- Kuzco 34s My character: https://youtu.be/MSTDahrE28Y
- Melpothalia 7s That's Mrs. Broken Brain [Bottom Text] to you!
- Vera 8s https://twitter.com/dril/status/218160412510785536
- Jper 44s
- Fluffers 1s
- Baron17 12s
- jsmith225 29m
- Malakai 1m
- phangsu 56s
- deepBlue 1s
- FancyPenguin 0s
- tachi 1m
- Ash 1m
- Sara 18m
- crashdown 1m
- Ghostinthekeys 34s
- ramsey 11s
- Vivvykins 1m
- EmmyStarlight 5m
- FairyBlue 2m
- Selly 8s
- Jade1202 1m
- Corum 12s
- randomer666 11m
- attaboy 2m
- NovaQuinn 2m
- Strummer 1m
- Azriel 1s
- Barrien 33s
- KalaniPup 1h
- SacredWest 11s
a Cerberus 13m Head Builder & GM when I need to
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.

Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.