- Fire 24s https://i.imgur.com/CF2ywFy.jpg
- SolBro 3m
- Lycanthorph 22m
- Grey0 6m
- Malakai 34s
- Snowscoran 21m
- Diani 5m Shake hands with him! Charm her!
- Speccy 25m
- Baron17 24s
- DiamondNine 4m
- Azelle 1h
a Cerberus 25m Head Builder & GM when I need to
- Ghostinthekeys 19s
- Valentine 10m
- coconut 10m
- Cyberpunker 7m
- Stelpher 33m
- crashdown 0s
- jsmith225 6h
- Cromptonymous 17s
- Melpothalia 1h
- attaboy 36s
- jwimpeney 4m
- Chrissl1983 12h Really enjoying this awesome game to the fullest!
j Johnny 4h New Code Written Nightly. Not a GM.
And 14 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Changes to ammunition

I am thinking to give another service for munitions skilled players would to be to have ammunition and magazines sold separately. This also would allow different magazine types and qualities that would affect the potential for jamming. The higher the skill of the magazine loader with both munitions and the weapon skill the ammunition is being used for would directly attribute to how even and cleanly the rounds are stacked in the magazine.

I may be wrong, but I think it's as groundwork for something like this that empty mags aren't trash-able.