third row, and picks a seat and lowers theirself into it. Mia hauls herself to her feet, rubbing her eyes. Fengshui motions out over the crowd with his left hand, causing confetti to appear and begin falling, inches above the heads of some of the participants, "Some of you have attended these before. Some of you have not. For those of you haven't, these Town Hall meetings have a long history. I attended my first Town Hall as a newbie player, way back in 2003. It was such a cool experience, everyone being together and discussing the game in a constructive and positive way." Fengshui flashs a white toothed grin and says, "I always circled back around to it in my head and remembered how I had felt this sense of community while I was at that first Town Hall, something that I hadn't felt anywhere else." Azelle edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui reachs up and scratchs the side of his face idly with two fingers as he speaks, "These Town Hall meetings have been incredibly helpful in giving each and every player that attends the time to voice their ideas, concerns, and feedback. They give the admin a chance to update you on what we've been working on, and we get a chance to hear from the most important part of the game." Fengshui motions out over the crowd again, "All of you." Fengshui flashs a white toothed smile as he says, "We've iterated our process for the Town Hall each time we've held it. This Town Hall is no different. After the meeting we will send out a feedback from. I hope each of you will take the time to fill it out so we can make the next Town Hall event better." Fengshui motions to the speaking queue, "This is the speaking queue. We use this to help us stay on topic and keep track of who's turn it is to speak. When you are interested in joining the conversation on a specific topic you can 'join speaking' to join the queue." Fengshui pats the speaking queue onna head, "If the queue is open, you will be able to join." Hauns appears out of nowhere. Hauns sits cross-legged on the floor. Fengshui continues speaking, laying a hand on the speaking queue and causing it to vibrate slightly, "When it's your turn, the queue will ping you. You can then stand up, and say your piece. When you are done you can sit down to indicate you are finished. If you are asking a question, you can wait for an answer before sitting if you feel you'll want to add more after." Fengshui flicks a glance over the crowd, "Please don't remain standing if you are finished though. It's really the only indicator we have that you are done. I will then move the queue on to the next person. When we are drawing short on time for a topic, I will close the speaking queue and no new people will be allowed to join. When we finish with folks in the current queue, we'll switch topics." Fengshui jerks a thumb over at the queue again as he says, "I've added some new features to the queue to better manage the Town Hall. If you 'look queue' or 'look speaking' you'll see some nifty new information. It's mostly the info that is in the integration msg for the queue when you look in the room, but it also includes the current topic and if the queue is open or closed. Hopefully this makes keep track of things a bit easier for everyone." Fengshui motions around the room again, "Admin have the ability to turn moderation on and off. When it's on, only admin and the person who's turn it is on the speaking queue can speak. This should reduce the crosstalk and let us get through more of our topics, more quickly. When moderation is turned on and off, it looks like this" Fengshui toggles the room moderation to OFF, allowing anyone to speak. Svetlana SCOWLs angrily at Solaria. Thana exclaims, "FIRST!" Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Fengshui grins and says, "It's important that you have your statement prepared--unless of course you're the first person in the queue. Please be respectful of others in your comments. Please do not reveal IC information in your comments. If you're not sure if what you're saying is IC info or not, err on the side of caution." Fengshui smiles and says, "We're going to cover a lot of stuff today. Everything from new code you may or may not be aware of, membership and finances of the game, new in character policies, new initiatives, and new in game directions. We will start with speeches, like this one, from the admin that have important stuff to say, and then we will move on to open discussion. You can follow along via the agenda document." Fengshui leans forward on the podium, looking excited, "Thank you all for coming. Every Town Hall is incredibly productive, gives us a chance to fill you in on what we've accomplished in the last six months, and helps us nail down what we will be focusing on in the next six months." Fengshui steps back from the podium, "Without further ado, our fearless leader, Johnny!" Fengshui snaps his fingers and gigantic glowing neon signs appear in the air in front of the stage reading [APPLAUSE] [APPLAUSE] [APPLAUSE]. Johnny rises from the plush leather seat that rests on the stage. Fengshui toggles the room moderation to OFF, allowing anyone to speak. Svetlana claps loudly! Ravenus starts applauding politely. Naviel starts applauding politely. Elana starts applauding politely. Arachne starts applauding loudly. Lucius starts applauding politely. Thana starts applauding politely. Reina starts applauding politely. Yoi starts applauding politely. Mench starts applauding politely. Shuri starts applauding politely. Lusitano starts applauding politely. Gaz bows respectfully. Evony starts applauding politely. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Johnny walks to the podium and adjusts the microphone. Johnny smiles out at the gathered faces. The Speaking Queue topic has switched to Introduction and Opening Statement by Moderator. The Speaking Queue topic has switched to Chief Justice - State of the Corp. Johnny exclaims loudly, "The Sindome Corporation welcomes you to our 2019 Winter Town Hall!" Johnny exclaims loudly, "Thank you all for coming!" Johnny says loudly, "Over the past 6 months, we've been called to vote on a number of issues" Johnny says loudly, "Some of these issues have been rather consequential, others have hopefully been liberating. I'll review those now." Johnny says loudly, "On August 6th, we voted to amend rule 2.C. to be more explicit about what was and wasn't 'sexual harassment'." Johnny says loudly, "On August 10th, we voted to bring Dekkard back for a second term as Support GM." Johnny says loudly, "On October 27th, we voted to permanently ban admin Navi and their alts for cheating and providing admin-only information to player friends." Johnny says loudly, "On November 4th, we voted to bring on a new Support GM." Johnny says loudly, "On November 26th, we voted to permanently ban admin Nyron and their alts over multiple abuses of information access, code knowledge." Johnny says loudly, "On December 2nd, we voted to update rule 5.C. about thievery." Johnny says loudly, "On December 4th, we voted to suspend a player for 45 days for their role in leaking IC information OOCly." Johnny says loudly, "On December 21st, we voted to remove admin abuse and community harm from our rules to free up players to express their opinions." Johnny says loudly, "On December 21st, we voted to permit staff to @cell a disruptive player until a senior admin can determine a course of action." Johnny says loudly, "On December 24th, we clarified in rule 2.C. that opting out of sexual RP should be done OOCly. We also renamed the rule to 'Sexual Content & Responsibility' and expanded further with rule 2.D. Sexual Accusations and rule 2.E. Unwanted OOC Sexual Advances." Johnny says loudly, "On December 26th, we voted to permanently ban a player who had been previously banned, snuck back on and subsequently violated more rules again." Johnny says loudly, "On January 16th, we voted to increase our hard creation limit from 140MB to 200MB, freeing up GMs and Builders to continue expanding the game world." Johnny squints at his notes. Johnny says loudly, "This is a good point to segue to my next topic: Our infrastructure" Johnny says loudly, "Our move to AWS has not been without challenges, but I think things are feeling pretty stable and solid since we completed our migration to Amazon Web Services. " Johnny says loudly, "Since bringing the MOO up at the end of June, it has stayed up. It's grown moderately, but not abnormally so. With the vote to increase the cap, we're going to grow more and will probably grow faster until we get close to the cap again." Johnny says loudly, "UPTIME -- 6 months, 30 days, 14 hours, 58 minutes and 57 seconds" Johnny says loudly, "Upgrades we have planned (more on that later) will require us to restart it soon, so we won't make it to a year of uptime just yet. Hopefully we'll see that happen in 2020." Johnny says loudly, "The webclient has been up 99.8% of the time. About 6 weeks ago, we introduced a weekly maintenance restart and since then, the webclient has not suffered any unscheduled downtime." Johnny says loudly, "Most of our services in fact have downtime measured in minutes over the past 6 months." [OOC: The game has been saved and backed up successfully to disk. 'help cp'] Johnny says loudly, "The costs of running our systems has stayed consistent " Muller's body goes limp as he slumps to the ground unconscious. Johnny says loudly, "webclient users, please take this moment to click the 'IMAGES' button up top if you've got it disabled, I'll be sharing charts with you." Johnny says loudly, "the button should say 'NO IMAGES' if its in the right state. :)" Johnny says loudly, "ok, I'll continue now ..." Fengshui him toggles it to the correct thing. Johnny says loudly, "Say This chart shows our initial expenditures prior to completing our reserved instance purchases. https://i.imgur.com/mFdwyB0.png" Johnny says loudly, "A reserved instance with amazon lets us prepay for a certain number of servers for up to 3 years at a time. By prepaying for 3 years, we save more than $33 a month. This is just short of $400 a year. We've done this for all systems through June 2021." Erica appears out of nowhere. Erica sits cross-legged on the floor. Johnny says loudly, "Even our non-fixed costs (network, monitoring, storage, etc, databases) https://i.imgur.com/tUxZE7M.png are pretty consistent month to month." Johnny says loudly, "Our month to month costs aren't much more than these Amazon numbers, as we pay for some things only once a year. Annual costs include SSL certificates, domain names and server monitoring." Johnny says loudly, "Our books are healthy. https://i.imgur.com/3HtN8xp.png" Johnny says loudly, "Those two big blue lines going down in June / July of 2018 are when we purchased the reserved instances" [-][Free-Chat] Questions has joined the channel. Johnny says loudly, "The later big blue line in october is purchasing domain names for 5 years." [-][Free-Chat] Questions: To celebrate the books being solid, I'm going to propose that Johnny buys drugs for us. Johnny says loudly, "We have more money in our bank account today than we did at this time last year. " Johnny says loudly, "Between keeping our costs in check and the strength of our membership, we have funds to pay our bills for the next 3 years. A year ago, it was just 27 months." Johnny says loudly, "Spotify premium would be a great idea, you guys." Mench laughs loudly. Mephisto exclaims loudly, "*speaking english* Shill!" Dreamer holds his chest and coughs subtly. Johnny says loudly, "Awesome ads." Glitch says loudly, "*speaking english* We all have corporate overlords to report to chummer." Johnny asks loudly, "So, where does our membership stand?" Kwisatz eyes its surroundings warily. Johnny says loudly, "At current count, we have 103 Club Members and over 450 Associate Members. These numbers are up 14% and 7.5% respectively." [-][Free-Chat] hourishere: touch the banner to learn more Johnny says loudly, "Since I last reported to you in July, about 6 months ago, we've had 63 membership terms started or renewed representing 44 years of membership." Johnny says loudly, "30 of these were folks renewing. Of these renewing Club Members, 55% are choosing to do so for a whole year." Johnny says loudly, "I can't thank all of you enough for your support of the club. Without the generous support of our Club Members, we wouldn't be here today, but I can confidently say we'll be able to be here tomorrow and for years to come." Johnny says loudly, "Moving on to a review of the improvements we've made over the past 6 months " [-][Free-Chat] Questions has left the channel. Johnny says loudly, "We addressed a number of abusable game elements ..." Johnny says loudly, "We fixed a significant member reported bug where a sniper could look around corners and through illogical exits/doorways. " Johnny says loudly, "We fixed the loophole where you could successfully 'look' at things while being in the dark." Johnny says loudly, "We nerfed the SIC alias hopping by added a 20 second cooldown after sending any SIC message preventing you from changing your SIC alias." Johnny says loudly, "We reverted the previous nerfing of Ganger scavenger payouts, so they are back to 100% of their pre-nerf payout." Johnny says loudly, "We introduced a location configurable cap affecting the ability of aeros to land. This makes it possible for catwalks, fire escapes and other small outdoor spaces to deny landing entirely too." Johnny says loudly, "We centralized all skill checks to 1.) standardize how skill checks were performed, 2.) remove the need for GMs to know the underlying code to understand any skill check, 3.) enable a standardized, unbiased way to manually perform skill checks, and 4.) reduce information leakage and abuse." Johnny says loudly, "We're slowly making things more OOCly helpful ..." Johnny says loudly, "We changed the 'attack' command, such that you can no longer accidentally snap the neck of someone who gets knocked out in combat." Johnny says loudly, "Since we introduced karma for the game-help channel, 666 points of karma have been earned by player members! That's a lot of help! " Fengshui chuckles softly. Johnny says loudly, "I definitely feel the quality of everyone's helpful answers has gone up since we introduced this feature." Johnny says loudly, "We documented an official process for sunsetting long lived characters instead of ICly killing them. http://sindo.me/B1sjlEb~E" Johnny says loudly, "We added forwarding topics for quite a few of our help topics to further aid players in finding the documentation they're looking for. Also, 'help full-index' is much more readable now." Johnny says loudly, "Roleplaying through your appearance got significant upgrades over the past 6 months ..." Johnny says loudly, "We added a repeating reminder for those without a @voice to set one and we removed your ability to clear your @voice." Johnny says loudly, "We made it so you can customize the default adverb for each social (@socials), giving you a handy way to personalize everyday repetitive interactions." Johnny says loudly, "We enhanced the the 'glance' command such that you can glance at 'people', the 'ways' you can go and the 'scene' your standing in." Johnny exclaims loudly, "We refactored disguises such that the effects of different kinds of disguises will stack, made makeup impart a disguise state and added wigs and contacts. With a high enough skill check, you can even specify what your disguised name and description should be! Thank you Mephisto!" Johnny says loudly, "We added shrouded npcs that travel about doing things to make it confusing about seeing shrouded characters and help address the problem of meta assumptions." Johnny grins compulsively. Johnny says loudly, "We started scoring your attire to power new short descriptions and attire summaries. This supports RP about your social status and the class warfare aspect of the game." Johnny exclaims loudly, "This drives more customers to PC tailors too!" Johnny says loudly, "Speaking of the Player-Driven Economy ..." Johnny says loudly, "We introduced the Merchant License to fill the niche needed by self-employed service workers (i.e. - tailors, handy people and couriers)." Johnny exclaims loudly, "Slither figured out how to make NPCs take taxi rides! I can't say enough how impressive this is. Thank you Slither!" Johnny exclaims loudly, "Prices were adjusted in the green and gold sector shops, making things more costly for corpies. This should encourage more use of fixer characters. Here, here, player economy!" Johnny says loudly, "Our non-MOO application development has had some positive activity ..." Johnny says loudly, "In response to feedback from the last townhall, we made changes so Webclient users will by default connect to the MOO securely and we made the Sindome website redirect non-secure requests to the secure version." Johnny says loudly, "We're doing a better job of maintaining the open source project powering the pubclient (https://pubclient.sindome.org/) that lets folks connect to other MOOs and MUDs. We're even making changes based on feedback from the greater MUD community." Johnny says loudly, "I managed to keep my word, getting our Grid 3.0 test environment back up and running." Johnny says loudly, "I'm working on a short list of action items to complete before we release it and migrate everyone over. " Johnny says loudly, "More or less, once nodes can be setup by GMs to auto-restore to a version after a hacking, then we can release it." Johnny says loudly, "If you've been interested in volunteering as a coder for us, everything we do is written in MOO or JavaScript and there's a lot of both that can be worked on. " Froskur appears out of nowhere. Froskur sits cross-legged on the floor. Johnny says loudly, "We're ready to engage with one or two new javascript coders in support of projects including ES2015 upgrades, template engine refactoring, front-end development for web-based note editing & management, and grid 3.0 application development." Johnny says loudly, "The final group of improvements are general bug fixes " Johnny says loudly, "A ton of bugs got resolved. I'm not going to talk about all of them, because I didn't do the ton of work to get them taken care of. I'll just talk about the few that made the BGBB on their own." Johnny says loudly, "We fixed secondary door codes so they would appropriately work from upgraded interior exits. This was a old bug that got overlooked for far too long. I honestly had no idea it was like this all these years." Johnny says loudly, "After 3 years, the escort feature has been taken out of experimental status with some important fixes for recursive bugs." Johnny says loudly, "After 3 years, the escort feature has been taken out of experimental status with some important fixes for recursive bugs." Johnny says loudly, "Slither took to dismantling our bug backlog over the past 6 months. In one day at the end of August, he resolved over 700 bugs. All total, more than 1100 bugs were resolved in his blitzkrieg. https://i.imgur.com/ogIqxq9l.png" Johnny exclaims loudly, "Of the bug resolved, more than 250 were resolved as fixed, which means he (or another coder) had to do /something/ to fix them. https://i.imgur.com/mgl7y7Ll.png Again, thank you Slither!" Johnny says loudly, "I've mentioned Slither and Mephisto, but we three aren't the only ones coding. " Johnny says loudly, "Folks like Glitch and Mobius are cutting their teeth fixing issues on our development server, Boa. If they mess up, it doesn't break the game for all of y'all and we can roll things back there." Johnny says loudly, "I'm tremendously impressed with our staff overall. We're all trying to be there for each other. Connections that have needed to be made are being made. I really feel that we're communicating much better than a year or two ago." Johnny exclaims loudly, "Thank you, Sindome Corp Staff Members!" Dekkard bows respectfully. Johnny bows in respect to all the staff. Mephisto bows respectfully. Blinder respectfully bows to Johnny. Mench nods casually. Fengshui toggles the room moderation to OFF, allowing anyone to speak. Johnny says loudly, "My focus for the next 6 months will be Grid 3.0's release and then hopefully a couple sprints of new grid feature development. " Mephisto exclaims loudly, "AM ON TOWNHALL!" Fengshui starts applauding politely. Loretta starts applauding politely. Greg exclaims, "Good job all. Thank you so much!" Jo starts applauding politely. Dreamer bows respectfully. Rei starts applauding politely. Mia starts applauding politely. Evony starts applauding politely. Lucius starts applauding politely. Avarius starts applauding politely. Gaz starts applauding politely. Siken strikes the cutest cat-like pose, mewing adorably. Lala starts applauding politely. Elana claps loudly! Lusitano starts applauding politely. