If ease of suicide is something you're okay with, I'd appreciate some kind of revision of suicide methods. It might be something that's been introduced by new code, eg the fatigue system, but jumping from extremely high places (probably between 4-8 floors), and literally everything else I've tried bar randomly attacking things, won't kill me outright. It puts me just on the edge of death so that getting close to anything dangerous takes me 30 minutes of crawling from room to room.
The problem this creates for me is that I often create characters who are far less interesting than I'd thought, leave the MOO for a week or two, get a great character idea, come back and then have to spend a good hour or two actually figuring out how to get my last character in trouble without taking him wildly OOC.
(Edited by darKPete at 12:16 pm on Aug. 5, 2009)