- maxxieway26 2m
- Cinder 32s
- geoux 6m
- janee 6m
- SpaceLatency 15s
- Fire 14m https://i.imgur.com/CF2ywFy.jpg
- Halyon 15s
- Baron17 20s
- Dumpster 2s
- Revex 3s
- Malanth 46m
- waddlerafter 2m
- Neekly 11m youtu.be/-mPw174m0VE
- Atheran 45m
- Diani 4m Why do you write like you're running out of time?
- Valentine 21s
- Vivvykins 2m
- Manywaters 59s https://youtu.be/XsFneCExrCQ
c Butako 16m Butakooooo the builder. Can she fix it? Eh.
- Marioanius 24m Hamilton wrote, the other 51!
- Kiwi 5m I guess there's always something killing me.
- Sallyshears 46s
- Storm 6s
- Fluffers 26s
- Cyberpunker 1m
- Lofi 4h
- Malestrom 42s
- Ephemeralis 1m
- Melpothalia 23m That's Mrs. Broken Brain [Bottom Text] to you!
- jsmith225 3h
- Archer 11s
- pfh 4m
- Jackserious 11h
- Barrien 8s
- arm0r3r 5m
- Solshine 1m
- Rigo 6h
a Cerberus 6h Head Builder & GM when I need to
- SacredWest 2h
j Johnny 2h New Code Written Nightly. Not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'movement'

The descriptions of most rooms outline the directions in which exits exist. Typical directions include the eight compass points ('north', 'south', 'east', 'west', 'northeast', 'southeast', 'northwest', and 'southwest'), 'up', 'down', and 'out'.

To go in a particular direction, simply type the name of that direction (e.g, 'north', 'up'). The name of the direction can usually be abbreviated to one or two characters (e.g., 'n', 'sw'). You can also type 'go ' to move; this is particularly useful if you know you're going to type several movement commands in a row (see 'help go').

In addition, Sindome has the following RP movement commands:

sneak - Hide and move in the given direction. Note that this works like the 'go' command. Also, you can intermix sneak and go commands in the series of movement commands (e.g., 'go n n n e sneak e n').

follow - Will inform you and the other person that you are going to automatically follow them.

shadow - The sneaky form of 'follow'.

escort - You will move with the other person when they move. Requires them @trust you.

Note: A given direction, referred to in the game as an 'exit' may be of several types. The default exit is one in which you can freely pass. Sindome also has gates, fences, doors that lock by a variety of means, doors that sense your presence, doors that require certain keys, one-way doors and even airlocks.

Common things you can do to a door:

Inspect it.
Examine it.
Knock on it.
Attempt to bash it down.
Look at/through it (some doors have windows or are made of glass.)
Enter commands on its keypad.
Verify your eye/palm on a biometric reader.
Etc, Etc, Etc

See Also; Slither's Movement on Sindome Tutorial Video - http://sindo.me/ByU1CzS4Z
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Connection Info

HOST: moo.sindome.org

PORT: 5555

Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.