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Mench takes a sip of his steaming cappuchino. Kwisatz [to Siken]: *speaking english* No. Johnny says loudly, "I've got a spreadsheet with over 70 grid hackable game elements I look forward to fucking up your world with." Johnny cackles maniacally, his eyes lighting up with glee. Johnny says loudly, "Finally, I'd like to once more thank all of you ..." Johnny says loudly, "Whether you're a current Club Member, an Associate Member, Staff or Alumni " Johnny says loudly, "Whether you've written descriptions on fix-it, written help, created a well messaged prop or left an e-note with an IC journal " Johnny says loudly, "YOU have played a role in our community's success." Johnny says loudly, "Sindome isn't my creation, it isn't Slither's or Cerberus'. It isn't any one person's hard work. It's all of you and those who have come before, who made it the rich experience that it has been for so many." Johnny says loudly, "Please keep having fun, keep creating the awesome stories and IC schemes. " Amon's body goes limp as he slumps to the ground unconscious. Amon hauls himself to his feet, rubbing his eyes. Johnny says loudly, "Please keep pushing us to refine the experience. Your feedback is incredibly helpful and has guided real changes this past year." Johnny says loudly, "Thank you! And as hero to many, Stan Lee, would say, Excelsior! " Fengshui toggles the room moderation to OFF, allowing anyone to speak. Fengshui starts applauding politely. Darcy starts applauding politely. Thana starts applauding politely. Lucius starts applauding politely. Yoi exclaims, "WOO!" Reina starts applauding politely. Shuri starts applauding politely. Lusitano starts applauding politely. Alivia suddenly jumps to the floor and yells, "Hit the dirt!" Lala starts applauding politely. Avarius starts applauding politely. Bot starts applauding politely. Loretta starts applauding politely. Archer says, "*speaking english, in a deep, gruff and monotone with a blend of Nevadan and Mix-accented voice* Epic." Mench nods casually. Rejind starts applauding politely. Elana starts applauding politely. Shuri shouts loudly, "*speaking english, in an a mellowed tone, with a heavy asian accented voice* AYO" Johnny grins compulsively. Siken claps cutely. Gaz starts applauding politely. Phlox cheers! Darcy says, "EPIC" Glitch starts applauding politely. Svetlana smiles easily. Naviel flosses dances! Erica starts applauding politely. Rei starts applauding politely. Johnny walks across the stage and sits upon one of the large leather chairs. Froskur's body goes limp as she slumps to the ground unconscious. Thana dabs. Imani cheers! Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Mephisto starts applauding politely. Jak reaches a hand up and grips his lime green hoodie, struggling for a moment before tugging off the synth-cotton material. Jak gets out his lime green hoodie. Jak appears out of nowhere. Jak puts his lime green hoodie away. Jak unfastens the strap of his onyx black ProTek Proline helmet and pulls it off, displaying his face to the world. Jak gets out his onyx black ProTek Proline helmet. Jak puts his onyx black ProTek Proline helmet away. Fengshui steps back up to the podium and says, "Now we'll hear from our Head Builder about progress made to the game world over the past 6 months." Fengshui steps back from the podium. Kwisatz rises from the plush leather seat that rests on the stage. Kwisatz steps up to the podium and adjusts the micropohone. Jak edges into the third row, and picks a seat and lowers theirself into it. Kwisatz snaps his finger to change the song. Mephisto cheers! Mench chuckles softly. Kwisatz says loudly, "Alright folks. Let's get this started." Kwisatz says loudly, "I'd like to start by immediately dumping some numbers on you guys to highlight the efforts of the builders over the past months." The Speaking Queue topic has switched to Statement from Head Builder. Kwisatz says loudly, "In total, between myself, Blinder, and Butako, 221 new objects have been created for use in a new build, or enhancing an existing location." Kwisatz says loudly, "73 new rooms have been dug." Kwisatz says loudly, "84 new descriptions were applied to new object types or rooms." Kwisatz says loudly, "I have added five new properties to the game, apparently. As Head Co- I mean likely adding new code for Mephisto while working on some smaller code projects." Kwisatz says loudly, "637 props in total were set. These are the properties which give a particular object it's unique attributes. " Kwisatz says loudly, "And Butako and Blinder have completed 37 @redecoration-requests. Butako handling the majority of those herself." Kwisatz nods its head and pulls its hands together, "I'd like to quickly jump into a recap of our completed build projects." Kwisatz says loudly, "To be honest, there aren't many I can disclose. Frankly, I'd say there's only one I can disclose due to IC/OOC information concerns." Kwisatz says loudly, "There is a new art gallery on the 2nd Floor of the Ashlin Crown tower. It houses all of our 'lost' art, and showcases our new vandalizing code that helps you mark up hanging art with spray paint cans. This was added to the game with Mephisto's help on the code." Kwisatz says loudly, "Since I don't have anything fun to share about builds I can tell you about a new idea Fengshui and I had that was just signed off on by Johnny." Kwisatz smiles, We're going to be using the existing Security Analyzer object to expand secure_tech gameplay. Kwisatz says loudly, "You will be able to utilize your secure_tech expertise and access to the tool I mentioned above, to attempt to remove the output and input data stored on uninstalled security equipment." Kwisatz says loudly, "What this means is, if you are able to steal security equipment from other players or organizations, you will be able to hire a secure tech professional and get them to reset these devices back to factory settings as if you were buying it brand new." Kwisatz says loudly, "My goal is for you to allow hire security professionals to enhance the 'score' on these devices too, to protect from this kind of factory reset as well, but we still need to see what we can accomplish within the existing code first." Kwisatz says loudly, "I think you'll find that this opens up a nice new market for tech gurus who may find security install work too few and far between in general." Amon's body goes limp as he slumps to the ground unconscious. Kwisatz pauses for a moment. Kwisatz says loudly, "Alright, so now onto the REALLY important update that people have been asking for since we turned off Permanent Pad donations." Kwisatz takes a deep breath, "This is going to be lengthy, so please bear with me." Kwisatz says loudly, "Over the past couple of years it was proven that the constant request for the 200 dollar membership due reward for six room permanent pads was an unsustainable endeavor no matter how many Builders the game possessed. They require a high degree of creativity, available in game locations, often require new custom code and were used as a platform to launch new consumer products into the economy on a temporarily exclusive basis. " Amon hauls himself to his feet, rubbing his eyes. Kwisatz says loudly, "This process involved Johnny, myself, and other builders and often took weeks and sometimes multiple months to hash out prospective locations and builds for a player. " Kwisatz says loudly, "Since our removal of this option, we've had a far greater amount of time to dedicate to improving the quality of code across the MOO in countless ways thanks to the coders. The MOO gets better, and better, myself and other builders are a lot less stressed, and most importantly, have more time to dedicate to build projects that benefit the greater Sindome community through RP options and opportunity, rather than paid members only, and the best part we're still able to keep the lights on, and comfortably so, despite the suspension of the 200 dollar due option." Kwisatz says loudly, "This leads us to discussing the future of the currently existing locations, and how do we turn this into an even playing field for future generations of full club members." Kwisatz says loudly, "A vast majority of permanent membership pads are in locations that are common public knowledge, so I will be revealing general apartment, housing and condo block names, without getting into specifics. " Immram stands from their seat in the sixth row, and edges their way out of it into the aisle. Immram vanishes from the meeting. Kwisatz says loudly, "These common knowledge permanent pads are what I consider a solid opportunity to expand their use and exposure to the greater Sindome community at a reduced membership due cost, and on a more temporary basis than 'permanent'." Kwisatz says loudly, "I would like to transform these six room publicly known locations and modify our membership due reward options as such;" Kwisatz says loudly, "Tier 1: 6/mo 3 room Pad - $25.00" Kwisatz says loudly, "Tier 2: 12/mo 3 room Pad - $40.00" Kwisatz says loudly, "Tier 3: 18/mo 6 room Pad - $125.00" Kwisatz says loudly, "This plan would exclude vehicle permanent pads, as I have a strong desire and understanding based on community feedback that vehicle permanent pads are too much of a social and functional leap to give to someone in exchange for membership due collection." Kwisatz says loudly, "I agree with this sentiment and it is also shared among some other senior staff. I have a different proposal for the existing vehicle permanent pads, and a plan for future large multi-room vehicles that I will detail below." Kwisatz says loudly, "A few things to consider before we continue;" Tarav appears out of nowhere. Kwisatz says loudly, "All locations are while supplies last. We cannot assign out units that don't exist. A donation for a 18/mo 6 room pad when none are available would entitle you to the next available pad in the order of membership dues received. Your benefit starting from the point you can access the pad." Tarav sits cross-legged on the floor. Kwisatz says loudly, "In order to respect the creativity and work of those who contributed to the construction, design and description of the six room pads, customization options will be limited, and must respect the existing theme and layout." Kwisatz says loudly, "As usual, if you lose a pad due to RP circumstances such as a Corporate fall from grace or a Mixer rise to Corporate status, you retain entitlement of your 18 month six room pad. We'll just need to find you an available unit to move into as normal." Kwisatz says loudly, "If you want to upgrade from a Tier 2 to a Tier 3 option, which is three room to six room, it would be on a renewal or replace basis. I don't want to put a burden of accounting on Johnny/Slither/myself for people who want to pay 35 dollars to upgrade 2 months left on their Tier 2 option, and have to be moved into a new apartment for the remaining two months, this would complicate our automated membership due/application of membership time process and likely require tons more manual work." Kwisatz says loudly, "For Blue - " Kwisatz says loudly, "A full member who opts for a 18/mo six room pad option and desires to live on Blue would be required to meet several In character RP criteria that would be exposed to the player through In-Character means via certain Corporate career paths." Kwisatz says loudly, "Celestia Terrace - A high-rise featuring six luxury Blue condominiums." Kwisatz says loudly, "Unique Houses - Three unique standalone homes." Kwisatz says loudly, "For Green - " Kwisatz says loudly, "18/mo six room pad options available on Green Sector to citizens with a Corporate flagged job include;" Kwisatz says loudly, "Nakatomi Plaza - 7 upscale suburban condominiums located in a high-rise on Central Green." Kwisatz says loudly, "Belgrave Penthouse - Located at the top of the Belgrave Apartment complex." Kwisatz says loudly, "Plessis Village - 9 Standalone homes on a quiet suburban street." Kwisatz says loudly, "There are no options for permanent pads on Gold due to the desire to create a reasonable distance from all services central to surviving in Withmore, as well as a reasonable distance from Corporate workplaces." Kwisatz says loudly, "Red sector by far features the most 'unique' and 'hidden' locations for permanent pads and this would likely need to be adjusted with the addition of a few more small, and medium complexes featuring six room options, there is available room in Central Red to make this work. Ideally we would want a minimum of five options each sector for Blue, Green and Red." Kwisatz says loudly, "Kommunalka North/South - Two Gulag themed warehouse/factory lofts in Central Red." Kwisatz says loudly, "Cash & Carrion - A single loft unit." Kwisatz says loudly, "Xpress Heights - A single penthouse atop the cargo container themed complex." Kwisatz says loudly, "Currently there are no well known or public-knowledge locations for permanent pads in the Badlands or Space, they are home to unique 6 room pads that are tucked or hidden away from prying eyes." Kwisatz takes a deep breath. Kwisatz says loudly, "Almost done." Kwisatz says loudly, "Furthermore, I have no interest in forcibly evicting people who are actively residing in a 200 dollar membership pad on a permanent basis, all community members who have paid a 200 dollar membership due for a permanent pad would retain their permanency entitlement going forward. They can occupy a six room pad without having to pay additional one hundred and twenty-five dollar dues every 18 months." Kwisatz says loudly, "If a character dies or a player who occupies an obscure/unique location, that location may be repurposed to support 'micro-factions' to be used in regular plotting and providing of GM managed jobs for players of various archetypes and persuasions. If the player returns, they would retain their entitlement to a six room pad." Kwisatz says loudly, "A wider variety of micro-factions allows more players to work for a larger population of unique NPCs each with their own goals, agendas, and interests, to accomplish their own goals and further their own agendas through multiple new angles, and often angles that would less commonly known by the general population, allowing more players to feel like they're apart of the unknown and shadowy workings of the city across multiple sectors." Kwisatz says loudly, "Delivering premade micro-factions of NPCs of a wider variety not only benefits the roleplay for the players but provides a much wider range of tools for GMs to create new plots and opportunities for players without having to do an often huge amount of preparation work and creation/customization of locations and NPCs for a plot." Kwisatz says loudly, "And for vehicle pads...." Kwisatz says loudly, "Vehicle pads, often seen as too empowering for too little effort. These vehicles, I would have to say, unfortunately, need to be phased out from availability as a membership option once a character who has one dies permanently or opts to transition to a normal six room pad voluntarily." Kwisatz says loudly, "That being said, large multiroom vehicles would still have a home in Sindome, with availability to players. We would transition these vehicles, and the core designs of these vehicles into being representative of certain NPC factions. This would enable more players to have increased access to these types of vehicles through temporary work, GM plottery, and career paths in all facets of Sindome life. " Kwisatz says loudly, "It would also expose these types of vehicles to more permanent theft attempts. Currently, if you steal a permanent vehicle pad, we're obligated to 'return it' to the player owner via IC means within a matter of 2-4 weeks. This requirement would