- SpaceLatency 1m 'And he gave me Venus.'
- Baron17 1m
- Rhaine 0s
- Zeroo 1m
- NovaQuinn 26m
- Jade1202 1m
- Brotox 37m
- Revex 9m
- Oberst 1m
- Jade 2m
- Baguette 15m ye boi
- jsmith225 1h
- Tax 8m
- Guerrillo 1h
- Cosmic 3s
- BCingyou 24s
- Vivvykins 17m
- Maina 24s
j Fengshui 3s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- pfh 28s
- Mench 3m I do Facebook and Website stuff.
- MrJDucky2 26m I'm actually a Duck in real life. Honest <3
- FancyPenguin 20s
- Atheran 9h
- Jonquille 58m
j Johnny 5h New Code Written Nightly. Not a GM.
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'drop'

Syntax: drop
         throw to
         catch

Drop will remove an object you are carrying from your inventory and put it in the current room. This is a visible action that your character is taking. You can drop something you aren't holding, but this may cause you to unwield something that is in one of your hands.

Throw requires that you be holding the object prior to attempting ot throw it. You can throw an object through an exit into another room (as long as the exit is open) or you can throw an object at a person. They can attempt to catch the object that was thrown using the 'catch ' command. If they fail to catch it, or do not make the attempt, it will bounce off of them. In some cases this will cause a small amount of damage.

Catch will have your character attempt to catch an item that has been thrown. It doesn't matter if the object was thrown directly at your character, or another. You can make the attempt either way, though it may be harder to succeed. Stats and skills are involved.
*Last Updated: 06/15/18 by Fengshui*
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PORT: 5555

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