- Baron17 22s
- Warlord203 3s
- Vera 28s youtu.be/-ACGeYMKYVE
- Jade1202 3m
- Fire 14m https://i.imgur.com/CF2ywFy.jpg
- SoulTune 6s
- Atheran 30s
c Mephisto 5m Malt doch nicht immer den Teufel an die Wand.
- Sara 56m
- TwistedAkai 4m examine, @newbie, @rules
- Evie 5s
- MrFye 3s
- crashdown 9m
- Scarlyt 42m <3 <3 <3 The admins are the bestest! <3 <3 <3
- Cosmic 1m
- Kisaki 1m Do Re Mi, I Love You
- Maina 1m
- Varolokkur 6m
- MrJDucky2 1m I'm actually a Duck in real life. Honest <3
- VeryWellLost 26s
- Mench 3m I do Facebook and Website stuff.
w Storm 4m I dabble in the puppeting.
- FancyPenguin 1m
- Baguette 16m ye boi
- pfh 1h
- BCingyou 34s
- Stiza13 3h
- Jonquille 11m
- CTBridge 12m
- meowlorde 11h
- jsmith225 2m
j Johnny 3h New Code Written Nightly. Not a GM.
- SacredWest 56s
And 32 more hiding and/or disguised
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Ambient SIC Conversations
More than one-liners.

The randoms on the SIC network could be designed to (every few days or so?) have one ambient nobody ask a question or make a remark, then another ambient nobody respond to them (positively or negatively, or with correct or incorrect answers), perhaps in such a way that other nobodies or players would be prompted to jump in and respond. The nobodies could get into arguments, arrange to meet each other somewhere, make threats, inquire about why the other nobody stopped talking, debate the meaning of life, and so on. With a bit more work, nobodies could ask simple questions like what road a certain place is on and have a timer before confirming whether answers are correct, but that would probably get irritating. Endless opportunities for noise, in any case!

This is already possible via SIC scripting.  I'll contact you on XHELP about giving you access to the scripting forum.

Two NPCs geting in an argument over SIC (gangs?) and then meet up at a pseudo-random location and "settle" things has so much potential. Not only would it add ambiance but if a PC decided to step in when a GM was around that could set off a whole chain of events. Or have random mixers wander onto Gold and NPC Judges take care of them. As long as this isn't happening every 10 minutes and becomes so predictable that we know exactly how things will go down this could work. Perhaps events could be triggered when one or more wandering NPCs find themselves on the wrong guys turf. If I get some time this weekend I'll be willing to work on some scripts.