vanish, and with extreme efforts and great risk to your own personal safety, you could find yourself with access to a rather nice vehicle for an extended period of time, and if your efforts to maintain and secure that vehicle were to see continued success, perhaps the life of your character." Kwisatz says loudly, "We would see more variety born from this change as well, the assignment of existing designs to micro-factions and large factions would drive the desire to add new uniquely designed large multiroom vehicles to other factions and large organizations, which should only broaden the gameplay experience to more and more player characters." Kwisatz says loudly, "In conclusion, What does this do for you? " Kwisatz says loudly, "It enables you to have renewed access to more luxurious living options at a reduced real life cost, opens more IC opportunity and roleplay in a considerable volume across all sectors of the MOO, as well as continue to contribute to keeping Sindome's lights on and the doors open." Kwisatz asks loudly, "What does this do for us?" Kwisatz says loudly, "It further secures our funding for operating costs and allows us to expand available locations and options in a more carefully designed, deliberate fashion without rushed time constraints for delivery, as well as encourages staff to add more variety and options across the game's organizations for builds, and empowers our GMs to utilize a wider selection of NPCs, micro-factions, and other organizations in the RP they deliver." Kwisatz says loudly, "If Feng selected this song for me, we're gonna have some words." Kwisatz says loudly, "A poll will follow the town hall asking you, the community to express their acceptance or denial of the proposal as outlined. A thread will be created to focus the discussion of desired alternatives or changes to the proposal. I will will filter through the thread and make any modifications as agreed upon through Senior Staff channels. Once we're satisfied with the state of the design, we'd move to implement and update all existing documentation ingame and on the website to reflect the change in membership rewards." Fengshui says loudly, "It's overflow, because he's overflowed his time." Kwisatz exclaims loudly, "I'm important!" Kwisatz says loudly, "That concludes my presentation. All questions on these topics should be saved for their respective BGBB threads." Kwisatz bows and exits "Thank you." Kwisatz steps away from the podium. Kwisatz walks across the stage and sits upon one of the large leather chairs. Fengshui toggles the room moderation to OFF, allowing anyone to speak. Ivan blinks his eyes spasmodically. Loretta starts applauding politely. Gaz starts applauding politely. Elana starts applauding politely. Fengshui starts applauding politely. Shuri starts applauding politely. Thana starts applauding politely. Mephisto starts applauding politely. Erica starts applauding politely. Lucius starts applauding politely. Evony starts applauding politely. Lusitano starts applauding politely. Arachne starts applauding politely. Corrus starts applauding politely. Avarius starts applauding politely. Alivia suddenly pushes Siken on the ground and yells, "Hit the dirt!" Ivan disgustingly releases some methane. [+][OOC-Chat] eazy motherfucking e dabs. Greg exclaims, "YOu're the man Cerb!!" Ravenus says, "*speaking english, in an even toned, pleasant contralto voice* yay" Siken starts applauding politely. Dethrow starts applauding politely. Reina starts applauding politely. Darcy starts applauding politely. Rejind starts applauding politely. Bot starts applauding politely. Siken strikes the cutest cat-like pose, mewing adorably. Darcy says, "VERY GOOD JOBE" Blinder [to Kwisatz]: *speaking english* Dope. Imani cheers! Jo starts applauding enthusiastically. Taro shouts loudly, "*speaking english, in an a soft, miami-accented voice* CERB I LOVE YOU" Naviel starts applauding politely. Phlox exclaims, "Woo!!" Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Fengshui steps back up to the podium and says, "Now we'll here from one of our GMs about that side of the game!" Fengshui steps away from the podium. Storm rises from the plush leather seat that rests on the stage. Fengshui walks across the stage and sits upon one of the large leather chairs. Kwisatz says loudly, "He's new at this, go easy." Storm waves to the all the players in the crowd, "*speaking english, in a frantic sounding, Swedish-accented voice* Dearly beloved, we are gathered here today for the sole purpose of mocking certain staff members. They know who they are." Storm pauses for a second before continuing on, "Jokes aside, it's been an exciting year for Sindome in many ways, and we'd like to take this opportunity to thank you, the player base, for making this game so awesome." Storm nods along, grinning before it says, "I've been tasked with giving you guys an update on the GM side of things. So, before I jump in and start boring you to death, I'll forewarn you about the topics I'll be covering, so you can zone out at your leisure." Storm takes a deep breath and recounts: The main updates you'll be getting today are regarding tips and advice for players, general plots, when you should be using xhelp to notify GM's of your plans/actions, and how to notify GM's ICly of plots you're trying to get into. Storm says loudly, "Oh, and before I begin, I have to acknowledge the hard work of all my fellow GM's. Dekkard, Mobius, Dreamer, Mephisto, and Glitch. Without them, the game would not be able to run. " Storm exclaims loudly, "To give you an idea about just how hard these gentlemen work, the GM team in total has completed over 2300 puppet requests, approved 600 histories, and sent over 13000 xhelps!" Fengshui says loudly, "Damn. That's a lot." Storm says loudly, "Puppet requests, submitted histories, and NPC gridmails are being dealt with in a prompt manner in most cases, with quick turnaround times for many players. " Storm exclaims loudly, "For those players who have- had to wait an extended period of time for any of the above-mentioned, we apologize for the inconvenience!" Storm says loudly, "All that being said, I would like to draw your attention to some things that can be done on the player side to make GM lives easier." Storm says loudly, "Most of you are pretty good about doing this, but when you submit a puppet request, you definitely need to include the contact information you've given to the NPC, whether it's your SIC alias or phone number." Dreamer eyes his surroundings warily. Blinder eyes his surroundings warily. Storm adds on to that, "And remember, if you're giving the NPC a set SIC alias to contact you with, if you get off that alias, the NPC will not be able to contact you." Storm says loudly, "This is also a helpful tip to help expedite your puppet requests: in the bulk of your request, let us know what your character wants." Storm says loudly, "Even if they never said it to the NPC, if you tell us that you're trying to order twenty machetes to shove up the asses of your enemies, or you need to report to your superior about Joe Baka being a corporate traitor, it does make our lives easier." Storm says loudly, "It allows us to prepare for the request, and also lets us know which GM's are able to deal with your request effectively, as not all of us have the same permissions and access to information necessary to assist you." Storm says loudly, "Last bit on this topic: if you've submitted a gridmail to an NPC, there's no need to go and try to talk to the NPC and leave a puppet request for them as well. And vice versa, you don't need to submit a gridmail to the NPC if you've left a puppet request already." Storm clears its throat, "Onto general plotting updates: in September, October, and November, several plots were run which had repercussions for many players across the game, topside and mix alike. It was amazing to see the wheels being set in motion for everything that happened." Storm exclaims loudly, "During the month of December, things slowed down considerably due to holidays, though our team still ran smaller, one-off plot threads for many players. As we get back on our feet, we'll be looking to do more full-world plotting for you guys, so just bear with us, there's more fun to come!" Storm says loudly, "Now, we'd like to touch base with you guys about an issue there seems to be some confusion about." Storm asks loudly, "When you are about to commit an action you might reasonably expect an NPC or the ambient population to react to, when is it necessary to xhelp the GM's to notify them?" Storm says loudly, "So, you're about to ride the levs waiting to catch a soft-ass corpie for an easy score? You should be xhelping." Storm says loudly, "For criminal things you're planning to do topside, you should be notifying the GM's and waiting for a response, even if you plan to do it from the shadows. " Storm says loudly, "In general, GM's don't -have- to respond if a player's made a smart plan and is stealthy about it, but not having the option to respond to something because we didn't know about it is meta." Storm says loudly, "With regards to crimes of passion, though, it gets a little murkier." Storm says loudly, "Say you're just doing some shopping at Cordoba Mall and you see your mortal enemy there doing the same, and you have one shot, one opportunity, to seize everything you ever wanted - if you absolutely can't wait for a response, you can take your shot." Maria appears out of nowhere. Storm says loudly, "As long as it's not -planned-, you're not topside looking for trouble, and an attempt is made to notify us before you do it, we do allow some leeway in this regard. " Maria sits cross-legged on the floor. Storm says loudly, "From what we've seen and heard, there seems to be a general misconception among the player base that doing crime topside is impossible." A wooshing sound is heard and Jinx appears out of nowhere. Jinx edges into the sixth row, and picks a seat and lowers theirself into it. Storm says loudly, "This is not the case and we don't want to discourage players from even making the attempt. If your plan is solid and the execution is on point, there is a completely good chance that you can get away with it scot-free. " Storm says loudly, "As most of you know, Red sector is ultra-violent, and something nefarious is going down on every block of every street at any given moment. " Storm says loudly, "However, there are situations that you should be notifying GM's about, as well. If you're a Sinner pledge and you want to start a ganger brawl with some Arts who have no hold, you'd need to xhelp." Storm says loudly, "Small time gang violence does not require an xhelp, especially if there's PC's involved on the other side, but large scale brawls should warrant an xhelp." Mattie appears out of nowhere. Storm says loudly, "If you're about to cause trouble in a secure facility like CGH, SCF, or any gang/syndicate HQ, you should be notifying us. If you want to do a heist on a Red sector business, you should be notifying us." Mattie sits cross-legged on the floor. Storm says loudly, "Moving on to the last issue: we have noticed some players having trouble with starting plots on their own when they have NPC bosses. " Mephisto appears out of nowhere. Storm says loudly, "What players should know is that as GM's, we are looking for players to start their own RP. if all it takes is the NPC to approve a player plan, and the plan makes sense, I am most likely going to approve it." Storm says loudly, "Some examples of this? I think the easiest thing to point to is bar managers having ideas for a party and coming up with the theme and budget for it, and then going to their NPC boss to get it approved. As long as the party theme and cost isn't outrageous, the NPC is going to let it happen." Storm says loudly, "For more complex examples, a corpsec player getting credible data that Joe Baka is a corporate traitor, bringing it to their superior, with a plausible plan to unveil Mr. Baka as a traitor." Storm exclaims loudly, "Or a PR officer wanting to pay five mixers to slander a corpie from a rival corporation on SIC, just because. Players shouldn't be afraid to get dirty, whichever sector their character is on!" Storm exclaims loudly, "I guess the main point is that if you as a player are coming up with a good plan and doing all the legwork, and all it needs is an NPC stamp of approval, don't be afraid to ask them for it!" Storm wraps up its speech with: "You're all starting to look bored as hell, so I think it's about time I stopped talking. I hope what I've said here was informative and assists you chummers and monas with your RP goals. Let's make 2104 a great year for SD!" Storm waves nonchalantly. Fengshui toggles the room moderation to OFF, allowing anyone to speak. Fengshui starts applauding politely. Storm walks across the stage and sits upon one of the large leather chairs. Loretta starts applauding politely. Taro shouts loudly, "STOP THE EMINEM REFERENCES STORM! BOOO!" Evony starts applauding politely. Shuri starts applauding politely. Thana starts applauding politely. Arachne starts applauding politely. Bot starts applauding politely. Siken starts applauding politely. Naviel starts applauding politely. Mephisto starts applauding politely. Avarius starts applauding politely. Reina starts applauding politely. Elana starts applauding politely. The Speaking Queue topic has switched to Statement from GMs. Ivan [to Jinx]: *speaking russian, in a masculine, Neo-York accented voice* HAY BUDDY Erica starts applauding politely. Lucius starts applauding politely. Yoi nods casually. The Speaking Queue topic has switched to Statement from Operations. Jo starts applauding politely. Shuri dabs. Darcy starts applauding politely. Blinder [to Storm]: MORE EMINEM REFERANCES! Lusitano starts applauding politely. Kwisatz says loudly, "That's my fault, probably. I did one earlier." Tarav smiles innocently at Svetlana. Ravenus says, "Yes." Phlox exclaims, "Wooo!!!" Darcy says, "I AM IMPRESSED" Johnny sagely nods at Storm. Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Siken strikes the cutest cat-like pose, mewing adorably. Fengshui rises from the plush leather seat that rests on the stage. Mench waves a finger in front of him which causes a pink pixel heart to appear and explode in the air just above Storm. Kwisatz [to Siken]: No Blinder [to Siken]: no! Fengshui walks over to the podium. Jinx disgustingly releases some methane. Jinx stands from their seat in the sixth row, and edges their way out of it into the aisle. Fengshui steps back up to the podium, "Let's talk about the improvements we've made since the last town hall as well as updates that are on the cusp of being released." Mephisto says loudly, "*speaking english* Damn it Jinx" Mephisto says loudly, "Every year." Fengshui says loudly, "If you aren't checking the New Game Features and Bug Fixes section of the BGBB on a regular basis, you're missing a lot. I recommend checking it each day, as we have been releasing updates regularly, and they could affect your game play experience." Jinx walks across the stage and sits upon one of the large leather chairs. Tarav stands up from the floor. Fengshui says loudly, "When we add new code we create the potential for new bugs. For a while, we weren't paying enough attention to bug reports as we were focused on adding new code. This resulted in us having over 3000 bugs in our Jira. Some dating as far back as 2013." Tarav edges into the sixth row, and picks a seat and lowers theirself into it. Svetlana stands from their seat in the fifth row, and edges their way out of it into the aisle. Svetlana vanishes from the meeting. Fengshui says loudly, "Many of these bugs were duplicates or variations on the same bug, some were resolved but never marked as such, some were for code that no longer exists. A number of them weren't bugs but were typos, or things working as designed that someone hadn't understood. " Fengshui says loudly, "Before we could get to fixing the bugs that existed, we had to triage everything in the backlog." Fengshui says loudly, "Over many hours I reviewed all the bugs. I did a number of passes over the list of bugs, closing literally thousands. This was a tedious process, but it was our own fault for neglecting GoJIRA for so long. Poor GoJIRA." Fengshui says loudly, "When I was finished with my pruning, we had about 500 issues in the system. I'm happy to report that as of this writing, we have 254 issues." Fengshui says loudly, "I've worked through a number of them, as has Mephisto, and Johnny. Even Glitch and Mobius have been getting in on the action as they pick up MOO Coding. I'm really happy that others are not only interested in MOO coding, but willing to contribute to bug fixes on top of their normal GM duties." Johnny says loudly, "*speaking english, in a scratchy, raspy voice* https://i.imgur.com/ogIqxq9l.png" Johnny says loudly, "seriously" Fengshui nods casually. Fengshui says loudly, "We only have 50 bugs that were reported after November 28th, that remain open." Fengshui says loudly, "New code is flashy and exciting but consistency of experience and lack of game interrupting bugs is objectively more important." Fengshui says loudly, "We create a BGBB thread for each month's small improvements / bug fixes. At the end of the month we do a summary post. This is to allow all of you, and new people finding us in the future, to easily see what we have been working on. It serves as a great motivator for us to see all our work add up." Fengshui says loudly, "We continue to add individual posts for BIG or IMPORTANT improvements." Fengshui says loudly, "This makes it easy to write speeches for the Town Hall as we've already done the work of collecting the important things we've done." Fengshui says loudly, "Let me run through a quick overview of things we've fixed since the last Town Hall." Fengshui says loudly, "Eth pumps, peering into bikes TB, Enhanced Vision fixes, grid form search, refactored SIC payment terminal, things with lots of items in them TBs, bashing vending machines, color breaking, cyberware evaluation fixes, midair rooftop ambient pickpocket, bike parts, engravitron updates, numerous typos submitted as bugs, escorting overhaul, @rewind when not on channel removed, flyer issues, fatigue updates, letters, market mazes, store NPC