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Help for 'weapons'

WEAPONS

So you wanna know how to hurt someone. Hurt them real bad. Well first thing you'll want is a weapon.

Falling into at least one of the following categories, weapons deal different types and amounts of damage depending on their size, caliber (if a pistol) your stats, and proficiency in the skill required to use the weapon in question effectively.

Short Blades   - Knives, stilettos and the like.

Long Blades   - Swords, katanas, machetes and anything else thats long and edged

Pistols       - Any caliber of handgun, which is single fire or semi-automatic

Rifles       - Any firearm with a rifle stock that fires one shot at a time,
          including shotguns of any form

Sub-Machine guns - Powerful hand held firearms capable of a fully automatic setting.

Heavy Weapons - Mounted high power or high rate of fire weapons

Melee      - Hand held bludgeoning weapons like bats, chains,
          batons and any other random thing you might encounter

Your hands    - Coupled with proficiency in martial arts or brawling your hands
          can be lethal weapons. There is a small number of weapons that
          add damage bonuses to brawling/martial arts attacks.

As for the conventional weapons named above, damage can be done to your enemy in a variety of ways. Opponents can be pushed off of roofs (Just as you can jump from them) to fall to the ground beneath, in some cases damaging them, in other killing them instantly. Damage can occur when exposed to the elements. Blistering heat and biting cold will have an adverse effect on your character, so take care in instances where you are at mother nature's mercy. New ways to be damaged or damage others are introduced as the code allows, things such as running people down with your vehicle are in the works.

In short, almost everything in Withmore can be wielded as a weapon, from a carton of fast food fries (although it doesn't make for a good weapon) to dildo (again, good to humiliate someone with, but not a fast way to end someone) to the myriad of weapons listed above. Last but not least the greatest weapon your character has is their mind. Be smart, be careful, be deceptive. Use your wits and you may not even need to wield a weapon against another.

ENHANCING WEAPONS

Weapons can be enhanced by someone with the Arms Tech skill and appropriate tools. For guns, this means permanently modifying the gun in various ways (adding a scope to increase hit % chance, sawing off the barrel to increase damage, etc). The enhancements have a variety of different benefits to them.

For other weapons, these can be temporary enhanced using the 'enhance' command on an armstech toolbelt. This command will allow someone with the toolbelt and a weapon to attempt to apply an enhancement to a weapon. Currently this is simply applying a temporary damage buff to the weapon.

The amount of damage and the number of attacks that it will last for is dependent on the skill of the armstech doing the work. This damage buff is between 1-7 points. The number of uses is currently between 5-10 depending on skill level. The damage modifier from the enhancement is added to the damage the weapon would normally do. Each use reduces the total uses of the enhancement. This represents wear on the weapon. When an enhancement runs out it is removed and the weapon is normal again. There are no penalties for not having an enhancement.

Enhancements cannot be stacked. If a weapon is already enhanced, it can be enhanced again, but it will be a fresh enhancement that ignores the previous one.

WEAPON INSPECTION

If you inspect a weapon you will be able to see the types of damage it does. Armor protects against specific types of damage!

You will also see if a weapon has been enhanced by an armstech, and if you pass an Arms Tech check, you can see additional information, such as how skillful the armstech was, and if your skill allows, an estimate of the damage and how many more uses the enhancement has.

SEE ALSO:
help armor
help weapon specialization
help combat
help gun
help attack
help aim
*Last Updated: 05/15/25 by Fengshui*
Published:
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