I believe the 'sleaze' command is based on the charm of the character, which is based off of charisma. However. it seems totally possible for an intimidation tactic to be just as persuasive or effective as charm when trying to enter a club, or bypass the lev fee, et cetera.
Perhaps an intimidation sleaze could use the same mechanics as the established sleaze that is based on the charisma stat, but utilize the strength stat instead. There could also be some brutal fail checks, like when trying to intimidate a bouncer at a club to get in, if you fail and you get a temporary ban from the club or get man handled a bit and thrown out back to the street. Or perhaps even depending on where it is attempted, the WJF or Agents are called by the person who failed to be intimidated.
Seems that charm would have less repercussions from failing, but an intimidation fail would have more consequences since it is viewed as hostile.