- NovaQuinn 39s
- Atheran 3m
- Valentine 7m
- Jelly 26s
- Pizzaman 6m
- Evangeline 15s
- MaceKubu 2m
- Cyberpunker 9s
- RealHumanBean 6s Something?
- ComradeNitro 1m
- Luck 54m
- BCingyou 8s
- Ryuzaki4Days 4m Shoot your ace in the face.
- Trakel 34s
- attaboy 1h
- whatislove00 1m youtu.be/d9xsiKZUK-U
- Scarlyt 1s Sindome is ace.
- FancyPenguin 1m
- Newbs21 47s We're all crazy here!
- quirksubdoll 3h
- SushiAllDay 1s
- Baguette 42m ye boi
- Ostheim 2m
- SynapticError1 12m
- himble 3m https://www.youtube.com/watch?v=og243Dom4Sw
- Meoris 26s youtu.be/Vn5OMaPiX2M
- jsmith225 9h
- Dawnshot 10h https://youtu.be/qg_7saEbnwE
- Napoleon 2m Bad bish is bad.
- Kanuin 3h
j Johnny 50m New Code Written Nightly. Not a GM.
a Cerberus 1m Head Builder & GM when I need to
- Dorn 3m youtu.be/7OUqUiZQxs4
- Chrissl1983 3h working on my @history for too long...
- Azelle 24m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@see-thru and adjustable coverage
always room for improvement

SO, what if we could set an item's @see-thru on a part by part basis like with the coverage system? If I have, say, a mask with a clear visor, shouldn't my eyes still be visible while the mask conceals my head, or mouth and nose? The eyes -are- in fact covered, so they -should- be represented as such, but the whole item is not see-thru, so -it shouldn't- be represented as such. No idea what kind of coding a change like this involves, just offering some ideas for the massive 'List' :)

Also, perhaps being able to add a command to certain items that would allow for manipulation of movable parts that would change the coverage of an item?

Ie: - adjustable visors or other eye-wear

- gas-masks that can be worn around the neck or atop the head normally, and then put on functionally when called for.

Other functions of dynamic coverage could be fun, too. Like, perhaps, the addition of a command that lets someone attempt to pull a hat down over your eyes, or a shirt up over your head (hockey-fight style) to blind you momentarily. A contested action of course, rolls against appropriate skill checks and blah blah. Or simple things like rolling up ones sleeves, that can convey a lot in terms of RP and posing, which of course can always be done instead, but why not support it in-game with the mechanics?

Anyways, done rambling fer now