- Valentine 4m
- Atheran 2s
- BbuttonsS 25m
- Und 2m
- SpaceLatency 13s
- Melpothalia 21s
- villa 4m
- Neekly 39m
c Mephisto 3s Malt doch nicht immer den Teufel an die Wand.
- jsmith225 3s
- Storm 49m
- Vera 10m youtu.be/wmOw-jplSMk
- MrJDucky2 1h
- coconut 26m
- waddlerafter 23s
- Ryuzaki4Days 17s
- Manywaters 3m https://www.youtube.com/watch?v=HUxB4d_8ETM
- Cyandeth 27m
- Revex 1m
- NovaQuinn 3m
- CellDweller 1m
- Rangerkrauser 5s
- Lycanthorph 11m
- cosmiccallum 1h
- SolBro 1m
- Baguette 5h ye boi
- BCingyou 4s
- Malanth 49s
- FancyPenguin 59s
- wiebman 3m
- YourLeftHand 3h
j Johnny 17h New Code Written Nightly. Not a GM.
a Cerberus 13h Head Builder & GM when I need to
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@notes - improvements

Throw away thoughts/ideas.. as they are probably more effort coding than worth

but throwing them out there anyway.

1. Sticky notes. ie ones that stay at top on the list until unsticky'ed?

2. Ability to delete or Edit notes if they have spelling mistakes?

Given that players can only view/access their own notes I don't know that editing notes is really needed. We don't want you guys spending all your time dealing with notes when you should be out RPing. Player side notes are intentionally minimal.