showing as nothing, following and escort OOC issues, @untrust for shrouded people, rarity & vending updates, SIC chips are now 'unencoded' when purchased at a term, help updates, scavengers are better, strategery fixes, entering vehicles while walking now halts, mirrors and pronouns, art issues, eating/holding/etc, overwriting macros, thermos in dark rooms, ejecting items from aeros, SCF lockers, crates not given back issue, shutting of a non-existent vehicle, clothes purchase issues, scavengers asking for recycled items, two crates in one go, help clothes, aiming at close range with telescopic lens, help descriptions, eth pumps again, neon signs fixed, @trust and dead characters, TV edits, dropship peer, windows not working, drugs & photos, grapple not unhiding, lna, order cartons trashable, npcs not responding to prompts" Johnny does a spit take. Mench Reee's. Fengshui takes a deep deep deep breath. Leaf appears out of nowhere. Fengshui says loudly, "dead people blocking exits, web client screen issue, showing yourself off a roof, SHFL roofs, escorting into coffins, untrusting ooc characters issue, help styles, thirst and death, progia vr phone numbers, tbs in iso cells, macro race condition, stickers, cloning and food, motorcycle odometers, kashflo blackjack, seburo inspect, cyber eyes, GHOST SITTERS, npc crate runners, escorting edge case, shooting from a distance, @ooc paying, xmas lights provide light, smokes, shop keepers, removing items you aren't wearing, stealing,chex taxi bans, hold things before using them, hidden security equipment, wallet acrobatics, alcohol tolerance, trashing molokos, window views, containers, disguising clothing / helmets, barriers, new help file forwarders, updates help files, help file forwarding, help gen-index colorizing, clothing inspection and finalization, ooc club room, ooc from room, wardrobe tbs, tac-comps cyber scan, canteens fillable, wigs/contacts issues, locker issues, flashboost tb after death" Leaf sits cross-legged on the floor. Fengshui says loudly, "And those are just the issues we thought important or player facing enough to post about. There have been many more." Leaf stands up from the floor. Fengshui says loudly, "Looking toward upcoming changes: I recently found that photos, which contain full descriptions of multiple items, are not written to disk. Upon evaluation these photos, of which there are over 5000, take up 40 megabytes of disk space. THIS is where a lot of our bloat from the past few years has come from." Fengshui says loudly, "We've been working to keep the database size low, because the database is loaded into RAM when the MOO is started, and whatever the size of the DB, it takes roughly twice as much RAM. I did not know that until recently." Johnny snaps a picture of Fengshui. Fengshui says loudly, "Mother fucker. That's like 50k." Johnny laughs loudly. Fengshui says loudly, "How do I know? Johnny and I have connected with some other MUD/MOO developers, and we've been sharing our knowledge. They've helped provide us with a lot of additional information, as well as context around some of the things we do/do not do. It's been really helpful." Fengshui says loudly, "I've got some code written that will write our photos to disk, ready on our development server. Johnny touched on this, but we'll save roughly 30 megabytes when we write these to disk, and you all won't notice a difference." Leaf edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "... as long as I fix the E_FILE too many files open issue. I thought I'd figured this out before and I was on the right track but, still not there yet. I have a new solution which I'm pretty convinced is going to work. I got help on the solution from a fellow MOO runner/coder. He, and others have been super helpful. THANK YOU to them and The Mud Coders Guild. It's really nice to not be working in a vacuum, and to have folks we can discuss LambdaMOO with." Fengshui says loudly, "Another improvement we have just about finished and will be rolling out soon is Xterm-256 color support. Right now the MOO supports 16 colors. The regular, and bold versions of 8 base colors. Soon 256 colors will be possible. The web client already supports it, thanks to Johnny, and our development server also fully supports it. This will allow us to offer a much wider and varied color experience, as well as give us the ability to actually show colors like brown and orange and pink, where we could only represent them with base colors before." Constantine's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "This was a heck of an undertaking, and took just about the whole staff to help with. Johnny and I making code changes, everyone else helping test, and writing color names for 256 colors." Fengshui says loudly, "Both the xterm256 color support and the FileIO fix require that we recompile and then restart the MOO. This will be happening sometime soon. Perhaps Monday. The downtime should be negligible. A few minutes, unless I fuck something up real bad. I'll make a post on the boards and also @shout when it's going to happen so folks are aware." Fengshui says loudly, "Moving on to other things... I want to recognize some of our GMs for their hard work." Fengshui points to Storm. Archer stands from their seat in the second row, and edges their way out of it into the aisle. Archer vanishes from the meeting. Fengshui says loudly, "Storm, has done twice as many puppet requests in his lifetime than any other GM. 1,011. Obviously he's been around longer than many of the staff, but it speaks to his consistency and work ethic. Storm has also approved 408 histories in his lifetime. And denied 343. He has left 1,847 notes and sent 3,360 xhelps. Thank you." Mephisto starts applauding politely. Pincer's body goes limp as he slumps to the ground unconscious. Fengshui points to Dreamer. Fengshui says loudly, "Dreamer has done 563 puppet requests in his lifetime, and his lifetime is roughly half the length of time of Storm. He has left 603 notes, and sent 4,565 xhelps. That's a lot of xhelps, the most of any admin in the last year. Dreamer is also prolific on Game-Help, racking up 70 karma, which is one of the highest in the game, and the highest among the admin. This is another example of an incredible work ethic. Thank you." Mephisto cheers! Fengshui says loudly, "Mephisto has programmed 364 verbs here on production, though I'm sure it's many more on our development server. ON TOP of being one of our primary coders, he has done 563 puppet requests in his lifetime and sent 1,905 xhelps." Mephisto says loudly, "That your damn metrics counted." Fengshui chuckles softly. Fengshui says loudly, "Mobius is another prolific note taker, having left 1,084, and he has sent 2,336 xhelps. He's done his fair share of puppets, service requests, and history approvals. He has also been instrumental in helping us document a lot of our processes. He's written several proposals for improving the IC world, and our OOC policies, which we have adopted. It's been fantastic to have someone doing that for the game. It really has. Thank you." Pincer hauls himself to his feet, rubbing his eyes. Fengshui says loudly, "Dekkard has been helping us handle a variety of GM facing tasks as a Support GM. This is Dekkard's second term as a SGM, and is a prime example of how we want the process to work. Be a GM for a term, go back to the game, be a GM for a term later on. It's incredibly helpful to have Support GMs to help the GMs keep the trains running on time so to speak. Thank you." Jinx raises a sign that reads [I DID NOTHING] Fengshui exclaims loudly, "Mench is our primary publisher. He posts on Facebook all the random cyberpunk stuff I send him on Slack, he keeps the Facebook updated and engaging and answers messages sent to the FB account, he helps with community engagement, he updates the website, he does our player surveys, he entertains us when we live stream, he updates our help files, and he helped me organize this Town Hall! Thank you!" Dekkard grins mischievously. Mench exclaims loudly, "*speaking english, in a muffled mumbling voice* Look mom! I'm special!" Fengshui exclaims loudly, "Butako helps out on the GM side but is primarily a builder. They fix typos, identify bugs, write descriptions, and more. They are the one that approves/denies your redecoration requests. This is something I have typically done in the past and not having that on my plate has been really nice. Thank you!" Fengshui says loudly, "Blinder is another one of our builders. He helps to create and describe new rooms. Obviously this is an important part of the game. It requires a lot of attention to detail, following specific procedures, auditing your work, making sure you aren't introducing typos, fixing typos, and using one space after a period. Thank you for your hard work." Blinder says loudly, "One space. Always." Milo glances down at his digital watch. Fengshui says loudly, "Mother fucker." Blinder laughs loudly. Fengshui says loudly, "The senior staff also deserves thanks. Glitch, Johnny, Cerberus, Mephisto, Jinx, (and me). I won't go into detail about all the contributions they make from training, to feedback, to code, to GMing. It's a lot, and it's appreciated. Thank you." Fengshui toggles the room moderation to OFF, allowing anyone to speak. Mench nods casually. Yoi shouts loudly, "*speaking english, in a tired, boyish, Japanese-accented voice* I LOVE YOU, DREAMER!" Fengshui starts applauding politely. Loretta starts applauding politely. Elana claps loudly! Lusitano starts applauding politely. Lucius starts applauding politely. Siken starts applauding politely. Rayne starts applauding politely. Dethrow starts applauding politely. Greg shouts loudly, "YOU ARE ALL AMAZING. THANKS FOR MAKING THIS HAPPEN!" Reina starts applauding politely. Rejind starts applauding politely. Arachne starts applauding politely. Thana exclaims, "*speaking english, in a Neo Yorkan soft and melodic voice* LOVE YOU DREAMER!" Shuri starts applauding politely. Erica starts applauding politely. Gaz starts applauding politely. Naviel starts applauding politely. Thana starts applauding politely. Lala cheers. Bot shouts loudly, "*speaking english, in a light, feminine Lone Star Republic-twanged accent voice* I LOVE BUILDERS" Darcy shouts loudly, "THANKS MY DUDES!" Milo hoots. Jinx raises a sign that reads [I DID NOTHING] Thana dances around happily. Rei starts applauding politely. Darcy starts applauding politely. Shuri dances around happily. Mephisto starts applauding politely. Mench exclaims loudly, "I LOVE YOU MENCH!" Yoi laughs loudly at Jinx. Johnny starts applauding loudly. Mephisto exclaims loudly, "Wooo!" Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak Fengshui chuckles softly. Kwisatz flips its Progia-7 gridphone closed. Blinder [to Mench]: Really? Mench shrugs unceremoniously. Mephisto says loudly, "Of course he loves himself." Mench says loudly, "Love you Blinder." Glitch [to Mench]: *speaking english* Why do you think we created a self love command? Mephisto says loudly, "He's a healthy person." Blinder tenderly gives Mench a warm hug. Fengshui says loudly, "Okay, that's it for my speech. We're going to jump into the first topic, but before we do that I need to give a little speech on stats and skills and our thinking behind them to help frame the discussion. Then I'll open the queue. Only 10 minutes behind. Not bad." Constantine hauls himself to his feet, rubbing his eyes. Fengshui says loudly, "First off, we've updated our stats and skills help files to include additional information. This info wasn't secret, we would give it out on game-help or xhelp when people had specific questions, but we wanted to capture it for any and all. There are many new help files: help stats, help substats, help using stats, help improving stats, and help stat-name, where stat name is the name of a stat or substat. But some are lengthy so you may want to hold off on reading them now. " Jinx flips his sign [LIES I'VE JUST CELEBRATED MY 15th ANNIVERSARY ON SD] Taro's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "Sindome is a game in which learning and exploring the world are integral parts. Every single one of us had much the same experience of 'figuring it out'. We want that mystery to remain. Yeah, some folks have taken their knowledge of Sindome and posted about it or spread it around in a way that is against our rules and policies. It's shitty that they did that. It's shitty that they broke our rules." Fengshui says loudly, "But that doesn't mean we are going to change our rules or policies. We do not explicitly tell you what stats or skills do, or where your stats or skills stand in relation to others. We don't want people min/maxing. We want characters to develop organically over time, based on their roleplay and their needs in character." Fengshui says loudly, "You can not win at Sindome. It's not possible. You can only survive. And yeah, we are a PvP game, but that PvP is focused around roleplay first and foremost. OOCly finding out how to min/max your character for combat isn't going to increase your enjoyment of the game, it's just going to reduce your sense of accomplishment when you figure out the best path for your character." Fengshui says loudly, "It's also important to remember that there is a ton of misinformation out there. Even a former coder offering to 'teach' people how to 'win' at Sindome is going to be providing people with information that is vastly out of date. We change and update our systems on a daily basis. What was true yesterday is not true today, and what was true 6 months ago is definitely not true today." Fengshui says loudly, "We do provide generalized information on what stats and skills do, in our help files. More now, than ever, as I mentioned. We also provide archetypes on the website, which list the stats/skills typically found in those archetypes to help players get started on the path toward a specific archetype. This is the kind of information be believe new players need." Fengshui says loudly, "As anyone who's played for a few months knows, this game is a marathon not a sprint. The XP you got going through chargen is minimal, and any 'mistake' you made in putting UE into something is easy to ignore in the long run as you gain new information and insights into what you need to be successful in your chosen role." Fengshui says loudly, "Most of our stats and skills are intuitively defined. What is going to allow you to get out of the way of an attack? Well, there is a skill called 'dodge' and a stat called 'agility'. Seems like there is some synergy there, yeah? We don't explicitly tell you what stats specific skills use, because many times, stats and skills are not as cut and dry as they are in other games." Fengshui says loudly, "In many cases, we pick your BEST skill from a variety of skills. For example, when installing art, you need an IC tool, some stats which I won't mention, and one of SEVERAL skills. The skill the game uses will be the skill that you are best at for the subset of possible skills that could be used." Fengshui says loudly, "In combat for example, a weapon may define the type of stats it uses, and it may not be one stat. It might be a mixture of say, intelligence, agility, strength, and perception. Many weapons are defined as such, because in real life, using a weapon effectively requires all of these things. Some may be more heavily weighted in their use, but all might be used." Royce stands from their seat in the fourth row, and edges their way out of it into the aisle. Royce vanishes from the meeting. Fengshui says loudly, "We don't like to give away IC information OOCly. This is why some of our help files, and the website don't typically state the required skill for something, outside of providing examples to frame your thinking. However, the remedy for this is the same as when a new player asks where a store is on Game-Help. Ask In Character. If you are considering a specific path for your character and are unsure what stats or skills you might need, find an In character mentor to help you out." Fengshui says loudly, "Wanna know how to make drugs? Ask an IC chemist. Hell ask a regular ole doctor and they can point you in the right direction, using in character terminology." Chayna appears out of nowhere. Chayna sits cross-legged on the floor. Fengshui says loudly, "Wanna know how to improve as a fighter? Ask a PC or NPC what you should focus on after sparring with them and they might tell you something you can use In Character, like, your skill with the blade is good, but you need to work on your reflexes if you wanna be able to parry better." Fengshui says loudly, "We want as much of the Sindome experience to be in character, as possible." Fengshui says loudly, "Now, that's not to say we aren't open to suggestions or discussion on this subject. However, it's important to remember that 'figuring things out for yourself' is as much a part of Sindome as cyberpunk is. So, as we move into this discussion, please keep that in mind." Fengshui asks loudly, "What can we do to improve the new/existing player experience around stats and skills without ruining the mystery of figuring out the game?" Hauns stands up from the floor. Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Bot has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Bot. Blaze has joined the Speaking Queue. Darcy has joined the Speaking Queue. Hauns vanishes from the meeting. Solaria stands from their seat in the third row, and edges their way out of it into the aisle. Solaria vanishes from the meeting. Bot stands from their seat in the fifth row, and edges their way out of it into the aisle. Taro hauls himself to his feet, rubbing his eyes. Bot says, "Thanks, all. I have this prepared." Bot says, "My stat/skill question-slash-concern is primarily around decking, which has the added layer of the MOO-browser interaction as well. It's basically impossible to offer illustrations without crossing IC boundaries, but suffice it to say there have long been moments where I (and I know others) have experienced very frustrating and confusing instances where our stat/skill interactions simply aren't behaving in ways they seem they should, and sometimes (because of the added layer) it can be very difficult to even know something is a 'mystery' in the game mechanics, or a bug to report. " Jeremiah appears out of nowhere. Jeremiah's body goes limp as he slumps to the ground unconscious. The Speaking Queue topic has switched to Stats & Skills. Bot says, "In once specific case that should have been concretely understandable IC'ly to my character at the time, I raised it to an admin because I legitimately thought it was a bug and wanted to know if I should file it as such. The admin ended up saying, in so many words, they themselves weren't sure how the grid/skill interactions behaved well enough to answer me, that 'it might get cleared up with Grid 3.0', and to maybe ask IC'ly of more veteran deckers." Johnny rises from the plush leather seat that rests on the stage. Jeremiah hauls himself to his feet, rubbing his eyes. Jeremiah vanishes from the meeting. Johnny says loudly, "Grid 3.0 comes with some better help and theres a good bit more of help that needs to be written about it." Bot says, "It feels that these stat/skill workings could use some looking at, some possible streamlining / polishing, perhaps with the $check system Johnny is working with, or with the 3.0 rollout - sometimes the layer is possibly bugging, and sometimes rolls are seeming to be doing really, really funny things. But I can only speak for myself in saying that this kind of hinky behavior isn't the kind of 'mystery' that adds anything to my experience or roleplay, and there is no FOIC -- the more expereinced deckers' in the game, in my interactions, are just as befuddled and frustrated in these situations, especially when other archetypes get seemingly direct progression with clear outcomes, e.g. pistol/dodge/charisma/etc. It can already be a frustrating archetype to play. How can we engage IC'ly or with admin to better address these situations appropriately? Thank you." Darcy has left the Speaking Queue. Jinx flips his sign [Luck is the best stat] Bot says, "It feels that these stat/skill workings could use some looking at, some possible streamlining / polishing, perhaps with the $check system Johnny is working with, or with the 3.0 rollout - sometimes the layer is possibly bugging, and sometimes rolls are seeming to be doing really, really funny things. But I can only speak for myself in saying that this kind of hinky behavior isn't the kind of 'mystery' that adds anything to my experience or roleplay, and there is no FOIC -- the more expereinced deckers' in the game, in my interactions, are just as befuddled and frustrated in these situations, especially when other archetypes get seemingly direct progression with clear outcomes, e.g. pistol/dodge/charisma/etc. It can already be a frustrating archetype to play. How can we engage IC'ly or with admin to better address these situations appropriately? Thank you." Fengshui nods casually. Johnny says loudly, "We'll make sure that you're no longer going to into it completely blind." Anntia stands from their seat in the sixth row, and edges their way out of it into the aisle. Anntia vanishes from the meeting. Fengshui [to Bot]: Thanks for your thoughts on that. [OOC: Bot says, "Did my last bit go through? " ] [OOC: Fengshui says, "yes" ] [OOC: Bot says, "Sorry it looked funny. There were 3 statements. My apologies if it spammed." ] Bot sits cross-legged on the floor. Fengshui says loudly, "One of the things Johnny mentioned in his speech was the ability for gms to lock a node so that if hacked it will get restored automatically, after a time." Mia's body goes limp as she slumps to the ground unconscious. [+][OOC-Chat] Learner has joined the channel. [+][OOC-Chat] Learner: Wgars Johnny walks across the stage and sits upon one of the large leather chairs. Taro gets out his jackel pipe. Fengshui says loudly, "And that's important to us, because we want deckers to be able to find IC guides, hell we want IC guides in general on the Grid, but if we put them there now they can be hacked out of existence." [+][OOC-Chat] Learner: What's the command to leave? [+][OOC-Chat] Bruhlicious says, "alt+f4" Fengshui says loudly, "So, 100%, we know it's not the best currently and we plan to work on that." [+][OOC-Chat] Staff Mr. Cooperative Competition (Slither): @town-hall The Speaking Queue has switched to Blaze. Greg gets out his TH-2c. Blaze stands from their seat in the sixth row, and edges their way out of it into the aisle. Johnny says loudly, "like I said, grid 3.0 will be my focus" Hauns appears out of nowhere. Blaze stands from his seat, removing his hat and clasping it in both hands. First and foremost, thank you for an excellent and revealing town hall so far. Its great to witness Sindome as a whole progressing and feel able to contribute to its continued improvement. Onto his statement, some of this crosses over with bots statement, but like his it was pre-prepared.. Tarav stands from their seat in the sixth row, and edges their way out of it into the aisle. Hauns sits cross-legged on the floor. Mia hauls herself to her feet, rubbing her eyes. Tarav vanishes from the meeting. Blaze continues. he understand and appreciate that for the sake of immersion and to avoid min-maxing we do not want a comprehensive breakdown of stat-skill relationships published OOC, however this does make learning skills in-game very complicated and unreliable. he read the newly modified helpfile on improving stats and that seems to suggest its common sense which skills relate to what stat. That doesnt seem to be the case to him and seemingly to a few other characters around him Just recently for example he ICly asked a few different and long-standing player characters about what traits a person should possess to be good at a particular skill he was hoping to improve and got a some very different answers, leaving him very confused. Blaze states In conclusion, it seems to him that even some of the experienced players struggle to learn how to build fit-for-purpose characters via IC means despite having invested immense portions of time and UE into developing their characaters. Im curious as to how other players feel about this, and whether or not it would be possible and permissible to make some more accessible means to learn what a character needs to learn via IC means, even if it takes work to access. Thank you for listening. he takes a bow then finds his seat, donning his trilby once more. Blaze edges into the sixth row, and picks a seat and lowers theirself into it. [OOC: Blaze says, "lol. Fail with the posing. Sorry all." ] [OOC: Fengshui says, "if you are pasting an emote in please remove smart quotes" ] [OOC: Fengshui says, "or just use say by default and not emote" ] Johnny says loudly, "smart quotes are a tool of the devil, bobby boucher." [OOC: Blaze asks, "want me to repost?" ] Blaze stands from their seat in the sixth row, and edges their way out of it into the aisle. Johnny says loudly, "theres no one stat for any -skill-" [OOC: Fengshui says, "nope it was understandable" ] Johnny says loudly, "at best, theres a stat and a skill for a given skill check" Blaze edges into the sixth row, and picks a seat and lowers theirself into it. Alivia stands from their seat in the sixth row, and edges their way out of it into the aisle. Leerika stands from their seat in the third row, and edges their way out of it into the aisle. Alivia edges into the sixth row, and picks a seat and lowers theirself into it. Leerika vanishes from the meeting. Johnny says loudly, "but that skill check doesn't cover all uses of that skill" Johnny says loudly, "the driving skill, its going to depend on different stats depending on what aspect of driving is being tested" Fengshui OOCly shouts, "fyi if you leave the town hall and do not disconnect you are not allowed to RP or leave your pad until the town hall is over." Greg pulls out a wad of chyen and counts it. Johnny says loudly, "controlling the vehicle is a different check than not stalling it out, for example" Imani stands from their seat in the second row, and edges their way out of it into the aisle. Imani vanishes from the meeting. Johnny says loudly, "turning different from going straight" Hauns stands up from the floor. Hauns vanishes from the meeting. Greg stands from their seat in the second row, and edges their way out of it into the aisle. Greg vanishes from the meeting. Johnny says loudly, "what stat or -set of stats- are part of the check, they can vary between these kinds of different checks and in some cases, between runs of the same check" Imani appears out of nowhere. Imani edges into the second row, and picks a seat and lowers theirself into it. Phlox has joined the Speaking Queue. Mench bobs his head to the music. Fengshui says loudly, "One size does not fit all, and different people giving different suggestions are offering different paths to potentially the same outcome, though they might also be wrong." Glitch says loudly, "They could also just outright be fucking with you ICly." Johnny says loudly, "they raised their X and they gain, so for them, its X, but they might not know, its X and Y and someone else, they raised Y and they gain, so for them it was Y." Fengshui says loudly, "If you're worried about that aspect of it, seeking out an NPC mentor who can point you in the right direction is 100% an option." Fengshui says loudly, "We don't want to gate the knowledge for you, we just want to provide it through roleplay, and not just an info dump in a help file." Jo has joined the Speaking Queue. Fengshui says loudly, "Bartenders are you defacto people to talk to if you need to find someone to help you figure something out." Fengshui says loudly, "Hopefully that helps! Am also interested in hearing what other folks think about what he said." The Speaking Queue has switched to Phlox. The Speaking Queue buzzes and the current speaker flashes: Phlox. Phlox says, "*speaking english, in a youthful, corporately perfect voice* One of the issues I have with this system, especially the whole learning IC thing, is that logically you should be able to know what aspects of yourself you're using. If you're swinging a sword, for example, wouldn't it make sense that you're feeling your strength swinging the blade, thinking about things you've learned about the Art, noting that you only deflected that because your reflexes are great. What I'm saying is there are people who use their skills all the time and have no idea what stats they're using for it." Phlox stands from their seat in the first row and easily moves away from it. Fengshui nods casually. Alivia has joined the Speaking Queue. Fengshui says loudly, "We've been talking about different ways we could expose that information to folks through in character means. I think there is a BGBB topic around it in ideas or game problems and complaints." Phlox nods sagely. Corrus's body goes limp as he slumps to the ground unconscious. Fengshui asks loudly, "Do you have any suggestions for how we could do it?" Constantine's body goes limp as he slumps to the ground unconscious. Blaze has joined the Speaking Queue. Phlox says, "My best suggestion is the higher your skill is, the better you know what stats contribute to it. Or, the more you use it." Lucius has joined the Speaking Queue. Phlox says, "Finding a way to do that naturally is tricky, though." Yoi has joined the Speaking Queue. Phlox walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Johnny says loudly, "we can solve this by with the attack messages for sparing weapons perhaps." Fengshui says loudly, "Noted. We've also considered places you could spar with dummies and your attacks give vague feedback about your performance as relates to your stats and skill. Or.. what Johnny said." Fengshui says loudly, "That doesn't really solve for non-combat actions, but we have been looking at ways to provide this info for other professions. Cyber docs for instance now have the ability to evaluate cyberware to tell them if they would be able to install it or not at their current skill level." The Speaking Queue has switched to Jo. Jo stands from their seat in the sixth row, and edges their way out of it into the aisle. Jinx raises a sign that reads [COMBAT MATHS IS HARDER THAN YOU THINK] Jo says loudly, "*speaking english, in a fast cadence, with the slightest rasp to a gravelly voice* Couple thoughts Ive had. One: Concerning how to talk about stats I have some thoughts from things I pick up at the dojo I go to. Looking at real world training I personally like to imagine Strength as bulking up, heavy weight lifting for heavy loads. Pro fighters bulk up, but they stop at a certain point because their muscles make them slow. Agility is the quick twitch muscle you might see with a gymnast or a sprinter that the fighter has to balance, achieved by aerobics and lots of low weight high rep exercises. With training also comes the ability better read opponents, which is perception. This could be learned from either socializing or with a fighter, recognizing killing intent, reading your opponents moves which is just picked up by sparring and such. Perhaps some reading on the subject like The Book of 5 Rings or other writings of famous fighters would give some insight to your character." Jo says loudly, "Two: Physical limitations. Its ridiculous when someone picks a petite character then gives them ridiculous strength. Its really easy to figure out how much your character can lift and compare that to real world values, seems like there are cases where IC physical caps are metad more than RPd." Blaze has left the Speaking Queue. Alivia has left the Speaking Queue. Fengshui nods casually. Fengshui says loudly, "Interesting thoughts, I do like the Book of the Five Rings. I was discussing it with Blinder last night actually." Corrus hauls himself to his feet, rubbing his eyes. Mench takes a sip of his steaming cappuchino. Mench takes a final sip of his steaming cappuchino, and returns the latte cup to it's saucer, licking the foam from his lips. Mench sighs quietly. Jo edges into the sixth row, and picks a seat and lowers theirself into it. The Speaking Queue has switched to Lucius. Lucius stands from their seat in the fifth row, and edges their way out of it into the aisle. Lucius clears his throat. Corrus gets out his cigarette. Lucius says, "I'd like to uh, propose a bit of a solution to the skill/stat issue highlighting thing." Corrus lights his cigarette with his disposable lighter, a puff of smoke coming off the end as he draws on it. Corrus draws from his lit cigarette, a bright cherry burning at its end before he stops, exhaling a dense sweet-smelling cloud of smoke into the air. Lucius says, "Stemming from what Johnny mentioned before, where control and flight are two different checks perse, you don't really get any warning as to what has actually factored into your inability to control the aero other than well, you've just crashed." Corrus puts his disposable lighter away. Corrus puts his lit cigarette away. Corrus lets out a cry, "*speaking english, in a raspy voice* AAAH!" and throws his lit cigarette to the ground. Lucius says, "This is a pretty prevalent thing in Sindome from what I've noticed - the lack of immediate feedback as to what you're doing wrong." Milo picks up the lit cigarette. Lucius says, "For example, in combat, if you take a hit from someone that you might've parry checked for and failed, you get no indication that the parry check ever happened, or while you failed it." Lucius says, "You just get hit." Chayna stands up from the floor. Chayna vanishes from the meeting. Lucius asks, "So, perhaps behind a perception gate of sorts, expanding the 'failure' messaging for bad checks might be a good way to kind of naturally guide people towards the obvious stat/skill inadequacies they might have?" Lucius says, "To cite another example, if you fail to finalize a tailored item, you get nothing. You just fail over and over and over until you roll a check that lets you pass." Lucius says, "All you can assume from it is 'my artistry is too low'." Fengshui says loudly, "Or the stats that play into artistry are too low." Lucius says, "Or that, yeah." Lucius says, "But you get no indication of which is responsible, if you get my drift." Fengshui says loudly, "I mean, both are responsible." Fengshui says loudly, "That's why it's hard to offer feedback." Lucius says, "Which is *more* responsible in your particular case for this check." Fengshui says loudly, "If your artistry was higher, you might succeed at your current stat level." Fengshui says loudly, "If you stats were higher, you might succeed at your current skill level." Jinx raises a sign that reads [RNG is a bitch] Fengshui says loudly, "So, determining the feedback becomes tricky and prescriptive." Alivia has joined the Speaking Queue. Fengshui says loudly, "And, things change. We might change the roll to use more skill, less skill, different stats, based on balancing and player feedback." Lucius says, "Right, but even a little feedback in any regard is a huge improvement over the very limited feedback we currently have for failure as players, I think." Dexta stands from their seat in the first row and easily moves away from it. Dexta vanishes from the meeting. Fengshui nods casually. Lucius says, "That's all I really wanted to put forward for consideration. Thanks for your time." Lucius edges into the fifth row, and picks a seat and lowers theirself into it. Jinx rises from the plush leather seat that rests on the stage. Jinx clear my throat Fengshui says loudly, "Thanks for the feedback and ideas on that. It's definitely something we will discuss further on the admin side." Blaze has joined the Speaking Queue. Hauns appears out of nowhere. Jinx says loudly, "*speaking english* While we will take into account your feedback..." Dethrow has joined the Speaking Queue. Fengshui has closed the Speaking Queue for this topic. Hauns sits cross-legged on the floor. Jinx shrugs a bit "You can't know what you don't know also applies. But furthermore that that there are a lot of rolls that happen without you noticing." Jinx shrugs a bit "You can't know what you don't know also applies. But furthermore that that there are a lot of rolls that happen without you noticing." [OOC: Jinx says, "sorry repost for clarity\" ] Fengshui nods casually. The Speaking Queue has switched to Yoi. Yoi stands from their seat in the fifth row, and edges their way out of it into the aisle. Yoi clears her throat, smiling awkwardly. Jinx says loudly, "And that can be