- Brei714 1m
- Kiptik 5m
- Vera 8s youtu.be/-ACGeYMKYVE
- Tax 8m
- attaboy 56m
- crashdown 8m
- Atheran 3m
- Mench 33m I do Facebook and Website stuff.
- MrFye 1s
j Fengshui 6m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- BCingyou 51s
- Cosmic 21s
- Grizzly666 1m youtu.be/nSuregWhlWk
w Storm 15m I dabble in the puppeting.
- tachi 1m
- Evie 17s
- Maina 5s
- SacredWest 5h
- CTBridge 8m
- Jade1202 35s
- MrJDucky2 2m I'm actually a Duck in real life. Honest <3
- FancyPenguin 1m
- Baguette 4m ye boi
- pfh 6s
- jsmith225 11m
j Johnny 2h New Code Written Nightly. Not a GM.
j Kwisatz 20h Definitely not a GM.
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Blind Fighting
I wear my sunglasses at night, in the sewers.

I think there should be penalties to engaging in combat in a dark environment. Such penalties that can be counter-acted by cyberware and various goggles accordingly. Thoughts?

This can start off as purely based around rooms with dark condition but be expanded to a penalty from being struck by attacks in eyes along with gas and flashbangs.

I think we all agree this makes sense.

I love the idea. Would make turning off the lights in apartments make more sense too, for the ambushed or those hiding.

Maybe if your perception is insanely high, the penalty is much smaller because you can hear them moving? But huge boost with echolocation cyber

You click your flashlight into strobe mode and beat Bob's face in with the business end, blood flicking like rave confetti from his face.

If Slither says it makes sense - this is everyone's opportunity for everyone to introduce subtle nuance to the code. Throw it into the mix, kids.