- Revex 14m
- phangsu 28s
- MisterMeeseeks 3m Hey! I am Mister Meeseeks! Look at me!
- Baron17 17s
- Malakai 13s
- Grey0 28s
- Diani 17s Why do you write like you're running out of time?
- Mench 3m I do Facebook and Website stuff.
- coconut 6m
- crashdown 1m
- Cinder 1m Hope for the best, prepare for the worst.
- Atheran 1m
- Holiday 2h
j Johnny 16h New Code Written Nightly. Not a GM.
- FairyBlue 17m
- Brozilla 12m
- KalaniPup 5h
- jsmith225 8h
- SacredWest 6h
a Cerberus 2h Head Builder & GM when I need to
And 15 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Random web client drops

A couple of times today, while using the game client on sindome.org, I got disconnected for no observable reason. Refreshing the client page got me some code (posted below). After ten or so minutes it worked again; also, I was still able to connect via VMOO and telnet, so it wasn't just my connection, apparently. Just passing it along.

begin quote --

Error: EMFILE, too many open files '/Users/sindome/Servers/dome-client.js/views/client.ejs'

at Object.fs.openSync (fs.js:439:18)

at Object.fs.readFileSync (fs.js:290:15)

at Object.exports.renderFile (/Users/sindome/Servers/dome-client.js/node_modules/ejs-locals/node_modules/ejs/lib/ejs.js:273:12)

at View.module.exports [as engine] (/Users/sindome/Servers/dome-client.js/node_modules/ejs-locals/index.js:86:7)

at View.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/view.js:75:8)

at Function.app.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/application.js:503:10)

at ServerResponse.res.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/response.js:718:7)

at ServerResponse.cls_wrapRender [as render] (/Users/sindome/Servers/dome-client.js/node_modules/newrelic/lib/instrumentation/express.js:165:21)

at exports.client (/Users/sindome/Servers/dome-client.js/routes/screens.js:33:7)

at callbacks (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/router/index.js:162:11)

-- end quote

Welp Atlas addressed it in the game so I guess we're good!