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- F9DFCQ 1m
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- Rillem 2s Why's the weed always gone?
- JanekSembilan 4s
- Gragulon 56m
- Slyter 19s
- spungkbubble 26s
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- SolBrother 9m
- BubbleKangaroo 1s
- Fogchild1 7s
- Cword 26m
- adrognik 19s
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- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- Veleth 51s
- Hivemind 21s
- Sivartas 50s
- Diamond 22s After Winter, must come Spring.
j Fengshui 3s
- NightHollow 51m
a Mench 2h Doing a bit of everything.
And 22 more hiding and/or disguised

Part 4: Math
1 + 1 = ?

As you probablly noticed in the 99 Bottles of beer script, you can now 'decrement' (decrease by one) variables that are integers (numbers). You can also increment (increase by one) them with the 'increment' command.

You can also do math with the 'math' command.

The math command takes a result variable, a left hand operand, a operator, and a right hand operand, and sets the result to the result variable, with valid operators being + - * / (plus, minus, multiply, divide respectively).

It looks like this.

set "%a" 1
set "%b" 1
math "%c" = %a "+" %b
// %c is now 2
math "%d" = 2 "*" %c
// %d is now 4
math "%d" = %d "-" 1
// %d is now 3

You can check to see if two numbers are equal or not equal in the standard way:

if equals 1 %a
 //do something
endif

if notequals %a %b
 //do something
else
 //do something else
endif

And finally you can get a random number between 1 and X by with 'random "%rand" X' where X is any positive number. If you want to make it negative afterwords, multiply it by -1.

Like this

random "%rand" 4
if equals 1 %rand
 //do 1 here
elseif equals 2 %rand
 //do 2 here
elseif equals 3 %rand
 //do 3 here
elseif equals 4 %rand
 //do 4 here
endif

If your confused as to why this is useful, take a look at the 99 Bottles of Beer script... You can do really dynamic things.

Questions? Comments? Screams of agony?

-Kevlar