- Oberst 25s
w Storm 1s I dabble in the puppeting.
- phangsu 1s Friends are like potatoes.
- NovaQuinn 48s
- Atheran 26s
- Archer 45s
- fujiyamyam 6s
- Detorren 5m
- pfh 3m
- Mory 19s http://www.novelupdates.com
- JMo 30m A hungry man is an angry man.
- Vivvykins 45m
- Supermarket 0s Chute her! Chute heeeer!
- villa 1h *busy moosexing*
- Warlord203 1h
- Kyrius00 11s
- Baron17 2m
- jsmith225 4h
- Jade1202 12s
- SacredWest 14m
- Mench 1m I do Facebook and Website stuff.
- MrJDucky2 13s I'm actually a Duck in real life. Honest <3
- FancyPenguin 1h
- Baguette 13m ye boi
- Jonquille 16m
j Johnny 17h New Code Written Nightly. Not a GM.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Adjusting disguises
Instead of completely removing them.

I'm not exactly sure how diguises work code wise. I just know they eventually fade/fail a roll and people can tell who you are.

And, it seems to be the only way to regain your disguise, is to remove the helmet/hood/shroud and wear it again.

Be pretty cool, if you could simply "tease" an item that provides a disguise and thus readjust your hood/helmet/shroud to better cover your fugliness.

This has been brought up before in the form of the tease verb raising or lowering the hood on hoodies, which would make them better integrated into the game as regular clothing.

I'm not sure I really like the idea of a single verb to be able to reset your disguise meter though, since that kinda takes away from the whole point of needing good disguise skill to remain unknown. I don't even think taking it off and putting it back on should completely reset it either. This is one of those things where game balance has to take priority over actual realism.