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- Veleth 1m
- Jengris 6m
- SmokePotion 2s Right or wrong, I'm getting high.
- baewulf 5m
- Raven 45s I lost myself, in the dark charade.
c Logic 10m
- Burgerwolf 5m PANCAKES
- meero619 5s
- Acupa 14m
- QueenZombean 55m Singing the song that doesn't end, yes it goes...
- PolarBeat 15s
- BubbleKangaroo 6m
- zxq 24m Blackcastle was no ordinary prison.
- NightHollow 17m
- LadyLogic 15s
- Vanashis 17m
- Cword 1m
- Gilvian 31s
- Sivartas 1h
a Mench 39m Doing a bit of everything.
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Medical stuff
Biomed autoinjectors to be precise.

I had questions about the purpose of a biomed autoinjector.  Between a GM and I we were unsure if it had any functional purpose.  

If it does not I'd like to suggest that if a person's restrained, or @trusts you that you can "Knockout" them with it as with an operating room.  

I definately think that "knockout" should be somehow integrated into an item.  I hear that the ZMI kitbag used to be able to do it.   I can see that it can have potental abuses, however I'd say that if someone's grappling, or has you otherwise restrained via cuffs or whatnot, or if you have @ trust on that a knockout should be able to be preformed easily.    Just to make sure, maybe a provision where someone who's knocked out can't be killed.   By drugs of course, if you've went through standard combat and were physically knocked out standard rules should apply.

The autoinjector does have an IC use for installing cyberware.
Could you please get with me about it?  Somewhere or somehow.  I do not post this lightly and have asked multiple GM's about this both IC'ly and OOC'ly
I sent your character a moo mail with the info.