- villa 7s *busy moosexing*
- Druid 3m
- Vivvykins 48s
- Sara 7s
- Gaijin_Guest 2m [The New Rose Hotel]
w Storm 4m I dabble in the puppeting.
- NovaQuinn 11m
- Manywaters 8s youtu.be/lxAOc4JYELc
- attaboy 16s
- arm0r3r 32s
j Fengshui 8m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
c Mephisto 17m Malt doch nicht immer den Teufel an die Wand.
- TwistedAkai 1h examine, @newbie, @rules
- Warlord203 49s
- Kyrius00 18m
- Kisaki 59s Do Re Mi, I Love You
- Atheran 3m
- Blank 3m
- FancyPenguin 57m
- Oberst 1m
- Jameson 1m making the eternal black firmament my side bitch
- MrJDucky2 6m I'm actually a Duck in real life. Honest <3
- jsmith225 3m
- JMo 24s A hungry man is an angry man.
- Kiptik 4s
- BCingyou 1m
- Jonquille 17m
- SacredWest 1m
- Cyberpunker 1m
- Grey0 4m
- Ed 10h
j Johnny 1h New Code Written Nightly. Not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Ability/Skill checks
Doing something that's not coded with ease

It's just an idea.

As there is an infinity of things that a character can do, and it's almost impossible to code them all. I think that a simple command that 'rolls' for a skill or a ability would settle most things.

Like on an arm wrestle, both players would check their strenght and compare the results.

The results can be descritive instead of a number like the skills are. Someting like fumble, fair, average, good, excelent as results.

With that there won't be a need for coding armwrestling or other minor things like a running contest.

And with that a whole way of RP would arise, think sports, quick draw contests, and the whole macho testing stuff.