gamebreaking, as much as seeing the GM roll a dice behind their GM screen" Yoi asks, "This is something I've had trouble with, since I have barely a clue about AVs and how they work with piloting, this is my first real experience with it all. Something came up, and I'm unsure if it is whether my skill is not high enough, or whether it is a bug with rooms and plotting things out on the flight computer. Seeing as it's just a flight computer, I feel this is mostly a bug. Should I still share to get some clarification going forward and if should I work it into my rp or not?" Jinx walks across the stage and sits upon one of the large leather chairs. Fengshui says loudly, "*speaking english* I think we were talking on xhelp about this. It seemed to me like it might be a bug." Shuri stands from their seat in the second row, and edges their way out of it into the aisle. Shuri vanishes from the meeting. Johnny says loudly, "*speaking english, in a scratchy, raspy voice* there are all kinds of 'fun' bugs with AVs" Mench nods casually. Johnny says loudly, "miracle they work, lol" Dreamer groans. Fengshui says loudly, "This was the issue where you put something in and it said it was a valid flight plan but it would have taken you through the ground of a street." Fengshui exclaims loudly, "If that's the case, @bug it and we'll look into it!" Johnny says loudly, "I don't think things will crash if you can't fly in a direction." Yoi says, "Yeah, I did also submit an @bug for this issue with an included image link. Yes, it took me typing down three times in a row on 'check' to tell me I would die" Fengshui says loudly, "As Johnny said, I don't think you'll die if you try to fly through a street, it'll just warn you. It's a pretty forgiving system." Johnny says loudly, "the more problematic issue with the flight computer is when you should be able to fly a direction and it won't let you." Yoi says, "It was just the right amount of frightening that I spent almost an hour trying to decipher all my route plans out of fear I would be a smear on the pavement. And yes, I have experiencedx that too" Fengshui says loudly, "If you have further questions on it, let's take them to xhelp after the meeting. This is more of a one on one conversation." Yoi exclaims, "I will, thank you!" Yoi sits cross-legged on the floor. Fengshui grins mischievously. Yoi stands up from the floor. The Speaking Queue has switched to Alivia. Alivia stands from their seat in the sixth row, and edges their way out of it into the aisle. Yoi edges into the fifth row, and picks a seat and lowers theirself into it. Alivia exclaims, "*speaking english, in a breezy Caribbean cadence flavoring her soft-spoken soprano voice* I LOVE YOU JOHNNY!" Alivia says, "I want to piggy back off the artistry idea that Lucius had. It seems really dope, but I wonder if there's a way we might be able to see something more tangible for the content creators? Not just the NLM-hired ones, but the Mix performers as well? I heard once that we have music walkie-thingies and what not, so maybe being able to make mix tapes/similar album objects that piggy back off the coded functions of like tailoring/making sculptures/paintings and stuff could be done? I WANT TO FLING MY POP AT SIKEN! " Fengshui nods casually. Fengshui says loudly, "That kind of content creation is something I'd like to work on." Fengshui says loudly, "And allowing folks to evaluate how talented someone is, perhaps based on their own skill, in the same way more perceptive or artistic people get better info on someones clothes then the rest of us." Alivia exclaims, "That would be really awesome. It'd be cool to have a few more unique tools for musical people and what not to have that kind of agency. Thanks!" Alivia edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui nods casually. The Speaking Queue has switched to Blaze. Blaze stands from their seat in the sixth row, and edges their way out of it into the aisle. Blaze says loudly, "*speaking english, in an expressive, Miami accented voice* Im not sure if youre looking specifically for learn-by-doing suggestions as to how to expose characters to the stat-skill information ICly, but if its just learning ICly then theres a couple of suggestions I can think of that could be implemented. One is NPCs teachers with scripted responses if you ask them about skills and pay them for that knowledge. Youd pay them and say a keyword like how do I <sneak>? then theyd run through a sequence of poses explaining Youll need sharp eyes and quick reflexes if you want to be good at this. Watch me now. I dont look away from my target as I... and so on. Even simpler would be something like the newspapers seen on shelves every now and then, only written up as guides that players could pay for. Would it be worth making a BGBB post on this? I know you mentioned there might be an existing one. Thanks again for listening." Blaze edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "BGBB post would be a great place for this conversation." Fengshui says loudly, "Once we have grid 3.0 I think we'll have a lot more 'IC guides' in terms of how to do things, possibly things you have to do a quest to get access to, stuff like that." Fengshui nods casually. The Speaking Queue has switched to Dethrow. Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle. Dethrow asks loudly, "*speaking english, in a firm but gentle feminine voice* Cerb mentioned a focus on micro-factions earlier. Anything you can expand on that right now, in regards to plans for the future? Primarily temporary? GM plots only? Pulling ideas from the playerbase or only reaching out to them yourselves?" Fengshui says loudly, "Micro factions as they relate to stats and skills or?.." Mench eyes Dethrow warily. Dethrow asks loudly, "Are we still on stat/skill discussion?" Fengshui nods casually. Dethrow says loudly, "Fuck me." Dethrow edges into the fourth row, and picks a seat and lowers theirself into it. The Speaking Queue flashes to notify everyone that the queue is clear. Mench shakes his head. The Speaking Queue topic has switched to Teaching players how to find their own fun. Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Fengshui asks loudly, "Okay, teaching players how to find their own fun! Hints on how to get involved in the bigger picture, and how to operate without GMs. Who's got throughs?" Fengshui says loudly, "Thoughts*" Ravenus has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ravenus. Ravenus stands from their seat in the first row and easily moves away from it. Lala has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ravenus. Loretta has joined the Speaking Queue. Mench quickly operates the complex machinery, drawing out a cup of cappuccino. Mench picks up a cappuccino from the coffee counter. Mench drinks his cappuccino as he glances around the crowd. The Speaking Queue buzzes and the current speaker flashes: Ravenus. Ravenus says, "*speaking english, in an even toned, pleasant contralto voice* Shit. I didn't wanna be first. Uhh. All I know, is this is what I've been doing Since I joined the game. When I first Joined, I didn't even know puppet requests were a thing, So I found an real character to help me get my first job, And from there, If I've had interaction with NPCS other htan xhelp or buying stuff, It's been seamless. II think it's currently pretty easy to make your own fun in the game, but More character held management positions n small places would be really helpful, I think to staff and to players. So we cann keep a player oriented system going.. " Fengshui nods casually. Ravenus sits cross-legged on the floor. Fengshui says loudly, "We love putting players in middle management positions especially. Running clubs owned by other people, leasing properties, corpie HR people to do hiring. It takes a load off of us and let's players do it as part of their normal RP." Rejind has joined the Speaking Queue. Taro's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "Of course that means people have to go after that kind of job, be interested in it, be qualified ICly, and honestly, sometimes qualified OOCly for some jobs." Rejind has left the Speaking Queue. Fengshui says loudly, "Some jobs require that people are on more than they can be on, for instance." Fengshui says loudly, "Or they require you be up for a specific kind of RP that not everyone is OOCly up for (Judges)." Cross appears out of nowhere. Fengshui says loudly, "But in the end, more people in more positions of moderate power such that they can control the flow of the game world at a micro level, is a plus in my books." Ravenus thumbses up. Fengshui says loudly, "And obviously they can use those jobs as a stepping stone to bigger and more powerful things." The Speaking Queue has switched to Lala. Lala stands from their seat in the first row and easily moves away from it. Lala prepares her speech, "*speaking english, in a mezzo-alto, lounge singer voice* Hi! For making your own plots with incremental steps, I try to keep a goal of getting someone to do something for me a certain amount of times every week. It's like a good motivational thing for keeping up? Works great if you're a perfectionist and like hitting targets like that. - For EVENTS, sometimes just going out to a bar and buying drinks, then announcing where you are will work. Buy people food! Say there's some free shit somewhere! Or show up and start dancing to some music. It's about getting folks to congregate in that spot. If people congregate, they'll plot and move stuff forward, just need a nudge to get started. If you aren't the kind of person to show up at a bar to make something happen? Then pay someone to deliver items to that place and then have someone say what's there." Lala walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui nods casually. Fengshui says loudly, "Great advice, thank you." Azelle's body goes limp as she slumps to the ground unconscious. Fengshui says loudly, "Bartender? Offer happy hour half priced drinks, or free drinks to the first 3 people who show up. The bar owner doesn't give a shit unless it's a PC owned place." Cross walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui OOCly shouts, "stream is down, sorry folks, Cerb might have had a power outage or something. there is snow where he is. feel free to just listen to the playlist if you want CP musics" The Speaking Queue has switched to Loretta. Loretta stands from their seat in the sixth row, and edges their way out of it into the aisle. Loretta says, "*speaking english, in a soft, husky Parisian accented voice* Hi! I just celebrated my one anniversary on Sindome and just wanted to offer a few pieces of advice to new players, as a comparatively new player myself on getting involved in RP." Johnny exclaims loudly, "I HAVE TO LISTEN TO THE THOUGHTS IN MY HEAD!" Johnny holds his chest and coughs subtly. Johnny says loudly, "sorry." Mephisto prepares the stunbaton. Fengshui nods to Loretta, "Happy 1 year." Johnny eyes Mephisto cautiously. Mephisto puts it away surreptitiously. Mench puts on his DJ headphones. Corrus's body goes limp as he slumps to the ground unconscious. Loretta says, "The first thing is don't let your choices in cgen or your initial skill choices chain down your RP choices. You may not get the career you envisioned for your character straight out of the gate. You'll probable be someone peon for a while. But don't look at it like a bad thing. It's more like a learning opportunity, about the game, and about what you want to do in the game." Fengshui has closed the Speaking Queue for this topic. Corrus hauls himself to his feet, rubbing his eyes. Loretta says, "You'll probably end up failing more than once as you try to feel your way around the game. Again, don't look at this as a strict negative. Sure, you probably lost something, but it's also a great opportunity to get involved with other characters. Whether that means paying back your loan shark, or getting together some friends to try and take him out to squash the debt." Loretta exclaims, "The game world may be dark, but that doesn't mean you can't take a lot of positive experiences away from it and have lots of fun while doing so. Thank you!" Loretta edges into the sixth row, and picks a seat and lowers theirself into it. Mephisto says loudly, "*speaking english* Thank you for sharing that." Fengshui says loudly, "I will 100% agree with the first point about chargen. My first real character Seven, is not at all what I planned for him. He came out of chargen with no combat skills, no combat stats, and 2 years in he still couldn't climb the fence into the park, Aikao used to have to grapple his ass over it." Mia's body goes limp as she slumps to the ground unconscious. Dreamer starts applauding politely. Fengshui says loudly, "Bad things make good roleplay." Fengshui says loudly, "That's a true fact." Mephisto says loudly, "Losing is Fun" Jinx shakes his cane "When I was a newbie..." Mia hauls herself to her feet, rubbing her eyes. Blinder [to Jinx]: *speaking english* You were never a newbie. Fengshui says loudly, "It sucks if you're really into your character -winning- but if you're here because you want to roleplay in a dystopia.. it's pretty great to lose. The higher you climb, the harder you fall, the harder you fall the higher you climb. That kinda thing." Mephisto says loudly, "I didn't even get my starting money, I was naked for 2 weeks" Loretta says, "My character has had so many twists and turns over the past year, and I can't wait to see what the game has to throw at me. I hope everyone else gets to experience that same feeling in time." Fengshui says loudly, "Oh man, i live in a building and last night there was a naked dude screaming in my lobby. I had to call the jakes. It reminded me of new players coming through the gates anked." Fengshui says loudly, "naked*" Mephisto says loudly, "It was an Ishii baka" Fengshui says loudly, "I mean, it was real life, but yeah." The Speaking Queue flashes to notify everyone that the queue is clear. The Speaking Queue topic has switched to The IC/OOC Divide. Fengshui says loudly, "Okay! The divide." Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Fengshui asks loudly, "What's working, what isn't working, what are your thoughts on how we can improve it?" Imani has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Imani. Imani stands from their seat in the second row, and edges their way out of it into the aisle. Imani sits cross-legged on the floor. Evony has joined the Speaking Queue. [OOC: Imani says, "Bottled it. Sorry." ] Lala has joined the Speaking Queue. Imani stands up from the floor. Imani sits cross-legged on the floor. The Speaking Queue has switched to Evony. Fengshui exclaims loudly, "You are up!" Siken has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Evony. Evony blinks her eyes rapidly. Mench takes a sip from his cappuccino as he eyes Evony. Evony exclaims, "*speaking english, in a monotonous, German voice* I just have one thing to say on this matter right now that I can think off of the top of my head - as silly as it sounds; GLARE at people! Some of my first experiences with the divide was being a mixer and being glared at in the topside lev stations, confronting them about it and experiencing the snark that followed. I try to follow said example in corporate roleplay. It really makes it feel more real, you feel the hate, you grow a hate, which can be useful when you're a new immigrant and don't really IC/OOC care about the divide. Thank you!" Evony stands from their seat in the fifth row, and edges their way out of it into the aisle. Evony edges into the fifth row, and picks a seat and lowers theirself into it. Fengshui nods casually. Fengshui says loudly, "Great feedback." Carrera's body goes limp as he slumps to the ground unconscious. Fengshui says loudly, "I love being glared at or side eyed while playing a mixer, or doing the side eyeing while playing a corpie." The Speaking Queue has switched to Lala. Carrera hauls himself to his feet, rubbing his eyes. Lala stands from their seat in the first row and easily moves away from it. Blinder appears out of nowhere. Dethrow has joined the Speaking Queue. Blinder walks across the stage and sits upon one of the large leather chairs. Mephisto starts applauding politely. Lala says, "This is a rather pointed message but I know rp here gets really immersive, and that means romance too. Loneliness can be overwhelming sometimes. But PLEASE do not drop your rp because you can't get with the character you want. I see people do this a lot and it's so disappointing. Don't do that! You leave plots unresolved in other areas and then others have to try to fill in where you've gone. It sucks. - Loneliness itself can be an rp barrier to overcome. It's like a blizzard you have to trudge through. It's part of the city's experience. If you come out of it, you'll feel victorious on it too." Lala walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Azelle hauls herself to her feet, rubbing her eyes. Fengshui nods casually. Cross has joined the Speaking Queue. The Speaking Queue has switched to Siken. Jinx raises a sign that reads [Make the love queue move] Mench glares at Jinx. Fengshui glares at Siken. Fengshui makes side eyes at Siken. Siken says, "*speaking english, in a low, bass-tone voice* Just wanted to say that what's "working" is how transparent and civil the GMs are when a problem arises. Such as a GM caught cheating and whatnot." Jinx eyes you from head to toe. Siken says, "And keeping it cool with those fucks on Reddit." Fengshui chuckles softly. Emery's body goes limp as he slumps to the ground unconscious. Mench wiggles his toes at Jinx. Siken says, "also..." Siken makes a cute pose and gets ready to pouncy pounce attack Kwisatz cuz he's a bad boi <3 rar Fengshui says loudly, "Well, while we are talking about the IC/OOC divide between mixers and corpies, SIKEN, I do appreciate that and I think the GMs do great work in that regard." Mench [to Siken]: *speaking english, in a muffled mumbling voice* No. Siken stands from their seat in the third row, and edges their way out of it into the aisle. Siken sits cross-legged on the floor. The Speaking Queue has switched to Dethrow. Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle. Fengshui says loudly, "It ain't always easy talking to folks about OOC issues, or explaining how/why we do things but we've gotten a lot better at it over time and I hope that it shows." Dethrow says loudly, "Evony gave a great example, but to package it even simpler: Seek conflict. Everyone has that innate sense to survive and avoid risk, but you do yourself and everyone a favor by overwriting that kneejerk." Dethrow edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui nods casually. Fengshui says loudly, "Play to lose, I've talked about it before, but it's the most interesting and fun way to play. Big risks, even if they don't work out, can be really fun." The Speaking Queue has switched to Cross. Cross stands from their seat in the first row and easily moves away from it. Bot has joined the Speaking Queue. Cross says loudly, "*speaking english, in a soft-spoken, deep voice* I feel this is a difficult topic, mainly due to the nature of the MOO itself. OOCly, we want everyone to have a great time experiencing the world, but ICly, who da fuck is you, baka? I feel like all players should be encouraged to be a bit more paranoid and distrusting.. and cruel. I just feel like, at some point, it's okay to let a newbie know, either OOC or IC, it's not personal. I've seen this game grow for years, and it's remarkable how large of a regular player base we have compared to years ago. RP is happening everywhere! There's no time like the present to make that work, and I know this has been harped to death - it's not candyland, but I don't want to scare anyone away." Cross says loudly, "I feel like I've been seeing a lot of people being almost... too nice? And I feel that part of it is, we want player retention as high as possible - obviously." Cross says loudly, "I just feel like when that newbie immy is given a hand up, make sure they know who they owe. That sort of thing." Erica has joined the Speaking Queue. Cross says loudly, "Echoing basically what everyone else here said. Thank you." Cross sits cross-legged on the floor. Cross stands up from the floor. Cross walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui nods casually. Fengshui says loudly, "It can be a challenge to both provide the information someone needs ICly, and also be cyberpunk about it." Cross winks at Jinx playfully. Fengshui says loudly, "Letting them know, as Cross said, that they owe you... it's good RP. Heck, that's how I have made some of my best friends ICly. I owed them or they owed me." Fengshui nods casually. The Speaking Queue has switched to Bot. Bot stands up from the floor. Fengshui says loudly, "It also gives them a reason to come back and RP with you, or you them. Following up on that debt they owe you, or you owe them." Fengshui says loudly, "Finding random shit for them to do to make your life 'easier', like going on a silly fetch quest." Fengshui casually nods at Bot. Bot nods casually. Bot says, "*speaking english, in a light, feminine Lone Star Republic-twanged accent voice* Very quickly, because it can never be said enough and we always have new players coming into the game: the IC/OOC restrictions may seem downright draconian at times, but it's like that for a reason. Ask any of the veterans here how toxic and awful it can get, and quickly. The longer someone's played, the more examples they can offer you. You play with people sometimes for years and you get close sometimes and the temptation gets rough sometimes to become pals on Discord or whatever. Don't do it. You're not getting a RL chummer, you'll just lose a lot, sooner or later. " Fengshui has closed the Speaking Queue for this topic. Bot edges into the fifth row, and picks a seat and lowers theirself into it. Fengshui nods casually. Constantine hauls himself to his feet, rubbing his eyes. Fengshui says loudly, "A fair point to make. Learning stuff OOCly doesn't make the game more fun, plotting OOCly doesn't make the game more fun. It just makes it... easier? Less interesting? And easy means you quickly lose interest, or find yourself bored with nothing new to learn." Fengshui says loudly, "Best to stick to IC means of communication with people, get attached to the characters not the people behind them." The Speaking Queue has switched to Erica. Erica stands up from the floor. Erica says loudly, "*speaking english, in a chirpy, high-pitched, and almost stereotypical London-cockney accented voice* Afternoon... Resonably minor, but I see a lot of new players jumping onto xgame telling us their stats/location/etc... Possibly a short paragraph in the Roleplaying section of the Newbie Guide on the website stating explicitly what is xgame and what is xhelp material might help cut this down a bit." Erica shrugs unceremoniously. Erica sits cross-legged on the floor. Fengshui nods casually. Fengshui says loudly, "Noted, and I will look into it." The Speaking Queue flashes to notify everyone that the queue is clear. The Speaking Queue topic has switched to Disguise & Clothing Change Feedback. Mench nods casually. Fengshui asks loudly, "Okay, disguise & clothing changes feedback. What do you think of them? What else could we add? Has it changed your RP? Or how you were treated? Has it reduced meta?" Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak. Ivan has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ivan. Evony has joined the Speaking Queue. Dethrow has joined the Speaking Queue. Arachne has joined the Speaking Queue. Ivan stands from their seat in the fourth row, and edges their way out of it into the aisle. Ivan says, "*speaking russian, in a masculine, Neo-York accented voice* Just wanted to say that this is outstanding and I love it." Ivan waves nonchalantly. Fengshui grins mischievously. Ivan edges into the fifth row, and picks a seat and lowers theirself into it. Alivia has joined the Speaking Queue. Fengshui says loudly, "Glad you like it. A long time coming, and Mephisto did a lot of great work on it." The Speaking Queue has switched to Evony. Rei has joined the Speaking Queue. Evony stands from their seat in the fifth row, and edges their way out of it into the aisle. Evony asks, "I have a suggestion that I'm not sure has already been phrased, but on the question of disguising; what if we made shrouds/hoods turn your @shortdesc to something like 'person' if your skill to disguise is high enough, and mayhaps have your @shortdesc gender slip if you start to speak? Considering men and women *tend* to sound quite different. Maybe make that dependant on skill as well. I am not sure if this might interfere with our new disguise features, if it means changing your hair and adding makeup will make you a 'person' without an obvious gender indication. But if it is possible to avoid those scenarios, I think it would be neat as well as additionally reducing meta if someone in a shroud wasn't instantly identifiable when most of their build is hidden. Maybe even hoodies could do this in theory, but I think especially shrouds would. It would be even cooler if this changed all pronouns related to said person to 'their'. Thoughts?" Fengshui OOCly shouts, "we are coming up on open discussion, if you want to talk about something, anything really, please prepare your statements ahead of time so we can get through everyone." Fengshui nods casually. Fengshui asks loudly, "I think that's a cool idea that is worth further discussion, can you find a topic on the BGBB that fits to add that suggestion to, or create a new one?" Novanna appears out of nowhere. Evony says, "This is one of the things I pre-prepped the past week to know what I wanted to ask and I feel like a lot of the time, the gender of the person would barely be noticeable, though people describe them as 'mona' or 'droog' or whatnot and it feels a bit meta. But yes, I will do that! Thank you." Evony edges into the fifth row, and picks a seat and lowers theirself into it. Novanna sits cross-legged on the floor. Fengshui says loudly, "Even if we updated the @shortdesc change to provide additional non gendered pronouns, that both male/females have, possibly gated by disguise skill or charisma, that would be very interesting and reduce meta." The Speaking Queue has switched to Dethrow. Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle. Dethrow says loudly, "Everything has been amazing except for makeup kind of being a weird and annoying one. I know makeup can make you look radically different in real life, but simple eyeliner making someone unrecognizable at a glance is... I don't know. Why I bring it up. Understanding hard to find a medium there." Dethrow edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "We are going to add a command to let you remove your disguise without removing a disgusing component, like 'reveal me' or something." Dethrow nods sharply. Dethrow says loudly, "Would be nice for helmets topside." Mephisto says loudly, "In the meantime, shower with a helmet on." Fengshui says loudly, "We just have to figure out exactly what to call it and then it's a simple code change, we were discussing it earlier." Johnny says loudly, "we can't decide if it'd be too much to add 'expose myself' or not." Lala has joined the Speaking Queue. [++] New post to topic 'Evolution of the Permanent Pad' in Website Problems & Announcements [++] http://sindo.me/B1XXeI-XN Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle. Dethrow edges into the fourth row, and picks a seat and lowers theirself into it. Dethrow holds her chest and coughs subtly. Dethrow says loudly, "Thanks." Dethrow mumbles, ", "Ex:o:e ::self..:"" under her breath. Dethrow eyes her surroundings warily. The Speaking Queue has switched to Arachne. Arachne stands from their seat in the fourth row, and edges their way out of it into the aisle. Arachne says, "*speaking english, in a breathy, lullaby-laden alto, primness in her voice* I love what's been done with clothing values and shortdescs, it's already made things way more varied when seeing different characters and also gives you a sense of how good a tailor is. I have two things I'd like to bring up about the new system." Arachne says, "First, I'd prefer if there was a way for high charisma characters to choose whether their clothes were reflected, or their overall attractiveness, in their shortdesc. Clothes are in theory supposed to accentuate your overall look, but I'm frequently seeing shortdescs like 'gorgeous' hidden in favor of showing 'well-dressed'. Anyone can be well dressed, but not everyone can be gorgeous, so I think high charisma characters should be able to put forth the face they want. When I watch 420 now, I can't tell what anyone looks like, just that they're all dressed nicely. Since that whole sector of gameplay is about one-uping your peers, making them all appear homogeneous concerns me." Arachne says, "This seems especially true to me because you can use the regular look or glance to get a sense of how well dressed someone is, but you can't use a look or glance to tell how attractive they are if their shortdesc has been over-ridden by their clothes." Arachne says, "The second thing is, even a little cut in something makes people look shabby. I'm less concerned about this, but I do still think it's a bit 'off'. I saw a character in full Xo3, one of the most badass characters in the game actually, described as shabby because their holster had a 'small slice' in it. I get if it's to encourage people to repair, but otherwise, I feel like that's not what I would notice about them. If my character is already well dressed with high appearance and puts on a holster with a cut in it, she's described as shabby, too." Arachne says, "Anyway, I love the new system overall and thank you for implementing it. Also, disguises, holy shit. A+." Arachne edges into the fourth row, and picks a seat and lowers theirself into it. Johnny says loudly, "those are reasonable criticisms " Arachne stands from their seat in the fourth row, and edges their way out of it into the aisle. Arachne exclaims, "Not even criticisms, just tuning suggestions!" Johnny says loudly, "we can see if there's room to adjust the weighting" Arachne edges into the fourth row, and picks a seat and lowers theirself into it. Mephisto squats and dances. Mephisto waves 40s around. Johnny says loudly, "We've been hacked yo." Mench bounces to the bass. Mench cries for the bass is gone. Fengshui says loudly, "Yeah, I like the idea of attractiveness being apparent more so than clothes, you can be super hot and dressed like shit too." Fengshui asks loudly, "Also perhaps there is some synergy for adding attractiveness to to glance?" Arachne stands from their seat in the fourth row, and edges their way out of it into the aisle. Johnny says loudly, "probably" Fengshui says loudly, "If we are exposing that information in shortdesc, we might want to include it elsewhere as well." Arachne asks, "Or working them both into the shortdesc somehow?" Arachne edges into the fourth row, and picks a seat and lowers theirself into it. Johnny says loudly, "Mephisto can certainly explore changes" Fengshui exclaims loudly, "Mephisto! Take notes!" The Speaking Queue has switched to Alivia. Johnny says loudly, "I should focus on the grid, hehe." Alivia stands from their seat in the sixth row, and edges their way out of it into the aisle. Alivia says, "*speaking english, in a breezy Caribbean cadence flavoring her soft-spoken soprano voice* I think it's absolutely amazing and has been a lot of fun. One thing I would like to is trendy, classy, or similar adjectives be turned into higher tiers for corporate to help bring in a little more separation. So, if I'm blinged out in all diamond weave and prog cloth, and it's made from a high quality individual, I want to feel incredibly chic and not just well-dressed. Let me be elitist amongst the corporates! BOO WAGE CHASERS! YAY ELITISM! " Alivia says, "And to reiterate what Arachne said, I really would like for there to be a way to pick whether or not higher tier charisma characters let their adjective modifiers be over taken by the modifiers. Hitting that enchanting level is really annoying just to have it overshadowed. Even if it's just going, a gorgeous, TRENDY person. Idgaf, I'm a vain peacock and wanna be vain to the MAX." Mench laughs loudly. Fengshui nods casually. Alivia says, "Also, Johnny, trendy really should probably not be immediately kicked off as an adjective in the shortdesc if they're really playing up on wearing all the trendy clothes over just high value." Fengshui says loudly, "Fair points, Mephisto is going to look into these as possible improvements to the existing system." Johnny says loudly, "there's actually two sets of rules for these" Alivia exclaims, "I've been trying to figure those out!" Johnny says loudly, "theres how you appear to other corpies and how you appear to other mixers" Johnny says loudly, "and you aren't in control of how your perceived, not in this aspect." Alivia says, "Oh, right. Those rules. We talked about that once. Trendy is apparent on the corporate side though, and when prog-cloth is scripted as being trendy and then I trigger it in my shortdesc, it's saddening to see it go away." Alivia edges into the sixth row, and picks a seat and lowers theirself into it. Johnny says loudly, "I do love the variety of terms, if there's room for more, I'm game. :)" Fengshui says loudly, "throw that feedback on a relevant BGBB thread so we can keep track of it." The Speaking Queue has switched to Rei. Rei stands from their seat in the sixth row, and edges their way out of it into the aisle. [++] New post to topic '@disguise hides gender w/ shrouds/hoods?' in Ideas [++] http://sindo.me/rkUdMU-~4 Rei says, "*speaking english, in a soft, girlish and giggly voice* So. Overall, *absolute* perfection in the update. It's amazing, and I love it. But one thing I think would be really cool, I'm unsure of balance and all, but I thought of perhaps, a *very* high check for tailors to be able to make or edit disguises themselves. A balaclava into a full-face bandanna, for example. Or just making a bandanna with a mastery level of artistry. I feel it would be very neat, and add quite a bit to disguise as well." Rei edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui nods casually. Fengshui says loudly, "Some of why you can't edit disguising items is a result of not wanting to add bloat to the game." Johnny says loudly, "jinx's render keeps killing cerb's connection, lol" Azelle's body goes limp as she slumps to the ground unconscious. Morgana appears out of nowhere. Morgana sits cross-legged on the floor. Fengshui says loudly, "When we create a mask, and it has 100 children, they all get the same description, but it's only stored in the database once. If we make a change, it has to store that changed object independently. However, with the new disguise changes we have opened up disguising objects to be created by players, like wigs and contacts, and we want to add more. Fake ears, fake scars, Mission IMpossible style face masks, shit like that, which tailors of a high caliber can create, and the higher the skill the bigger the bonus to disgusie they will provide." The Speaking Queue has switched to Lala. Lala stands from their seat in the first row and easily moves away from it. Lala holds up a cue card like a talk show host, Yes, makeup does disguise, but I still hold that if you want to really disguise yourself IRL, you start with a CONTOURING kit. You would realistically change your face that way. I can currently take a contouring kit irl and add cheekbones and a button nose to my face just by contouring it for like five minutes. I've posted on the BGBB about it with a picture as proof, and I will still go with the changes (because I overall love disguises!), but I feel the coding of makeup in general as disguising someone is... kind of missing what makeup overall does and its individual tools. Lipstick doesn't disguise, nor does eyeliner unless you apply a fuckton. It's contouring that is the true culprit of face-changing. Not all makeup provides the same effect, despite what Youtube beauty guru videos try to impart to people (trust me, they treated their face with foundation and light contouring first, they cheat). Lala holds up a cue card like a talk show host. Yes, makeup does disguise, but I still hold that if you want to really disguise yourself IRL, you start with a CONTOURING kit. You would realistically change your face that way. I can currently take a contouring kit irl and add cheekbones and a button nose to my face just by contouring it for like five minutes. I've posted on the BGBB about it with a picture as proof, and I will still go with the changes (because I overall love disguises!), but I feel the coding of makeup in general as disguising someone is... kind of missing what makeup overall does and its individual tools. Lipstick doesn't disguise, nor does eyeliner unless you apply a fuckton. It's contouring that is the true culprit of face-changing. Not all makeup provides the same effect, despite what Youtube beauty guru videos try to impart to people (trust me, they treated their face with foundation and light contouring first, they cheat). Lala walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui says loudly, "Makeup is considered a disguising component because it plays into your over all disguise." Lala says, "I just feel like someone got misguided by watching one of those clickbait watch-girls-take-off-their-makeup vids, and it might have led to this bias." Fengshui says loudly, "It doesn't actually disguise you -much- to change your hair or add lipstick, it adds a bit, but the way the system is set up, even a little disguise changes your name and shows you as disguised. We've discussed ways to deal with that. Maybe making it require like 20 disguise points to change your name or whatever." Johnny says loudly, "it'd be neat to add a new command that used a more difficult skill check to give you a more proper disguise" Fengshui nods casually. Dethrow has joined the Speaking Queue. Johnny asks loudly, "would we need a new foundation kit?" Lala says, "No, contouring." Fengshui says loudly, "I think there are definitely some edge cases we are working out, but we do agree that putting on makeup doesn't make you unrecognizable, but that's why your description doesn't change." Lala says loudly, "Contouring is what people use to actually reshape their face." Johnny says loudly, "oh, I thought you contoured with different shades of foundation" Lala says loudly, "No, it's literally a kit with skin shades that you apply to your face." Lala says loudly, "It reshapes how you look." [+][OOC-Chat] Lil' Dora: I love Johnny. Fengshui says loudly, "It sounds like we need to add a contouring kit to the game which will be a disguising item." Lala says loudly, "I can give myself a different bone structure irl with such a kit." Fengshui says loudly, "Okay, feedback noted, new idea had. Thank you." The Speaking Queue has switched to Dethrow. Johnny says loudly, "yeah, I get what you do with one, I just thought those little pallets of skin shade were still foundation." Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle. Fengshui OOCly shouts, "sorry i'm moving on quick, we're running up on time" Johnny says loudly, "I am schooled now. :)" Dethrow says loudly, "Got to say, contouring makes far more sense to hide actual bone structure than someone being unrecognizable in the equivalent of Groucho glasses. I've seen players I immediately recognize wearing some very silly disguises, but still play along of course. " Dethrow edges into the fourth row, and picks a seat and lowers theirself into it. Fengshui nods casually. The Speaking Queue flashes to notify everyone that the queue is clear. Mephisto says loudly, "You don't have to play along if it's obvious..." Fengshui says loudly, "Okay open discussion of whatever, but we're going to move fast." The Speaking Queue topic has switched to Success in Sindome. The Speaking Queue topic has switched to Open Discussion. Ravenus has joined the Speaking Queue. The Speaking Queue buzzes and the current speaker flashes: Ravenus. Evony has joined the Speaking Queue. Mephisto says loudly, "If Seven Ecks is walking around with a wig on and you would recognize his face anywhere, you don't have to ignore him." Hauns has joined the Speaking Queue. Fengshui says loudly, "Just jump right in. We're talking about whatever for the next 9 minutes." Ravenus says, "*speaking english, in an even toned, pleasant contralto voice* First and formost, this is the most enveloping game I've ever played. It's under my skin after just a few months and I'm likely never leaving. I wanna Add that while that's true, Maybe some breif info when starting about what Notes are, When to use them, and how to use Puppet requests for new players, Since I came in with absolutely no idea how to do these things... And I could have possibly gotten more started with my charactr if I had known about those things. I won't tell you how long I spent talking to an NPC as if they were a character, trying to help them or something without knowing the score. It'd be nice to have some kinna message or thing, before ya have to do it. SEVEN ECKS DID NOTHING WRONG." Cross has joined the Speaking Queue. Fengshui chuckles softly. Blinder says, "*speaking english* Yes he did." Fengshui says loudly, "There is an ideas thread on the BGBB where we've been collecting help file updates, please post this feedback there so I can better link help files. We do have these help files but we might not be surfacing them at the right time. Maybe I can add a reminder to new players to check them out." The Speaking Queue has switched to Evony. Jinx rises from the plush leather seat that rests on the stage. Darcy has joined the Speaking Queue. Jinx disappears in a cloud of egg scented blue smoke. Evony says, "This is something I've thought about ever since I joined Sindome about a year back or so! When choosing your general height and general weight in chargen, you may end up with something like; let's say you chose 'short' and 'thin'. If you end up with 150 cm (approx. 4'11 to 5'0 ft) and 56 kg (approx. 123.4 lbs), you may be considered slightly overweight because of your height. At least not 'thin', which was the choice you made in chargen. As the taller a person is, the higher their average weight becomes. Being really freaking short IRL, I have personal experience on this matter. My normal weight would be heavily underweight for someone a foot taller, and it feels like the game doesn't quite notice this difference when choosing your general 'height' and 'weight' in chargen. Hence 'thin' often becomes pretty average in weight if you chose 'short'. I'm wondering if it could be allowed to @service-request these things if you end up with something that doesn't make sense for what you had in mind, straight out of chargen and not later than that. Better yet, could it be possible to @service-request tuning your height after you get something that goes a bit beyond what you expected? For instance, say you chose 'short' and become 4'7 ft. It happens a lot and it's almost common to be unnaturally short at this point. Probably goes the same way with average and tall. I once ended up with something like 5'4 when I chose 'average'. Though, admittedly, I chose 'average' in hope I would become slightly short. Which I feel shouldn't be needed to do in order to work around becoming miniature by choosing 'short', therefore choosing 'average' to become only SLIGHTLY short, if that makes sense. As not everyone might expect this to happen when they chose 'average' in height, ending up with something more close to East Asian 'average height'-standards." Evony stands from their seat in the fifth row, and edges their way out of it into the aisle. Evony exclaims, "Sorry about that wall! I had two things to say, but I chose the one I deemed more important to myself. Thanks!" Evony edges into the fifth row, and picks a seat and lowers theirself into it. Naviel has joined the Speaking Queue. Fengshui nods casually. Johnny says loudly, "Thats a long standing issue." Milo slips his pair of dark red ProTek Proline mirrorshades off in a smooth movement, squinting slightly as his eyes adjust. Milo gets out his pair of dark red ProTek Proline mirrorshades. [+][OOC-Chat] HoPpiNgFrogs: Did I miss town hall? [+][OOC-Chat] Lv.666 Hobo: more or less [+][OOC-Chat] Staff Mr Mench The Mighty: Still going. @town-hall to join for the last little tiny bit. [+][OOC-Chat] Lv.666 Hobo: 5min left I think Fengshui says loudly, "You can put a service request in if your height/weight don't match what you intended, but please do this only if it's a really big deal, like you are showing as average but your character is def not average height or weight. We may deny it, but we can probs make the update for you. Also submit the issue as an @Bug so we can look into correcting it." The Speaking Queue has switched to Hauns. Liana appears out of nowhere. Johnny says loudly, "its a pain to manually change correctly" Jo has joined the Speaking Queue. [++] New post to topic 'Dynamic Helpfiles' in Ideas [++] http://sindo.me/SJRrHI-QE Fengshui says loudly, "Yeah, so please don't ask if it's not really important." The Speaking Queue buzzes and the current speaker flashes: Hauns. Hauns stands up from the floor. [+][OOC-Chat] HoPpiNgFrogs: Whoops. Totally forgot today's the 19th. >.< Fengshui shouts loudly, "THE REST OF YOU MAKE SURE YOU'VE GOT YOUR STUFF READY BECAUSE WE'RE GOING TO FLY THROUGH THIS" Hauns says, "*speaking english, in a Whiney french-german accent voice* sorry, a little issue as i am blind here" Mench puts on his goggles and get's ready to fly. Azelle hauls herself to her feet, rubbing her eyes. Azelle stands from their seat in the sixth row, and edges their way out of it into the aisle. Azelle vanishes from the meeting. Fengshui says loudly, "No problem. Go ahead." Hauns says, "i would first like to say this an awesome mud, and is very intensive especially as their is a bit of a learning curve for those using a screen reader, but i love this mud" Hauns says, "sorry thats all" Hauns sits cross-legged on the floor. Dreamer applauds politely at Hauns. Milo puts his pair of dark red ProTek Proline mirrorshades away. Fengshui says loudly, "We appreciate you saying that and also that you are here. We're always interested in feedback on our accessibility, either via xhelp or via the BGBB or email." The Speaking Queue has switched to Cross. Cross stands from their seat in the first row and easily moves away from it. Cross says loudly, "*speaking english, in a soft-spoken, deep voice* This is a totally bizzare question, but seeing as how GMs are not players, and how they transcend the OOC/IC divide... is there anyone on staff that I may chat to about times gone by? It's been a very long time since I was more active, and it'd be nice to catch up with some of the people who were behind some of the most fun I've ever had, and some of the more fun experiences from back when 20 people on was a crazy night! I have a suspicion a few on the staff may remember me... If not, I completely understand, and no worries - I don't want to violate the divide. I just thought it'd be nice if so. " Cross exclaims loudly, "Johnny - are you ever considering compiling the entire history of Sindome, all the events, RP, and big characters, and doing something with it? A book? Screenplay? There is so much fucking fodder here for amazing stories, I'd love to see Withmore come to life in other forms - especially if the project is spearheaded by the creator!" Cross says loudly, "Also, just a thank you all for your tireless efforts and work put into this labor of love. It's amazing seeing it evolve over the years, and staggering how much coding and scripting has been done to make this game the best it can be. And thanks to everyone for playing! It's an unforgettable experience." Fengshui grins mischievously. Fengshui says loudly, "Thank you. If you want to xhelp and shoot the shit about old times, if i'm around I'm cool with that, but we try to keep all convos on game, or on email for transparency purposes." The Speaking Queue has switched to Darcy. Cross walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Hauns stands up from the floor. Cross stands from their seat in the first row and easily moves away from it. Hauns vanishes from the meeting. Johnny says loudly, "I'm letting Feng do the book writing." Darcy stands from their seat in the sixth row, and edges their way out of it into the aisle. Darcy says, "*speaking english, in a lifting feminine Australian voice* I don't know if this is information you can divulge, but are there plans to create alternate versions of items to represent brands? I've probably harped on about this a lot in xfree or OOC and made comparisons to how William Gibson of Neuromancer paints his own stories with an excessive amount of brands/items etc, but I'm a firm believer of small items and brand-names especially in cyberpunk, to be a good thing to describe the world. I also meant to ask if there were any plans on crafting weapons, or alternate versions of weapons we already have. I know this is major bloat talk, but since we seem to be considering expansion, I thought I'd get it all out." Fengshui chuckles softly. Cross walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Johnny says loudly, "uhh, everything is branded" Fengshui says loudly, "That's a tough one because we don't want to add to bloat. We tend to add brands as required by new item classes. There are a lot of guns, but katana is a katana is a katana. But I'm not against the idea of branding for other stuff." Johnny says loudly, "by their respective monopolys" The Speaking Queue has switched to Naviel. Evony has joined the Speaking Queue. Fengshui has closed the Speaking Queue for this topic. Johnny says loudly, "we purposefully show that singular corporations are dominating various aspects of the economy" Naviel stands from their seat in the first row and easily moves away from it. Fengshui says loudly, "Last three, make it quick because we're over on time." Naviel asks loudly, "*speaking english, in a softspoken and meek voice* Hello, I have a question regarding the evergrowing playerbase, the length of apartment eviction which takes literally weeks which can be frustrating for new players, and perhaps... new apartments, or new hotels. I recommend having the length of eviction shortened greatly, perhaps to a week, or so instead of three to six weeks, I forgot the length because of the amount of people playing 'cube lottery' or 'apartment lottery'. Also, if the playerbase becomes too great, would we see new apartments, or new additions to cube hotels? Or are the numbers of apartments and hotels completely set?" The Speaking Queue has switched to Jo. Naviel walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it. Fengshui says loudly, "We are going to add more housing to the mix" Jo stands from their seat in the sixth row, and edges their way out of it into the aisle. Johnny says loudly, "brands are created for real corporations to give the illusion of competition, to hide the monopolys " Fengshui says loudly, "Cube lottery requires you rent a cube for 1 day and there is no eviction state on cubes." Fengshui says loudly, "I'm not against shortening the eviction state to a week from two, please post that feedback on the BGBB." Carrera's body goes limp as he slumps to the ground unconscious. The Speaking Queue buzzes and the current speaker flashes: Jo. Carrera hauls himself to his feet, rubbing his eyes. Jo asks loudly, "*speaking english, in a fast cadence, with the slightest rasp to a gravelly voice* The sing command is something that players frequently ask others to please not use. Music performances are a pain with the editing, then the copy pasting. Could we have a rework so sing could work like prog cloth, perhaps through an object, and allow for better formatting so we can separate lyrics and the like as well as maybe adding pronouns?" Blinder appears out of nowhere. Jo asks loudly, "Also, can we get more of those community created instruments added?" The Speaking Queue has switched to Evony. Evony stands from their seat in the fifth row, and edges their way out of it into the aisle. Evony exclaims, "For my second & last question; There's something that's been on my mind for a long time, much related to the text that comes up when you use the @shortdesc change command. It tells you that we should 'bug you' if we don't see something we want/need. But I've always been directed toward a specific BGBB topic for it, though I am not sure how moderated/cared for it is anymore. Should we still post our @shortdesc wishes there? And will we ever have more @shortdesc options added at some point? I really do like this feature, but I often struggle to decide which one suits my character the most, and even though it's just used more like a crutch to lean on and for creative purposes, I have noticed people sometimes judge a character depending on their shortdesc. Same goes with height, like 'petite', 'average', et cetera. Thanks for hearing me out!" Evony edges into the fifth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Music: great idea, please post it on the BGBB." Jo edges into the sixth row, and picks a seat and lowers theirself into it. Fengshui says loudly, "Shortdesc wishes on the BGBB is the best bet." The Speaking Queue flashes to notify everyone that the queue is clear. Milo releases the harness straps around his head before pulling his WCS hazmat respirator from his face. It emits a quiet *pop* as the airtight seal is broken. Milo gets out his WCS hazmat respirator. Milo puts his WCS hazmat respirator away. The Speaking Queue topic has switched to Closing Statement. [++] New post to topic 'Dynamic Helpfiles' in Ideas [++] http://sindo.me/SJRrHI-QE Fengshui steps back up to the podium for one final time, "Thats it folks. Thank you so much for attending, for your feedback, for everything. We will be posting a log of the event on the BGBB for everyone to review, and for those who missed it. If you dont see a BGBB topic for something we decided to continue discussing-- create one when youre ready and lets keep this conversation going! The next town hall will be July, 2019!" Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended and you are free to return ICly, BUT we are going to have our annual RP Awards. So stick around if you want to praise each other for being awesome." Artos leans over and discreetly smells Dethrow. Fengshui says loudly, "@town-hall to leave or you can stick around for the RP awards and then chat with admin, socialize, discuss more ideas whatever!"" Fengshui bursts into a million holographic pieces and reappears in the center of the crowd, smiling.