- MrJDucky2 4m I'm actually a Duck in real life. Honest <3
- Mench 1m I do Facebook and Website stuff.
- Rabajoie 23s
- Atheran 4m
- Diani 10m Why do you write like you're running out of time?
- Vera 24s youtu.be/-ACGeYMKYVE
- Constantdisplay 18s
- Stiza13 12m
- Grey0 34m
- Evie 12s
- BCingyou 42s
- Degreaser 35m
- waddlerafter 1m
- Archer 1m
c Mephisto 4s Malt doch nicht immer den Teufel an die Wand.
- Unxaid 3h
- Puciek 30s Troubled newbie on the block
- Warlord203 5m
- Cosmic 24m
- Brotox 4h
- Volkyre 15h
j Johnny 10h New Code Written Nightly. Not a GM.
j Kwisatz 16h Definitely not a GM.
And 22 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'props'

PROPS

A prop is an object made by a player from a material into a non-clothing object meant to represent an item, but providing no functionality for that item. Plainly, a prop is a make-believe version of something.

Props should be used sparingly and may not be created if there is a real object out in the game already. This is a moving limit, as new objects are coded from time to time.

A good example of a prop would be a walking stick (as long as it wasn't giving the appearance that it could be a good weapon) or a simple music player.

A bad example of a prop would be a box of electronic parts or transforming cyber hoodie.

If you have a question on if something would make a good prop, please use xhelp.

SEE ALSO:
help tailoring
help prog-cloth
help xhelp
*Last Updated: 06/17/18 by Fengshui*
Published:
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PORT: 5555

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Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.