- Baron17 12s
- Ebos 6s
- manitou404 8s
- crashdown 25m
- Dorn 6s youtu.be/7OUqUiZQxs4
- Newbs21 10m We're all crazy here!
- coconut 3s Partially inactive during summer.
- Malakai 22s
- Jameson 5h making the eternal black firmament my side bitch
- himble 41m https://www.youtube.com/watch?v=og243Dom4Sw
- Stelpher 3m
- Vera 2m youtu.be/maAFcEU6atk
- Satanic 9h
- Cyberpunker 2h
- jsmith225 5h
j Johnny 10h New Code Written Nightly. Not a GM.
a Cerberus 1h Head Builder & GM when I need to
- Chrissl1983 9m working on my @history for too long...
- Azelle 9m
And 10 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Adjusting disguises
Instead of completely removing them.

I'm not exactly sure how diguises work code wise. I just know they eventually fade/fail a roll and people can tell who you are.

And, it seems to be the only way to regain your disguise, is to remove the helmet/hood/shroud and wear it again.

Be pretty cool, if you could simply "tease" an item that provides a disguise and thus readjust your hood/helmet/shroud to better cover your fugliness.

This has been brought up before in the form of the tease verb raising or lowering the hood on hoodies, which would make them better integrated into the game as regular clothing.

I'm not sure I really like the idea of a single verb to be able to reset your disguise meter though, since that kinda takes away from the whole point of needing good disguise skill to remain unknown. I don't even think taking it off and putting it back on should completely reset it either. This is one of those things where game balance has to take priority over actual realism.