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Idea for small scale gangs

We should have more small time street gangs. Like say their total numbers are like 12 strong, maybe write a script so that when you talk to them, and say something like...


Player"Yo G, you hook me up wit some V-202?"
Ganger A responds with "That will cost you 1000 chyen"
Player pays ganger and takes his V-202 from Ganger A.

I'd say more about, but maybe when I get home.

Or, you could buy drugs from the PC dealers out there.
The idea's got a lot of merit.

The gangers could sell it on the streets, but deal it in quanity to a few select players, who could in turn undercut the gangs.

Talk about it some more. Let's see how you would design this script.

-Kevlar

On the gangs idea, we could get some of the smaller gangers roaming the streets, just like the ambient population but with a table of possible actions (scripts) about what he would do randomly. Something like:



if NoEnemyAround then

  r = random(x);

  if r = 1 then
     callScript(randomWalk)
  else if r = 2 then
     callScript(graffitiTag)
     callScript(randomWalk)
  elseif r = 3 then
     callScript(inciteChaos)
     callScript(randomWalk)
  elseif r = 4 then
     callScript(shoutObscenity)
     callScript(randomWalk)
  elseif r = 5 then
     callScript(mugNearestPerson)
     callScript(runAway)
  endif

else

  int n = callScript(countEnemy)
  int a = callScript(countAlly)

  if n > a then
     if n/a > 3 then
         callScript(runAway)
     elseif n/a > 2 then
         callScript(callForBackup)
         callScript(kickEnemyAss)
     endif
  else if a > n then
         callScript(kickEnemyAss)
  else
         callScript(callForBackup)
         callScript(kickEnemyAss)
  endif
endif

(Disclaimer that isn't Babble-On just some lazy way to show a logic)