Slither breaks into a run, heading flat out for the door.
There are certain places where I feel like interacting with a player the moment they enter a room is acceptable and many places where I feel like it is unacceptable.
I will give some examples.
- Someone walks into your cube. 100% acceptable to interact with them. In fact, probably time to pull out your weapon and attack them with murder in your eyes for their invasion of your personal space. Also, they are definitely there to kill you. (/Sarcasm)
- Hotel landings
- Dark Alleys
- Office / Workspace
- Locker room at New Rose
- Bathroom at New Rose
- You seeing a trend in some of these? They are rooms you CANNOT hide in, even if you try.
- The streets during a heavy weather event when basically everyone has ambiently gone inside or been murdered by hail / lightning.
- Spaces where the character obviously does not belong. If an Artery or someone rocking Sinner colors walks into the Snake base, they are going to stand out. It could even be a non-ganger that just obviously doesn't belong. Same goes for the HOJ.
- Mixers dressed as Mixers, Topside.
- Corpies dressed as corpies, Mixside.
- Most areas of the badlands
You should still, unless you are in fear for your life, look at a person before interacting with them. Take their @Look_place into account, their Condition and health messages. Their clothing. Is it covered in blood? Do they stink? Etc.
This is a bit more difficult as it's quite subjective. If I walk into the Drome and someone walks in 2 seconds after me, an appropriate reaction could be to stop in the doorway, blocking anyone else from entering without side stepping me (via a pose).
Or to turn to head back outside and come face to face with XYZ character (again, via pose). Be careful as normal to not emote or pose another character's interaction with you. So it would be uncool to be like .grunt as John bumps into me on his way into the Drome. Unless you know John would be cool with it (or John posed that they were on a course to bump into you), and John being cool with it is subjective so probably best not to do it.
Equally as uncool is to ignore someone when they do something like .walk toward John intent on shoulder checking him. You don't need to have your CHARACTER notice the interaction, but you the PLAYER are being prompted for a response.
An appropriate response in that scenario (if your character noticed) would be .set my shoulders and .allow John to shoulder check me, putting some weight behind my own movement as it happens so he doesn't so much as budge me.
Another appropriate response if you the player notice but your character does not: .continue standing where I am, not noticing John approaching.
When I walk into the Drome (or any bar for that matter, and most streets where I notice players are hanging out) my PC or NPC is going to pose an 'entrance message' to let everyone know what's up with him and where he is at.
If you are going to do this it's best to 'emote loudly' first. In fact the first thing I do as a player when I walk into a room is emote loudly. Then I probably watch everyone in the room in case they are not emoting or speaking loudly and are not addressing me, so that I don't miss anything. You don't need to do this, if you don't think your character would be paying attention.
.step through the doorway of the Drome and .glance around. I .pause in the dim entryway for a few moments and then .step more fully into the room. I slowly make my way toward the bar, nodding to a group of gangers at a table by the entrance as I .pass.
That's the indicator for everyone in the room that I have arrived and they can take notice if they want. Another thing you may notice my character doing when you enter the Drome.
John is leaning against the bar, his body positioned toward the door and his eyes never straying far from it, even when engaged in conversation.
This is an IC indicator that my character is focused in that direction, looking for new arrivals. If you are sitting on a bar stool, facing away from the door, talking to three people, six drinks deep, on your phone, whilst at the same time using your Quickterm-- you aren't paying enough attention, regardless of how high your perception is, to notice someone arrive within 2 seconds of them walking through the door. It's just not happening.
I will straight up ignore people nodding to me, talking to me, waving to me, when I walk into a room, especially if I haven't even had a chance to pose an entrance message.
This is a roleplay game but roleplay isn't just talking to other characters. It's crafting a unique and compelling dialogue with the players that are controlling the other characters present, not just with their characters.
You talk to a player, and all the players in the room not with the to or say command but with your poses, emotes and spoofs. Contribute to the theme, to the crowdedness of the Mix or Topside, to the crowded ambience and atmosphere of the bar, or street, by telling your story and communicating what is happening with and to your character in a manner in which is themely.
It might be a little rough at first, but if you get the feeling that the other player or players thing you are ignoring them OOCly, you can always throw up something like:
.move through the bar, oblivious to anyone trying to make eye contact with him among the sea of unwashed bodies and the din of the pulsing bass from the speakers mounted around the bar.
Tell your story with your words, not just your character's speech. Show-- instead of always telling.