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Adding CPR
"Don't you die on me!"

So, this post is in response to some conversation around whether or not to reduce the cost of certain pieces of equipment, or add cheaper variants, for field resuscitation. However, this is an idea that I had been thinking about for a bit, but hadn't really posted here yet. (Still, huge thanks to robotdogfighter for taking my base idea and adding more ideas to it!)

The basics are that someone with minor UE investment into medical could begin CPR on someone who has been flatlined, extending the length of the death tunnel until they fully die and have to be cloned, with the extension being influenced by the practitioner's skill, with some (small) chance to resuscitate someone based on luck and skill(resuscitation negotiable).

The advantage of this would be to allow(as was discussed in XOOC and in the thread on cheaper resuscitation prices) for medics to come onto a scene, and still be part of that scene without risking that the flatlined will die while they RP.

It would also allow for more interesting group activity during a major incident. You can have a lower skilled medic performing CPR to keep one patient alive, while the doctor is resuscitating another patient, or have a solo attempt to keep a capture target alive in time for their medical backup to arrive. It also generally allows for a medic to show up at a scene, and remain part of the scene, rather than immediately moving away.

There is also potential(special thanks again to robotdogfighter for the idea!) to have doing CPR on a patient improve the chance of success to resuscitate, allowing for it to still be useful even in situations where the patient will need to eventually be dragged to a clinic to be resuscitated, or is already in a position to be resuscitated.

To top it all off, there's something inherently dramatic about CPR, those desperate moments where you just need to keep someone kicking until help comes, and I think that adds a lot to the theme and style of the game.

As for why CPR should improve resus chance, irl you have to be performing CPR anyway before you can just shock someone. It adds a smidge of realism to the skill, and allows lower skilled chars to perform it, including chardnot super skilled in medical for someone to get there and take over/support care
I also think CPR is a really good idea.

I was thinking about the "progression" of medical treatment being a concern, and my own thinking was along the lines of having the perk of CPR on-site being that it slows/stops the death timer depending on skill, and with appropriate skill also revives the patient who gains basic consciousness, but who remains very messed up (maybe total exhaustion state until they're healed).

The idea being that instead of being under time pressure to start dragging corpses who can't even see what's happening let alone roleplay, medics instead have incentive to treat people for a minute or two in the field to revive patients in a very basic way, so that both the medic and the patient have a little more opportunity to roleplay until the scene breaks up and people get dragged to the clinic.

This fictional scenario is very skewed towards gang brawls, and wouldn't necessarily open up more roleplay in situations where a medic just finds a fresh flatliner with no one else around, but I do think it's an interesting idea in general and worth considering.

Also giving non-skilled or poorly skilled characters a way to slightly slow death timers (while still requiring a skilled medic to get a revival) would probably be a net benefit as well, making it a little easier to save NPCs when there's 10 of them dead in a pile, or save a capture target who happened to bleed out accidently.

I agree that CPR would add some value and create an opportunity for roleplaying. From an untrained person who tries to extend the timer to a trained medical professional who would greatly extend that and apply some benefits. Honestly, the same could be said about bleeding, to an extent. Giving the person the ability to apply pressure to a wound to help staunch some of the bleeding before they're treated (given how deadly it is) or have someone else do that.