- Fire 3s https://i.imgur.com/CF2ywFy.jpg
- dwtm 2m
- RealHumanBean 1m Something?
- Rhaine 49s
- Vivvykins 6m
- Waifu 4s
- Kuzco 14s https://youtu.be/fX-eHgoDer8
- Revex 36m
- Hippo 7m
- SpaceLatency 4s 'And he gave me Venus.'
- Zeroo 7m
- Brotox 31m
- jsmith225 3h
- Archer 22s
- Manywaters 1m youtu.be/lxAOc4JYELc
- Marioanius 2m Hamilton wrote, the other 51!
- Maina 50s
- pfh 41m
- SacredWest 36m
- Fenixz 13h
- Greymtr1 18h
j Johnny 2h New Code Written Nightly. Not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.

Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.