- JackRyde 5s
- Sallyshears 11m
- Ghostinthekeys 6m
- Vera 1s youtu.be/maAFcEU6atk
- RealHumanBean 1s Something?
- Napoleon 1m Bad bish is bad.
- MrJDucky2 10m
- villa 7s
- Aliferous 31m
- Baron17 6s
- BCingyou 4s
- Valentine 41m
- Dorn 9m https://www.youtube.com/watch?v=7OUqUiZQxs4
- ComradeNitro 28m
- luyten 3m
- Luck 55m
- Sevencolor 2h
- Scarlyt 1m Sindome is ace.
- wiebman 31m
- OdinGSM 27s
- Jelly 36m
- SynapticError1 5s
- Kanuin 10m
- jwimpeney 9m
- Aranix 23m
- Pizzaman 34m
- Chrissl1983 1h working on my @history for too long...
- Jameson 0s making the eternal black firmament my side bitch
- himble 4h youtu.be/og243Dom4Sw
- JMo 3m You can't have a conscience in the pimp game.
- Meoris 44s https://www.youtube.com/watch?v=Vn5OMaPiX2M
- FancyPenguin 1m
- Ostheim 1m
- Malanth 1h
- Jackserious 16s
- Dawnshot 10h https://youtu.be/qg_7saEbnwE
- Grey0 19s
- Cyberpunker 23s
- Azelle 7h
a Cerberus 7h Head Builder & GM when I need to
j Johnny 2h New Code Written Nightly. Not a GM.
- jsmith225 20h
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Breathe or Inhale
Let's not get intimate

Right now we have the smell command to see player @smell message. But, if we were near a player in a room, shouldn't we be able to smell something without getting all up in their business? Or, ambient air? In a park...smelling the wonderful scents of flowers. In the mix, gagging over the stench of sewers.

Enter the breathe or inhale command. Example. Players are in a bar and a player uses an inhale or breathe command.

Player sees: You inhale/breathe deeply.

Others see: %N takes a deep breath.

Say there are a few players in a room with smell messages set. Player one smells like roses, player two smells like a skunk, and player three smells like cheese. The ambient smell in the bar is stale cigarettes and spilled liquor. So, the inhaling player would see:

The room smells like stale cigarettes and spilled liquor, you catch the faint scents of cheese, roses, and skunk.

It could also be linked to perception where the higher perception might tell you who smells like what. Or, who one character smells like. This wouldn't include the smell of recent sex unless perception was amazing.

Actually, the way you smell already appears in your short description and most places have how they smell on their description text if they have any kind of noticeable smell like cigarette smoke, antiseptic, etc.

I would just like to see it made obvious that when someone smells so bad it causes your character to vomit, you don't have to manually smell them to find that out. Blech.

It only shows in short desc if something doesn't override it I suppose. Maybe it involves perfume. But, my short desc does not show my smell.

Maybe not to you it doesn't, but other people can see it. I actually, have seen on your character first hand.

I think a random scent feature activated based on forensics + perception would be pretty cool. Maybe you smell things that are no longer visible such as: corpses, vomit, blood, explosive, firearm use, sewage, etc. combined with local players/NPC's.

Everything blend together and you don't always recognize things....but it provides a reminder of what sector you're in...and who smells like they don't belong.

I think it could enhance RP. "Damn...someone smells like a skunk." Or, "Hey...who's the baka what smells like a damned corpie?"