@idea from Steingold
One thing I would suggest is making all input case insensitive. (I just had a problem where I typed "speak loudly," but didn't realize i was still speaking quietly because I didn't type "Speak Loudly.")
|-||Kuzco||25s||Character art http://i63.tinypic.com/t0jiiv.jpg|
|-||Marioanius||11s||Talk less, smile more.|
|-||Newbs21||44m||We're all crazy here!|
|j||Johnny||23s||New Code Written Nightly. Not a GM.|
|And 23 more hiding and/or disguised|
On the subject of moving and talking. Say you and two other people are walking along (in this instance two of the people are following the other person). Well, then one person says something to another and the thierd person misses it because they just switched rooms and Are no longer listening to everyone they were before. Could it be like maybe you have 10 seconds before someone disappears from the list of people you are watching, so you don't miss everything while walking?