- Baron17 5s
- Aliferous 3s
- Grey0 7m
- Vera 22s youtu.be/maAFcEU6atk
- Ryuzaki4Days 4s Shoot your ace in the face.
- Hafu_Guest 18m [The Drome]
- Jameson 13m making the eternal black firmament my side bitch
- villa 11s
- Hippo 11m
- Neekly 1m
- Napoleon 1m Bad bish is bad.
- Thompson10211736 1h
- MaceKubu 1h
- ComradeNitro 12s
- Barrien 39s
- Selly 47s
a Cerberus 28s Head Builder & GM when I need to
- BCingyou 39s
- FancyPenguin 3m
- Jackserious 17m
- waddlerafter 3m https://www.youtube.com/watch?v=jZitWKRvTtU
- MrJDucky2 1m
- Meoris 8s youtu.be/Vn5OMaPiX2M
- Baguette 21m ye boi
- Ostheim 4m
- Cyberpunker 10m
- SniperComZero 1h
- Dawnshot 15s https://youtu.be/qg_7saEbnwE
- Kanuin 2h
- himble 31m youtu.be/og243Dom4Sw
j Johnny 9m New Code Written Nightly. Not a GM.
- jsmith225 57m
- Chrissl1983 10h working on my @history for too long...
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'movement'

The descriptions of most rooms outline the directions in which exits exist. Typical directions include the eight compass points ('north', 'south', 'east', 'west', 'northeast', 'southeast', 'northwest', and 'southwest'), 'up', 'down', and 'out'.

To go in a particular direction, simply type the name of that direction (e.g, 'north', 'up'). The name of the direction can usually be abbreviated to one or two characters (e.g., 'n', 'sw'). You can also type 'go ' to move; this is particularly useful if you know you're going to type several movement commands in a row (see 'help go').

In addition, Sindome has the following RP movement commands:

sneak - Hide and move in the given direction. Note that this works like the 'go' command. Also, you can intermix sneak and go commands in the series of movement commands (e.g., 'go n n n e sneak e n').

follow - Will inform you and the other person that you are going to automatically follow them.

shadow - The sneaky form of 'follow'.

escort - You will move with the other person when they move. Requires them @trust you.

Note: A given direction, referred to in the game as an 'exit' may be of several types. The default exit is one in which you can freely pass. Sindome also has gates, fences, doors that lock by a variety of means, doors that sense your presence, doors that require certain keys, one-way doors and even airlocks.

Common things you can do to a door:

Inspect it.
Examine it.
Knock on it.
Attempt to bash it down.
Look at/through it (some doors have windows or are made of glass.)
Enter commands on its keypad.
Verify your eye/palm on a biometric reader.
Etc, Etc, Etc

See Also; Slither's Movement on Sindome Tutorial Video - http://sindo.me/ByU1CzS4Z
Published:
Search
Connection Info

HOST: moo.sindome.org

PORT: 5555

Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.